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Feedback thread #1 - Hsoma - New player/char experience

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This is much more work than I thought it would be. So to make it more manageable, I'll split into separate threads, it'll make it cleaner and a lot more readable and more likely to get peoples thoughts and ideas and agreements / disagreements.

Lets talk about Level 0-60 for Hsoma

What became clear to me is that whilst people said about the game needing a speed up to level 100, I took it as more of a sign of boredom at 60+ and above, which is where you hit some real bad monsters to hunt, slowdowns, rubbish loot files and huge dura wearers (take a guess). Those need to come in a seperate thread though.

Also noticed people saying that rather than a cap raise next, there should be a real focus on content itself and fixing problems / tuning of things. Which we'll talk about in on-going threads.

Sorry Finito / iSylver about it being on this section, the suggestions area doesn't get big enough reads.

--

Issue - CON
So from the thread several people said that CON training was a big put off to starting a character, and no one wants to spend time fisting (;o).

-It's going to suck as a complete new player to be told by someone else you need to punch for no weapon skill and no stats, right at the beginning of the game as a way to make the best possible use of your experience points.
-It's going to be off putting to re-roll a character, knowing you have to do CON for the same reason as an experienced player

So all in all, CON is a negative experience. That said, it has to be acknowledged, it is a completely optional stat, and only supports your character more and more as you get higher but still, who wants to do it.

Solution - CON
-CON training - Put in CON quests, not to remove CON training but to make it able to be completed without most of that mundane work. If people want to complete it sooner, they can but its on them.

SpoilerShow
E.G Character starts at 10 CON (or 13 at most).
Level 15 Quest – A Small journey – Rewards 8.0 CON – Reuniting with the flame (Dungeon Floor 2 :D)
Level 30 Quest – A hearty journey – Rewards 5.0 CON – Fanning the flame (Dungeon 3 hunt)
Level 55 Quest – A triumphant journey – Rewards 5.0 CON – Exploring the underworld (Dungeon 4 – Great DG kill)
Level 65 Quest – A Final journey – Rewards remaining CON to 30 – A new villain (Dungeon 4 – Grand DG kill)

Or similar quest arrangement.


This would work towards what people generally went for in Esoma – e.g 18 CON was a necessity ASAP. Hence suggesting 8 as the starting quest reward. It’s gradual, fair and won’t make people forcefully train con unless they want too – and it won’t cost any XP.

Yay or nay?

-Issue - Low end drops

Lots of people mentioned drop rates but several specifically talked about lower end of the game and I agree. If we cant fix the 'need' to go on the 50 stat track which takes all players away from these beautiful mobs, we can at least try with loot to get them to stay away from it, right? Game is so much enjoyable levelling normally...

-Solution - Low end drops

Players advance quite quickly if they want to up to 60 but drops are pretty low, lucky to get a Devils Blood / Angels Tear / Spirits Powder. I think it would be a lot more exciting for low levels if Mummies, Orc Infantry, Tigers, Kobolds had a much higher chance of dropping Epic and Intense... or... rather than sticking to a 10% stat increase variable, maybe making it swing a lot more wildly up to 25% variance. That would be interesting. Make the Intense drops not SR'able but can be upgraded.

Then as you progress higher, that high tag chance drops off, as you get to werewolves, Trolls in North Merc and Raptor, it teeters some what (a gentle decline though). But thats when we should be really focussing on making the drop lists really shine.

SpoilerShow
-Add Tablets of Lesser Evil drops to lower/mid-tier mobs. E.g. Devil Warriors, North Merc trolls, Raptors, Sand Crawlers and Sand Valkiryes. Make them quite rare drop due to how many are hunted when they are hunted.
-Add Tablets of Lesser Evil to Zombies / Liches / Ghouls, Giant Spiders, Orcs, Kobolds, Werewolves, Lycans and Mummies at a higher rate to the above as no one can mass kill and no one does.
-Add small gems drops to all dungeon monsters
-Add Nonghons Blood, Baekuns Blood and Muscle pills, long forgotten, under used and add them to Devil Warriors, Sand Crawlers, Sand Valkiryes and Dungeon 2 and 3 drop files.
-Make the Hero 1 essences drop rate higher % as its an 'excellent' longer term quest 'chain'


Yay or nay?4

-Issue - Not enough chain quests (not just low level)

A couple of players thought there isn't enough chain quests to get you sucked into a mini story. Something as simple as the relic ring from orc infantry can be replicated at any hunting zone and it link together. My preference would be to try and get people to the dungeon... you have to run there... you have to get to the area... and explore, its different, music is quite dreary and foreboding.

