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Dungeon 2 Flame - Chain quest

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So, the dungeon 2 flame has always been a missed opportunity, its perfectly sited for exploration group / soloers to find stuff and for those who just want to roam on their way to Grand Devil Guard. And its a nice sized room for... all kinds of things.

So I wanted to suggest a quest chain that 'hints' at the Negamare and to make things interesting and good willed, the rewards are untradable.

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Chain 1)

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(Dependency on Dungeon Permission quest completed)

Level 20- Finding the Flame

<Head of Town> Other explorers keep saying there is an eternal flame in the dungeon, and we've long ignored it! Go check it out, fool!

<Player clicks in the flame in middle of D2> (Dialogue : It has no warmth or cold but it fills you with a sense of dread*)

<Head of Town> .... a flame that does not burn? Then its not of this earth... give me some time to think. Oh, take this.

<Receive untradeable Epic~Intense Black Devil Sword tier weapon any weapon of the same tier>

Level 22-Prepartions for the Flame

<Head of Town> I don't like it, the flame may have been around longer than you have ... but how do we know its not been the reason Gorshak got here in the first place all along!

Bring me... 3 holy minerals, a giant spider eye, 10 swamp beast gems and 15 holy minerals

<Player brings them to Head of Town>

<Head of Town> By joe, that was quick. And quicker than joe too...

<Receive Untradable REPAIRED Relic Ring +3 STR or +3 DEX or +3 INT - 250 dura - can be SR'd at Blacksmith for 1000 barr)

Level 28 - Dousing the Flame

<Head of Town> I made this, throw it onto the flame....and be ready for whatever happens next

---Warning bring a couple of friends with you!!!---

<Player Receives a Pale of holy water>

<Inventory check for Pale of holy water><Clicks Eternal Flame><Eternal Flame despawns>

< Apparition of Negamare Spawns-Invulnerable> Who blemishes my tribute? You?... You are no one... Skeletons, Lichs, destroy them.
<Apparition of Negamare Despawns><Eternal Flame Respawns and Pale of Holy Water disappears>
<15 Skeletons and 5 Lichs spawn in the room>

<Player returns to Head of Town> And the flame returned?! We need something stronger... oh and I have no idea who that was that threatened you *head of town shrugs it off*>
<Head of Town> I think we may need a bigger boat, I mean expedition, come back when your stronger.

<Player receives untradeable Holy Treads - 100 dura, 6~8 MD and 3~3 magic attack>





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[quote="FOXTRCK"]So, the dungeon 2 flame has always been a missed opportunity, its perfectly sited for exploration group / soloers to find stuff and for those who just want to roam on their way to Grand Devil Guard. And its a nice sized room for... all kinds of things. So I wanted to suggest a quest chain that 'hints' at the Negamare and to make things interesting and good willed, the rewards are untradable. ---- Chain 1) ---- (Dependency on Dungeon Permission quest completed) [b]Level 20- Finding the Flame[/b] <Head of Town> Other explorers keep saying there is an eternal flame in the dungeon, and we've long ignored it! Go check it out, fool! <Player clicks in the flame in middle of D2> (Dialogue : It has no warmth or cold but it fills you with a sense of dread*) <Head of Town> .... a flame that does not burn? Then its not of this earth... give me some time to think. Oh, take this. <Receive untradeable Epic~Intense Black Devil Sword tier weapon any weapon of the same tier> [b]Level 22-Prepartions for the Flame[/b] <Head of Town> I don't like it, the flame may have been around longer than you have ... but how do we know its not been the reason Gorshak got here in the first place all along! Bring me... 3 holy minerals, a giant spider eye, 10 swamp beast gems and 15 holy minerals <Player brings them to Head of Town> <Head of Town> By joe, that was quick. And quicker than joe too... <Receive Untradable REPAIRED Relic Ring +3 STR or +3 DEX or +3 INT - 250 dura - can be SR'd at Blacksmith for 1000 barr) [b]Level 28 - Dousing the Flame[/b] <Head of Town> I made this, throw it onto the flame....and be ready for whatever happens next ---Warning bring a couple of friends with you!!!--- <Player Receives a Pale of holy water> <Inventory check for Pale of holy water><Clicks Eternal Flame><Eternal Flame despawns> < Apparition of Negamare Spawns-Invulnerable> Who blemishes my tribute? You?... You are no one... Skeletons, Lichs, destroy them. <Apparition of Negamare Despawns><Eternal Flame Respawns and Pale of Holy Water disappears> <15 Skeletons and 5 Lichs spawn in the room> <Player returns to Head of Town> And the flame returned?! We need something stronger... oh and I have no idea who that was that threatened you *head of town shrugs it off*> <Head of Town> I think we may need a bigger boat, I mean expedition, come back when your stronger. <Player receives untradeable Holy Treads - 100 dura, 6~8 MD and 3~3 magic attack> [/quote]
Absolutely love quests that give narrative and are part of an ongoing set (like the celadon/cookbook) Gives you background story to allow things to make sense in the overall game. +1
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[quote="VALASI"]Absolutely love quests that give narrative and are part of an ongoing set (like the celadon/cookbook) Gives you background story to allow things to make sense in the overall game. +1[/quote]
Effort 👍
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[quote="CHARGE"]Effort 👍[/quote]

 

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