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I just died twice w.o rezzy and didnt loose any stats

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It was stated by iSylver that it is a problem, it is against the rules to grief % for stats, and that it'd be looked into. The fact that it's not yet been changed doesn't mean it's O.K to do, it just means they've not actually changed it yet.

It's also not "luck." It's a repeatable thing that a lot of people on here have done / admitted to doing before they were aware it wasn't allowed.

Maybe now that it's been spoken about in public, iSylver will actually get it changed, before everyone and their damn grandma's doing it, thus completely negating any point in a level-cap whatsoever. =/

EDIT: OR they could just remove the level-cap which would make there be no point in griefing % for stats in the first place, so people that have already done it would've only wasted their time and effort. (Without having an advantage once it's been fixed.)
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[quote="TYRONE"]It was stated by iSylver that it is a problem, it is against the rules to grief % for stats, and that it'd be looked into. The fact that it's not yet been changed doesn't mean it's O.K to do, it just means they've not actually changed it yet. It's also not "luck." It's a repeatable thing that a lot of people on here have done / admitted to doing before they were aware it wasn't allowed. Maybe now that it's been spoken about in public, iSylver will actually get it changed, before everyone and their damn grandma's doing it, thus completely negating any point in a level-cap whatsoever. =/ EDIT: OR they could just remove the level-cap which would make there be no point in griefing % for stats in the first place, so people that have already done it would've only wasted their time and effort. (Without having an advantage once it's been fixed.)[/quote]
"TYRONE"It was stated by iSylver that it is a problem, it is against the rules to grief % for stats, and that it'd be looked into. The fact that it's not yet been changed doesn't mean it's O.K to do, it just means they've not actually changed it yet.

It's also not "luck." It's a repeatable thing that a lot of people on here have done / admitted to doing before they were aware it wasn't allowed.

Maybe now that it's been spoken about in public, iSylver will actually get it changed, before everyone and their damn grandma's doing it, thus completely negating any point in a level-cap whatsoever. =/

EDIT: OR they could just remove the level-cap which would make there be no point in griefing % for stats in the first place, so people that have already done it would've only wasted their time and effort. (Without having an advantage once it's been fixed.)


Increasing the level cap would just turn the game even more into easy mode as people could stay at lower mobs for longer, by this I mean:

For example
Palus give str in 5%
Horde shanis give str in 4%
BLG give strength in 3%

Now the %s easier to get at palus/shanis as there easier to kill, so I gain stats faster r/l time at them than BLG. With the cap it means chars are going to vary at cap depending how long they spend on poorer monsters.

Grieffing needs to be fixed I agree but raising the level cap isn't the solution.

How about not loosing % on death? That way any stats lost would be lost for good or until the level cap increase comes into affect and would make pking have a purpose.

/gand
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[quote="GANDALF"][quote="TYRONE"]It was stated by iSylver that it is a problem, it is against the rules to grief % for stats, and that it'd be looked into. The fact that it's not yet been changed doesn't mean it's O.K to do, it just means they've not actually changed it yet. It's also not "luck." It's a repeatable thing that a lot of people on here have done / admitted to doing before they were aware it wasn't allowed. Maybe now that it's been spoken about in public, iSylver will actually get it changed, before everyone and their damn grandma's doing it, thus completely negating any point in a level-cap whatsoever. =/ EDIT: OR they could just remove the level-cap which would make there be no point in griefing % for stats in the first place, so people that have already done it would've only wasted their time and effort. (Without having an advantage once it's been fixed.)[/quote] Increasing the level cap would just turn the game even more into easy mode as people could stay at lower mobs for longer, by this I mean: For example Palus give str in 5% Horde shanis give str in 4% BLG give strength in 3% Now the %s easier to get at palus/shanis as there easier to kill, so I gain stats faster r/l time at them than BLG. With the cap it means chars are going to vary at cap depending how long they spend on poorer monsters. Grieffing needs to be fixed I agree but raising the level cap isn't the solution. How about not loosing % on death? That way any stats lost would be lost for good or until the level cap increase comes into affect and would make pking have a purpose. /gand[/quote]
"GANDALF"
How about not loosing % on death? That way any stats lost would be lost for good or until the level cap increase comes into affect and would make pking have a purpose.

