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GVW % and frequency

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Seen it bounced about alot in all forms of chat I see, maybe with the new patch coming it might be an idea to go back to the old GVW system, once a week and remove the % system, its not needed anymore.
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[quote="MAD_MAX"]Seen it bounced about alot in all forms of chat I see, maybe with the new patch coming it might be an idea to go back to the old GVW system, once a week and remove the % system, its not needed anymore.[/quote]
+1

and up the defence of the babysitters and attack of the stone guards.

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[quote="FOXTRCK"]+1 and up the defence of the babysitters and attack of the stone guards. [/quote]
The removal of % system is most likely going to happen. Not so sure on the change back to just once a week for GVW though. Twice keeps guilds on their toes a bit more :P.
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[quote="FINITO"]The removal of % system is most likely going to happen. Not so sure on the change back to just once a week for GVW though. Twice keeps guilds on their toes a bit more :P.[/quote]
Exactly what finito said - Removing % system - No, it works great and prevents monopolisation by any one guild and keeps the server active

Once a week - Maybe...
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[quote="MITALLY"]Exactly what finito said - Removing % system - No, it works great and prevents monopolisation by any one guild and keeps the server active Once a week - Maybe...[/quote]
"MITALLY"Exactly what finito said - Removing % system - No, it works great and prevents monopolisation by any one guild and keeps the server active

Once a week - Maybe...


Fin said the opposite way round to you Mitally, losing the % system now isnt going to do anything, its purely a numbers game and tbh both worlds have equal numbers mostly, and having no % makes it more about the skills of the players and tactics that get used.
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[quote="MAD_MAX"][quote="MITALLY"]Exactly what finito said - Removing % system - No, it works great and prevents monopolisation by any one guild and keeps the server active Once a week - Maybe...[/quote] Fin said the opposite way round to you Mitally, losing the % system now isnt going to do anything, its purely a numbers game and tbh both worlds have equal numbers mostly, and having no % makes it more about the skills of the players and tactics that get used.[/quote]
well % at gvw should stay but with alliances shifting it between themselves and alot of people not even turning up

gvw is going down the drain.

I think if your within 5 spaces of the stone any attack / spell that gets shot off goes to the stone holder unless he is in your guild.

yea it sounds strange but wait.

remove the timer on stone for death.

what this would do is make the gvw alot more dynamic meaning the defending guild would be defending from close to the stone. if you have an alliance they need to defend from a bit further away allowing almost every other guild a chance at the stone.

maybe add a few diffirent perks to gv owner. and pray that the big guilds take it as its intended people fighting for the GV are not 1 of 2 sides :P and allow people to participate without fear of people pk'd for participating.

I also mentioned about having tactical spawning of GV stones inside hall. you earn guild points for every kill against another player(only get points once for killing a player per 10 minutes *see end*) for your guild. and when you defend the village you can spawn archer or mage stones. varied in strength by the amount of points you spend. upto 2 or 3 they spawn at random inside the hall and attack everyone but your own guild (sorry alliance people).

this would also encourage participation to build up points before trying to win it and defend it

**
Player A kills players B gains points and cant gain any from this player for 10 minutes.
Player C can kill player B and gain points for first kill as same rule as player A
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[quote="FRINGE"]well % at gvw should stay but with alliances shifting it between themselves and alot of people not even turning up gvw is going down the drain. I think if your within 5 spaces of the stone any attack / spell that gets shot off goes to the stone holder unless he is in your guild. yea it sounds strange but wait. remove the timer on stone for death. what this would do is make the gvw alot more dynamic meaning the defending guild would be defending from close to the stone. if you have an alliance they need to defend from a bit further away allowing almost every other guild a chance at the stone. maybe add a few diffirent perks to gv owner. and pray that the big guilds take it as its intended people fighting for the GV are not 1 of 2 sides :P and allow people to participate without fear of people pk'd for participating. I also mentioned about having tactical spawning of GV stones inside hall. you earn guild points for every kill against another player(only get points once for killing a player per 10 minutes *see end*) for your guild. and when you defend the village you can spawn archer or mage stones. varied in strength by the amount of points you spend. upto 2 or 3 they spawn at random inside the hall and attack everyone but your own guild (sorry alliance people). this would also encourage participation to build up points before trying to win it and defend it ** Player A kills players B gains points and cant gain any from this player for 10 minutes. Player C can kill player B and gain points for first kill as same rule as player A[/quote]
maybe even trial if you die with 5 minutes togo you cant re-enter maybe allow for more tactical attacks
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[quote="FRINGE"]maybe even trial if you die with 5 minutes togo you cant re-enter maybe allow for more tactical attacks[/quote]
Just trying understand, so an allied guild cant defend by the stone? kind of like setting up a tower defence type game then?
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[quote="MAD_MAX"]Just trying understand, so an allied guild cant defend by the stone? kind of like setting up a tower defence type game then?[/quote]
yea, allied could only defend say near entrance or from near the side lines or outside. if they get to close there attacks would be redirected to the stone holder.
i think it would work nicely aswell with

