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Dungeon Referb ideas

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personally id like to see the dungeon used more (adding some sort of warp option there that's sold there only, maybe at the flame on d2 or a new entrance using VoD (where devil dungeon entrance is) to dungeon lvl3 )

I feel its a little to low lvl and painful to hunt there and the only useful mobs there seem to be Devil warrior and raros on d3 (which is the mid levels players)

(d1 skellys, spiders out into the grave yard possibly remove the spiders due to them being in swamp/increase swamp spawn)
(d2 EE MM down to d1)
(d3 DW Skellys rare to d2 (replace the lichs here with wraith or Lich Lords)

opens d3 up to higher end mobs (Helping with a few of the crowding issuest)

Which then id like to suggest altering D4 to be a New PVE+RVR (PVE pos option) (disable RvR pos or have it at a low set amount per kill ) probly would need to be 100% for both races unless we could have it so % doesn't affect PvE

Maybe have it so 5 box's need to be opened that spawns the gate keeper, once he dies opens the door to d4 and the free warps

could add a few mini boss's + mobs tailored to different level ranges in each corner and the big boss in the centre

Could have this 3 times a week filling the days there's no scripted events

thoughts ?
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[quote="RELINA"]personally id like to see the dungeon used more (adding some sort of warp option there that's sold there only, maybe at the flame on d2 or a new entrance using VoD (where devil dungeon entrance is) to dungeon lvl3 ) I feel its a little to low lvl and painful to hunt there and the only useful mobs there seem to be Devil warrior and raros on d3 (which is the mid levels players) (d1 skellys, spiders out into the grave yard possibly remove the spiders due to them being in swamp/increase swamp spawn) (d2 EE MM down to d1) (d3 DW Skellys rare to d2 (replace the lichs here with wraith or Lich Lords) opens d3 up to higher end mobs (Helping with a few of the crowding issuest) Which then id like to suggest altering D4 to be a New PVE+RVR (PVE pos option) (disable RvR pos or have it at a low set amount per kill ) probly would need to be 100% for both races unless we could have it so % doesn't affect PvE Maybe have it so 5 box's need to be opened that spawns the gate keeper, once he dies opens the door to d4 and the free warps could add a few mini boss's + mobs tailored to different level ranges in each corner and the big boss in the centre Could have this 3 times a week filling the days there's no scripted events thoughts ?[/quote]
"RELINA"
Which then id like to suggest altering D4 to be a New PVE+RVR (PVE pos option) (disable RvR pos or have it at a low set amount per kill ) probly would need to be 100% for both races unless we could have it so % doesn't affect PvE


I quite like the idea and the input. However I'd just like to state that with the current stats and caps devils will come out with an advantage unless we tinker the % in such a way each race does generally the same damage.

Why do I say this? During events I sometimes see humans take 10 minutes or longer to kill Shironim, in a group. Devils can do that alone.

Ideas like this are always welcome and a nice read.
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[quote="GHOSTLORD"][quote="RELINA"] Which then id like to suggest altering D4 to be a New PVE+RVR (PVE pos option) (disable RvR pos or have it at a low set amount per kill ) probly would need to be 100% for both races unless we could have it so % doesn't affect PvE [/quote] I quite like the idea and the input. However I'd just like to state that with the current stats and caps devils will come out with an advantage unless we tinker the % in such a way each race does generally the same damage. Why do I say this? During events I sometimes see humans take 10 minutes or longer to kill Shironim, in a group. Devils can do that alone. Ideas like this are always welcome and a nice read. [/quote]
"GHOSTLORD"
I quite like the idea and the input. However I'd just like to state that with the current stats and caps devils will come out with an advantage unless we tinker the % in such a way each race does generally the same damage.

Why do I say this? During events I sometimes see humans take 10 minutes or longer to kill Shironim, in a group. Devils can do that alone.

Ideas like this are always welcome and a nice read.


though about this also myself but outweighted the idea that they would probly be more humans there and also the reason I suggested boss's per level range to give each range a chance and drops

Could tailor the drops for difference in lvl between human and devil

So Boss A is set for lvl 40 humans (plate/Sorcery drops) and lvl 30 Devils (Spiked/Hardened)
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[quote="RELINA"][quote="GHOSTLORD"] I quite like the idea and the input. However I'd just like to state that with the current stats and caps devils will come out with an advantage unless we tinker the % in such a way each race does generally the same damage. Why do I say this? During events I sometimes see humans take 10 minutes or longer to kill Shironim, in a group. Devils can do that alone. Ideas like this are always welcome and a nice read. [/quote] though about this also myself but outweighted the idea that they would probly be more humans there and also the reason I suggested boss's per level range to give each range a chance and drops Could tailor the drops for difference in lvl between human and devil So Boss A is set for lvl 40 humans (plate/Sorcery drops) and lvl 30 Devils (Spiked/Hardened) [/quote]
"GHOSTLORD"
"RELINA"
Which then id like to suggest altering D4 to be a New PVE+RVR (PVE pos option) (disable RvR pos or have it at a low set amount per kill ) probly would need to be 100% for both races unless we could have it so % doesn't affect PvE


I quite like the idea and the input. However I'd just like to state that with the current stats and caps devils will come out with an advantage unless we tinker the % in such a way each race does generally the same damage.

