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Guild housing

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1. Guild housing for all guilds, upgradeable via guild experience and token farming from weekly guild quests.
2. Cosmetic upgrades for buildings as well as additional space and low quantity luxury resource vendors (100 bones etc).
3. GVW will provide boost to all NPCs in guild housing as well as current features.
4. Guild tabards.

My original suggestion of player housing was isolated, but by having it at a guild level you're opening it up to a multiplayer experience.

My only quibble would be with perceivably lower user count in the open world...

Thoughts? Additional suggestions? Trying to think outside the box here.
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[quote="RAZOR"]1. Guild housing for all guilds, upgradeable via guild experience and token farming from weekly guild quests. 2. Cosmetic upgrades for buildings as well as additional space and low quantity luxury resource vendors (100 bones etc). 3. GVW will provide boost to all NPCs in guild housing as well as current features. 4. Guild tabards. My original suggestion of player housing was isolated, but by having it at a guild level you're opening it up to a multiplayer experience. My only quibble would be with perceivably lower user count in the open world... Thoughts? Additional suggestions? Trying to think outside the box here.[/quote]
I always wondered what the idea was around guild housing, it was clearly planned for something otherwise the buttons wouldn't of existed just never knew what the idea was form the original developers
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[quote="CAPPILIO"]I always wondered what the idea was around guild housing, it was clearly planned for something otherwise the buttons wouldn't of existed just never knew what the idea was form the original developers [/quote]

 

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