Solution - Not enough chain quests
Lets run a monthly competition to get a new chain quest submitted per world. GM's/Community can decide the prize/reward / difficulty but we set the mini story.

Things like



Keeps people focused, not just on stats but other things. This isn't and wasn't meant to be a game you just complete and put down, or you just get to cap and PvP. it was meant to be a journey... make it one again.

Yay or nay?
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[quote="EVIL_FOX"]This is much more work than I thought it would be. So to make it more manageable, I'll split into separate threads, it'll make it cleaner and a lot more readable and more likely to get peoples thoughts and ideas and agreements / disagreements. [b] Lets talk about Level 0-60 for Hsoma[/b] What became clear to me is that whilst people said about the game needing a speed up to level 100, I took it as more of a sign of boredom at 60+ and above, which is where you hit some real bad monsters to hunt, slowdowns, rubbish loot files and huge dura wearers (take a guess). Those need to come in a seperate thread though. Also noticed people saying that rather than a cap raise next, there should be a real focus on content itself and fixing problems / tuning of things. Which we'll talk about in on-going threads. Sorry Finito / iSylver about it being on this section, the suggestions area doesn't get big enough reads. -- [b]Issue - CON[/b] So from the thread several people said that CON training was a big put off to starting a character, and no one wants to spend time fisting (;o). -It's going to suck as a complete new player to be told by someone else you need to punch for no weapon skill and no stats, right at the beginning of the game as a way to make the best possible use of your experience points. -It's going to be off putting to re-roll a character, knowing you have to do CON for the same reason as an experienced player So all in all, CON is a negative experience. That said, it has to be acknowledged, it is a completely optional stat, and only supports your character more and more as you get higher but still, who wants to do it. [b]Solution - CON[/b] -CON training - Put in CON quests, not to remove CON training but to make it able to be completed without most of that mundane work. If people want to complete it sooner, they can but its on them. [spoiler]E.G Character starts at 10 CON (or 13 at most). Level 15 Quest – A Small journey – Rewards 8.0 CON – Reuniting with the flame (Dungeon Floor 2 :D) Level 30 Quest – A hearty journey – Rewards 5.0 CON – Fanning the flame (Dungeon 3 hunt) Level 55 Quest – A triumphant journey – Rewards 5.0 CON – Exploring the underworld (Dungeon 4 – Great DG kill) Level 65 Quest – A Final journey – Rewards remaining CON to 30 – A new villain (Dungeon 4 – Grand DG kill) Or similar quest arrangement.[/spoiler] This would work towards what people generally went for in Esoma – e.g 18 CON was a necessity ASAP. Hence suggesting 8 as the starting quest reward. It’s gradual, fair and won’t make people forcefully train con unless they want too – and it won’t cost any XP. [b]Yay or nay?[/b] -Issue - Low end drops Lots of people mentioned drop rates but several specifically talked about lower end of the game and I agree. If we cant fix the 'need' to go on the 50 stat track which takes all players away from these beautiful mobs, we can at least try with loot to get them to stay away from it, right? Game is so much enjoyable levelling normally... -Solution - Low end drops Players advance quite quickly if they want to up to 60 but drops are pretty low, lucky to get a Devils Blood / Angels Tear / Spirits Powder. I think it would be a lot more exciting for low levels if Mummies, Orc Infantry, Tigers, Kobolds had a much higher chance of dropping Epic and Intense... or... rather than sticking to a 10% stat increase variable, maybe making it swing a lot more wildly up to 25% variance. That would be interesting. Make the Intense drops not SR'able but can be upgraded. Then as you progress higher, that high tag chance drops off, as you get to werewolves, Trolls in North Merc and Raptor, it teeters some what (a gentle decline though). But thats when we should be really focussing on making the drop lists really shine. [spoiler]-Add Tablets of Lesser Evil drops to lower/mid-tier mobs. E.g. Devil Warriors, North Merc trolls, Raptors, Sand Crawlers and Sand Valkiryes. Make them quite rare drop due to how many are hunted when they are hunted. -Add Tablets of Lesser Evil to Zombies / Liches / Ghouls, Giant Spiders, Orcs, Kobolds, Werewolves, Lycans and Mummies at a higher rate to the above as no one can mass kill and no one does. -Add small gems drops to all dungeon monsters -Add Nonghons Blood, Baekuns Blood and Muscle pills, long forgotten, under used and add them to Devil Warriors, Sand Crawlers, Sand Valkiryes and Dungeon 2 and 3 drop files. -Make the Hero 1 essences drop rate higher % as its an 'excellent' longer term quest 'chain' [/spoiler] [b]Yay or nay?[/b]4 -Issue - Not enough chain quests (not just low level) A couple of players thought there isn't enough chain quests to get you sucked into a mini story. Something as simple as the relic ring from orc infantry can be replicated at any hunting zone and it link together. My preference would be to try and get people to the dungeon... you have to run there... you have to get to the area... and explore, its different, music is quite dreary and foreboding. Solution - Not enough chain quests Lets run a monthly competition to get a new chain quest submitted per world. GM's/Community can decide the prize/reward / difficulty but we set the mini story. Things like [spoiler]E.g [url]https://myth-of-soma.com/Forum/Thread.asp?ID=24425&title=Dungeon+2+Flame+-+Chain+quest&Page=1[/url] [url]https://myth-of-soma.com/Forum/Thread.asp?ID=24426&title=Dungeon+2+Flame+-+Chain+quest+%232&Page=1[/url] [/spoiler] Keeps people focused, not just on stats but other things. This isn't and wasn't meant to be a game you just complete and put down, or you just get to cap and PvP. it was meant to be a journey... make it one again. [b]Yay or nay?[/b][/quote]
all the stuff u post fox is well thought out and usually good ideas man would love to see some implemented