/gand


This would be the best solution IMO, would make dying without a resi have a real cost.
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[quote="MELENECK"][quote="GANDALF"] How about not loosing % on death? That way any stats lost would be lost for good or until the level cap increase comes into affect and would make pking have a purpose. /gand[/quote] This would be the best solution IMO, would make dying without a resi have a real cost.[/quote]
"GANDALF"

How about not loosing % on death? That way any stats lost would be lost for good or until the level cap increase comes into affect and would make pking have a purpose.

/gand


This was what was initially suggested to iSylver, as it happens. Unfortunately... there has still been no change. =/

In regards to the level-cap: I've just never liked the idea of a level-cap on a stat-based game. Especially when we're forced to waste a good deal of EXP on crap mobs to get materials for upgrades / items to upgrade.*

* On HSoma, anyway. <_<
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[quote="TYRONE"][quote="GANDALF"] How about not loosing % on death? That way any stats lost would be lost for good or until the level cap increase comes into affect and would make pking have a purpose. /gand[/quote] This was what was initially suggested to iSylver, as it happens. Unfortunately... there has still been no change. =/ In regards to the level-cap: I've just never liked the idea of a level-cap on a stat-based game. Especially when we're forced to waste a good deal of EXP on crap mobs to get materials for upgrades / items to upgrade.* * On HSoma, anyway. <_<[/quote]
"GANDALF"
Increasing the level cap would just turn the game even more into easy mode as people could stay at lower mobs for longer, by this I mean:

For example
Palus give str in 5%
Horde shanis give str in 4%
BLG give strength in 3%

Now the %s easier to get at palus/shanis as there easier to kill, so I gain stats faster r/l time at them than BLG. With the cap it means chars are going to vary at cap depending how long they spend on poorer monsters.


"Easy mode"

I wonder if your one of the 3 people hunting BLG that aren't:

Archers
People with Heal Characters
People with 2nd Axe

Doubt it.

The entire server being Axe/Bow is a much bigger issue than the entire server potentially having equal stats..
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[quote="SILENCE"][quote="GANDALF"] Increasing the level cap would just turn the game even more into easy mode as people could stay at lower mobs for longer, by this I mean: For example Palus give str in 5% Horde shanis give str in 4% BLG give strength in 3% Now the %s easier to get at palus/shanis as there easier to kill, so I gain stats faster r/l time at them than BLG. With the cap it means chars are going to vary at cap depending how long they spend on poorer monsters. [/quote] "Easy mode" I wonder if your one of the 3 people hunting BLG that aren't: Archers People with Heal Characters People with 2nd Axe Doubt it. The entire server being Axe/Bow is a much bigger issue than the entire server potentially having equal stats..[/quote]
Grand alfs idea is a very good one.

I've heard rumours of players griefing already.

I've also heard rumours of ISylver saying he would take away and stats people gained by griefing.

So I don't think long term people will benefit.
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[quote="OPENTHEDOOR"]Grand alfs idea is a very good one. I've heard rumours of players griefing already. I've also heard rumours of ISylver saying he would take away and stats people gained by griefing. So I don't think long term people will benefit.[/quote]
"GANDALF"

How about not loosing % on death? That way any stats lost would be lost for good or until the level cap increase comes into affect and would make pking have a purpose.

/gand


Can't believe this but ... +1

!
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[quote="IRNBRU"][quote="GANDALF"] How about not loosing % on death? That way any stats lost would be lost for good or until the level cap increase comes into affect and would make pking have a purpose. /gand[/quote] Can't believe this but ... +1 ![/quote]
Ye Gandalfs idea is great :D

Maybe its not seen as a big problem that has to be fixed right away, As we all know Isylver and Finito both have very busy lives and they put free time in doing stuff for this server so we cant expect for this problem to be fixed any time soon.

I am sure there is more important stuff being developed :)

But if ISylver can take away stats that characters got by griefing then its not such a big problem.

