Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

The Myth of Soma Podcast - Episode 12

Author Content Date
The Myth of Soma Podcast - Episode 12

Special Guest today, Thank you Dan for being part of the cast :)

Sit back and enjoy whilst your out there hunting in the soma world :)

Enjoy! :) Feedback massively appreciated. :)

https://youtu.be/MjJYCBKmS0A
PM Reply Quote
[quote="CUPID"]The Myth of Soma Podcast - Episode 12 Special Guest today, Thank you Dan for being part of the cast :) Sit back and enjoy whilst your out there hunting in the soma world :) Enjoy! :) Feedback massively appreciated. :) [url]https://youtu.be/MjJYCBKmS0A[/url][/quote]
Stop killing the magus :P
PM Reply Quote
[quote="ALEXISONFIRE"]Stop killing the magus :P [/quote]
Only 30 minutes in, but can it be noted that the issues you are discussing are even more exaggerated on dsoma. We don't even have quests for armor with anything added to them, so you can imagine how far behind a new player is when they are vs +4-+5 set geared chars.

Like the idea of repeatable quest for random or electable tab...also like the idea of a quest for a decent weapon that comes near to that of a +4 or +5 wep.

All those things enable new players a chance to compete to a certain level, and that is needed.

Stop moaning about devil damage, your int does just as much to us...and there are way more of you, if even half of you turn up you win.

You can't compare 1 v 1 due to numbers, do a 3 v 1 test with that in favour of humans. Only issue is during raids, our % should be made much lower then.

Devils tend to turn up with a higher proportion of our population to any event than humans, for whatever reason.

Total rubbish about a human being able to tank 8 devils of a similar level on EU original soma (you may of done it but it will of been much lower level devils). I was a level 70 -97 devil from start of wotw patch until I left and it wasn't like that, it was similar to how it is on here, your weapons and armors have gone up roughly at the same rate as ours have on here...speed of weapons is the only issue I can see, as we now hit you so much quicker, so I agree there...magic is how you have always been able to hurt the majority of us...so again it has always been down to numbers as devils can't hit everyone so the rest of you are free to hit with magic.

PM Reply Quote
[quote="SLAYER"]Only 30 minutes in, but can it be noted that the issues you are discussing are even more exaggerated on dsoma. We don't even have quests for armor with anything added to them, so you can imagine how far behind a new player is when they are vs +4-+5 set geared chars. Like the idea of repeatable quest for random or electable tab...also like the idea of a quest for a decent weapon that comes near to that of a +4 or +5 wep. All those things enable new players a chance to compete to a certain level, and that is needed. Stop moaning about devil damage, your int does just as much to us...and there are way more of you, if even half of you turn up you win. You can't compare 1 v 1 due to numbers, do a 3 v 1 test with that in favour of humans. Only issue is during raids, our % should be made much lower then. Devils tend to turn up with a higher proportion of our population to any event than humans, for whatever reason. Total rubbish about a human being able to tank 8 devils of a similar level on EU original soma (you may of done it but it will of been much lower level devils). I was a level 70 -97 devil from start of wotw patch until I left and it wasn't like that, it was similar to how it is on here, your weapons and armors have gone up roughly at the same rate as ours have on here...speed of weapons is the only issue I can see, as we now hit you so much quicker, so I agree there...magic is how you have always been able to hurt the majority of us...so again it has always been down to numbers as devils can't hit everyone so the rest of you are free to hit with magic. [/quote]
Hero weapons and a guaranteed reward for X amount of a relevant mob which is repeatable would be welcomed.
PM Reply Quote
[quote="CHOJINE"]Hero weapons and a guaranteed reward for X amount of a relevant mob which is repeatable would be welcomed.[/quote]
"CHOJINE"Hero weapons and a guaranteed reward for X amount of a relevant mob which is repeatable would be welcomed.


+1

( and dont forget the condoms for the Wales trip ;p )
PM Reply Quote
[quote="LUPISCUS"][quote="CHOJINE"]Hero weapons and a guaranteed reward for X amount of a relevant mob which is repeatable would be welcomed.[/quote] +1 ( and dont forget the condoms for the Wales trip ;p )[/quote]
with the amount of devil archers. that turn up i still dont see humans winning until ur at 50% or something ridiculous like that.

The wotw %'s need looked at if it continues like this they maximum % will drop down lower than 170% that its at now. it should be set so it can go above 100% so that it keeps the total at 200% that it started off with
PM Reply Quote
[quote="FRINGE"]with the amount of devil archers. that turn up i still dont see humans winning until ur at 50% or something ridiculous like that. The wotw %'s need looked at if it continues like this they maximum % will drop down lower than 170% that its at now. it should be set so it can go above 100% so that it keeps the total at 200% that it started off with [/quote]
tbh.. re: rvr .. until the humans get some similar att weps.... and the stats catch up a bit .. like 300 str/ 200 dex etc.. and some kind of vague ' equalisation' ( if not totally equal ) humans gona be way way behind.
At the wotw and SS , makes it even more difficult to attend , when a lot of the devs are actually humans playing dev characters.

