Author | Content | Date |
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AMOEBA |
Range wep always gona be the most popular for obv reasons. Maybe another range wep needed ( shurikens ! )
Or throwing axes/ daggers/ spears! |
#106 2018/04/20 07:18:26 |
CANISTER |
That will give a lot of work for GMs atm
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#107 2018/04/20 08:59:00 |
CANISTER |
"CATCH""ISYLVER"I personally would like to see a new level cap increase in the summer. Let’s see how it all pans out. The only solution to aid range problems + easy to implement since the game devs already got plans for this
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[quote="CANISTER"][quote="CATCH"][quote="ISYLVER"]I personally would like to see a new level cap increase in the summer. Let’s see how it all pans out.[/quote]
This + new wep tier except bow for both races. This will make cap players play again and to end up "myth of bows era". Make grind 2x to 4x harder tho on the way to lvl 120.[/quote]
The only solution to aid range problems + easy to implement since the game devs already got plans for this[/quote]
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#108 2018/04/20 09:00:28 |
AMOEBA |
"CANISTER"That will give a lot of work for GMs atm That maybe so. However its totally obvious why bow will always be the dominant weapon..even if there's a new tier of weps added with much more att. Range makes pve and levelling easier. Maybe we can't have more ranged attacks from other weps in the near future, but would be nice if ppl stop moaning about the bow. You dont cut ur lawn with a pair of scissors, when u got a lawnmower in the shed.. kinda thing ;o
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[quote="AMOEBA"][quote="CANISTER"]That will give a lot of work for GMs atm[/quote]
That maybe so.
However its totally obvious why bow will always be the dominant weapon..even if there's a new tier of weps added with much more att.
Range makes pve and levelling easier.
Maybe we can't have more ranged attacks from other weps in the near future, but would be nice if ppl stop moaning about the bow. You dont cut ur lawn with a pair of scissors, when u got a lawnmower in the shed.. kinda thing ;o
[/quote]
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#109 2018/04/20 13:28:03 |
JAHEIRA |
Tbf I don't think bow needs nerfing as much as ppl say
Finito mentioned it was possible to rout them in place wilst fireing 4th bow for a few seconds Making zombie pants range 1 will help as zombie is op in itself They don't need to miss out on there next weaps, just give them cross bow only and make it quite high recoil so they can't end up a+ after upgrades (not realy a issue on dsoma)
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[quote="JAHEIRA"]Tbf I don't think bow needs nerfing as much as ppl say
Finito mentioned it was possible to rout them in place wilst fireing 4th bow for a few seconds
Making zombie pants range 1 will help as zombie is op in itself
They don't need to miss out on there next weaps, just give them cross bow only and make it quite high recoil so they can't end up a+ after upgrades (not realy a issue on dsoma)
[/quote]
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#110 2018/04/20 13:47:12 |
WAGAWAGA |
Make slow usefull on pvp lets it work during pots, giv more dmg for poison,giv a puch up for more set's.
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#111 2018/04/20 17:50:46 |
SAL3M |
Bringing in slow & a slightly more functional (auto attack on feather) version of blink from CTF to the main game would help. Presumably not that much work since they've already been made.
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#112 2018/04/20 19:42:44 |
CANISTER |
@GM any update on the upcoming new wep tier? The anticipation for new patch might bring most of my friends play this game again.
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#113 2018/04/23 02:03:55 |
CANISTER |
bump
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#114 2018/04/25 09:32:14 |
AMOEBA |
I dont think gm's have said anything bout a new tier of weps..only an update hopefully in summer.
New tier of weps was suggested by players |
#115 2018/04/25 11:29:24 |
DEIMOS |
The problem I see with proc buffs is that it will only empower the already strongest class being archer as they are hit based, they definitely dont need making any stronger otherwise the other classes and weps might as well just be deleted entirely,
Could always buff them but make all proc outside of infernal/flame range 1 which actually forces them to stand and fight though if other classes are effectively permanently slowed that would be far too op
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[quote="DEIMOS"]The problem I see with proc buffs is that it will only empower the already strongest class being archer as they are hit based, they definitely dont need making any stronger otherwise the other classes and weps might as well just be deleted entirely,
Could always buff them but make all proc outside of infernal/flame range 1 which actually forces them to stand and fight though if other classes are effectively permanently slowed that would be far too op[/quote]
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#116 2018/04/26 06:10:39 |
WARDEN |
How about an early summer treat?
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#117 2018/05/06 09:53:12 |
POISON |
"XHALE"I think its time for another cap raise? Let current end game mobs (Enraged Boars, Tarkilhi Knights, etc) be the grinding mobs until lvl 120 to save the works. I'd be happy with hunting boars for another 10 levels... better then my char sitting in tyt doing nada ;)
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[quote="POISON"][quote="XHALE"]I think its time for another cap raise? Let current end game mobs (Enraged Boars, Tarkilhi Knights, etc) be the grinding mobs until lvl 120 to save the works. [/quote]
I'd be happy with hunting boars for another 10 levels... better then my char sitting in tyt doing nada ;)[/quote]
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#118 2018/05/06 19:39:24 |
WARDEN |
@gm is it possible for an early new cap patch? The reason why I want lvl 120 raise so bad was because I failed to obtain the perfect stats I vision for my human char after I hit 110, leaving him a broken build and completely useless on WoW and PVE. I would be grateful if you can extend levels to 120
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[quote="WARDEN"]@gm is it possible for an early new cap patch? The reason why I want lvl 120 raise so bad was because I failed to obtain the perfect stats I vision for my human char after I hit 110, leaving him a broken build and completely useless on WoW and PVE. I would be grateful if you can extend levels to 120[/quote]
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#119 2018/05/08 08:19:40 |
WARDEN |
?
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#120 2018/05/19 01:33:22 |
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