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Talent system

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Not sure if it has been already suggested .. but a talent system like wow would be a nice addition into Soma.

At the moment evry char will end up with around the same stats (at level 100). Talents will be what make your char different from other chars. This could be
- extra int / dex / str
- ability to wear some kind of very high end skill wep if you chose that talent
- new special aura
- ....

At the moment every human will end up being warrior and mage.
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[quote="SYLVERANGEL"]Not sure if it has been already suggested .. but a talent system like wow would be a nice addition into Soma. At the moment evry char will end up with around the same stats (at level 100). Talents will be what make your char different from other chars. This could be - extra int / dex / str - ability to wear some kind of very high end skill wep if you chose that talent - new special aura - .... At the moment every human will end up being warrior and mage.[/quote]
Great idea.

Ive been talking about something similar to this with some guildies. Gives room for specialization within a class which is something Soma lacks (DSoma Especially.) It's a great idea provided the options are somewhat balanced and also unique, otherwise everyone will just pick the same thing and makes the system somewhat moot.

I think they should be offered at regular intervals i.e 30, 45, 60, 70, 80, 90, 100.

Lets say for example you hit lvl 80 and are eligible for the lvl 80 bonus choice - pick one of the following:

*Dex Opt (1) +1~3% accuracy
*Dex Opt (2) +1~3% evasion
*Str Opt (3) +20 Attack(7%)
*Str Opt (4) +25 Defense(7%)
*Mage Opt (5) +10 Magic Atk (7%)
*Mage Opt (6) +15 Magic Def (7%)
*Misc (7) +40hp
*Misc (8) +120 Bagweight
(Random-ish numbers)

You need to have enough interesting options to allow for more diverse specialization -

For example Does a guilds stone holder go for evasion, defense or magic def option?
If you choose magic def you will potentially take more hits from those who chose accuracy or harder hits from those who picked the attack option.
Does he pick melee def option to reduce incoming physical damage? Yet he takes more hits from accuracy class and more damage from magic.
Does he pick bag-weight to carry an extra 30 +100's? Who knows?

Just some musings on the idea.

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[quote="SVANHILD"]Great idea. Ive been talking about something similar to this with some guildies. Gives room for specialization within a class which is something Soma lacks (DSoma Especially.) It's a great idea provided the options are somewhat balanced and also unique, otherwise everyone will just pick the same thing and makes the system somewhat moot. I think they should be offered at regular intervals i.e 30, 45, 60, 70, 80, 90, 100. Lets say for example you hit lvl 80 and are eligible for the lvl 80 bonus choice - pick one of the following: *Dex Opt (1) +1~3% accuracy *Dex Opt (2) +1~3% evasion *Str Opt (3) +20 Attack(7%) *Str Opt (4) +25 Defense(7%) *Mage Opt (5) +10 Magic Atk (7%) *Mage Opt (6) +15 Magic Def (7%) *Misc (7) +40hp *Misc (8) +120 Bagweight (Random-ish numbers) You need to have enough interesting options to allow for more diverse specialization - For example Does a guilds stone holder go for evasion, defense or magic def option? If you choose magic def you will potentially take more hits from those who chose accuracy or harder hits from those who picked the attack option. Does he pick melee def option to reduce incoming physical damage? Yet he takes more hits from accuracy class and more damage from magic. Does he pick bag-weight to carry an extra 30 +100's? Who knows? Just some musings on the idea. [/quote]
Would be a nice way to make end game more diverse.
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[quote="IPHIOS"]Would be a nice way to make end game more diverse.[/quote]
Maybe people should stop expecting a game like WoW for free.

Remember to donate to the cause so finito and isylvers time is justified to some small degree.

Really tiring watching people bark ideas who haven't bothered to donate at all.
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[quote="NEOXIAN"]Maybe people should stop expecting a game like WoW for free. Remember to donate to the cause so finito and isylvers time is justified to some small degree. Really tiring watching people bark ideas who haven't bothered to donate at all.[/quote]
"NEOXIAN"Maybe people should stop expecting a game like WoW for free.

