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Wotw % Discussion and idea

Author Content Date
"JAHEIRA"
"FRINGE"increase total % back to 200 and have humans at 135% atm

would soon even itself back out. with a few weeks of human wins


Bigger % drop each week would sort it

Tho dont agree that it should be changed and left to sort itself out, any change should bring the % bk to a even chance

Tho then again any change that evens it out current and you would see humans that have never been to wotw and devils will get owned


that would only work assuming humans won next. if devils did it it would only further reduce the maximum total % since humans cant go higher than 100%. if devils win it will go down to total of 162.5% if its not capped at 65% for lowest.
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[quote="FRINGE"][quote="JAHEIRA"][quote="FRINGE"]increase total % back to 200 and have humans at 135% atm would soon even itself back out. with a few weeks of human wins[/quote] Bigger % drop each week would sort it Tho dont agree that it should be changed and left to sort itself out, any change should bring the % bk to a even chance Tho then again any change that evens it out current and you would see humans that have never been to wotw and devils will get owned[/quote] that would only work assuming humans won next. if devils did it it would only further reduce the maximum total % since humans cant go higher than 100%. if devils win it will go down to total of 162.5% if its not capped at 65% for lowest.[/quote]
There was no argument from me, just figured based on real chars at last wotw %

The issue is humans warp.to tyt 20 minutes from end, when they get big enough % difference hsoma numbers attending triple

Didnt attend hsoma gvw yday but looking at them numbers logged in would walk through any dsoma army

And as many many others have said, just because you cant drop mellee devs with machine gun bows like you're used to doing in ok doesnt mean you arent useful hsoma have many tank chars capable of stoning and spamming weak zombie etc they just dont work together and dont like being support chars rather than glory kills
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[quote="MERLIN"]There was no argument from me, just figured based on real chars at last wotw % The issue is humans warp.to tyt 20 minutes from end, when they get big enough % difference hsoma numbers attending triple Didnt attend hsoma gvw yday but looking at them numbers logged in would walk through any dsoma army And as many many others have said, just because you cant drop mellee devs with machine gun bows like you're used to doing in ok doesnt mean you arent useful hsoma have many tank chars capable of stoning and spamming weak zombie etc they just dont work together and dont like being support chars rather than glory kills[/quote]
few questions on this...

1) why do humans always compair themself to only archers? (there is 6 differnt clases and only 2 that can get hits off at same rate as a human(mage/archer))

2)why do you never take into account the difference between PvP and RvR? (from day 1 of devil going live on esoma we all knew tat int build is for rvr and str/dex build is more pvp/pve(i was like 12 or 13 at the time and even i knew that and lvled up a 2nd char for rvr))

3)why is the 1st thought that comes is haw can we nurff the other side rarther then haw do we get the other 80% of humans who would rarther stand in tyt to play as a team and go wotw? (tbh humans have made the inviroment where non of u seem to like / respect each other(between u u have made ur bed naw lie in it or find a way to re make it)) i have seen it at wotw a DL member will run strait past a VK member who is getting killed rarther then help them(and other way round... thats not team playing)

so i am a capped axer with okish gear. i acutally prefer wotw over gvw (IF I HAD TO PICK) granted my timeing dont alow me to go wotw that much. yea i will 2-3 hit most humans but u know haw hard it s u actually get a hit/kill off as i get 1-2hit by ur mages and 2-3 hit by ur melle class who useing magic...

so in short... what is meat to happen if are only regualr hitters get nurfed even more? humans will still come and use magic as its what hurts devils the most (i got 88MD ffs).

tbh its simple... if u wona keep lowering devils att then u also need to delete all mage upgrads and upgreaded items (cant have 1 side who can and will 1 or 2 hit ppl and not the other side).

no rage intended but if ur going to look at it look at the fact there is more then just archers and its not like i can throw my axe at u from range 5+ or what ever ur magic range is.