Why do I say this? During events I sometimes see humans take 10 minutes or longer to kill Shironim, in a group. Devils can do that alone.

Ideas like this are always welcome and a nice read.


Odd seeing as magic attack of both races is almost identical...

Unless you're referring to humans meleeing Shironim...
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[quote="S0RCERER"][quote="GHOSTLORD"][quote="RELINA"] Which then id like to suggest altering D4 to be a New PVE+RVR (PVE pos option) (disable RvR pos or have it at a low set amount per kill ) probly would need to be 100% for both races unless we could have it so % doesn't affect PvE [/quote] I quite like the idea and the input. However I'd just like to state that with the current stats and caps devils will come out with an advantage unless we tinker the % in such a way each race does generally the same damage. Why do I say this? During events I sometimes see humans take 10 minutes or longer to kill Shironim, in a group. Devils can do that alone. Ideas like this are always welcome and a nice read. [/quote] Odd seeing as magic attack of both races is almost identical... Unless you're referring to humans meleeing Shironim...[/quote]
"S0RCERER"
"GHOSTLORD"
"RELINA"
Which then id like to suggest altering D4 to be a New PVE+RVR (PVE pos option) (disable RvR pos or have it at a low set amount per kill ) probly would need to be 100% for both races unless we could have it so % doesn't affect PvE


I quite like the idea and the input. However I'd just like to state that with the current stats and caps devils will come out with an advantage unless we tinker the % in such a way each race does generally the same damage.

Why do I say this? During events I sometimes see humans take 10 minutes or longer to kill Shironim, in a group. Devils can do that alone.

Ideas like this are always welcome and a nice read.


Odd seeing as magic attack of both races is almost identical...

Unless you're referring to humans meleeing Shironim...

Correct, this was aimed at melee.

Mages a different stoy, which shold also be taken into account.

*edit*
The humans were using a mix of attacks. ;p
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[quote="GHOSTLORD"][quote="S0RCERER"][quote="GHOSTLORD"][quote="RELINA"] Which then id like to suggest altering D4 to be a New PVE+RVR (PVE pos option) (disable RvR pos or have it at a low set amount per kill ) probly would need to be 100% for both races unless we could have it so % doesn't affect PvE [/quote] I quite like the idea and the input. However I'd just like to state that with the current stats and caps devils will come out with an advantage unless we tinker the % in such a way each race does generally the same damage. Why do I say this? During events I sometimes see humans take 10 minutes or longer to kill Shironim, in a group. Devils can do that alone. Ideas like this are always welcome and a nice read. [/quote] Odd seeing as magic attack of both races is almost identical... Unless you're referring to humans meleeing Shironim...[/quote] Correct, this was aimed at melee. Mages a different stoy, which shold also be taken into account. *edit* The humans were using a mix of attacks. ;p [/quote]
also like to suggest few possible 2nd entrances that could possibly split up the long dungy walk

Few spots we could use

Psycho Troll Cave
Troll Cave
Vod where the (Devil Dungeon Enterance) is
Conti Castle Cave (could possibly add some sort of advantage to the event for conti castle owners)

Would like to see some of them caves used for something
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[quote="RELINA"]also like to suggest few possible 2nd entrances that could possibly split up the long dungy walk Few spots we could use Psycho Troll Cave Troll Cave Vod where the (Devil Dungeon Enterance) is Conti Castle Cave (could possibly add some sort of advantage to the event for conti castle owners) Would like to see some of them caves used for something [/quote]
a bit off topic, but can the skellies by valks be upgraded to the same ones in D3, to give an inbetween mob trolls-dw?
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[quote="DR3AD"]a bit off topic, but can the skellies by valks be upgraded to the same ones in D3, to give an inbetween mob trolls-dw?[/quote]
"DR3AD"a bit off topic, but can the skellies by valks be upgraded to the same ones in D3, to give an inbetween mob trolls-dw?


would be nice, but id be quite happy huntin them dungeon skellys if they was on lvl 2, lvl 3 just to far to even bother with
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[quote="RELINA"][quote="DR3AD"]a bit off topic, but can the skellies by valks be upgraded to the same ones in D3, to give an inbetween mob trolls-dw?[/quote] would be nice, but id be quite happy huntin them dungeon skellys if they was on lvl 2, lvl 3 just to far to even bother with[/quote]

 

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