Remember to donate to the cause so finito and isylvers time is justified to some small degree.

Really tiring watching people bark ideas who haven't bothered to donate at all.


The point of this forum is to suggest ideas.

And how do you know who has and hasn't donated? Bit ironic when the cunt posting is the same person who continuously cries and moans about wotw %age and how "pathetic" it is. If you've got something to cry about - go do it elsewhere.
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[quote="IRNBRU"][quote="NEOXIAN"]Maybe people should stop expecting a game like WoW for free. Remember to donate to the cause so finito and isylvers time is justified to some small degree. Really tiring watching people bark ideas who haven't bothered to donate at all.[/quote] The point of this forum is to suggest ideas. And how do you know who has and hasn't donated? Bit ironic when the cunt posting is the same person who continuously cries and moans about wotw %age and how "pathetic" it is. If you've got something to cry about - go do it elsewhere.[/quote]
Ah, the non observant adolescent who justifies his inadequacies with forum ranting.

I was meerly stating that people should donate more making so many suggestions that are wildly difficult to implement.

There's a page that Isylver set up for donating and everyone that donates gets listed.

You'll find my name about 8 names down on the list.

Thanks.
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[quote="NEOXIAN"]Ah, the non observant adolescent who justifies his inadequacies with forum ranting. I was meerly stating that people should donate more making so many suggestions that are wildly difficult to implement. There's a page that Isylver set up for donating and everyone that donates gets listed. You'll find my name about 8 names down on the list. Thanks.[/quote]
"NEOXIAN"Ah, the non observant adolescent who justifies his inadequacies with forum ranting.

I was meerly stating that people should donate more making so many suggestions that are wildly difficult to implement.

There's a page that Isylver set up for donating and everyone that donates gets listed.

You'll find my name about 8 names down on the list.

Thanks.


Clearly the only rant was yours.

This forum was marked by iSylver as a place to post:
" Ideas and suggestions
Something you'd like to see? Or a brilliant idea let us know here".
Part of that involves taking elements from other games that may be applicable to soma. We are not all computer programmers and do not necessarily fully understand what is involved. Either way it is for a GM to tell us what he is capable of doing. Not a whinging cunt like yourself.

And no everyone who donates does not end up on that page. - I have donated twice to the server which said list does not show. Does that now authorise me to post within this forum?
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[quote="IRNBRU"][quote="NEOXIAN"]Ah, the non observant adolescent who justifies his inadequacies with forum ranting. I was meerly stating that people should donate more making so many suggestions that are wildly difficult to implement. There's a page that Isylver set up for donating and everyone that donates gets listed. You'll find my name about 8 names down on the list. Thanks.[/quote] Clearly the only rant was yours. This forum was marked by iSylver as a place to post: " Ideas and suggestions Something you'd like to see? Or a brilliant idea let us know here". Part of that involves taking elements from other games that may be applicable to soma. We are not all computer programmers and do not necessarily fully understand what is involved. Either way it is for a GM to tell us what he is capable of doing. Not a whinging cunt like yourself. And no everyone who donates does not end up on that page. - I have donated twice to the server which said list does not show. Does that now authorise me to post within this forum?[/quote]
"NEOXIAN"Maybe people should stop expecting a game like WoW for free.

Remember to donate to the cause so finito and isylvers time is justified to some small degree.

Really tiring watching people bark ideas who haven't bothered to donate at all.


Is it a bad suggestion? And who's barking?
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[quote="SVANHILD"][quote="NEOXIAN"]Maybe people should stop expecting a game like WoW for free. Remember to donate to the cause so finito and isylvers time is justified to some small degree. Really tiring watching people bark ideas who haven't bothered to donate at all.[/quote] Is it a bad suggestion? And who's barking? [/quote]
"NEOXIAN"Ah, the non observant adolescent who justifies his inadequacies with forum ranting.

I was meerly stating that people should donate more making so many suggestions that are wildly difficult to implement.

There's a page that Isylver set up for donating and everyone that donates gets listed.

