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Idea to make conti more appealing

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Author Content Date
A Hero Accessory where you need to gather essences like normal hero quest. One for both races.

Stats for accessory to be discussed.
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[quote="HADOU"]A Hero Accessory where you need to gather essences like normal hero quest. One for both races. Stats for accessory to be discussed.[/quote]
nice idea +1
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[quote="MICKYC"]nice idea +1[/quote]
conti more appealing?

bored of these threads

it's fight to show which race is best

stop chasing for extras to play part of the game
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[quote="TYROZET"]conti more appealing? bored of these threads it's fight to show which race is best stop chasing for extras to play part of the game [/quote]
Please do not add items that effectively force us on to conti =/

The reason for lack of conti interest is devils advantages over humans and no one wants to risk upgraded items, or pos because you lag out. Plus no one wants to be interrupted every 5 mins. I want to be equally disruptive to devs not just another pve mob.

1. Remove player trace on conti so you physically have to be discovered.
2. Make at least a dozen of each spawn across the map so devils have to look for you and not just "go to mags"
3. Remove item drops for rvr - It makes no sense for an over stated player to kill a human and xfer an upped item to their lvling human. Not being funny but do devs have quit worthy items on their side or something they would be sad to lose if they lagged out and died to humans?
4. Add an hour window to owners of conti where the opposing race cant enter. (still be 3 hours raidable per cycle)

Drop rates is the only thing that would get me on conti and not just 10 or 20% it needs to be double rates or better and the selection of mobs and spawns/rates needs to be appropriate (instantaneous respawns no running looking for mobs etc)

Boss spawn items in private areas would also be attractive. So collect items on conti take to npc, get ported to a room with a boss.

The only way is to balance human melee vs dev melee. As it stands a lvl 50 dev can prob beat me melee or give me a good fight until i can exhaust his pots which he tps, refills, comes back full and i then have to tp because he has pot advantage.
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[quote="1355"]Please do not add items that effectively force us on to conti =/ The reason for lack of conti interest is devils advantages over humans and no one wants to risk upgraded items, or pos because you lag out. Plus no one wants to be interrupted every 5 mins. I want to be equally disruptive to devs not just another pve mob. 1. Remove player trace on conti so you physically have to be discovered. 2. Make at least a dozen of each spawn across the map so devils have to look for you and not just "go to mags" 3. Remove item drops for rvr - It makes no sense for an over stated player to kill a human and xfer an upped item to their lvling human. Not being funny but do devs have quit worthy items on their side or something they would be sad to lose if they lagged out and died to humans? 4. Add an hour window to owners of conti where the opposing race cant enter. (still be 3 hours raidable per cycle) Drop rates is the only thing that would get me on conti and not just 10 or 20% it needs to be double rates or better and the selection of mobs and spawns/rates needs to be appropriate (instantaneous respawns no running looking for mobs etc) Boss spawn items in private areas would also be attractive. So collect items on conti take to npc, get ported to a room with a boss. The only way is to balance human melee vs dev melee. As it stands a lvl 50 dev can prob beat me melee or give me a good fight until i can exhaust his pots which he tps, refills, comes back full and i then have to tp because he has pot advantage.[/quote]

 

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