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Removal of WOTW safe zone?

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Mayb put new mobs on conti with double the drop rates and 20℅ Faster rates instead of 10
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[quote="KEKKET"]Mayb put new mobs on conti with double the drop rates and 20℅ Faster rates instead of 10[/quote]
"JARAGOONDOO"I think the Safe Zone's original purpose is to be an area where the races can group up AND spectate, but currently it's just used to hide and quickly come out to take pot shots before running back inside.

Maybe make it so if you run out of the safe zone and attack an opposing race you are visibly "flagged" and are no longer effected by the safe zone immunity for something like 60 seconds (so running back in is pointless). Basically the same as the PK system you go "grey" when in combat, and safe zone doesn't work when you're grey.

I don't think the outright removal of the Safe Zone is a good idea. Something like what I suggested would work better, IMO.


Great idea, this is the fix for the safe zone right here!

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[quote="DR3AD"][quote="JARAGOONDOO"]I think the Safe Zone's original purpose is to be an area where the races can group up AND spectate, but currently it's just used to hide and quickly come out to take pot shots before running back inside. Maybe make it so if you run out of the safe zone and attack an opposing race you are visibly "flagged" and are no longer effected by the safe zone immunity for something like 60 seconds (so running back in is pointless). Basically the same as the PK system you go "grey" when in combat, and safe zone doesn't work when you're grey. I don't think the outright removal of the Safe Zone is a good idea. Something like what I suggested would work better, IMO.[/quote] Great idea, this is the fix for the safe zone right here! [/quote]
"DR3AD"
"JARAGOONDOO"I think the Safe Zone's original purpose is to be an area where the races can group up AND spectate, but currently it's just used to hide and quickly come out to take pot shots before running back inside.

Maybe make it so if you run out of the safe zone and attack an opposing race you are visibly "flagged" and are no longer effected by the safe zone immunity for something like 60 seconds (so running back in is pointless). Basically the same as the PK system you go "grey" when in combat, and safe zone doesn't work when you're grey.

I don't think the outright removal of the Safe Zone is a good idea. Something like what I suggested would work better, IMO.


Great idea, this is the fix for the safe zone right here!



atm.. a human steps outside the safe zone.. hes lucky if he lasts 2 seconds.. Making him unable to go safe .. well... no humans gona dare step outside it.
Its about rewards..10% qwikker levelling doesnt quite cut the mustard.. If rewards were visible and worthwhile..then ur talkin
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[quote="LUPISCUS"][quote="DR3AD"][quote="JARAGOONDOO"]I think the Safe Zone's original purpose is to be an area where the races can group up AND spectate, but currently it's just used to hide and quickly come out to take pot shots before running back inside. Maybe make it so if you run out of the safe zone and attack an opposing race you are visibly "flagged" and are no longer effected by the safe zone immunity for something like 60 seconds (so running back in is pointless). Basically the same as the PK system you go "grey" when in combat, and safe zone doesn't work when you're grey. I don't think the outright removal of the Safe Zone is a good idea. Something like what I suggested would work better, IMO.[/quote] Great idea, this is the fix for the safe zone right here! [/quote] atm.. a human steps outside the safe zone.. hes lucky if he lasts 2 seconds.. Making him unable to go safe .. well... no humans gona dare step outside it. Its about rewards..10% qwikker levelling doesnt quite cut the mustard.. If rewards were visible and worthwhile..then ur talkin[/quote]
"LUPISCUS"
"DR3AD"
"JARAGOONDOO"I think the Safe Zone's original purpose is to be an area where the races can group up AND spectate, but currently it's just used to hide and quickly come out to take pot shots before running back inside.

Maybe make it so if you run out of the safe zone and attack an opposing race you are visibly "flagged" and are no longer effected by the safe zone immunity for something like 60 seconds (so running back in is pointless). Basically the same as the PK system you go "grey" when in combat, and safe zone doesn't work when you're grey.

I don't think the outright removal of the Safe Zone is a good idea. Something like what I suggested would work better, IMO.