Its a all bit titz up ... no idea how it would be fixed tbh

Its only 2 hours a week for events ( and the t6 ) so no massive biggy tbh. Everythin workin decent for same race pvp.. mayb in time rvr stuff will catch up a bit


Ofc there's more human accts than devs.. but last few weeks, capped humans that are active and playing vs devs..capped and playing..there really isnt a huge difference. Good to dsoma so active tbh.. just a little love for the humans is needed x
PM Reply Quote
[quote="MANDELA"]tbh.. re: rvr .. until the humans get some similar att weps.... and the stats catch up a bit .. like 300 str/ 200 dex etc.. and some kind of vague ' equalisation' ( if not totally equal ) humans gona be way way behind. At the wotw and SS , makes it even more difficult to attend , when a lot of the devs are actually humans playing dev characters. Its a all bit titz up ... no idea how it would be fixed tbh Its only 2 hours a week for events ( and the t6 ) so no massive biggy tbh. Everythin workin decent for same race pvp.. mayb in time rvr stuff will catch up a bit Ofc there's more human accts than devs.. but last few weeks, capped humans that are active and playing vs devs..capped and playing..there really isnt a huge difference. Good to dsoma so active tbh.. just a little love for the humans is needed x[/quote]
"MANDELA"tbh.. re: rvr .. until the humans get some similar att weps.... and the stats catch up a bit .. like 300 str/ 200 dex etc.. and some kind of vague ' equalisation' ( if not totally equal ) humans gona be way way behind.
At the wotw and SS , makes it even more difficult to attend , when a lot of the devs are actually humans playing dev characters.

Its a all bit titz up ... no idea how it would be fixed tbh

Its only 2 hours a week for events ( and the t6 ) so no massive biggy tbh. Everythin workin decent for same race pvp.. mayb in time rvr stuff will catch up a bit


Ofc there's more human accts than devs.. but last few weeks, capped humans that are active and playing vs devs..capped and playing..there really isnt a huge difference. Good to dsoma so active tbh.. just a little love for the humans is needed x


Maybe make multiple locations that can be controlled, such as Castle, somewhere in the town, and another place in the wilderness area somewhere.

The race with the majority of locations held at time expiration wins.

Making the devils spread out would likely equal things out and mean that % and weapon attacks don't have to be adjusted.
PM Reply Quote
[quote="CHOJINE"][quote="MANDELA"]tbh.. re: rvr .. until the humans get some similar att weps.... and the stats catch up a bit .. like 300 str/ 200 dex etc.. and some kind of vague ' equalisation' ( if not totally equal ) humans gona be way way behind. At the wotw and SS , makes it even more difficult to attend , when a lot of the devs are actually humans playing dev characters. Its a all bit titz up ... no idea how it would be fixed tbh Its only 2 hours a week for events ( and the t6 ) so no massive biggy tbh. Everythin workin decent for same race pvp.. mayb in time rvr stuff will catch up a bit Ofc there's more human accts than devs.. but last few weeks, capped humans that are active and playing vs devs..capped and playing..there really isnt a huge difference. Good to dsoma so active tbh.. just a little love for the humans is needed x[/quote] Maybe make multiple locations that can be controlled, such as Castle, somewhere in the town, and another place in the wilderness area somewhere. The race with the majority of locations held at time expiration wins. Making the devils spread out would likely equal things out and mean that % and weapon attacks don't have to be adjusted.[/quote]
Good podcast.

I agree that the Hero 2 essences should be all grindable - I'd much rather go for 10k of another mob than wait for raptor hive mother etc.

I think moving the raid portals to TYT/Pande is a great idea. And on that note about quests, then make more cross world quests.
PM Reply Quote
[quote="FOXTRCK"]Good podcast. I agree that the Hero 2 essences should be all grindable - I'd much rather go for 10k of another mob than wait for raptor hive mother etc. I think moving the raid portals to TYT/Pande is a great idea. And on that note about quests, then make more cross world quests.[/quote]
"MANDELA"tbh.. re: rvr .. until the humans get some similar att weps.... and the stats catch up a bit .. like 300 str/ 200 dex etc.. and some kind of vague ' equalisation' ( if not totally equal ) humans gona be way way behind.
At the wotw and SS , makes it even more difficult to attend , when a lot of the devs are actually humans playing dev characters.


