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Spear auras

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"FOXTRCK"5th spear is 125% HP and its great for hunting with, on its 8 second cool down in PvE. In Hsoma you can gain upwards of 300+ hp per 5th.
3rd and 5th spear are just a waste of time if you don't have the attack in PvP, the benefits just don't stack up

2nd is good, its good that it has a 5 second cool down but don't let anyone think its fantastic - 5 seconds is a long time at a boss, it also can be a long time at boars.
4th is powerful but big cool down, never used in PvE but PvP yes for burst damage.

Anyway we're still funnelled into a weapon that at best starts at speed D. Is allegedly meant to be a truly offensive weapon and can be devastating in PvP, I don't think it is, you certainly pay a high price for 2nd aura and highest min. attack in game (by a hairs whisker).

If you compare against Axe, although they get less dex, they still have the option to level with a shield, and their current end game 1 handed (Hsoma) has similar attack values to Pike - messed up if you ask me. They have some nice defensive auras and a good mixture of PvP usefulness and ultimately its a fantastic tank class and with accuracy, hits hard too.

On a general note, I think the end game shield is simply over powered (Hsoma) and nullifies any advantage spear is meant to have as being 'an attacking weapon class'. Imagine +8ing or even just +5'ing a end game shield with fort plates etc + PD ? Then being free to swapping out to speed B aura or paralyse. Brilliant utilities.

Anyway, I don't think anything drastic needs to happen with spear, but 4th could have its CD reduced a little and 3rd could have its affectiveness increased in PVP? Maybe turn it into a 3 second HP drain, like a damage over time that stops working when in PVP the other player moves out from range 2+

I think spear, in theory is meant to be able to break tanks (which in turn is a axe user for the most part), again a high price is paid for 2nd spear and range 2 and we don't really break them. We're actually left wanting in a couple of respects. Maybe spear 2nd aura 'Piercing aura' should remove some effectiveness of shields as a PvP bonus?


Hit the nail on the head here. A lot if these points are emphasized on dsoma since the patch... spear just doesnt fulfill its role as effectively as it should any more. Separate CD's for some attacking auras or reducing CD on some of them might go some way towards improving things. Probably the least used weapon (just my observation) in soma for a reason.

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[quote="DOFLAMINGO"][quote="FOXTRCK"]5th spear is 125% HP and its great for hunting with, on its 8 second cool down in PvE. In Hsoma you can gain upwards of 300+ hp per 5th. 3rd and 5th spear are just a waste of time if you don't have the attack in PvP, the benefits just don't stack up 2nd is good, its good that it has a 5 second cool down but don't let anyone think its fantastic - 5 seconds is a long time at a boss, it also can be a long time at boars. 4th is powerful but big cool down, never used in PvE but PvP yes for burst damage. Anyway we're still funnelled into a weapon that at best starts at speed D. Is allegedly meant to be a truly offensive weapon and can be devastating in PvP, I don't think it is, you certainly pay a high price for 2nd aura and highest min. attack in game (by a hairs whisker). If you compare against Axe, although they get less dex, they still have the option to level with a shield, and their current end game 1 handed (Hsoma) has similar attack values to Pike - messed up if you ask me. They have some nice defensive auras and a good mixture of PvP usefulness and ultimately its a fantastic tank class and with accuracy, hits hard too. On a general note, I think the end game shield is simply over powered (Hsoma) and nullifies any advantage spear is meant to have as being 'an attacking weapon class'. Imagine +8ing or even just +5'ing a end game shield with fort plates etc + PD ? Then being free to swapping out to speed B aura or paralyse. Brilliant utilities. Anyway, I don't think anything drastic needs to happen with spear, but 4th could have its CD reduced a little and 3rd could have its affectiveness increased in PVP? Maybe turn it into a 3 second HP drain, like a damage over time that stops working when in PVP the other player moves out from range 2+ I think spear, in theory is meant to be able to break tanks (which in turn is a axe user for the most part), again a high price is paid for 2nd spear and range 2 and we don't really break them. We're actually left wanting in a couple of respects. Maybe spear 2nd aura 'Piercing aura' should remove some effectiveness of shields as a PvP bonus? [/quote] Hit the nail on the head here. A lot if these points are emphasized on dsoma since the patch... spear just doesnt fulfill its role as effectively as it should any more. Separate CD's for some attacking auras or reducing CD on some of them might go some way towards improving things. Probably the least used weapon (just my observation) in soma for a reason. [/quote]
At least you can do damage, mages get 3-4 hit and can only get 1 pre cast off then it's death. Completely countered by range 7 bows even a lvl 90 archer will shit on a 110 mage.
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[quote="LAZARUS"]At least you can do damage, mages get 3-4 hit and can only get 1 pre cast off then it's death. Completely countered by range 7 bows even a lvl 90 archer will shit on a 110 mage.[/quote]
"LAZARUS"At least you can do damage, mages get 3-4 hit and can only get 1 pre cast off then it's death. Completely countered by range 7 bows even a lvl 90 archer will shit on a 110 mage.