Great idea, this is the fix for the safe zone right here!



atm.. a human steps outside the safe zone.. hes lucky if he lasts 2 seconds.. Making him unable to go safe .. well... no humans gona dare step outside it.
Its about rewards..10% qwikker levelling doesnt quite cut the mustard.. If rewards were visible and worthwhile..then ur talkin


I agree there needs to be more incentives. But this thread was originally around the idea of removing the safe zone, so I suggested an alternative.
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[quote="JARAGOONDOO"][quote="LUPISCUS"][quote="DR3AD"][quote="JARAGOONDOO"]I think the Safe Zone's original purpose is to be an area where the races can group up AND spectate, but currently it's just used to hide and quickly come out to take pot shots before running back inside. Maybe make it so if you run out of the safe zone and attack an opposing race you are visibly "flagged" and are no longer effected by the safe zone immunity for something like 60 seconds (so running back in is pointless). Basically the same as the PK system you go "grey" when in combat, and safe zone doesn't work when you're grey. I don't think the outright removal of the Safe Zone is a good idea. Something like what I suggested would work better, IMO.[/quote] Great idea, this is the fix for the safe zone right here! [/quote] atm.. a human steps outside the safe zone.. hes lucky if he lasts 2 seconds.. Making him unable to go safe .. well... no humans gona dare step outside it. Its about rewards..10% qwikker levelling doesnt quite cut the mustard.. If rewards were visible and worthwhile..then ur talkin[/quote] I agree there needs to be more incentives. But this thread was originally around the idea of removing the safe zone, so I suggested an alternative.[/quote]
I feel like if the safe zone is removed or even changed in the ways that are being suggested, that PVP will suffer as even less human’s will show up and if they do it’ll probably just be for the last 10 minutes.
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[quote="MUSASJI"]I feel like if the safe zone is removed or even changed in the ways that are being suggested, that PVP will suffer as even less human’s will show up and if they do it’ll probably just be for the last 10 minutes.[/quote]
hence my earlier suggestion
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[quote="LUPISCUS"]hence my earlier suggestion[/quote]
Warp in peace mode, cant be attacked until you leave peace mode/enter castle grounds?
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[quote="GEMSTOREZ"]Warp in peace mode, cant be attacked until you leave peace mode/enter castle grounds?[/quote]
This would be a horrendous move to remove the safe zone. Wotw will become the sorry state that ss is lol....
.warp in. instantly die and not even attempt try again.

Just my opinion.

Tom
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[quote="CUPID"]This would be a horrendous move to remove the safe zone. Wotw will become the sorry state that ss is lol.... .warp in. instantly die and not even attempt try again. Just my opinion. Tom [/quote]
"ISYLVER"Thoughts guys? As we aim to encourage more PVP our thoughts were to remove the safe zone. However, we’d like to hear your thoughts first.


Would be a critically bad move imo.

Re-balancing RVR is the only way i can see more people attending PVP events.

I do like the idea however for more incentives and rewards.

For example my current char stats as it is, is only really good for weak,5th stoning people. No chance to even get some pos unless its from a noob char.
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[quote="DEAMOND"][quote="ISYLVER"]Thoughts guys? As we aim to encourage more PVP our thoughts were to remove the safe zone. However, we’d like to hear your thoughts first.[/quote] Would be a critically bad move imo. Re-balancing RVR is the only way i can see more people attending PVP events. I do like the idea however for more incentives and rewards. For example my current char stats as it is, is only really good for weak,5th stoning people. No chance to even get some pos unless its from a noob char.[/quote]
gaining ur 10 xtra levels might help dea..... sure we still way behind devs...but i reckon we catchin up slowly
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[quote="LUPISCUS"]gaining ur 10 xtra levels might help dea..... sure we still way behind devs...but i reckon we catchin up slowly[/quote]
"LUPISCUS"gaining ur 10 xtra levels might help dea..... sure we still way behind devs...but i reckon we catchin up slowly


I know =[ I don't know if it's just me or others too but I've lost my lust for soma atm - I just find it a bit boring at the moment i can go lvl, then farm for gear but it's just not fun more of a grind with little reward, need a better endgame scenario. I levelled and hunted for gear to be good at pvp/pk but without pvp... =[


Going back to more PVP - I like the idea of chests so say example on Conti there's 10 chests and upon opening each chest triggers 1/10 unlocks for a really nice boss spawn (Each chest contains something nice, such as a small dia or an epic stinger etc) Once all 10 chests are opened Negamare spawns in castle along with gorshak and a few other bosses as soon as Humans/Devs win castle.


