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90+ INTonwards

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I could just add 10 more int to prism and increase the speed of gain to make them viable.
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[quote="ISYLVER"]I could just add 10 more int to prism and increase the speed of gain to make them viable.[/quote]
If that makes them usable until a good 110-120 (or 130 :p) INT then that would work I think ^^
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[quote="FOXTRCK"]If that makes them usable until a good 110-120 (or 130 :p) INT then that would work I think ^^[/quote]
"ISYLVER"I could just add 10 more int to prism and increase the speed of gain to make them viable.


That would definitely make people stay at Prism longer =] and reduce time ultimately spent at NM, win win.
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[quote="CHOJINE"][quote="ISYLVER"]I could just add 10 more int to prism and increase the speed of gain to make them viable.[/quote] That would definitely make people stay at Prism longer =] and reduce time ultimately spent at NM, win win.[/quote]
"ISYLVER"I could just add 10 more int to prism and increase the speed of gain to make them viable.


Good idea bud. Just do it if u can :) eeezz ha :)
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[quote="CUPID"][quote="ISYLVER"]I could just add 10 more int to prism and increase the speed of gain to make them viable.[/quote] Good idea bud. Just do it if u can :) eeezz ha :) [/quote]
IMO although every little helps, are you also able to make calls quicker or easier to hunt from day 166int?

That way you take 10 int off each side of NM’s.

Making prisms better while a good thing, 10 int just makes NM’s a 75 int slog instead of 85 int and won’t do much in the grand scheme of hours in.

Duplicating the mob with a different skin or adding proc vials and pods might also be an idea?

People can genuinely spend 500-600 hours at nm only.
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[quote="OPENTHEDOOR"]IMO although every little helps, are you also able to make calls quicker or easier to hunt from day 166int? That way you take 10 int off each side of NM’s. Making prisms better while a good thing, 10 int just makes NM’s a 75 int slog instead of 85 int and won’t do much in the grand scheme of hours in. Duplicating the mob with a different skin or adding proc vials and pods might also be an idea? People can genuinely spend 500-600 hours at nm only.[/quote]
I think thats a fair request.

I think if the GMs knew more that most people don’t level INT and nightmares are a big reason, it will give the impetus to encourage change 👍
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[quote="FOXTRCK"]I think thats a fair request. I think if the GMs knew more that most people don’t level INT and nightmares are a big reason, it will give the impetus to encourage change 👍[/quote]
Make a new monster, something like "Elite Nightmare" and put in Wraith Pit!
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[quote="ISELIX"]Make a new monster, something like "Elite Nightmare" and put in Wraith Pit! [/quote]
And make warbeast aggressive again with 250 str? :D Be like old times.
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[quote="FOXO_STORE"]And make warbeast aggressive again with 250 str? :D Be like old times.[/quote]
few ilg at blg again be cool man
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[quote="CYA"]few ilg at blg again be cool man[/quote]
"FOXO_STORE"And make warbeast aggressive again with 250 str? :D Be like old times.


Please no >.<

But +1 to something needs doing about the 90ish int done at the same mob
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[quote="ALEXISONFIRE"][quote="FOXO_STORE"]And make warbeast aggressive again with 250 str? :D Be like old times.[/quote] Please no >.< But +1 to something needs doing about the 90ish int done at the same mob[/quote]
Increased Prism Shadow by 17 should make them an alternative for the start of the journey.
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[quote="ISYLVER"]Increased Prism Shadow by 17 should make them an alternative for the start of the journey.[/quote]
"ISYLVER"Increased Prism Shadow by 17 should make them an alternative for the start of the journey.


This is a very welcome change :)
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[quote="SPELUNK"][quote="ISYLVER"]Increased Prism Shadow by 17 should make them an alternative for the start of the journey.[/quote] This is a very welcome change :)[/quote]
Thanks iSylver. A great change 👍
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[quote="FOXTRCK"]Thanks iSylver. A great change 👍[/quote]

 

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