Due to the fact that archer so op and popular atm tho
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[quote="JAHEIRA"][quote="LAZARUS"]At least you can do damage, mages get 3-4 hit and can only get 1 pre cast off then it's death. Completely countered by range 7 bows even a lvl 90 archer will shit on a 110 mage.[/quote] Due to the fact that archer so op and popular atm tho[/quote]
"LAZARUS"At least you can do damage, mages get 3-4 hit and can only get 1 pre cast off then it's death. Completely countered by range 7 bows even a lvl 90 archer will shit on a 110 mage.


I feel the pain... mages vs archer has it rough when trying to cast. I think there is a post somewhere about this where we were making suggestions on improving mage 4th aura CD and having it last for a little longer.

Keeping this thread hopefully regarding spears as archers + mage topic has been discussed in different places =p


I agree with the other guys, we do not require anything drastic.
I can be happy to be able to improve 4th aura to pierce through axe defense aura. - 1 aura for Spear has to be the answer to this defense.
Improve 5th aura to drain a bigger chunk of hp and improve a CD at the moment this never gets used in any situation.


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[quote="AFRO"][quote="LAZARUS"]At least you can do damage, mages get 3-4 hit and can only get 1 pre cast off then it's death. Completely countered by range 7 bows even a lvl 90 archer will shit on a 110 mage.[/quote] I feel the pain... mages vs archer has it rough when trying to cast. I think there is a post somewhere about this where we were making suggestions on improving mage 4th aura CD and having it last for a little longer. Keeping this thread hopefully regarding spears as archers + mage topic has been discussed in different places =p I agree with the other guys, we do not require anything drastic. I can be happy to be able to improve 4th aura to pierce through axe defense aura. - 1 aura for Spear has to be the answer to this defense. Improve 5th aura to drain a bigger chunk of hp and improve a CD at the moment this never gets used in any situation. [/quote]
I think that you could argue a good cause for increasing the attack of spears by 3% on the minimum attack values, or via the attack bonus attributed to spear skill.

Lazarus I agree, in PvP sure, one class that can be dominated like that isn't cool and I said before I think an aura needs to exist that provides some melee evasion for them or similar. Though I would also then say some damage from a mage needs to be rationalised too so they cannot be a killing machine . seen in both Dsoma and Hsomas guild village wars. Happy for them to be powerful but not as powerful, likewise, think they shouldn't be killed the way they easily are.
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[quote="FOXTRCK"]I think that you could argue a good cause for increasing the attack of spears by 3% on the minimum attack values, or via the attack bonus attributed to spear skill. Lazarus I agree, in PvP sure, one class that can be dominated like that isn't cool and I said before I think an aura needs to exist that provides some melee evasion for them or similar. Though I would also then say some damage from a mage needs to be rationalised too so they cannot be a killing machine . seen in both Dsoma and Hsomas guild village wars. Happy for them to be powerful but not as powerful, likewise, think they shouldn't be killed the way they easily are. [/quote]
"FOXTRCK"I think that you could argue a good cause for increasing the attack of spears by 3% on the minimum attack values, or via the attack bonus attributed to spear skill.

Lazarus I agree, in PvP sure, one class that can be dominated like that isn't cool and I said before I think an aura needs to exist that provides some melee evasion for them or similar. Though I would also then say some damage from a mage needs to be rationalised too so they cannot be a killing machine . seen in both Dsoma and Hsomas guild village wars. Happy for them to be powerful but not as powerful, likewise, think they shouldn't be killed the way they easily are.


