Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

A solution to healing for int

Author Content Date
"KEKKET"
"ITEMSES"I disagree. It’s optional to heal to 100int, get30con with 10str and cast aura to 20str and dex. Those people who want to put crazy hours into making a good character shouldn’t be put at a disadvantage time wise to those who start a new char.


Yet for the same reason dsoma got called "broken" and the stat point was introduced so ppl cant punch for better gains anymore.

Exactly, if its broken fix it.

Maybe hsoma should implement something similar to DSoma for stat allocation to "rebalance" or make it fair.

Once you get to 110 you get X amount of stat points to allocate to stats as you choose (So everyone has equal stat points to allocate so there will still be variation / different builds) then when cap goes up you level as normal.

Soma needs to modernise, vast majority of modern games everyone has the same stats at a level cap, after that it's all about gear and skill (Not about who can spend 5000 hours afk healing in dungeon 4 without getting caught)
PM Reply Quote
[quote="REBEKAH"][quote="KEKKET"][quote="ITEMSES"]I disagree. It’s optional to heal to 100int, get30con with 10str and cast aura to 20str and dex. Those people who want to put crazy hours into making a good character shouldn’t be put at a disadvantage time wise to those who start a new char.[/quote] Yet for the same reason dsoma got called "broken" and the stat point was introduced so ppl cant punch for better gains anymore.[/quote] Exactly, if its broken fix it. Maybe hsoma should implement something similar to DSoma for stat allocation to "rebalance" or make it fair. Once you get to 110 you get X amount of stat points to allocate to stats as you choose (So everyone has equal stat points to allocate so there will still be variation / different builds) then when cap goes up you level as normal. Soma needs to modernise, vast majority of modern games everyone has the same stats at a level cap, after that it's all about gear and skill (Not about who can spend 5000 hours afk healing in dungeon 4 without getting caught)[/quote]
LOL wat? u want people to be able to power lvl on shit mobs etc just to get to max lvl and then be able to fix there character?

thread has been de-railed severely. healing has been capped at 100 int. this thread was about having people be able to use the same time as healing to gain this int if they desired to waste 6 months but in a diffirent way. I.E. hunting some mobs.

This would also lessen the *hogging* of bugs etc etc etc
PM Reply Quote
[quote="FRINGE"]LOL wat? u want people to be able to power lvl on shit mobs etc just to get to max lvl and then be able to fix there character? thread has been de-railed severely. healing has been capped at 100 int. this thread was about having people be able to use the same time as healing to gain this int if they desired to waste 6 months but in a diffirent way. I.E. hunting some mobs. This would also lessen the *hogging* of bugs etc etc etc[/quote]
+1 Hadou this would make healing much more interesting and a good way for healping guildies to hunt harder mobs :)

*Yet healing at bugs wud still be faster since healing in the open world u would go search mobs etc.
PM Reply Quote
[quote="NIX"]+1 Hadou this would make healing much more interesting and a good way for healping guildies to hunt harder mobs :) *Yet healing at bugs wud still be faster since healing in the open world u would go search mobs etc.[/quote]
"FRINGE"if this happened would need to have frost wind give 0 gains to keep it nice and slow.


This would impede on people that hunt properly above 100 int though, unless FW was only 0 gains whilst in freemode.

The other option is make healing chars gain Exp but also Int at the same % you would on mobs up to 100 Int healing cap, then people would just hunt.
PM Reply Quote
[quote="CHOJINE"][quote="FRINGE"]if this happened would need to have frost wind give 0 gains to keep it nice and slow.[/quote] This would impede on people that hunt properly above 100 int though, unless FW was only 0 gains whilst in freemode. The other option is make healing chars gain Exp but also Int at the same % you would on mobs up to 100 Int healing cap, then people would just hunt.[/quote]
"CHOJINE"
"FRINGE"if this happened would need to have frost wind give 0 gains to keep it nice and slow.


This would impede on people that hunt properly above 100 int though, unless FW was only 0 gains whilst in freemode.


I think he did mean only for those in freemode

"CHOJINE"
"FRINGE"if this happened would need to have frost wind give 0 gains to keep it nice and slow.

The other option is make healing chars gain Exp but also Int at the same % you would on mobs up to 100 Int healing cap, then people would just hunt.


Cant be done now that people have already healed to or near 100 int without gaining any experience imo

PM Reply Quote
[quote="HADOU"][quote="CHOJINE"][quote="FRINGE"]if this happened would need to have frost wind give 0 gains to keep it nice and slow.[/quote] This would impede on people that hunt properly above 100 int though, unless FW was only 0 gains whilst in freemode.[/quote] I think he did mean only for those in freemode [quote="CHOJINE"][quote="FRINGE"]if this happened would need to have frost wind give 0 gains to keep it nice and slow.[/quote] The other option is make healing chars gain Exp but also Int at the same % you would on mobs up to 100 Int healing cap, then people would just hunt.[/quote] Cant be done now that people have already healed to or near 100 int without gaining any experience imo [/quote]

 

Please sign in with one of your characters to reply