Also

Coos you really think every1 will have the same stats by level 100? -.-
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[quote="NITE"]Ye Gandalfs idea is great :D Maybe its not seen as a big problem that has to be fixed right away, As we all know Isylver and Finito both have very busy lives and they put free time in doing stuff for this server so we cant expect for this problem to be fixed any time soon. I am sure there is more important stuff being developed :) But if ISylver can take away stats that characters got by griefing then its not such a big problem. Also Coos you really think every1 will have the same stats by level 100? -.-[/quote]
"NITE"
Coos you really think every1 will have the same stats by level 100? -.-


If griefing is possible then yeah - everyone will have capped str/int where if griefing is fixed that isn't possible. Which just makes having a "character build" pointless.
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[quote="IRNBRU"][quote="NITE"] Coos you really think every1 will have the same stats by level 100? -.-[/quote] If griefing is possible then yeah - everyone will have capped str/int where if griefing is fixed that isn't possible. Which just makes having a "character build" pointless.[/quote]
If the level cap is ever raised, griefing wont have any long term advantage anyway. I'm personally against having the level cap raised because I'de hate to see another test server type situation but that's a different discussion.

The way griefing works at the moment, and yes I have tested this myself. Is that the higher stats you get (the slower you gain stats) the slower you lose stats upon death. For instance, at 45-50 str its 5 revives to lose .1 str (with any weapon equipped) and after 50 str its 7 revives for 0.1 str. With dex being a much slower stat its currently 20 revives to lose 0.1 dex after 45 dex.

I think a much simpler solution would be to set it so on every revive you lose 0.1 str/dex/int. This will totally eliminate the ability to gain an advantage in any single stat over the other as the sacrifice would be greater than the gain but not so much that gaining stats back from a death is forever lost.



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[quote="LAVACROSS"]If the level cap is ever raised, griefing wont have any long term advantage anyway. I'm personally against having the level cap raised because I'de hate to see another test server type situation but that's a different discussion. The way griefing works at the moment, and yes I have tested this myself. Is that the higher stats you get (the slower you gain stats) the slower you lose stats upon death. For instance, at 45-50 str its 5 revives to lose .1 str (with any weapon equipped) and after 50 str its 7 revives for 0.1 str. With dex being a much slower stat its currently 20 revives to lose 0.1 dex after 45 dex. I think a much simpler solution would be to set it so on every revive you lose 0.1 str/dex/int. This will totally eliminate the ability to gain an advantage in any single stat over the other as the sacrifice would be greater than the gain but not so much that gaining stats back from a death is forever lost. [/quote]
We're looking at this again (Finito has in the past as far as I know).

The way I see it the goal should be:
- No stat advantage for grieffers
- Noone can easily be grieffing into ruin (rendering the character uncompetable)

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[quote="GHOSTLORD"]We're looking at this again (Finito has in the past as far as I know). The way I see it the goal should be: - No stat advantage for grieffers - Noone can easily be grieffing into ruin (rendering the character uncompetable) [/quote]
"GHOSTLORD"We're looking at this again (Finito has in the past as far as I know).

The way I see it the goal should be:
- No stat advantage for grieffers
- Noone can easily be grieffing into ruin (rendering the character uncompetable)



Second point is an important one at the moment with Eq going round in groups slaughtering players half their level.. if some of what is suggested comes into effect what is to stop certain high level PKers going around and grieving people into oblivion.
Another suggestion.. make stats lost reflected my how your moral is ie.. Angel u lose minimum stats/xp and devil you lost Maximum stats/XP
Also maybe make it so Devil moral only cannot attack chars 20 levels below them or a certain % below them :D
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[quote="SKATT420"][quote="GHOSTLORD"]We're looking at this again (Finito has in the past as far as I know). The way I see it the goal should be: - No stat advantage for grieffers - Noone can easily be grieffing into ruin (rendering the character uncompetable) [/quote] Second point is an important one at the moment with Eq going round in groups slaughtering players half their level.. if some of what is suggested comes into effect what is to stop certain high level PKers going around and grieving people into oblivion. Another suggestion.. make stats lost reflected my how your moral is ie.. Angel u lose minimum stats/xp and devil you lost Maximum stats/XP Also maybe make it so Devil moral only cannot attack chars 20 levels below them or a certain % below them :D [/quote]
I don't think so. That would change soma alot, I mean alot.
Chicago is amazing ;*
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[quote="AP3"]I don't think so. That would change soma alot, I mean alot. Chicago is amazing ;*[/quote]
Rumour has it all eq going devil you get x2 stats and free moral.
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[quote="ICEDOG"]Rumour has it all eq going devil you get x2 stats and free moral. [/quote]
......
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[quote="ICEDOG"]......[/quote]

 

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