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PARTY PVE EXP SHARED

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Author Content Date
Tis a good idea in my OP ;]. Would encourage team hunting instead of solo hunting :).
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[quote="NITE"]Tis a good idea in my OP ;]. Would encourage team hunting instead of solo hunting :). [/quote]
This was available at server launch but was taken away. it means those with pocket healers are at a bigger advantage.
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[quote="RAZOR"]This was available at server launch but was taken away. it means those with pocket healers are at a bigger advantage.[/quote]
theres no advantage ;o. You can do it too
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[quote="NITE"]theres no advantage ;o. You can do it too[/quote]
I agree I liked the idea,
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[quote="MDC"]I agree I liked the idea,[/quote]
I was for this change at first, but I'd have to see everyone making a second account just to get the bonus.

It's only viable if we can add a lvl range, ie if you're lvl 50 it only counts if there's a lvl 40+ with you.
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[quote="GHOSTLORD"]I was for this change at first, but I'd have to see everyone making a second account just to get the bonus. It's only viable if we can add a lvl range, ie if you're lvl 50 it only counts if there's a lvl 40+ with you.[/quote]
I would prefer to see boosted exp from a party and would implement this on a level basis.

My favourite part of hunting is with other people, however the rate at which a lot of mobs die means that it is more often than not more efficient to hunt solo, With people having limited time available especially myself I prefer efficiency over group hunting.

A little extra exp to make up for not always having a mob to move onto would greatly encourage this.
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[quote="SHATTERSTAR"]I would prefer to see boosted exp from a party and would implement this on a level basis. My favourite part of hunting is with other people, however the rate at which a lot of mobs die means that it is more often than not more efficient to hunt solo, With people having limited time available especially myself I prefer efficiency over group hunting. A little extra exp to make up for not always having a mob to move onto would greatly encourage this.[/quote]
Be good if level 0-50 then 50-xx could party to gain this advantage.
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[quote="BASIL"]Be good if level 0-50 then 50-xx could party to gain this advantage. [/quote]
It'd be a much better idea to work it off how much charisma you have, it'd encourage hunting in parties and changing leaders etc. Charisma is such a wasted stat that could be used in so many ways
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[quote="YOSHIMITSU"]It'd be a much better idea to work it off how much charisma you have, it'd encourage hunting in parties and changing leaders etc. Charisma is such a wasted stat that could be used in so many ways[/quote]
It should be done with a primary stat, not a level range.

For example, if someone is ~30 int higher than me, but we are the same str. He would be higher than 10 levels but we would be hunting same melee mobs.
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[quote="OPENTHEDOOR"]It should be done with a primary stat, not a level range. For example, if someone is ~30 int higher than me, but we are the same str. He would be higher than 10 levels but we would be hunting same melee mobs. [/quote]
Stats shouldn't come into it nor levels.

Player A level 20 shouldn't be able to gain stats for just being in a party with player B level 80,

It should be like rested, if in a party all members gain stats at the rate of rested or even lower.

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[quote="BASIL"]Stats shouldn't come into it nor levels. Player A level 20 shouldn't be able to gain stats for just being in a party with player B level 80, It should be like rested, if in a party all members gain stats at the rate of rested or even lower. [/quote]

 

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