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Dsoma weaken quest

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I checked the armory Basil, suprising as it may seem it are the EGF weakening, not Shiro. After some discussion with Elundra we remembered that EGF DID have weaken on the test server. However as said it's a little overkill.

Thanks for the reply S0rceres, very helpful.

I agree, Shironim shouldn't be easy or at all soloable at the level you should be getting weaken. But having to train 10-20 lvls after starting the quest just to take the boss is a bit too much. EGF should stay at Shironim, agreed. Staff of Shadows-L is not ingame neither is Abyss, so that extra MA is a no go. I agree with a small int nerf, however it shouldn't be a lot. I also still stand by a HP nerf as rather than decreasing the difficulty of the fight it reduces its duration.

Solid cloths - might be rare but if you need 40 (vs 100-200 Unknown Stones) that'll be fine I'd reckon.
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[quote="GHOSTLORD"]I checked the armory Basil, suprising as it may seem it are the EGF weakening, not Shiro. After some discussion with Elundra we remembered that EGF DID have weaken on the test server. However as said it's a little overkill. Thanks for the reply S0rceres, very helpful. I agree, Shironim shouldn't be easy or at all soloable at the level you should be getting weaken. But having to train 10-20 lvls after starting the quest just to take the boss is a bit too much. EGF should stay at Shironim, agreed. Staff of Shadows-L is not ingame neither is Abyss, so that extra MA is a no go. I agree with a small int nerf, however it shouldn't be a lot. I also still stand by a HP nerf as rather than decreasing the difficulty of the fight it reduces its duration. Solid cloths - might be rare but if you need 40 (vs 100-200 Unknown Stones) that'll be fine I'd reckon. [/quote]
Yes, Shironim is very hard if you try him as soon as you have the requirements for the spell, I was able to do it because Weaken Quest on Esoma was introduced when I was already pretty damn strong, full of gear (devil friendx2 and mind aid) great weapon and I had tons of barr.

Here, not sure how well it'll fly in its current state!
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[quote="S0RCERER"]Yes, Shironim is very hard if you try him as soon as you have the requirements for the spell, I was able to do it because Weaken Quest on Esoma was introduced when I was already pretty damn strong, full of gear (devil friendx2 and mind aid) great weapon and I had tons of barr. Here, not sure how well it'll fly in its current state![/quote]
"S0RCERER"Yes, Shironim is very hard if you try him as soon as you have the requirements for the spell, I was able to do it because Weaken Quest on Esoma was introduced when I was already pretty damn strong, full of gear (devil friendx2 and mind aid) great weapon and I had tons of barr.

Here, not sure how well it'll fly in its current state!


'S0rcrer, bit of a big deal.
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[quote="SLAYER"][quote="S0RCERER"]Yes, Shironim is very hard if you try him as soon as you have the requirements for the spell, I was able to do it because Weaken Quest on Esoma was introduced when I was already pretty damn strong, full of gear (devil friendx2 and mind aid) great weapon and I had tons of barr. Here, not sure how well it'll fly in its current state![/quote] 'S0rcrer, bit of a big deal.[/quote]
I believe he should be weakened alot and maybe counted as a side boss for DSoma.
Seems very extreme the lengths a mage has to go to for weaken whereas other classes don't have to waste leveling or countless hours collecting stuff to interrupt their training, even getting 5th is easier.
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[quote="GEFORCE"]I believe he should be weakened alot and maybe counted as a side boss for DSoma. Seems very extreme the lengths a mage has to go to for weaken whereas other classes don't have to waste leveling or countless hours collecting stuff to interrupt their training, even getting 5th is easier.[/quote]
I know it is only a small thing but it really bugs me that devil mages weaken is just hsoma level 1 blue magic weaken.

Could you PLEASE make it a black magic spell with the black magic casting animation obviously.

It just seems so tacky and cheap seeing a devil mage casting level 1 blue spell :S really just doesn't fit.

