Author | Content | Date |
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SHARPI |
I feel a couple of improvements could be made
1 - Make a personal cooldown on 5th axe, if you get stoned you have a 30 sec period in which you can't be restoned. 2 - Allow the use of feather inside the GV area outside of the time of a GVW. I see no reason why this is not allowed.
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[quote="SHARPI"]I feel a couple of improvements could be made
1 - Make a personal cooldown on 5th axe, if you get stoned you have a 30 sec period in which you can't be restoned.
2 - Allow the use of feather inside the GV area outside of the time of a GVW. I see no reason why this is not allowed. [/quote]
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#1 2018/06/14 11:48:33 |
WAGAWAGA |
Just said that on other thread and im+1 for the cooldown stone many of time me fighting axers and sometimes it done like im stoned for 2-3 min with good timing axe make a cooldown more for stoned target to have the time. I dont like feather anymore since magics using it alot while pvp, its kinda like magic comes to zombie and feathering all the way out of range, better make a cooldown for feather and dont giv a chance for 100% zombie aura without any cooldowng.
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[quote="WAGAWAGA"]Just said that on other thread and im+1 for the cooldown stone many of time me fighting axers and sometimes it done like im stoned for 2-3 min with good timing axe make a cooldown more for stoned target to have the time. I dont like feather anymore since magics using it alot while pvp, its kinda like magic comes to zombie and feathering all the way out of range, better make a cooldown for feather and dont giv a chance for 100% zombie aura without any cooldowng.[/quote]
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#2 2018/06/14 12:05:09 |
KEKKET |
1) how you see this happening when some1 standing on stone and the only aura to remove pd or dodge is stone. Cooldown on stone already is 15 seconds. Dont forget you are taking away someone his ability to take part in a fight if we delay a aura even more? The only way i see this happening is if stone lasts 10 seconds for evryone dispite the lvl range.
2) in my oppinion it should stay, its the only area where we can lure ppl to as some ppl have a auto feather when low hp. (Wich i think should be removed) I do think a cooldown on feathers should be in place, like 5 seconds then u can feather again. Might have to make range bigger then tho.
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[quote="KEKKET"]1) how you see this happening when some1 standing on stone and the only aura to remove pd or dodge is stone. Cooldown on stone already is 15 seconds. Dont forget you are taking away someone his ability to take part in a fight if we delay a aura even more? The only way i see this happening is if stone lasts 10 seconds for evryone dispite the lvl range.
2) in my oppinion it should stay, its the only area where we can lure ppl to as some ppl have a auto feather when low hp. (Wich i think should be removed)
I do think a cooldown on feathers should be in place, like 5 seconds then u can feather again. Might have to make range bigger then tho.[/quote]
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#3 2018/06/14 15:38:46 |
WAGAWAGA |
How do u explain 3 axers good timing can just stone same target in row and handing it for more them 2-3 min that mean he ill waste all hes pots, do u think its legal move , im not talking about 5th aura cooldown i eas talking about the same target stone him stkne after stone with none stop.
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[quote="WAGAWAGA"]How do u explain 3 axers good timing can just stone same target in row and handing it for more them 2-3 min that mean he ill waste all hes pots, do u think its legal move , im not talking about 5th aura cooldown i eas talking about the same target stone him stkne after stone with none stop.[/quote]
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#4 2018/06/14 15:53:30 |
WAGAWAGA |
Keep 5th axer cooldown. As it's now and make it that target who stoneed befor giv him abit more cooldown its cant be axer after axer stone same target lol kinda buged as shit
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#5 2018/06/14 15:55:56 |
KEKKET |
For me alone i feel like getting nerfed if it dos, my auras have nothing to do with other players in my oppinion.
also axe has no attack aura, the only way it dos is to stone you and force you to lose your auras and hope i drop a hit. otherwise 3 knucklers can cast 4th in the same time. isnt that the same point? but hey, i agree to disagree? ;)
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[quote="KEKKET"]For me alone i feel like getting nerfed if it dos, my auras have nothing to do with other players in my oppinion.
also axe has no attack aura, the only way it dos is to stone you and force you to lose your auras and hope i drop a hit.
otherwise 3 knucklers can cast 4th in the same time. isnt that the same point?
