Author | Content | Date |
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CHOJINE |
"DIOS"Keep it up choj ! Cheers dude, I deffo need Devs to test skins on =] i'll contact you on here or in game when I need your services dude :D! I am going to make all wep skins accessible to both races whilst I fire through them, so Devs can play with new skins should they choose to, until I can make Devil specific weapons =]. A list of endgame Devil weps would be useful, so I know what weps to reskin over, whilst keeping the actual weapons relevant in PvE / PvP.
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[quote="CHOJINE"][quote="DIOS"]Keep it up choj !
I have a devil axer lv 100 you’re welcome to if you need it to model on. [/quote]
Cheers dude, I deffo need Devs to test skins on =] i'll contact you on here or in game when I need your services dude :D!
I am going to make all wep skins accessible to both races whilst I fire through them, so Devs can play with new skins should they choose to, until I can make Devil specific weapons =].
A list of endgame Devil weps would be useful, so I know what weps to reskin over, whilst keeping the actual weapons relevant in PvE / PvP.[/quote]
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#151 2018/08/06 22:38:05 |
CHOJINE |
A quick couple of seconds video of the scythe ingame =] watch in 1080p for best clarity of the wep.
https://www.youtube.com/watch?v=Ke3B4B3g6zk&feature=youtu.be |
#152 2018/08/06 23:01:22 |
CYA |
that scythe looks pro m8
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#153 2018/08/07 00:06:08 |
CHOJINE |
"CYA"that scythe looks pro m8 Cheers dude =] |
#154 2018/08/07 16:43:59 |
CHOJINE |
I have spent the evening turning the Battle Axe into the Scythe so I can test its poses easily, here is a look =]
The handle needs thickening up for some angles, sorting that now, hope to move on to attacks within the hour.
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[quote="CHOJINE"]I have spent the evening turning the Battle Axe into the Scythe so I can test its poses easily, here is a look =]
The handle needs thickening up for some angles, sorting that now, hope to move on to attacks within the hour.
[img]http://i68.tinypic.com/161ic9f.png[/img]
[IMG]http://i66.tinypic.com/zwhrpd.png[/IMG]
[IMG]http://i64.tinypic.com/104eo06.png[/IMG]
[IMG]http://i68.tinypic.com/35n1qpv.png[/IMG]
[IMG]http://i66.tinypic.com/ejtvsj.png[/IMG][/quote]
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#155 2018/08/07 21:50:02 |
FOXO_STORE |
Amazing Cho :D
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#156 2018/08/07 21:55:23 |
CHOJINE |
"FOXO_STORE"Amazing Cho :D Cheers dude, sorry I missed the event, I got wrapped up in editing this lol. |
#157 2018/08/07 22:00:26 |
CYA |
+1000000 for chojine to get a role in the team for content
creation weps arm access looking really good mate |
#158 2018/08/07 22:08:15 |
FOXO_STORE |
Figured you did Cho. Not a problem tho mate :)
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#159 2018/08/07 22:09:54 |
CHOJINE |
Thanks for the support guys =]
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#160 2018/08/07 22:48:40 |
DIOS |
👍👍
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#161 2018/08/07 23:11:32 |
CHOJINE |
Just messing with aura BMP's, to see if they work the same way, and they do =] nothing special, just rushed it to see if it would work =]
Going to put auras on the to do list after weps / arm :P |
#162 2018/08/07 23:40:25 |
CHOJINE |
The fruits of last nights labour :P
Static stances finished, working my way through attacks. Watch in 1080p. https://www.youtube.com/watch?v=Jo-0ddu2HU8&feature=youtu.be |
#163 2018/08/08 13:46:03 |
MISREK |
That looks amazing, can't wait to see the attack that is so cool
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#164 2018/08/08 13:57:47 |
CHOJINE |
Cheers Misrek =]
I have finally found what I believe to be perfect for recreating animations for armour, a Mixamo rigged model. It looks like a mannequin but that doesn't matter, it will have armour added to it and as such you will not see the actual model anyway =] It is perfectly rigged and should allow for solid animations. A body can be made from scratch but tbh, for the purposes of armour, it is not necessary, the armour can be made with the shape of the characters body and can then be connected to the model, then the base model can be made invisible, leaving only the armour animating =]! The animations can then be captured and exported as 2d images into illustrator :D
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[quote="CHOJINE"]Cheers Misrek =]
I have finally found what I believe to be perfect for recreating animations for armour, a Mixamo rigged model.
It looks like a mannequin but that doesn't matter, it will have armour added to it and as such you will not see the actual model anyway =]
It is perfectly rigged and should allow for solid animations.
A body can be made from scratch but tbh, for the purposes of armour, it is not necessary, the armour can be made with the shape of the characters body and can then be connected to the model, then the base model can be made invisible, leaving only the armour animating =]!
The animations can then be captured and exported as 2d images into illustrator :D
[IMG]http://i68.tinypic.com/2i11mdk.jpg[/IMG][/quote]
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#165 2018/08/08 14:53:36 |
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