You'll find my name about 8 names down on the list.

Thanks.


My name isn't on the donations list but I have donated, so my suggestion to you is maybe get off your high horse? Its a good idea and this is exactly the correct forum for suggesting (note: not "barking") it.
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[quote="HOJO"][quote="NEOXIAN"]Ah, the non observant adolescent who justifies his inadequacies with forum ranting. I was meerly stating that people should donate more making so many suggestions that are wildly difficult to implement. There's a page that Isylver set up for donating and everyone that donates gets listed. You'll find my name about 8 names down on the list. Thanks.[/quote] My name isn't on the donations list but I have donated, so my suggestion to you is maybe get off your high horse? Its a good idea and this is exactly the correct forum for suggesting (note: not "barking") it.[/quote]
Apologies to original poster as it's actually a decent idea and technically possible to implement with some work.

ignoring hojo which is particularly easy to do, let me elaborate

the idea i'm trying to get across is that there is limitations to anything extreme with regard to the coding and implementation of some of these suggestions. I mean seriously what's next?

people can plead ignorance and lack understanding on what's required but just introducing a new quest chain which is near on copy and pasting lines of code can take hours sometimes days and still have a potential risk of introducing bugs.

I still believe wotw and rvr pvp needs the biggest overhaul and any fancy ideas should take a back seat until true balance is established. this is my opinion and isn't true to how everyone sees it but yeah. That's the last thing i'll say because as mentioned - the idea is decent.

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[quote="NEOXIAN"]Apologies to original poster as it's actually a decent idea and technically possible to implement with some work. ignoring hojo which is particularly easy to do, let me elaborate the idea i'm trying to get across is that there is limitations to anything extreme with regard to the coding and implementation of some of these suggestions. I mean seriously what's next? people can plead ignorance and lack understanding on what's required but just introducing a new quest chain which is near on copy and pasting lines of code can take hours sometimes days and still have a potential risk of introducing bugs. I still believe wotw and rvr pvp needs the biggest overhaul and any fancy ideas should take a back seat until true balance is established. this is my opinion and isn't true to how everyone sees it but yeah. That's the last thing i'll say because as mentioned - the idea is decent. [/quote]
"NEOXIAN"Maybe people should stop expecting a game like WoW for free.

Remember to donate to the cause so finito and isylvers time is justified to some small degree.

Really tiring watching people bark ideas who haven't bothered to donate at all.


No. Just no.

Soma will always be free, it never has been about money. In fact a good idea is worth more to us than a donation.

So what if we can't implement it? It's about trying, it's about generating more ideas. Also, how the hell we do know what is hard for Finito? Sometimes he takes the most simple task and does it so precise/secure that it takes ages, whereas some major tasks simply take less than day.

I know where's your coming from Neoxian, but money is nearly our last priority. Sylver has offered to pay Fin in the past but this was declined. None of the GM's are focussed/run by money.

When this changes, people will know. But even then Soma will still be free.

I felt I had to jump on this. I try hard to get ideas from the community and there's nothing more I'd like to see than the community at work to add value to their own game.
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[quote="GHOSTLORD"][quote="NEOXIAN"]Maybe people should stop expecting a game like WoW for free. Remember to donate to the cause so finito and isylvers time is justified to some small degree. Really tiring watching people bark ideas who haven't bothered to donate at all.[/quote] No. Just no. Soma will always be free, it never has been about money. In fact a good idea is worth more to us than a donation. So what if we can't implement it? It's about trying, it's about generating more ideas. Also, how the hell we do know what is hard for Finito? Sometimes he takes the most simple task and does it so precise/secure that it takes ages, whereas some major tasks simply take less than day. I know where's your coming from Neoxian, but money is nearly our last priority. Sylver has offered to pay Fin in the past but this was declined. None of the GM's are focussed/run by money. When this changes, people will know. But even then Soma will still be free. I felt I had to jump on this. I try hard to get ideas from the community and there's nothing more I'd like to see than the community at work to add value to their own game.[/quote]
Maybe an easier idea than talents,

Would be to take your suggestions into item upgrades that have a 100% upgrade chance.