if people think its a nb idea ill try write up more clearly in idea section.
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[quote="FRINGE"]yea, allied could only defend say near entrance or from near the side lines or outside. if they get to close there attacks would be redirected to the stone holder. i think it would work nicely aswell with if people think its a nb idea ill try write up more clearly in idea section.[/quote]
I do kind of like the idea of a tower defence style thing but that guild couldnt then go for the win if they was stuck outside defending
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[quote="MAD_MAX"]I do kind of like the idea of a tower defence style thing but that guild couldnt then go for the win if they was stuck outside defending[/quote]
which guild the defending? or an allied guild? the allied guild could for the win as they dont need to stay by the side lines, there free to move about as normal. its just if they move closer to the stone and try to attack someone who is not in the defending guild there attack are auto redirected to stone which would be like them going for it.
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[quote="FRINGE"]which guild the defending? or an allied guild? the allied guild could for the win as they dont need to stay by the side lines, there free to move about as normal. its just if they move closer to the stone and try to attack someone who is not in the defending guild there attack are auto redirected to stone which would be like them going for it.[/quote]
Should just open guild count to 60+ imo
The reason for change is we didnt want everyone in one guild, But why does this even matter, We are all allied these days lol. We aint gonna fight each other anyways.

Just let us all in one guild so we can talk and chat in the same Gchat. Would love to be hunting/farming and just chatting ingame rather than us all just talking on whatsapp or discord,

Removing % at GVW is going to have 0 effect, I cant remember the last time Vk went to 95%, Its not even the fact we dont want to, Its the fact we want our alliance to benefit also from having GV so we let them win so they get to also have that perk of owning gv

adding alliance chat system has been asked for so many times and would be an amazing addition,

1) Add Alliances and Chat
2) failing alliance change - Up guild count
3) remove % system has no effect or change to how gvw works now.
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[quote="CUPID"]Should just open guild count to 60+ imo The reason for change is we didnt want everyone in one guild, But why does this even matter, We are all allied these days lol. We aint gonna fight each other anyways. Just let us all in one guild so we can talk and chat in the same Gchat. Would love to be hunting/farming and just chatting ingame rather than us all just talking on whatsapp or discord, Removing % at GVW is going to have 0 effect, I cant remember the last time Vk went to 95%, Its not even the fact we dont want to, Its the fact we want our alliance to benefit also from having GV so we let them win so they get to also have that perk of owning gv adding alliance chat system has been asked for so many times and would be an amazing addition, 1) Add Alliances and Chat 2) failing alliance change - Up guild count 3) remove % system has no effect or change to how gvw works now. [/quote]
having a massive guild is what you want to avoid if you want guilds and people who normally wouldnt want to participate.

what did you think of my ideas to spicen up gvw? i watched you most recent gvw vid which is why i thought of most of the rules for this to make it more open to all and actually fun to attend/tactical. as every guild could come and earn a few points for there eventual win somewhere down the line so they can spawn some stones to help defend.

bearing in mind if guild B wins. guild A / C / D can all jst go for stone and surround it. its just to make it so more than 1 cant defend the stone
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[quote="FRINGE"]having a massive guild is what you want to avoid if you want guilds and people who normally wouldnt want to participate. what did you think of my ideas to spicen up gvw? i watched you most recent gvw vid which is why i thought of most of the rules for this to make it more open to all and actually fun to attend/tactical. as every guild could come and earn a few points for there eventual win somewhere down the line so they can spawn some stones to help defend. bearing in mind if guild B wins. guild A / C / D can all jst go for stone and surround it. its just to make it so more than 1 cant defend the stone[/quote]

 

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