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200 craft skill

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i been thinking, the sheer dedication this takes should be rewarded imo

would be cool if it gave a special sr that would return items to its original full dura even if it had been normal repaired in the past....
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[quote="MERLIN"]i been thinking, the sheer dedication this takes should be rewarded imo would be cool if it gave a special sr that would return items to its original full dura even if it had been normal repaired in the past....[/quote]
Nice idea, I know plenty of people that have normal repaired items due to not being able to get an sr from time to time would appreciate the chance to gain the lost dura back.
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[quote="RAVENSOUL"]Nice idea, I know plenty of people that have normal repaired items due to not being able to get an sr from time to time would appreciate the chance to gain the lost dura back.[/quote]
Just to note, you get an improved crafter robe when you get 200 skill. Lupi has
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[quote="TYPHIN"]Just to note, you get an improved crafter robe when you get 200 skill. Lupi has[/quote]
I think realistically having a robe adding more weight again isn’t enough.

4 x SR’s, improved upgadge success (minimal) a robe just doesn’t justify the effort.

I think having 200 should instantly grant you +2 success on items. Then it goes to its normal % chance to work at +3.

I don’t think it would be OP or game breaking - just a reflection of the hard work and dedication put in which they have lost out on farming time and being able to make their own gear.
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[quote="TYRESE"]I think realistically having a robe adding more weight again isn’t enough. 4 x SR’s, improved upgadge success (minimal) a robe just doesn’t justify the effort. I think having 200 should instantly grant you +2 success on items. Then it goes to its normal % chance to work at +3. I don’t think it would be OP or game breaking - just a reflection of the hard work and dedication put in which they have lost out on farming time and being able to make their own gear.[/quote]
i agree there should be nicer incentives for gaining skill.

Pots and cooks need to be considered also.

I'd suggest metal craft skills get +1 100% success & +6 as 100% success rather than just +1 & +2 as it would incentivise spending higher rarity materials like SS beyond +6 to 7 & 8 and even bait you into going to +5 to start with

For cooks/pots i think they should just flat out have mastered making upgrades since there are so many stages prior to actual trying to upgrade an item like farming the ingredients.
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[quote="TYPHIN"]i agree there should be nicer incentives for gaining skill. Pots and cooks need to be considered also. I'd suggest metal craft skills get +1 100% success & +6 as 100% success rather than just +1 & +2 as it would incentivise spending higher rarity materials like SS beyond +6 to 7 & 8 and even bait you into going to +5 to start with For cooks/pots i think they should just flat out have mastered making upgrades since there are so many stages prior to actual trying to upgrade an item like farming the ingredients. [/quote]
aye like 100% prepare skill would be cool
nt like its actually hard to cook though tbh
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[quote="CYA"]aye like 100% prepare skill would be cool nt like its actually hard to cook though tbh [/quote]
Some nice ideas ;)

My incentive is to get my 4th and final sr for this character, to have supposedly a better chance at the anvil. The 200 skill robes are just a bonus to me, maybe one day the colour scheme of them might change so you can tell the difference, and to finally craft to sell and make the Barr back that I've burnt through;)
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[quote="RAVENSOUL"]Some nice ideas ;) My incentive is to get my 4th and final sr for this character, to have supposedly a better chance at the anvil. The 200 skill robes are just a bonus to me, maybe one day the colour scheme of them might change so you can tell the difference, and to finally craft to sell and make the Barr back that I've burnt through;)[/quote]

 

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