So at lvl 25 you can pick one upgrade out of a selection of 5.

Same again at level 50. A different selection of 5.

Make these items, and and items they are upgraded to untradable like hero sets are.

I think coding and time wise that would be easier than talents while also achieving the same end goal which is diversifying.
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[quote="OPENTHEDOOR"]Maybe an easier idea than talents, Would be to take your suggestions into item upgrades that have a 100% upgrade chance. So at lvl 25 you can pick one upgrade out of a selection of 5. Same again at level 50. A different selection of 5. Make these items, and and items they are upgraded to untradable like hero sets are. I think coding and time wise that would be easier than talents while also achieving the same end goal which is diversifying. [/quote]
"OPENTHEDOOR"Maybe an easier idea than talents,

Would be to take your suggestions into item upgrades that have a 100% upgrade chance.

So at lvl 25 you can pick one upgrade out of a selection of 5.

Same again at level 50. A different selection of 5.

Make these items, and and items they are upgraded to untradable like hero sets are.

I think coding and time wise that would be easier than talents while also achieving the same end goal which is diversifying.


I'm not sure if this is just changing the idea completely though, as upgraded items can be broken with failed repairs, levelled out of, or even just unequipped for different circumstances, whereas talents are always there and (probably) effective no matter what items you equip. One way to implement it could be to make it like learning spells in your spell book, but just ones which have a stackable, passive effect.
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[quote="HOJO"][quote="OPENTHEDOOR"]Maybe an easier idea than talents, Would be to take your suggestions into item upgrades that have a 100% upgrade chance. So at lvl 25 you can pick one upgrade out of a selection of 5. Same again at level 50. A different selection of 5. Make these items, and and items they are upgraded to untradable like hero sets are. I think coding and time wise that would be easier than talents while also achieving the same end goal which is diversifying. [/quote] I'm not sure if this is just changing the idea completely though, as upgraded items can be broken with failed repairs, levelled out of, or even just unequipped for different circumstances, whereas talents are always there and (probably) effective no matter what items you equip. One way to implement it could be to make it like learning spells in your spell book, but just ones which have a stackable, passive effect.[/quote]
"HOJO"
"OPENTHEDOOR"Maybe an easier idea than talents,

Would be to take your suggestions into item upgrades that have a 100% upgrade chance.

So at lvl 25 you can pick one upgrade out of a selection of 5.

Same again at level 50. A different selection of 5.

Make these items, and and items they are upgraded to untradable like hero sets are.

I think coding and time wise that would be easier than talents while also achieving the same end goal which is diversifying.


I'm not sure if this is just changing the idea completely though, as upgraded items can be broken with failed repairs, levelled out of, or even just unequipped for different circumstances, whereas talents are always there and (probably) effective no matter what items you equip. One way to implement it could be to make it like learning spells in your spell book, but just ones which have a stackable, passive effect.


Carrying on this idea into the shield slot that was suggested awhile ago, few different stats for each class

Getting to pick one relevant to your class every 25 lvls
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[quote="RELINA"][quote="HOJO"][quote="OPENTHEDOOR"]Maybe an easier idea than talents, Would be to take your suggestions into item upgrades that have a 100% upgrade chance. So at lvl 25 you can pick one upgrade out of a selection of 5. Same again at level 50. A different selection of 5. Make these items, and and items they are upgraded to untradable like hero sets are. I think coding and time wise that would be easier than talents while also achieving the same end goal which is diversifying. [/quote] I'm not sure if this is just changing the idea completely though, as upgraded items can be broken with failed repairs, levelled out of, or even just unequipped for different circumstances, whereas talents are always there and (probably) effective no matter what items you equip. One way to implement it could be to make it like learning spells in your spell book, but just ones which have a stackable, passive effect.[/quote] Carrying on this idea into the shield slot that was suggested awhile ago, few different stats for each class Getting to pick one relevant to your class every 25 lvls[/quote]

 

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