Author | Content | Date |
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SCOIN |
"ISYLVER" Ive been on a few times this week after about 8 weeks away and there have defiantly been a lot less people playing while ive been on. Its been a nice change to hunt in areas where the other 1 or 2 people there have only been interested in doing their own thing and hunting rather than being surrounded by knob heads who are only interested in gobbing off and pissing other people off. I didn't bother going to either war because from what ive seen this week the only time the idiots have been on line was to attend the wars. Soma is much more pleasant with the current user count!
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[quote="SCOIN"][quote="ISYLVER"]
The usercount has dropped marginally. We're still seeing over 120-130 during peak times.
My point is though if people would rather cheat, grief people out of the game whilst doing nothing beneficial for the server the inevitable will happen.
I'd ask yourselves: What can I do to help the server? Something as simple as posting on reddit, getting the word out goes a long way. But I guarantee none of the above will change.[/quote]
Ive been on a few times this week after about 8 weeks away and there have defiantly been a lot less people playing while ive been on. Its been a nice change to hunt in areas where the other 1 or 2 people there have only been interested in doing their own thing and hunting rather than being surrounded by knob heads who are only interested in gobbing off and pissing other people off.
I didn't bother going to either war because from what ive seen this week the only time the idiots have been on line was to attend the wars.
Soma is much more pleasant with the current user count!
[/quote]
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#31 2014/04/17 15:06:55 |
_SEPHIROTH_ |
wow, scathing.
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#32 2014/04/17 15:48:29 |
REXOB |
It's fine just needs advertising a bit, isylver should make a thread on how he would like people to spread the word best and we'll give it a go. Would be amazing to see town packed all the time.
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#33 2014/04/17 19:02:20 |
QUELTHALAS |
"REXOB"It's fine just needs advertising a bit, isylver should make a thread on how he would like people to spread the word best and we'll give it a go. Would be amazing to see town packed all the time. Rather see where our donations go to, server costs, advertising, what? If people had more idea where it went to i.e. new skins or going towards hiring someone to do them I think we'd see more people active/donations/all round positive attitude. I.e. If the GMs said "right ok we've got no donation money left its gone toward my friday night takeaway or paying someone to host the server, we need £200 to hire someone for 10 new skins" - something short and simple, I'd definitely put in for new skins or new mobs or paying someone to spend time on a long quest chain etc. We all appreciate the GMs/the server, although most of us don't get on ingame we'd all like to see Soma hrive, that doesn't come down to a positive carebear attitude ingame. iSylver works 60-80 hours a week and Finito by his own admission doesn't do a ton in terms of developing for the server, just taking a snippet from something that was mentioned a while back. I was looking on Somadev a while back and some of the skins on there for monsters/maps etc. were very very impressive, nothing wrong with taking those and giving credit where its due or paying a small fee to the person that made them in order to use them here. *Not just mobs, but auras and spells too. Wall of text.
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[quote="QUELTHALAS"][quote="REXOB"]It's fine just needs advertising a bit, isylver should make a thread on how he would like people to spread the word best and we'll give it a go. Would be amazing to see town packed all the time.[/quote]
Rather see where our donations go to, server costs, advertising, what? If people had more idea where it went to i.e. new skins or going towards hiring someone to do them I think we'd see more people active/donations/all round positive attitude.
I.e. If the GMs said "right ok we've got no donation money left its gone toward my friday night takeaway or paying someone to host the server, we need £200 to hire someone for 10 new skins" - something short and simple, I'd definitely put in for new skins or new mobs or paying someone to spend time on a long quest chain etc.
We all appreciate the GMs/the server, although most of us don't get on ingame we'd all like to see Soma hrive, that doesn't come down to a positive carebear attitude ingame. iSylver works 60-80 hours a week and Finito by his own admission doesn't do a ton in terms of developing for the server, just taking a snippet from something that was mentioned a while back.
I was looking on Somadev a while back and some of the skins on there for monsters/maps etc. were very very impressive, nothing wrong with taking those and giving credit where its due or paying a small fee to the person that made them in order to use them here. *Not just mobs, but auras and spells too.
Wall of text.[/quote]
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#34 2014/04/17 19:49:01 |
IPHIOS |
Nice post above and yeah I agree.
A couple of donation counters. First being server maintenance with a target bar. We hit that with overspill going into a development bar. I think with the visualisation of monies it will help aid the server with donations and possible content updates.
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[quote="IPHIOS"]Nice post above and yeah I agree.
A couple of donation counters.
First being server maintenance with a target bar. We hit that with overspill going into a development bar. I think with the visualisation of monies it will help aid the server with donations and possible content updates. [/quote]
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#35 2014/04/18 09:10:45 |
IPHIOS |
With regards to the appreciation of the server I think everyone's collective hours shows the appreciation for the works and often thankless task of the dev team.
Ingame arguments and feuds give people a reason to level and invest time. It shouldn't detract from perceived appreciation.
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[quote="IPHIOS"]With regards to the appreciation of the server I think everyone's collective hours shows the appreciation for the works and often thankless task of the dev team.
Ingame arguments and feuds give people a reason to level and invest time. It shouldn't detract from perceived appreciation. [/quote]
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#36 2014/04/18 09:18:17 |
QUELTHALAS |
Bump for GM response on where donations go, amounts etc. As above.
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#37 2014/04/19 08:06:48 |
ISYLVER [Staff] |
Currently any donations we have had havent been touched. I've been paying for alot of things out of my own pocket.