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[quote="WIIDEVLAR"]few questions on this... 1) why do humans always compair themself to only archers? (there is 6 differnt clases and only 2 that can get hits off at same rate as a human(mage/archer)) 2)why do you never take into account the difference between PvP and RvR? (from day 1 of devil going live on esoma we all knew tat int build is for rvr and str/dex build is more pvp/pve(i was like 12 or 13 at the time and even i knew that and lvled up a 2nd char for rvr)) 3)why is the 1st thought that comes is haw can we nurff the other side rarther then haw do we get the other 80% of humans who would rarther stand in tyt to play as a team and go wotw? (tbh humans have made the inviroment where non of u seem to like / respect each other(between u u have made ur bed naw lie in it or find a way to re make it)) i have seen it at wotw a DL member will run strait past a VK member who is getting killed rarther then help them(and other way round... thats not team playing) so i am a capped axer with okish gear. i acutally prefer wotw over gvw (IF I HAD TO PICK) granted my timeing dont alow me to go wotw that much. yea i will 2-3 hit most humans but u know haw hard it s u actually get a hit/kill off as i get 1-2hit by ur mages and 2-3 hit by ur melle class who useing magic... so in short... what is meat to happen if are only regualr hitters get nurfed even more? humans will still come and use magic as its what hurts devils the most (i got 88MD ffs). tbh its simple... if u wona keep lowering devils att then u also need to delete all mage upgrads and upgreaded items (cant have 1 side who can and will 1 or 2 hit ppl and not the other side). no rage intended but if ur going to look at it look at the fact there is more then just archers and its not like i can throw my axe at u from range 5+ or what ever ur magic range is. [/quote]
Could add spawns of hoarde and above to castle and conti map aswell as prism + for human and same with dev side. with maybe 5/10% faster rates and drops.

having human mags so close to devil portal is really annoying as they can just come back in like 2 mins if they die.
which is unlikely lol. usually humans get drove off map.
having in the castle too atleast would give more than 1 spawn to goto and be better if defending from a raid.
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[quote="FRINGE"]Could add spawns of hoarde and above to castle and conti map aswell as prism + for human and same with dev side. with maybe 5/10% faster rates and drops. having human mags so close to devil portal is really annoying as they can just come back in like 2 mins if they die. which is unlikely lol. usually humans get drove off map. having in the castle too atleast would give more than 1 spawn to goto and be better if defending from a raid.[/quote]
Look if u wanna kill devs roll a mage simple
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[quote="QXJIANG"]Look if u wanna kill devs roll a mage simple [/quote]
No more ideas. The last one killed hsoma pk’ing.
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[quote="FLAWLESS"]No more ideas. The last one killed hsoma pk’ing.[/quote]
Devils simply work better as a team, all you have to do is attend one war and sit in the safe zone to realise that most humans run round like headless chickens doing their own thing.

We outnumber devils player wise, the issue is a lot of humans simply do not attend wotw.

Making it easier to kill devils is a bad idea imo, as if the full hsoma population started to attend devils would be nuked.

We can't moan if a full 11 man team beats our '5 guys' that turned up to play.

We need to get people to go wotw.

(I get slotted by devils btw, but I know my Int hits them equally hard).
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[quote="CHOJINE"]Devils simply work better as a team, all you have to do is attend one war and sit in the safe zone to realise that most humans run round like headless chickens doing their own thing. We outnumber devils player wise, the issue is a lot of humans simply do not attend wotw. Making it easier to kill devils is a bad idea imo, as if the full hsoma population started to attend devils would be nuked. We can't moan if a full 11 man team beats our '5 guys' that turned up to play. We need to get people to go wotw. (I get slotted by devils btw, but I know my Int hits them equally hard).[/quote]
Hmmm
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[quote="FOXTRCK"]Hmmm[/quote]
Agreed with what fringe said, even when we do win conti, the amount of times I’ve had to tp and go hunt something else because some devil is bored and has drove me off.
Extra 10% isn’t an incentive to me (I’m capped and I realise that’s a selfish attitude, but I’m being honest)

The biggest difference I actually see is that devs actually need conti to hunt, for humans it’s a nicety. So no real reason for “numbers” to turn up. Very much doubt many if any even have enough magma fragments to try and buy the top Gms recently added
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[quote="ALEXISONFIRE"]Agreed with what fringe said, even when we do win conti, the amount of times I’ve had to tp and go hunt something else because some devil is bored and has drove me off. Extra 10% isn’t an incentive to me (I’m capped and I realise that’s a selfish attitude, but I’m being honest) The biggest difference I actually see is that devs actually need conti to hunt, for humans it’s a nicety. So no real reason for “numbers” to turn up. Very much doubt many if any even have enough magma fragments to try and buy the top Gms recently added[/quote]
Conti isnt strictly needed on dev side other than evolved beast which are low-mid level anyway, all others are much like hsoma blg and nm, it's more that our drop rate is terrible and any form of uplift is worth the effort
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[quote="MERLIN"]Conti isnt strictly needed on dev side other than evolved beast which are low-mid level anyway, all others are much like hsoma blg and nm, it's more that our drop rate is terrible and any form of uplift is worth the effort [/quote]
So basicly what needs looking at is devil % on human owned conti as humans dont see the point to attend wotw for a map that devils raid and drive them off