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[quote="DEAMOND"][quote="LUPISCUS"]gaining ur 10 xtra levels might help dea..... sure we still way behind devs...but i reckon we catchin up slowly[/quote] I know =[ I don't know if it's just me or others too but I've lost my lust for soma atm - I just find it a bit boring at the moment i can go lvl, then farm for gear but it's just not fun more of a grind with little reward, need a better endgame scenario. I levelled and hunted for gear to be good at pvp/pk but without pvp... =[ Going back to more PVP - I like the idea of chests so say example on Conti there's 10 chests and upon opening each chest triggers 1/10 unlocks for a really nice boss spawn (Each chest contains something nice, such as a small dia or an epic stinger etc) Once all 10 chests are opened Negamare spawns in castle along with gorshak and a few other bosses as soon as Humans/Devs win castle. [/quote]
there is a thread where finito mentions theres a mistake in the damage calculation. if this is fixed it would balance rvr a bit
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[quote="FRINGE"]there is a thread where finito mentions theres a mistake in the damage calculation. if this is fixed it would balance rvr a bit[/quote]
IMO as someone who's played both sides, I would say that the imbalance isn't THAT bad. The issues are obviously low devil MD (except mage obviously and OP in every way archer). Human's therefore hurt too much with int in general and Hsoma cant hurt Dsoma with Melee at all and get wrecked pretty quickly by devil's in the same scenario.

They're about as imbalanced as each other, except for Archer the melee classes don't have the range, unlike hsoma mage's.

Dsoma seem to put their guild rivalries aside and work together a whole lot better than Hsoma, the humans barely show up and then come onto the forum or world shout moaning about 'Devil's are OP' - while that is true in a sense, so are human's if they use their brain.

I don't know what to suggest with the hsoma Melee issue, it's hard to say a human should be able to challenge a devil in 1 v 1 melee situations.

Maybe the human's who clearly went melee build for human v human PVP should get more comfortable playing the support role at WOTW like Dsoma axer's do.

For clarity I don't play this character anymore, so before anyone claims I'm biased, I'm team Hsoma now but just thought I'd give my thoughts.
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[quote="MUSASJI"]IMO as someone who's played both sides, I would say that the imbalance isn't THAT bad. The issues are obviously low devil MD (except mage obviously and OP in every way archer). Human's therefore hurt too much with int in general and Hsoma cant hurt Dsoma with Melee at all and get wrecked pretty quickly by devil's in the same scenario. They're about as imbalanced as each other, except for Archer the melee classes don't have the range, unlike hsoma mage's. Dsoma seem to put their guild rivalries aside and work together a whole lot better than Hsoma, the humans barely show up and then come onto the forum or world shout moaning about 'Devil's are OP' - while that is true in a sense, so are human's if they use their brain. I don't know what to suggest with the hsoma Melee issue, it's hard to say a human should be able to challenge a devil in 1 v 1 melee situations. Maybe the human's who clearly went melee build for human v human PVP should get more comfortable playing the support role at WOTW like Dsoma axer's do. For clarity I don't play this character anymore, so before anyone claims I'm biased, I'm team Hsoma now but just thought I'd give my thoughts.[/quote]
Change is good...

No safe zone,

Defending race warps inside castle gates,

Attacking race warps just outside the castle gates,

Have a blockade (gvw style, but allot stronger) at gates and throne room door,
This will create an interesting choke point for RVR and mean both races HAVE to attend the whole event in order to defend/destroy blockade, or they will not get in.

Like others mentioned, incentives, owning conti has a very small reward, same as GV, more incentive for turning up, and winning.
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[quote="JET_LI"]Change is good... No safe zone, Defending race warps inside castle gates, Attacking race warps just outside the castle gates, Have a blockade (gvw style, but allot stronger) at gates and throne room door, This will create an interesting choke point for RVR and mean both races HAVE to attend the whole event in order to defend/destroy blockade, or they will not get in. Like others mentioned, incentives, owning conti has a very small reward, same as GV, more incentive for turning up, and winning. [/quote]
Maybe make it smaller and or have it reduce in size every 10 minutes or something.
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[quote="ARYA_"]Maybe make it smaller and or have it reduce in size every 10 minutes or something.[/quote]

 

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