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Remove Pot Delay for SS

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I'm sure all of Hsoma will agree that it is near pointless for us humans going, And the humans that do are only on the stone for a couple of seconds because of OP devils.

Each week its the same, 10 bosses for Dsoma 0 for Hsoma.
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[quote="DEAMOND"]I'm sure all of Hsoma will agree that it is near pointless for us humans going, And the humans that do are only on the stone for a couple of seconds because of OP devils. Each week its the same, 10 bosses for Dsoma 0 for Hsoma. [/quote]
i stopped going months ago
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[quote="MICKYC"]i stopped going months ago[/quote]
We came up with some good ideas on the podcast for this like pk auto off 30mins after ss

If everyone turned up i think hsoma would have a chance but the devils do hit so hard its kinda pointless at the monent

I personally havnt been in months either

Any ideas would be good to discuss
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[quote="SUBXERO"]We came up with some good ideas on the podcast for this like pk auto off 30mins after ss If everyone turned up i think hsoma would have a chance but the devils do hit so hard its kinda pointless at the monent I personally havnt been in months either Any ideas would be good to discuss[/quote]
https://youtu.be/8Mdl5Hg1tbE

2:21 - Can barely hit a dev with acc gear, can't even kill him when naked.

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[quote="DEAMOND"]https://youtu.be/8Mdl5Hg1tbE 2:21 - Can barely hit a dev with acc gear, can't even kill him when naked. [/quote]
nerd dsoma dmg, - simple fix lol. they 2 hit each other and 2 hit humans and they have around the same str as humans..?

Nerf every single Weapon to bring it on par with hsoma.
Gg Fixed :)
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[quote="CUPID"]nerd dsoma dmg, - simple fix lol. they 2 hit each other and 2 hit humans and they have around the same str as humans..? Nerf every single Weapon to bring it on par with hsoma. Gg Fixed :) [/quote]
"CUPID"nerd dsoma dmg, - simple fix lol. they 2 hit each other and 2 hit humans and they have around the same str as humans..?

Nerf every single Weapon to bring it on par with hsoma.
Gg Fixed :)


And when our melee is doing the same dmg as yours and your mages 2-3 hit us we nerf humans magic dmg yea?

That's me in the video naked I have 230 str 220 con deamond didn't really hurt no but the mages there certainly did.
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[quote="KHASAV"][quote="CUPID"]nerd dsoma dmg, - simple fix lol. they 2 hit each other and 2 hit humans and they have around the same str as humans..? Nerf every single Weapon to bring it on par with hsoma. Gg Fixed :) [/quote] And when our melee is doing the same dmg as yours and your mages 2-3 hit us we nerf humans magic dmg yea? That's me in the video naked I have 230 str 220 con deamond didn't really hurt no but the mages there certainly did. [/quote]
"CUPID"nerd dsoma dmg, - simple fix lol. they 2 hit each other and 2 hit humans and they have around the same str as humans..?

Nerf every single Weapon to bring it on par with hsoma.
Gg Fixed :)


Getting sick and tired of your lies

Devils do not 2 shot each other, devils do not 2 shot human melee

Devils melee 2 shot devil mage and human mages

Human mage 2 shots devil melee

Simple solution, turn up to ss with more mages and devils wont tank stones

And then when a devil mage gets on stone, melee him
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[quote="JAHEIRA"][quote="CUPID"]nerd dsoma dmg, - simple fix lol. they 2 hit each other and 2 hit humans and they have around the same str as humans..? Nerf every single Weapon to bring it on par with hsoma. Gg Fixed :) [/quote] Getting sick and tired of your lies Devils do not 2 shot each other, devils do not 2 shot human melee Devils melee 2 shot devil mage and human mages Human mage 2 shots devil melee Simple solution, turn up to ss with more mages and devils wont tank stones And then when a devil mage gets on stone, melee him [/quote]
No devil 2 hits another devil, not sure why you keep saying that Tom, I seriously recommend you come and have a look at dsoma, there is also a difference between hsoma and dsoma mobs, its easy to see on the armoury, our mobs have alot more stats then yours.