Am i the only one that sees this as something that REALLY needs to be changed, maybe there's something wrong with me but i don't think i could carry on playing my mage if i had to use level 1 blue magic weaken :/

Make devil mages weaken a black magic spell... please, i beg of you.
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[quote="MASOCHIST"]I know it is only a small thing but it really bugs me that devil mages weaken is just hsoma level 1 blue magic weaken. Could you PLEASE make it a black magic spell with the black magic casting animation obviously. It just seems so tacky and cheap seeing a devil mage casting level 1 blue spell :S really just doesn't fit. Am i the only one that sees this as something that REALLY needs to be changed, maybe there's something wrong with me but i don't think i could carry on playing my mage if i had to use level 1 blue magic weaken :/ Make devil mages weaken a black magic spell... please, i beg of you.[/quote]
The devil weaken will be a black magic spell, it has already been done and will be available to players soon via quest.
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[quote="FINITO"]The devil weaken will be a black magic spell, it has already been done and will be available to players soon via quest.[/quote]
Thanks finito and isylver, looking forward to it :)
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[quote="AIDEN"]Thanks finito and isylver, looking forward to it :)[/quote]
Wicked!
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[quote="MASOCHIST"]Wicked![/quote]
Any ETA on when weaken will in game?
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[quote="LAZARUS"]Any ETA on when weaken will in game?[/quote]
Shouldn't the quest to give dsoma mages a spell that doubles there damage be really difficult?
imo it should be a quest you need to do with plenty of people, like a guild effort to get there Mage the weaken,
If its soloable by a Mage without weaken it will just be another pot and bang job like everything else,
Who cares if it takes a few hours it's a few hours for one of the most valuable spells? Just my opinion on it
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[quote="SABRE"]Shouldn't the quest to give dsoma mages a spell that doubles there damage be really difficult? imo it should be a quest you need to do with plenty of people, like a guild effort to get there Mage the weaken, If its soloable by a Mage without weaken it will just be another pot and bang job like everything else, Who cares if it takes a few hours it's a few hours for one of the most valuable spells? Just my opinion on it[/quote]
"SABRE"Shouldn't the quest to give dsoma mages a spell that doubles there damage be really difficult?
imo it should be a quest you need to do with plenty of people, like a guild effort to get there Mage the weaken,
If its soloable by a Mage without weaken it will just be another pot and bang job like everything else,
Who cares if it takes a few hours it's a few hours for one of the most valuable spells? Just my opinion on it


Nonsense - To get 5th aura isn't a "guild/group" job.

Leveling as a mage already requires you to beg borrow and steal to afford pots, let alone spells - it's only later on (Lv40+) where you start to break even/become profitable while hunting.

Humans need not worry when INT training, they get weaken very early on and funds are not anywhere near as sparse.

Other devils also are not in the same situation.

So you go ahead and do 40 levels where your hunts are funded by someone else and tell me that mages require more dependence on other players.
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[quote="TEUTA"][quote="SABRE"]Shouldn't the quest to give dsoma mages a spell that doubles there damage be really difficult? imo it should be a quest you need to do with plenty of people, like a guild effort to get there Mage the weaken, If its soloable by a Mage without weaken it will just be another pot and bang job like everything else, Who cares if it takes a few hours it's a few hours for one of the most valuable spells? Just my opinion on it[/quote] Nonsense - To get 5th aura isn't a "guild/group" job. Leveling as a mage already requires you to beg borrow and steal to afford pots, let alone spells - it's only later on (Lv40+) where you start to break even/become profitable while hunting. Humans need not worry when INT training, they get weaken very early on and funds are not anywhere near as sparse. Other devils also are not in the same situation. So you go ahead and do 40 levels where your hunts are funded by someone else and tell me that mages require more dependence on other players.[/quote]
Ive trained 7 levels past the req of weaken now :/ pretty gutted to not have a almost 50% boost to my leveling, any news on this?
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[quote="MONSTER"]Ive trained 7 levels past the req of weaken now :/ pretty gutted to not have a almost 50% boost to my leveling, any news on this?[/quote]
I know monster finds it very hard to level now and although i dont like the fact he'll pretty much be able to 1 shot me would be nice to see a lowish range weaken in the game for devs so they can keep up past 90int.

Also makes sence its black magic for pvp cleansing reasons. GJ Finito.
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[quote="SLAYER"]I know monster finds it very hard to level now and although i dont like the fact he'll pretty much be able to 1 shot me would be nice to see a lowish range weaken in the game for devs so they can keep up past 90int. Also makes sence its black magic for pvp cleansing reasons. GJ Finito.[/quote]
A reboot for hp bars but no weaken :[ come on without this i may aswell quit mage
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[quote="MONSTER"]A reboot for hp bars but no weaken :[ come on without this i may aswell quit mage[/quote]
I disagree with making it a black magic spell :p
On esoma, 100blue skill was useful, 10~10blue MD against humans eh ;)

But what do I know, this isn't esoma :P
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[quote="PATHOLOGIST"]I disagree with making it a black magic spell :p On esoma, 100blue skill was useful, 10~10blue MD against humans eh ;) But what do I know, this isn't esoma :P[/quote]

 

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