#foxforpresident
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[quote="CYA"]all the stuff u post fox is well thought out and usually good ideas man would love to see some implemented #foxforpresident[/quote]
Con? just make it 5 x qwikker to gain, but still using up the current % xp... ( if con is given for 'free' with quests, we all gona have to start again !! )

sounds easier to implement than quests..and new characters can whack it out in a day or 2.

Chain quests? Might be a bit late to do those now as most / many ppl approaching hi lev status. Could be implemented into any new levs tho after 120 ofc

Better drops at lower levs? Could make all drops a minimum of rare+ and a few more ats/sps etc like u say, helping ppl to get their basic magic skills upgraded

#resurrectthefox x
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[quote="LUPISCUS"]Con? just make it 5 x qwikker to gain, but still using up the current % xp... ( if con is given for 'free' with quests, we all gona have to start again !! ) sounds easier to implement than quests..and new characters can whack it out in a day or 2. Chain quests? Might be a bit late to do those now as most / many ppl approaching hi lev status. Could be implemented into any new levs tho after 120 ofc Better drops at lower levs? Could make all drops a minimum of rare+ and a few more ats/sps etc like u say, helping ppl to get their basic magic skills upgraded #resurrectthefox x[/quote]
I agree with everything here. Con I think like lupi said just make it faster as an easier solution.

I still think even with better drops and quests up to level 100 isn't enough to lure new players in and old casuals back. It needs to be a bit faster. Not much just a bit. 1000 hours to level 100 with a crafting skill done is too long for the level of engagement and features available up to level 100.

Maybe with different mobs to hunt both offering good stats, quests and drops I might be encouraged to try soma again. But ultimately I feel the speed to 110 needs to be faster.

100% the next update needs to focus on the game as it is before expanding the endgame content further. The massive user count before patch vs now should be the biggest indicator this is what needs to happen next.
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[quote="HOGAN"]I agree with everything here. Con I think like lupi said just make it faster as an easier solution. I still think even with better drops and quests up to level 100 isn't enough to lure new players in and old casuals back. It needs to be a bit faster. Not much just a bit. 1000 hours to level 100 with a crafting skill done is too long for the level of engagement and features available up to level 100. Maybe with different mobs to hunt both offering good stats, quests and drops I might be encouraged to try soma again. But ultimately I feel the speed to 110 needs to be faster. 100% the next update needs to focus on the game as it is before expanding the endgame content further. The massive user count before patch vs now should be the biggest indicator this is what needs to happen next. [/quote]
bugs could drop stuff that is actually useful when u start lvlling after con - armours / weapons / access
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[quote="MICKYC"]bugs could drop stuff that is actually useful when u start lvlling after con - armours / weapons / access[/quote]
Tbh the low level npc shops could just have a revamp I think they are all selling the same stuff as esoma. Maybe add a dex set
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[quote="HOGAN"]Tbh the low level npc shops could just have a revamp I think they are all selling the same stuff as esoma. Maybe add a dex set[/quote]
Never had a issue with con on Hsoma, it's to easyer to get a bug and just do somthing else wilst on the computer

My issue for hsoma is that I not got enough time to make a tank char to then level a second char on 50 rates which I feel the need to lvl on
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[quote="JAHEIRA"]Never had a issue with con on Hsoma, it's to easyer to get a bug and just do somthing else wilst on the computer My issue for hsoma is that I not got enough time to make a tank char to then level a second char on 50 rates which I feel the need to lvl on [/quote]
They'll be a thread talking things like that 'balance' shall we say, Jaheira.