but hey, i agree to disagree? ;)[/quote]
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#6 2018/06/14 16:07:04 |
SHARPI |
Even if it's a 10 second personal cool down
Give the person chance to feather/run out the way if they survive, 5th axe has it's own cooldown anyway so it's only to stop 2 3 people etc in a row stoning same person In regards to the feathers I agree to a small delay in between each, but really see no issue with it inside the walls of GV. I can assure you nobody our side has an auto feather for low hp, not sure what you may have running your side
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[quote="SHARPI"]Even if it's a 10 second personal cool down
Give the person chance to feather/run out the way if they survive, 5th axe has it's own cooldown anyway so it's only to stop 2 3 people etc in a row stoning same person
In regards to the feathers I agree to a small delay in between each, but really see no issue with it inside the walls of GV. I can assure you nobody our side has an auto feather for low hp, not sure what you may have running your side [/quote]
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#7 2018/06/14 16:07:22 |
DEIMOS |
Never heard of the feather thing but I'm ignorant to most things
My biggest issue here is waga clearly says above hes only against it now because it's the one thing mages have going for them, back when he had biggest advantage from it the whole world was dandy. Though a cool down between uses seems fair as it gets everyone out of insta danger/stone range at which point could run Timing auras is good communication, every other class can time auras to insta kill people, axe doesnt have that luxury so it's harsh to nerf the one thing it has going for it The fact that you happily tank 3 axers for several minutes without fear of dying rather than just rinsing a few pots speaks volumes
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[quote="DEIMOS"]Never heard of the feather thing but I'm ignorant to most things
My biggest issue here is waga clearly says above hes only against it now because it's the one thing mages have going for them, back when he had biggest advantage from it the whole world was dandy. Though a cool down between uses seems fair as it gets everyone out of insta danger/stone range at which point could run
Timing auras is good communication, every other class can time auras to insta kill people, axe doesnt have that luxury so it's harsh to nerf the one thing it has going for it
The fact that you happily tank 3 axers for several minutes without fear of dying rather than just rinsing a few pots speaks volumes [/quote]
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#8 2018/06/14 16:16:52 |
WAGAWAGA |
3axers vs target this target cant even move till he die hope finito test this and make a cooldown.another cooldown should be done about magic aura zombie cant be magic running around with 100%zombie working wihtout any cooldown+feathering away of range without any hit, and u guys still tryin to nerf archer using poor zombie pads with 2%,its look crazy a bit.
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[quote="WAGAWAGA"]3axers vs target this target cant even move till he die hope finito test this and make a cooldown.another cooldown should be done about magic aura zombie cant be magic running around with 100%zombie working wihtout any cooldown+feathering away of range without any hit, and u guys still tryin to nerf archer using poor zombie pads with 2%,its look crazy a bit.[/quote]
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#9 2018/06/14 16:48:41 |
SHARPI |
I will be taking a hit in saying this myself so it can't be viewed as tactical selfish etc etc
Won't stop an axer doing 5th on a secondary opponent just not in one your team mate has just done In regards to axe I understand there is no attack aura but they are pure tank build, I would maybe like to see maybe less melee DF in PD but maybe incorporate some MD in replacement? As it stands axer is able to withstand a huge amount of damage from all classes which may be viewed unfair, throw one mage in and damage starts being insane maybe again viewed unfair? Don't want to turn this into a boost or nerf axer thread though I just was thinking alternative benefits to if 5th is altered
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[quote="SHARPI"]I will be taking a hit in saying this myself so it can't be viewed as tactical selfish etc etc
Won't stop an axer doing 5th on a secondary opponent just not in one your team mate has just done
In regards to axe I understand there is no attack aura but they are pure tank build, I would maybe like to see maybe less melee DF in PD but maybe incorporate some MD in replacement?
As it stands axer is able to withstand a huge amount of damage from all classes which may be viewed unfair, throw one mage in and damage starts being insane maybe again viewed unfair?
Don't want to turn this into a boost or nerf axer thread though I just was thinking alternative benefits to if 5th is altered [/quote]
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#10 2018/06/14 17:47:40 |
SLAYER |
"SHARPI"I will be taking a hit in saying this myself so it can't be viewed as tactical selfish etc etc When I say nerf zombie proc to range one etc you say I'm being bias as you guys have more archers, even though I would technically be taking a hit to myself to... Nothing needs changing here, if it takes 3 axers to kill an archer through loss of pots, it should be buffed not nerved... if anything... Less melee def, wtf? they have already been nerfed to the point of people not wanting to play them much, the +20 def pots are what is making them look so good at gvws, ontop of the ct gear obviously, but without that they take plenty of DPs.