- lower devils raiding %
devils do like to raid so to counter this could add in a random(or could be ever night at set time) double drop hour on conti per real life day(double bonus double risk), where devils are on a little higher %

Hopefully this would encourage humans to band together for this hour to protect themself vs devils and not just warp off the map

-increase human raiding % to encourage more human raids
If humans are on 100% on devil map then there could be a human boss spawn on devil conti to encourage humans to band together to kill it(may need to add in a timer that stops warp to town on death for)

-add in a level limit on rvr, so a lvl 110 devil isn't 1 shorting lvl70 humans wilst raiding and vice versa

Would like to see this evened out for devils also but just thinking about the extra rvr potential this will give for dsoma players

Oversly there just ideas feel free to adjust in your own opinion
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[quote="JAHEIRA"]So basicly what needs looking at is devil % on human owned conti as humans dont see the point to attend wotw for a map that devils raid and drive them off - lower devils raiding % devils do like to raid so to counter this could add in a random(or could be ever night at set time) double drop hour on conti per real life day(double bonus double risk), where devils are on a little higher % Hopefully this would encourage humans to band together for this hour to protect themself vs devils and not just warp off the map -increase human raiding % to encourage more human raids If humans are on 100% on devil map then there could be a human boss spawn on devil conti to encourage humans to band together to kill it(may need to add in a timer that stops warp to town on death for) -add in a level limit on rvr, so a lvl 110 devil isn't 1 shorting lvl70 humans wilst raiding and vice versa Would like to see this evened out for devils also but just thinking about the extra rvr potential this will give for dsoma players Oversly there just ideas feel free to adjust in your own opinion[/quote]
This guy wont be happy until he has control over all aspects of the server.

Yes, devils do allot of melee damage.
Yes, humans do allot of magic damage.

User count is far higher on hsoma, yet more devils turn up.
Rather than trying to control the server, get more humans to turn up.

Soma was based around the idea of hsoma usercount being higher, always has been since esoma.

The server, the users and GM's already favour hsoma, we dont need to make it any easier.
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[quote="JET_LI"]This guy wont be happy until he has control over all aspects of the server. Yes, devils do allot of melee damage. Yes, humans do allot of magic damage. User count is far higher on hsoma, yet more devils turn up. Rather than trying to control the server, get more humans to turn up. Soma was based around the idea of hsoma usercount being higher, always has been since esoma. The server, the users and GM's already favour hsoma, we dont need to make it any easier.[/quote]
If its lack of interest in using conti as a map because of raids why not add in the 2pk rule to rvr too? That way it's only 2 resi's used up anyway
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[quote="MERLIN"]If its lack of interest in using conti as a map because of raids why not add in the 2pk rule to rvr too? That way it's only 2 resi's used up anyway[/quote]
+1 merlin! That would make it much easier to farm mags etc.
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[quote="TYRESE"]+1 merlin! That would make it much easier to farm mags etc. [/quote]
Should add in control points in conti castle that when held by the map holding race gets a 15% drop increase for that map only. Opposing race gain, if they take all control points a 15% drop increase for their own selected ‘map’.

Each cp being worth 5% (so just 3 cps). CPs are only fought over once every 4 hours ( 1 soma day).

Would keep the RvR constant and dare I say throw in some pod rewards for participating so no one HAS to have shards for 5th.
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[quote="FOXTRCK"]Should add in control points in conti castle that when held by the map holding race gets a 15% drop increase for that map only. Opposing race gain, if they take all control points a 15% drop increase for their own selected ‘map’. Each cp being worth 5% (so just 3 cps). CPs are only fought over once every 4 hours ( 1 soma day). Would keep the RvR constant and dare I say throw in some pod rewards for participating so no one HAS to have shards for 5th.[/quote]

 

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