Hogan, we can talk about 60+ (Low-Mid levels) in another thread as theres a lot to cover in different aspects

It's worthy of its own thread.
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[quote="EVIL_FOX"]They'll be a thread talking things like that 'balance' shall we say, Jaheira. Hogan, we can talk about 60+ (Low-Mid levels) in another thread as theres a lot to cover in different aspects It's worthy of its own thread.[/quote]
Not sure which post is best to put this on but i want to stress the mining issues once capped.

At this moment in time i can see a lot of players quitting once capped as there is nothing to mine unless you want to go back to mags and get tier 3 weps.

I cant stress enough how much the tier 2 (shak level ) weps need to be mineale along with rubies on either mags or troll and the attack access for melle chars.

I think mages have got a lot this patch as there are tonnes of dif procs now but melle peeps its just going to be rubes/weps/ep/dias/the attck access. If these are not mineable the UC will take a huge huge hit
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[quote="SUBXERO"]Not sure which post is best to put this on but i want to stress the mining issues once capped. At this moment in time i can see a lot of players quitting once capped as there is nothing to mine unless you want to go back to mags and get tier 3 weps. I cant stress enough how much the tier 2 (shak level ) weps need to be mineale along with rubies on either mags or troll and the attack access for melle chars. I think mages have got a lot this patch as there are tonnes of dif procs now but melle peeps its just going to be rubes/weps/ep/dias/the attck access. If these are not mineable the UC will take a huge huge hit [/quote]
Hey Sub, they'll be a thread for 'end game', its just a lot to put out there in one go. Working low level to mid to high etc all in their own threads ^^
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[quote="EVIL_FOX"]Hey Sub, they'll be a thread for 'end game', its just a lot to put out there in one go. Working low level to mid to high etc all in their own threads ^^[/quote]
I second sub.
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[quote="DIOS"]I second sub.[/quote]
The second tier weaps are on the drop file? Or am I missing something
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[quote="MERLIN"]The second tier weaps are on the drop file? Or am I missing something[/quote]
Thanks iSylver for the below. PS the experience gains - is this to combat the 'strict' 50 stat track? So people can more freely go Trolls etc? Its a big deal for a lot people.

Rates increased

Rates have increased across the board with some monsters getting up to a 60% boost to the speed they'll give you stats. This should help young warriors venturing out into the world of soma.



Hero 1 essence droprate

We've doubled the rate of drops for these essences! Get farming :)



Small ruby

Small ruby has been added to Hellish Troll dropfile



Increased weapon drop rate

Increased the rate weapons drop from Hellish Troll, Necro Wasp, Devil Deity and Warmess Wizard.



Hoarde Shanis tweak

Hoarde shanis now drop apus level weapons



Tablet of lesser evil

Tablet of lesser evil now drops from raptors, frost trolls and forest trolls.



Devil warrior portal scroll

Devil warrior portal scroll now drops from a few low end monsters.



Valk Shaman and Necro wasp tweak

Made them slightly faster to encourage mages to hunt.



Untradeable essences and horror eyes

Onzu will take them off your hands - if you have conti :)



Dsoma starter mob barr

Increased amount of barr dropped from some lower mobs in dsoma.



Hero II

Hero 2 is now visible on the armory.



Weapon and Armour Caches

Reduced cost of these in daily mark stores.
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[quote="EVIL_FOX"]Thanks iSylver for the below. PS the experience gains - is this to combat the 'strict' 50 stat track? So people can more freely go Trolls etc? Its a big deal for a lot people. Rates increased Rates have increased across the board with some monsters getting up to a 60% boost to the speed they'll give you stats. This should help young warriors venturing out into the world of soma. Hero 1 essence droprate We've doubled the rate of drops for these essences! Get farming :) Small ruby Small ruby has been added to Hellish Troll dropfile Increased weapon drop rate Increased the rate weapons drop from Hellish Troll, Necro Wasp, Devil Deity and Warmess Wizard. Hoarde Shanis tweak Hoarde shanis now drop apus level weapons Tablet of lesser evil Tablet of lesser evil now drops from raptors, frost trolls and forest trolls. Devil warrior portal scroll Devil warrior portal scroll now drops from a few low end monsters. Valk Shaman and Necro wasp tweak Made them slightly faster to encourage mages to hunt. Untradeable essences and horror eyes Onzu will take them off your hands - if you have conti :) Dsoma starter mob barr Increased amount of barr dropped from some lower mobs in dsoma. Hero II Hero 2 is now visible on the armory. Weapon and Armour Caches Reduced cost of these in daily mark stores.[/quote]
Awesome! This update is such a massive step in the right direction. Hopefully there is more to come.
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[quote="HOGAN"]Awesome! This update is such a massive step in the right direction. Hopefully there is more to come. [/quote]

 

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