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Need SPL to Bitmap converter

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I think cho deserves double xp pots so he can lvl and do this.
+1 with me people.
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[quote="NIXHER"]I think cho deserves double xp pots so he can lvl and do this. +1 with me people. [/quote]
"NIXHER"I think cho deserves double xp pots so he can lvl and do this.
+1 with me people.


I'm cool dude i'll get there the official way ^^ ty though dude for the support haha!
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[quote="CHOJINE"][quote="NIXHER"]I think cho deserves double xp pots so he can lvl and do this. +1 with me people. [/quote] I'm cool dude i'll get there the official way ^^ ty though dude for the support haha![/quote]
Cho stop levelling and start moduleing !!
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[quote="DIOS"]Cho stop levelling and start moduleing !! [/quote]
So is the texture map you have... all the individual models to make one skin? I guess you're going to this length to get the first skin just right... then a template from there?
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[quote="FOXTRCK"]So is the texture map you have... all the individual models to make one skin? I guess you're going to this length to get the first skin just right... then a template from there?[/quote]
"FOXTRCK"So is the texture map you have... all the individual models to make one skin? I guess you're going to this length to get the first skin just right... then a template from there?


The texture map is akin to unfolding a cardboard box so all sides are flat.

I then need to add the colour / detail to each piece and the program will then build it back to its original shape and apply it to the model.

Once this model is working, it can then be used as a base model for all further sets.

=] Basically like painting a flat pack piece of furniture prior to assembling it.
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[quote="CHOJINE"][quote="FOXTRCK"]So is the texture map you have... all the individual models to make one skin? I guess you're going to this length to get the first skin just right... then a template from there?[/quote] The texture map is akin to unfolding a cardboard box so all sides are flat. I then need to add the colour / detail to each piece and the program will then build it back to its original shape and apply it to the model. Once this model is working, it can then be used as a base model for all further sets. =] Basically like painting a flat pack piece of furniture prior to assembling it.[/quote]
Nice Cho. I hope iSylver erects a statue in TYT for all to see some day :D (maybe the mounument place near stiges!)
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[quote="FOXTRCK"]Nice Cho. I hope iSylver erects a statue in TYT for all to see some day :D (maybe the mounument place near stiges!)[/quote]
Stiges?? the fountain should be removed !!
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[quote="DIOS"]Stiges?? the fountain should be removed !! [/quote]
Yeah just above the main stige spawn is a small hill with several 'relic' momuments... :)
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[quote="FOXTRCK"]Yeah just above the main stige spawn is a small hill with several 'relic' momuments... :)[/quote]
He needs to be in town !! Remove the fountain for lord choj !
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[quote="DIOS"]He needs to be in town !! Remove the fountain for lord choj ! [/quote]
Lol lord cho ^^
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[quote="FOXTRCK"]Lol lord cho ^^[/quote]
He could be THE FOUNTAIN lol
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[quote="FOXTRCK"]He could be THE FOUNTAIN lol[/quote]
Soooo... how's it going?
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[quote="DIOS"]Soooo... how's it going? [/quote]
aye change the fountain
to have a statue =]
on it lol
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[quote="CYA"]aye change the fountain to have a statue =] on it lol [/quote]
Be nice if Pand town had the blood fountain from GV too.
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[quote="FOXO_STORE"]Be nice if Pand town had the blood fountain from GV too.[/quote]

 

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