Problem with increasing att, they won't do current spears, so we would all be starting over with upgrade spears :(

Regarding auras, spear having full attack auras, being able 2 fire off 2 attack auras straight after each other would help increase spear pvp ability, tho could def test it before making permenant
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[quote="JAHEIRA"][quote="FOXTRCK"]I think that you could argue a good cause for increasing the attack of spears by 3% on the minimum attack values, or via the attack bonus attributed to spear skill. Lazarus I agree, in PvP sure, one class that can be dominated like that isn't cool and I said before I think an aura needs to exist that provides some melee evasion for them or similar. Though I would also then say some damage from a mage needs to be rationalised too so they cannot be a killing machine . seen in both Dsoma and Hsomas guild village wars. Happy for them to be powerful but not as powerful, likewise, think they shouldn't be killed the way they easily are. [/quote] Problem with increasing att, they won't do current spears, so we would all be starting over with upgrade spears :( Regarding auras, spear having full attack auras, being able 2 fire off 2 attack auras straight after each other would help increase spear pvp ability, tho could def test it before making permenant[/quote]
I think seperate cooldowns would be to much, spear dos a fair chunk of dmg compared to other classes.
I do agree something can be done about the dmg taken by spear as its in same line as sword ish.
Anyone tryed using a dex set on spear yet? as i saw a axer post that he used dex set and it helped a lot.
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[quote="KEKKET"]I think seperate cooldowns would be to much, spear dos a fair chunk of dmg compared to other classes. I do agree something can be done about the dmg taken by spear as its in same line as sword ish. Anyone tryed using a dex set on spear yet? as i saw a axer post that he used dex set and it helped a lot.[/quote]
They don't need a new aura, CD changes first then go from there. I keep harping on about raising con for all classes but on a tiered basis, spear being second in line for highest boost...although the +20 defense potions have kind of made that more complex.
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[quote="SLAYER"]They don't need a new aura, CD changes first then go from there. I keep harping on about raising con for all classes but on a tiered basis, spear being second in line for highest boost...although the +20 defense potions have kind of made that more complex.[/quote]
"KEKKET"I think seperate cooldowns would be to much, spear dos a fair chunk of dmg compared to other classes.
I do agree something can be done about the dmg taken by spear as its in same line as sword ish.
Anyone tryed using a dex set on spear yet? as i saw a axer post that he used dex set and it helped a lot.


Using accucy, dosnt help me that much, if anything Iv not been getting any kills as iv lost attack
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[quote="JAHEIRA"][quote="KEKKET"]I think seperate cooldowns would be to much, spear dos a fair chunk of dmg compared to other classes. I do agree something can be done about the dmg taken by spear as its in same line as sword ish. Anyone tryed using a dex set on spear yet? as i saw a axer post that he used dex set and it helped a lot.[/quote] Using accucy, dosnt help me that much, if anything Iv not been getting any kills as iv lost attack[/quote]
"JAHEIRA"
"FOXTRCK"I think that you could argue a good cause for increasing the attack of spears by 3% on the minimum attack values, or via the attack bonus attributed to spear skill.

Lazarus I agree, in PvP sure, one class that can be dominated like that isn't cool and I said before I think an aura needs to exist that provides some melee evasion for them or similar. Though I would also then say some damage from a mage needs to be rationalised too so they cannot be a killing machine . seen in both Dsoma and Hsomas guild village wars. Happy for them to be powerful but not as powerful, likewise, think they shouldn't be killed the way they easily are.


Problem with increasing att, they won't do current spears, so we would all be starting over with upgrade spears :(

Regarding auras, spear having full attack auras, being able 2 fire off 2 attack auras straight after each other would help increase spear pvp ability, tho could def test it before making permenant


The way around this would be to boost the skill bonus attack modifier as Fox suggested.

I've tried using my dex set... doesn't seem very effective on spear in terms of boosting survivability. Gimme an archer ;p
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[quote="DOFLAMINGO"][quote="JAHEIRA"][quote="FOXTRCK"]I think that you could argue a good cause for increasing the attack of spears by 3% on the minimum attack values, or via the attack bonus attributed to spear skill. Lazarus I agree, in PvP sure, one class that can be dominated like that isn't cool and I said before I think an aura needs to exist that provides some melee evasion for them or similar. Though I would also then say some damage from a mage needs to be rationalised too so they cannot be a killing machine . seen in both Dsoma and Hsomas guild village wars. Happy for them to be powerful but not as powerful, likewise, think they shouldn't be killed the way they easily are. [/quote] Problem with increasing att, they won't do current spears, so we would all be starting over with upgrade spears :( Regarding auras, spear having full attack auras, being able 2 fire off 2 attack auras straight after each other would help increase spear pvp ability, tho could def test it before making permenant[/quote] The way around this would be to boost the skill bonus attack modifier as Fox suggested. I've tried using my dex set... doesn't seem very effective on spear in terms of boosting survivability. Gimme an archer ;p[/quote]

 

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