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Stat differences

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Just thought I'd show this.

Level 32 a 'levelled normally' character (25 con). Levelling with bow
versus
Level 32 a 50+ stat track character (30 con). Levelling with bow

The latter character had 8 more str and 6 more dex... at just level 32....

To me this breaks the game. Forget about selfishness but wow :/
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[quote="EVIL_FOX"]Just thought I'd show this. Level 32 a 'levelled normally' character (25 con). Levelling with bow versus Level 32 a 50+ stat track character (30 con). Levelling with bow The latter character had 8 more str and 6 more dex... at just level 32.... To me this breaks the game. Forget about selfishness but wow :/[/quote]
This exponentially decreases as you level higher due to the tangent the tables work on.

Really the changes become increasingly more minimal as you head towards 120.
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[quote="ISYLVER"]This exponentially decreases as you level higher due to the tangent the tables work on. Really the changes become increasingly more minimal as you head towards 120.[/quote]
When caps come in the gaps between everyone closes, id say around level 160 people will have near enough stats regardless of the 50+
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[quote="DIOS"]When caps come in the gaps between everyone closes, id say around level 160 people will have near enough stats regardless of the 50+[/quote]
"DIOS"When caps come in the gaps between everyone closes, id say around level 160 people will have near enough stats regardless of the 50+


Providing they levelled pure Bow/Knuck and didn't gimp out their dex...
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[quote="MYSTICAL"][quote="DIOS"]When caps come in the gaps between everyone closes, id say around level 160 people will have near enough stats regardless of the 50+[/quote] Providing they levelled pure Bow/Knuck and didn't gimp out their dex...[/quote]
As others have suggested, the further you level the smaller the gap gets.

I've always thought of it like this:

The extra time you spend levelling a character on +50 mobs you could've spent farming upgrades to end up with a character with similar "power" anyway.
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[quote="JARAGOONDOO"]As others have suggested, the further you level the smaller the gap gets. I've always thought of it like this: The extra time you spend levelling a character on +50 mobs you could've spent farming upgrades to end up with a character with similar "power" anyway.[/quote]
higher gains was the reason people used to punch on dsoma, you have to work harder to get the gains, if you can be bothered to do it they good for you,
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[quote="ARYA_"]higher gains was the reason people used to punch on dsoma, you have to work harder to get the gains, if you can be bothered to do it they good for you, [/quote]
"EVIL_FOX"Just thought I'd show this.

Level 32 a 'levelled normally' character (25 con). Levelling with bow
versus
Level 32 a 50+ stat track character (30 con). Levelling with bow

The latter character had 8 more str and 6 more dex... at just level 32....

To me this breaks the game. Forget about selfishness but wow :/


The gaps don't continue to grow to much but there's deffo a big advantage in healing/Dex early/+50mobs

Char 1 = first gen hunted decently (went blg early, before this wasn't +50 mobs, no real healing for int) will cap level 120 with:

212str,160 Dex 120 int.

Char 2 = healed and +50 mobs will cap level 120 with:

215+str 175+Dex 100 int.

Will have 20 less int but 15 more Dex

(could probably drop 5 of that Dex to get the extra 20.0 int and have 10 more Dex at the same level while having the same Str)

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[quote="2DANGEROUS"][quote="EVIL_FOX"]Just thought I'd show this. Level 32 a 'levelled normally' character (25 con). Levelling with bow versus Level 32 a 50+ stat track character (30 con). Levelling with bow The latter character had 8 more str and 6 more dex... at just level 32.... To me this breaks the game. Forget about selfishness but wow :/[/quote] The gaps don't continue to grow to much but there's deffo a big advantage in healing/Dex early/+50mobs Char 1 = first gen hunted decently (went blg early, before this wasn't +50 mobs, no real healing for int) will cap level 120 with: 212str,160 Dex 120 int. Char 2 = healed and +50 mobs will cap level 120 with: 215+str 175+Dex 100 int. Will have 20 less int but 15 more Dex (could probably drop 5 of that Dex to get the extra 20.0 int and have 10 more Dex at the same level while having the same Str) [/quote]
270% off the 100 cap doing no healing and the +10 bonus route will post stats once done

At present 98 30%

147str
124dex
100int
24con
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[quote="TANTO"]270% off the 100 cap doing no healing and the +10 bonus route will post stats once done At present 98 30% 147str 124dex 100int 24con[/quote]
200% off cap

And I didn’t do 50+ but I did heal to 50int

I will cap at 155dex 126str 100int
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[quote="DIOS"]200% off cap And I didn’t do 50+ but I did heal to 50int I will cap at 155dex 126str 100int [/quote]
Guess u mean 226str dios?
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[quote="VISKAH"]Guess u mean 226str dios? [/quote]
im expecting 160 dex 233 str on spider. healed int tho. i have 100 int.
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[quote="CUPID"]im expecting 160 dex 233 str on spider. healed int tho. i have 100 int.[/quote]
Str is 3% at 215-225 and slows down to 4.5% at 225
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[quote="DIOS"]Str is 3% at 215-225 and slows down to 4.5% at 225[/quote]

 

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