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[quote="SLAYER"][quote="SHARPI"]I will be taking a hit in saying this myself so it can't be viewed as tactical selfish etc etc
Won't stop an axer doing 5th on a secondary opponent just not in one your team mate has just done
In regards to axe I understand there is no attack aura but they are pure tank build, I would maybe like to see maybe less melee DF in PD but maybe incorporate some MD in replacement?
As it stands axer is able to withstand a huge amount of damage from all classes which may be viewed unfair, throw one mage in and damage starts being insane maybe again viewed unfair?
Don't want to turn this into a boost or nerf axer thread though I just was thinking alternative benefits to if 5th is altered [/quote]
When I say nerf zombie proc to range one etc you say I'm being bias as you guys have more archers, even though I would technically be taking a hit to myself to...
Nothing needs changing here, if it takes 3 axers to kill an archer through loss of pots, it should be buffed not nerved... if anything...
Less melee def, wtf? they have already been nerfed to the point of people not wanting to play them much, the +20 def pots are what is making them look so good at gvws, ontop of the ct gear obviously, but without that they take plenty of DPs.[/quote]
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#11 2018/06/14 18:28:36 |
SLAYER |
"WAGAWAGA"3axers vs target this target cant even move till he die hope finito test this and make a cooldown.another cooldown should be done about magic aura zombie cant be magic running around with 100%zombie working wihtout any cooldown+feathering away of range without any hit, and u guys still tryin to nerf archer using poor zombie pads with 2%,its look crazy a bit. That's how it should stay, if it takes 3 people to take you out why cry about it? You don't see the downfalls in things like ranged zombie proc but then pic something like perfectly timed auras between three axers raping your pots...lol. Maybe don't expect to fight 3v1 or just raise your level of strategy and if you see three axers realize you need someone to help you take one out or....TP...you guys make some ridiculous requests sometimes. May as well remove the ability for three of the same class to time auras on someone.
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[quote="SLAYER"][quote="WAGAWAGA"]3axers vs target this target cant even move till he die hope finito test this and make a cooldown.another cooldown should be done about magic aura zombie cant be magic running around with 100%zombie working wihtout any cooldown+feathering away of range without any hit, and u guys still tryin to nerf archer using poor zombie pads with 2%,its look crazy a bit.[/quote]
That's how it should stay, if it takes 3 people to take you out why cry about it?
You don't see the downfalls in things like ranged zombie proc but then pic something like perfectly timed auras between three axers raping your pots...lol. Maybe don't expect to fight 3v1 or just raise your level of strategy and if you see three axers realize you need someone to help you take one out or....TP...you guys make some ridiculous requests sometimes. May as well remove the ability for three of the same class to time auras on someone.[/quote]
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#12 2018/06/14 18:32:21 |
ARYA_ |
is that you tyro on sharpi posting on forum? If so you are saying this to help make your archer more viable for yourself.
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#13 2018/06/14 18:38:31 |
DEIMOS |
You're ignoring the fact that the mage is foregoing any other form of attack to throw in the zombie whereas melee proc is a bonus on top of normal attacking permanently dealing damage I personally see any reduction in defense as a serious nerf, you've already said axe has 0 attack mode in pure tank so it should be able to stand in the middle and soak up a LOT of damage, if axe gets nerfed more while it is the only other truly viable melee option to bow you might as well just delete all other classes, no melee char has max'd out md so if that is what people want they can easily just allocate more into that stat
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[quote="DEIMOS"]
You're ignoring the fact that the mage is foregoing any other form of attack to throw in the zombie whereas melee proc is a bonus on top of normal attacking permanently dealing damage
I personally see any reduction in defense as a serious nerf, you've already said axe has 0 attack mode in pure tank so it should be able to stand in the middle and soak up a LOT of damage, if axe gets nerfed more while it is the only other truly viable melee option to bow you might as well just delete all other classes, no melee char has max'd out md so if that is what people want they can easily just allocate more into that stat[/quote]
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#14 2018/06/14 18:38:38 |
WAGAWAGA |
i dont see any nerf for axer if they up a bit the cooldown of 5th or make target safty after stone for more longer time, at the end axer still axer, 5th not for deff build its more atack build.
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#15 2018/06/14 19:20:08 |
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