I thought I would make a thread with my new content wishes and suggestions.

New monsters:
I think we all have been hunting for apus and akah essence at a point where they are actually somewhat hard and require a team of people.
However fun it can be, if you are not looking for essences the rewards for hunting apuses are almost none when you are to weak.

My wishes for new monsters is that it's not only specific str or int monsters. There should be monsters which are str, range and none ranged that can still give good int gains and other way around.
Monsters that require teamwork but also actually giving you good stat gains both int and str without them giving to
overpowered stats when you can easily kill them solo.

There should still be new monsters added for solo purposes of course.


New map:
Scheduled PvE map, reoccuring entrance to a certain PvE map where you can hunt fun monsters for a few hours. As soon as the time is up, people are warped out and the area closed.
In this map there should be normal monsters, "mini bosses" and a few big bosses, everything untracable.
This way there are bosses that everyone will have an equal chance to kill.


new items / raised level cap:
When it comes to new items/spells I hope there will not be a huge inflation since the basic mechanics will remain the same (no double upgrades that give 6% eva, acc etc.). Same goes for spells, but also it would be cool if there are level 1-4, even though the same things should NOT be required to upgrade the new spells.

Item overhaul:
A note when it comes to new items, I think that actually a lot of players are happy with just some new colours.
Since the resources to create new content are not huge overhauling item skins could be a time affective time to do it, let me explain.
Soma has a few base looks, ex. (gold - dark - shadow), (wizard - sorc - nightmare). If you fill in the gaps where one armor type is just used once and change some colors people would be VERY happy. two more colors of Bone (maybe bring back ivory with changed colors and a third one). As far as I know Scaled only have one color? Add two more of those with colors and stretch the later armors (move all armors after scaled two requirement steps up).
I also think there are room for more iterations of for example the gold armor, something which could look cool is a silver (mithril version of this armor). A White-silver-ish color could also look very nice.

That's what I could think of right now when having some spare time at work:)
/End wall of text



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[quote="DOMINUZ"]I thought I would make a thread with my new content wishes and suggestions. New monsters: I think we all have been hunting for apus and akah essence at a point where they are actually somewhat hard and require a team of people. However fun it can be, if you are not looking for essences the rewards for hunting apuses are almost none when you are to weak. My wishes for new monsters is that it's not only specific str or int monsters. There should be monsters which are str, range and none ranged that can still give good int gains and other way around. Monsters that require teamwork but also actually giving you good stat gains both int and str without them giving to overpowered stats when you can easily kill them solo. There should still be new monsters added for solo purposes of course. New map: Scheduled PvE map, reoccuring entrance to a certain PvE map where you can hunt fun monsters for a few hours. As soon as the time is up, people are warped out and the area closed. In this map there should be normal monsters, "mini bosses" and a few big bosses, everything untracable. This way there are bosses that everyone will have an equal chance to kill. new items / raised level cap: When it comes to new items/spells I hope there will not be a huge inflation since the basic mechanics will remain the same (no double upgrades that give 6% eva, acc etc.). Same goes for spells, but also it would be cool if there are level 1-4, even though the same things should NOT be required to upgrade the new spells. Item overhaul: A note when it comes to new items, I think that actually a lot of players are happy with just some new colours. Since the resources to create new content are not huge overhauling item skins could be a time affective time to do it, let me explain. Soma has a few base looks, ex. (gold - dark - shadow), (wizard - sorc - nightmare). If you fill in the gaps where one armor type is just used once and change some colors people would be VERY happy. two more colors of Bone (maybe bring back ivory with changed colors and a third one). As far as I know Scaled only have one color? Add two more of those with colors and stretch the later armors (move all armors after scaled two requirement steps up). I also think there are room for more iterations of for example the gold armor, something which could look cool is a silver (mithril version of this armor). A White-silver-ish color could also look very nice. That's what I could think of right now when having some spare time at work:) /End wall of text [/quote]