When they brought out dsoma, the numbers where massively out on humans side so therefore devils needed to be stronger on a 1v1 basis, this is still the case.

Every week its the same bull crap, mad props for those who attend SS,but when the whole war humans turn up unorganised and with less numbers then devils how do you honestly expect to win, we have only won 3 wotw since the patch came out, and why is this, you simply have humans who turn up and dont stand in town crying that devs are stronger.
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[quote="ARYA_"]No devil 2 hits another devil, not sure why you keep saying that Tom, I seriously recommend you come and have a look at dsoma, there is also a difference between hsoma and dsoma mobs, its easy to see on the armoury, our mobs have alot more stats then yours. When they brought out dsoma, the numbers where massively out on humans side so therefore devils needed to be stronger on a 1v1 basis, this is still the case. Every week its the same bull crap, mad props for those who attend SS,but when the whole war humans turn up unorganised and with less numbers then devils how do you honestly expect to win, we have only won 3 wotw since the patch came out, and why is this, you simply have humans who turn up and dont stand in town crying that devs are stronger.[/quote]
"JAHEIRA"
"CUPID"nerd dsoma dmg, - simple fix lol. they 2 hit each other and 2 hit humans and they have around the same str as humans..?

Nerf every single Weapon to bring it on par with hsoma.
Gg Fixed :)


Getting sick and tired of your lies

Devils do not 2 shot each other, devils do not 2 shot human melee

Devils melee 2 shot devil mage and human mages

Human mage 2 shots devil melee

Simple solution, turn up to ss with more mages and devils wont tank stones

And then when a devil mage gets on stone, melee him


I agree ;], pot delay could be removed though so it's not just a revive fest. Damage on both sides is plenty to take stones now.
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[quote="DEATHNOTE"][quote="JAHEIRA"][quote="CUPID"]nerd dsoma dmg, - simple fix lol. they 2 hit each other and 2 hit humans and they have around the same str as humans..? Nerf every single Weapon to bring it on par with hsoma. Gg Fixed :) [/quote] Getting sick and tired of your lies Devils do not 2 shot each other, devils do not 2 shot human melee Devils melee 2 shot devil mage and human mages Human mage 2 shots devil melee Simple solution, turn up to ss with more mages and devils wont tank stones And then when a devil mage gets on stone, melee him [/quote] I agree ;], pot delay could be removed though so it's not just a revive fest. Damage on both sides is plenty to take stones now.[/quote]
let all races use each others armour and weapons as they may choose
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[quote="MICKYC"]let all races use each others armour and weapons as they may choose[/quote]
human gear would be a good idea to be looked at, e.g the defence awarded from the gearmaybe.
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[quote="ARYA_"]human gear would be a good idea to be looked at, e.g the defence awarded from the gearmaybe.[/quote]
We could look at boosting hsoma def on their armours by a percentage.. this means everyone would need to look for new gear as we wouldn’t be updating the old types.

Thoughts?
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[quote="ISYLVER"]We could look at boosting hsoma def on their armours by a percentage.. this means everyone would need to look for new gear as we wouldn’t be updating the old types. Thoughts?[/quote]
*when I say old types I mean upgraded or tagged gear.
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[quote="ISYLVER"]*when I say old types I mean upgraded or tagged gear.[/quote]
can we look at a gain of pos for participation so at least folks will definitely show up and walk away gaining something regardless of win or lose?
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[quote="TYPH"]can we look at a gain of pos for participation so at least folks will definitely show up and walk away gaining something regardless of win or lose?[/quote]
"ISYLVER"We could look at boosting hsoma def on their armours by a percentage.. this means everyone would need to look for new gear as we wouldn’t be updating the old types.

Thoughts?


I'd be worryed that human melee wouldnt hurt each other

And the only ones that would benefit are the int chars with high str



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[quote="JAHEIRA"][quote="ISYLVER"]We could look at boosting hsoma def on their armours by a percentage.. this means everyone would need to look for new gear as we wouldn’t be updating the old types. Thoughts?[/quote] I'd be worryed that human melee wouldnt hurt each other And the only ones that would benefit are the int chars with high str [/quote]

 

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