Author | Content | Date |
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HADOU |
Allow people to get int at healing rates from normal hunting whilst in /Freemode clearly cap that can be gained in freemode to 100 as with healing. Just to make it more fun and more attainable whilst maybe encouraging the afk healers to actually play the game.
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#1 2018/04/15 18:49:44 |
FRINGE |
if this happened would need to have frost wind give 0 gains to keep it nice and slow.
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#2 2018/04/15 19:23:58 |
HADOU |
"FRINGE"if this happened would need to have frost wind give 0 gains to keep it nice and slow. works for me :D |
#3 2018/04/15 20:09:41 |
ITEMSES |
I disagree completely Hadou!!!!
If someone chooses to spend 6months healing for the best char then surely he deserves the bonus! |
#4 2018/04/16 12:22:30 |
FRINGE |
what he means is it would take the exact same amount of time to do in freemode whether healing or killing mobs.
just to give it a diffirent variety instead of people going afk 24/7 to gain they could go hunting. |
#5 2018/04/16 14:30:20 |
ITEMSES |
I know, I just like to disagree with him :P aye I would hunt NM in free mode rather than heal all day long
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#6 2018/04/17 08:16:02 |
1355 |
Might aswell make all new players start with 30 con, 100 int, 100 bow, lvl 15 0% to get ppl into it quicker.
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#7 2018/04/18 00:54:30 |
ITEMSES |
I disagree. It’s optional to heal to 100int, get30con with 10str and cast aura to 20str and dex. Those people who want to put crazy hours into making a good character shouldn’t be put at a disadvantage time wise to those who start a new char.
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#8 2018/04/18 05:25:20 |
LUPISCUS |
"ITEMSES"I disagree. It’s optional to heal to 100int, get30con with 10str and cast aura to 20str and dex. Those people who want to put crazy hours into making a good character shouldn’t be put at a disadvantage time wise to those who start a new char. This.. all these options have been open for all, and still there if ppl wana put in the time and effort with a new guy or gal
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[quote="LUPISCUS"][quote="ITEMSES"]I disagree. It’s optional to heal to 100int, get30con with 10str and cast aura to 20str and dex. Those people who want to put crazy hours into making a good character shouldn’t be put at a disadvantage time wise to those who start a new char.[/quote]
This.. all these options have been open for all, and still there if ppl wana put in the time and effort with a new guy or gal[/quote]
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#9 2018/04/18 12:16:06 |
REBEKAH |
The whole healing for int / stats for no exp is just a nonsense / farce and only leads to people afk healing / abusing bugs, hiding their chars in dungeon healing and other stupid things that don't "add" anything to the game.
Should just limit the max int that can be healed up to 30 int. If you want int, spend your exp / % on it.
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[quote="REBEKAH"]The whole healing for int / stats for no exp is just a nonsense / farce and only leads to people afk healing / abusing bugs, hiding their chars in dungeon healing and other stupid things that don't "add" anything to the game.
Should just limit the max int that can be healed up to 30 int.
If you want int, spend your exp / % on it.[/quote]
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#10 2018/04/18 13:12:02 |
LUPISCUS |
"REBEKAH"The whole healing for int / stats for no exp is just a nonsense / farce and only leads to people afk healing / abusing bugs, hiding their chars in dungeon healing and other stupid things that don't "add" anything to the game. That maybe the case...but the cat's outtta the bag now..many ppl have done it, and to stop it now would be a disadvantage to new player/characters. The afk thing comes from goin in huts...take away the bug's ability to go in buildings and the afk prob should be..if not totally eliminated... made much harder
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[quote="LUPISCUS"][quote="REBEKAH"]The whole healing for int / stats for no exp is just a nonsense / farce and only leads to people afk healing / abusing bugs, hiding their chars in dungeon healing and other stupid things that don't "add" anything to the game.
Should just limit the max int that can be healed up to 30 int.
If you want int, spend your exp / % on it.[/quote]
That maybe the case...but the cat's outtta the bag now..many ppl have done it, and to stop it now would be a disadvantage to new player/characters.
The afk thing comes from goin in huts...take away the bug's ability to go in buildings and the afk prob should be..if not totally eliminated... made much harder[/quote]
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#11 2018/04/18 14:26:36 |
QIANG |
Always wondered if it couldn't just be sorted through a quest being to get 12-100int worth of xp (for example 654321xp) and the reward being that amount of xp given as stats xp in a weapon ratio of your choosing so you can level int as normal and get the level xp %saving without all the hassle.
Giving the xp amount instead of flat stats like the +1 quest also allows it to be done at any amount of str and dex without any advantage doing it early or late. 654321xp at 30str might be +4str 6dex, at 130str might be +0.8str 1.2dex but the 654321xp saved out of 110levels is the same for both. It was the bug a long time ago with 3rd spear aura giving level xp% but no stat xp that got me thinking if it was possible for a potion or something to do it the other way round. Dress up the quest with flavour text about battlemages needing to train martial prowess too and some fluff text on the rewards like the weapon ratio reward for bow being called "way of the arcane archer" (654321xp into dex and str 170%/30%) Then cap healing for int to 12 so people who start at 10 can still get to fireball.
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[quote="QIANG"]Always wondered if it couldn't just be sorted through a quest being to get 12-100int worth of xp (for example 654321xp) and the reward being that amount of xp given as stats xp in a weapon ratio of your choosing so you can level int as normal and get the level xp %saving without all the hassle.
Giving the xp amount instead of flat stats like the +1 quest also allows it to be done at any amount of str and dex without any advantage doing it early or late. 654321xp at 30str might be +4str 6dex, at 130str might be +0.8str 1.2dex but the 654321xp saved out of 110levels is the same for both.
It was the bug a long time ago with 3rd spear aura giving level xp% but no stat xp that got me thinking if it was possible for a potion or something to do it the other way round.
Dress up the quest with flavour text about battlemages needing to train martial prowess too and some fluff text on the rewards like the weapon ratio reward for bow being called "way of the arcane archer" (654321xp into dex and str 170%/30%)
Then cap healing for int to 12 so people who start at 10 can still get to fireball. [/quote]
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#12 2018/04/18 17:49:56 |
LUPISCUS |
Im sure the above makes sense....but.. im too old to go back to school ;p
Imho ..everythin to lev 100 and 100% is pretty ok.. plenty to play with/ mess around with if u got time..... its after 101 that should/ mayb can be tweaked a little |
#13 2018/04/18 18:20:18 |
KEKKET |
"ITEMSES"I disagree. It’s optional to heal to 100int, get30con with 10str and cast aura to 20str and dex. Those people who want to put crazy hours into making a good character shouldn’t be put at a disadvantage time wise to those who start a new char. Yet for the same reason dsoma got called "broken" and the stat point was introduced so ppl cant punch for better gains anymore.
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[quote="KEKKET"][quote="ITEMSES"]I disagree. It’s optional to heal to 100int, get30con with 10str and cast aura to 20str and dex. Those people who want to put crazy hours into making a good character shouldn’t be put at a disadvantage time wise to those who start a new char.[/quote]
Yet for the same reason dsoma got called "broken" and the stat point was introduced so ppl cant punch for better gains anymore.[/quote]
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#14 2018/04/18 18:26:54 |
ITEMSES |
Well kekk I don’t agree with the Dsoma stat change... there was a handful of chars who put serious hours into punching and it was taken away. So I’m also with you on that.
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#15 2018/04/19 06:36:28 |
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