This has been up in the idea forum for a long time ago but I want to announce the idea one more time.

It would be cool to make instances where u hunt in group for example 5 at a time and make lvl gaps for each instance and put in different mobs where all mobs give u fixed gains. Dno how good gains u should get but im quite sure no one would use the instances unless max bonus. It should be doable to set str/int bonus from mobs like the new mobs? What im thinking here is that the instance will have int/melee mobs but if ur on str u still get same gains from the int mobs and vice versa. I definetly think you should get rewarded for playing instances since it would require group hunts. In a perfect world a search system where u wait for peoples to join the instance would have been amazing. Like when 3 or 5 peoples searched u can choose to accept it and u get tp'd.

Dungeons could be used as maps and there might be some new maps to find at somadev?;o Once again in a perfect world, it would be nice to have a straightforward kind a map where u run towards the target=boss ;).

And say for each instance when u killed 500 mobs t6 boss spawns or some other boss at 800 mobs. This gameplay would be to attract new players and older players that want to lvl another char for maximum gain stats and a new way of lvling. Should also be a fixed roll system for the instances where system roll who can pick loot.

or mayby implement instances for lvl 110-120? ;o

Anyways this is probably ALOT of coading and not reasonable to ask for but hey we can always dream;)

*This would also make it easier for new players to not having to pay to much time to make sure no misstakes are done on the lvling path since for us older players a given path is already clear.
PM Reply Quote
[quote="NIX"]This has been up in the idea forum for a long time ago but I want to announce the idea one more time. It would be cool to make instances where u hunt in group for example 5 at a time and make lvl gaps for each instance and put in different mobs where all mobs give u fixed gains. Dno how good gains u should get but im quite sure no one would use the instances unless max bonus. It should be doable to set str/int bonus from mobs like the new mobs? What im thinking here is that the instance will have int/melee mobs but if ur on str u still get same gains from the int mobs and vice versa. I definetly think you should get rewarded for playing instances since it would require group hunts. In a perfect world a search system where u wait for peoples to join the instance would have been amazing. Like when 3 or 5 peoples searched u can choose to accept it and u get tp'd. Dungeons could be used as maps and there might be some new maps to find at somadev?;o Once again in a perfect world, it would be nice to have a straightforward kind a map where u run towards the target=boss ;). And say for each instance when u killed 500 mobs t6 boss spawns or some other boss at 800 mobs. This gameplay would be to attract new players and older players that want to lvl another char for maximum gain stats and a new way of lvling. Should also be a fixed roll system for the instances where system roll who can pick loot. or mayby implement instances for lvl 110-120? ;o Anyways this is probably ALOT of coading and not reasonable to ask for but hey we can always dream;) *This would also make it easier for new players to not having to pay to much time to make sure no misstakes are done on the lvling path since for us older players a given path is already clear. [/quote]