Not sure where these statistics above come from but

Capped Archer 213 Str 196 Con 133 MD
Capped Axer 251 Str 240 Con 88 MD

Devils have just spent 10 levels to get to less stats then they had at 100 pre patch yet humans have 10 levels to allow 200 Str 200 Int its unbelievable you now still need more

The last few wars I have been to humans turn up in a few numbers and then cry on world shout its pointless coming, well it is if you are going to bring less numbers to any fight

Add to that the flexibility you have to stone, weaken attack etc whereas devils have one option


Please correct me if im wrong, but it appears the race with the greater numbers and flexibility want to 1v1 and win a devil when in reality they could 3v1 at most fights and win no problem, 2 well organised humans will drop any devil


Then what will happen is you will all come running along to join the fun - maybe join in and work as a team and see how easy it could be for you
PM Reply Quote
[quote="TYROZET"][quote="MANDELA"]tbh.. re: rvr .. until the humans get some similar att weps.... and the stats catch up a bit .. like 300 str/ 200 dex etc.. and some kind of vague ' equalisation' ( if not totally equal ) humans gona be way way behind. At the wotw and SS , makes it even more difficult to attend , when a lot of the devs are actually humans playing dev characters. [/quote] Not sure where these statistics above come from but Capped Archer 213 Str 196 Con 133 MD Capped Axer 251 Str 240 Con 88 MD Devils have just spent 10 levels to get to less stats then they had at 100 pre patch yet humans have 10 levels to allow 200 Str 200 Int its unbelievable you now still need more The last few wars I have been to humans turn up in a few numbers and then cry on world shout its pointless coming, well it is if you are going to bring less numbers to any fight Add to that the flexibility you have to stone, weaken attack etc whereas devils have one option Please correct me if im wrong, but it appears the race with the greater numbers and flexibility want to 1v1 and win a devil when in reality they could 3v1 at most fights and win no problem, 2 well organised humans will drop any devil Then what will happen is you will all come running along to join the fun - maybe join in and work as a team and see how easy it could be for you [/quote]
simple solution to RvR

change dsoma weps/armor to same def/att as humans..

Next Cap raise do not give them one so humans push up to same kind of stats as devils.

If the above happens then it becomes fair and based on numbers/skill. more like GVW.

Devils were never ment to have upgrade system, Devils were always suppose to be out numbered by humans(which doesnt happen with the Usercount)

The system is 15 years old and needs tweaking to the new age.

/Tom
PM Reply Quote
[quote="CUPID"]simple solution to RvR change dsoma weps/armor to same def/att as humans.. Next Cap raise do not give them one so humans push up to same kind of stats as devils. If the above happens then it becomes fair and based on numbers/skill. more like GVW. Devils were never ment to have upgrade system, Devils were always suppose to be out numbered by humans(which doesnt happen with the Usercount) The system is 15 years old and needs tweaking to the new age. /Tom[/quote]
Some of the stuff you suggest I fully agree with but on this subject you are being ridiculous

We have already been nerfed in terms of rvr, the GMs have worked on some balancing aside from that in terms of strength upgrades for you and MD upgrades for us

You have a clear numbers advantage so all that will happen is all the humans who stand in town shouting it's pointless will then up and devils will be mowed down in seconds

You can win now with your numbers and flexibility, but your lack of willing to turn up and work as a team is what is costing you the wars

Stop crying, team up and play the game please devils do not need another nerf, I can guarantee if devils receive another nerf this patch and humans are again allowed to progress, a very large chunk of the devil server will leave
PM Reply Quote
[quote="TYROZET"]Some of the stuff you suggest I fully agree with but on this subject you are being ridiculous We have already been nerfed in terms of rvr, the GMs have worked on some balancing aside from that in terms of strength upgrades for you and MD upgrades for us You have a clear numbers advantage so all that will happen is all the humans who stand in town shouting it's pointless will then up and devils will be mowed down in seconds You can win now with your numbers and flexibility, but your lack of willing to turn up and work as a team is what is costing you the wars Stop crying, team up and play the game please devils do not need another nerf, I can guarantee if devils receive another nerf this patch and humans are again allowed to progress, a very large chunk of the devil server will leave [/quote]
Tom, when was the last time you went to WOTW never mind SS, you lot are hardly there then moan that you cant win, humans batter devs in numbers, all it takes is an axe user to stone a dev then 2 mages to bang the dev with magic.
PM Reply Quote
[quote="ARYA_"]Tom, when was the last time you went to WOTW never mind SS, you lot are hardly there then moan that you cant win, humans batter devs in numbers, all it takes is an axe user to stone a dev then 2 mages to bang the dev with magic.[/quote]
Whilst you are petitioning for more Magma drops ....

Please could you also petition for the range 1 magic attack to be removed.

If Magmas were "melee" only at range 1, I believe all characters (level 100+) would be able to hunt them. (as it was originally intended?)

I think that would level the playing field if the drop rates were changed.

8)

Jac
PM Reply Quote
[quote="JACKELPUP"]Whilst you are petitioning for more Magma drops .... Please could you also petition for the range 1 magic attack to be removed. If Magmas were "melee" only at range 1, I believe all characters (level 100+) would be able to hunt them. (as it was originally intended?) I think that would level the playing field if the drop rates were changed. 8) Jac[/quote]
Top int Humans 2 hit 99% of Dsoma players with weaken lol if you up Humans melee to Devils they won't stand a chance with 400-500 recoil double hitting bows.
PM Reply Quote
[quote="ZYZZ"]Top int Humans 2 hit 99% of Dsoma players with weaken lol if you up Humans melee to Devils they won't stand a chance with 400-500 recoil double hitting bows.[/quote]

 

Please sign in with one of your characters to reply