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Negmare Drop System Feedback

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I like the idea of a repeatable quest to kill nega, tho I'd persnaly like it for all whos there when he dies, complete the quest
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[quote="JAHEIRA"]I like the idea of a repeatable quest to kill nega, tho I'd persnaly like it for all whos there when he dies, complete the quest[/quote]
I think the warping people out thing is a good thing, if you’re multi-boxing you can only run one char back in time so it makes things a lot more fair in that regard.

I do think the minions or whatever they are should go once Nega dies, as they could stop people getting to their drops in time.
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[quote="MUSASJI"]I think the warping people out thing is a good thing, if you’re multi-boxing you can only run one char back in time so it makes things a lot more fair in that regard. I do think the minions or whatever they are should go once Nega dies, as they could stop people getting to their drops in time.[/quote]
well last negamare dropped a staff of shadows xD
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[quote="CYA"]well last negamare dropped a staff of shadows xD [/quote]
With big group bosses like this, I feel everyone involved should be rewarded. Can't it just drop a chest that everyone gets to open, everyone gets something.. Completely random out of the drop file, some trash / barr etc.. Must be a way to do it without it being gamebreaking. It's not a cheap boss to attend, most die.. Even on dsoma high levels have to re-up on resi scrolls / pots half way through.
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[quote="ASUSS"]With big group bosses like this, I feel everyone involved should be rewarded. Can't it just drop a chest that everyone gets to open, everyone gets something.. Completely random out of the drop file, some trash / barr etc.. Must be a way to do it without it being gamebreaking. It's not a cheap boss to attend, most die.. Even on dsoma high levels have to re-up on resi scrolls / pots half way through.[/quote]
It would be interesting to see if they could try out a chest feature but I think its a tough one to try and do atm for this.

E.g

<Boss dies>
<Wait 3 seconds>
<Spawn Chest with '1 use NPC' properties (opens like a second warehouse and is only openable by those that had entered cave and stayed there until <boss died - timestamp>>

That said, a chest feature would be amazing as a general feature.

In fact I'm going to write a suggestion about it in suggestions forum

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[quote="FOXTRCK"]It would be interesting to see if they could try out a chest feature but I think its a tough one to try and do atm for this. E.g <Boss dies> <Wait 3 seconds> <Spawn Chest with '1 use NPC' properties (opens like a second warehouse and is only openable by those that had entered cave and stayed there until <boss died - timestamp>> That said, a chest feature would be amazing as a general feature. In fact I'm going to write a suggestion about it in suggestions forum [/quote]
|Ya more work for the GM,s nice one .
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[quote="SEVENTH_SON"]|Ya more work for the GM,s nice one .[/quote]

 

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