As said before we will only spend donations when we absolutely need to. Whether it's hiring people to create models, hosting costs etc. In an ideal world donations would pay for the teams time but in reality we'd be earning less than the phillipinos that are being paid over odesk.
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[quote="ISYLVER"]Currently any donations we have had havent been touched. I've been paying for alot of things out of my own pocket.
As said before we will only spend donations when we absolutely need to. Whether it's hiring people to create models, hosting costs etc.
In an ideal world donations would pay for the teams time but in reality we'd be earning less than the phillipinos that are being paid over odesk.[/quote]
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#38 2014/04/19 08:09:33 |
QUELTHALAS |
"ISYLVER"Currently any donations we have had havent been touched. I've been paying for alot of things out of my own pocket. Like what? Server running costs? Advertisements? There needs to be clarity so you don't have to do these things out of your own pocket, the GMs provide a game, we as the userbase should support the game even if it is F2P, it can only contribute to the longevity of the server if we have things constantly added, whether we all have to chip in or not. I would make a joke about the phili/odesk scenarios around the game but I'll keep it on topic as the above is a serious discussion - 'power leveling' is found is almost every game, even F2P private WoW servers. If you or Fin don't have time to be an ingame presence then perhaps we can look at the things like a script that kicks off a random event etc. to replace the ingame presence needed to do such things. Again, that'd be your job to source the person, the cost etc. then put a donations bar on the front page like Iphios suggested toward it. New armours, skins only cover up the cracks in my opinion, as above, sourcing someone to do things like a long quest line or just working on individual things for different weapon classes makes the game as a whole have more direction and personalisation to it i.e. not everyone would end up axe/bow/staff.
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[quote="QUELTHALAS"][quote="ISYLVER"]Currently any donations we have had havent been touched. I've been paying for alot of things out of my own pocket.
As said before we will only spend donations when we absolutely need to. Whether it's hiring people to create models, hosting costs etc.
In an ideal world donations would pay for the teams time but in reality we'd be earning less than the phillipinos that are being paid over odesk.[/quote]
Like what? Server running costs? Advertisements? There needs to be clarity so you don't have to do these things out of your own pocket, the GMs provide a game, we as the userbase should support the game even if it is F2P, it can only contribute to the longevity of the server if we have things constantly added, whether we all have to chip in or not.
I would make a joke about the phili/odesk scenarios around the game but I'll keep it on topic as the above is a serious discussion - 'power leveling' is found is almost every game, even F2P private WoW servers.
If you or Fin don't have time to be an ingame presence then perhaps we can look at the things like a script that kicks off a random event etc. to replace the ingame presence needed to do such things. Again, that'd be your job to source the person, the cost etc. then put a donations bar on the front page like Iphios suggested toward it.
New armours, skins only cover up the cracks in my opinion, as above, sourcing someone to do things like a long quest line or just working on individual things for different weapon classes makes the game as a whole have more direction and personalisation to it i.e. not everyone would end up axe/bow/staff.[/quote]
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#39 2014/04/19 09:22:55 |
ISYLVER [Staff] |
"QUELTHALAS""ISYLVER"Currently any donations we have had havent been touched. I've been paying for alot of things out of my own pocket. With the greatest respect. Any payments I make is purely for the love of the game and also the finances side of things I leave between myself, fin and ghostlord. Ultimately we don't want to expect players to donate. In fact I'd be far happier if players showed appreciation in terms of word of mouth, fan site, forum posts and generally just getting the word out there. Also as for outsourcing it's very difficult to outsource many things for soma. Marketing may be a useful spend in terms of donations but I think paying someone to come up with story lines for a game they probably don't know which we'd then have to implement is a waste. In terms of content it requires alot of time from Finito arguably he should be paid a wage.
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[quote="ISYLVER"][quote="QUELTHALAS"][quote="ISYLVER"]Currently any donations we have had havent been touched. I've been paying for alot of things out of my own pocket.
As said before we will only spend donations when we absolutely need to. Whether it's hiring people to create models, hosting costs etc.
In an ideal world donations would pay for the teams time but in reality we'd be earning less than the phillipinos that are being paid over odesk.[/quote]
Like what? Server running costs? Advertisements? There needs to be clarity so you don't have to do these things out of your own pocket, the GMs provide a game, we as the userbase should support the game even if it is F2P, it can only contribute to the longevity of the server if we have things constantly added, whether we all have to chip in or not.
I would make a joke about the phili/odesk scenarios around the game but I'll keep it on topic as the above is a serious discussion - 'power leveling' is found is almost every game, even F2P private WoW servers.
If you or Fin don't have time to be an ingame presence then perhaps we can look at the things like a script that kicks off a random event etc. to replace the ingame presence needed to do such things. Again, that'd be your job to source the person, the cost etc. then put a donations bar on the front page like Iphios suggested toward it.
New armours, skins only cover up the cracks in my opinion, as above, sourcing someone to do things like a long quest line or just working on individual things for different weapon classes makes the game as a whole have more direction and personalisation to it i.e. not everyone would end up axe/bow/staff.[/quote]
With the greatest respect. Any payments I make is purely for the love of the game and also the finances side of things I leave between myself, fin and ghostlord.
Ultimately we don't want to expect players to donate. In fact I'd be far happier if players showed appreciation in terms of word of mouth, fan site, forum posts and generally just getting the word out there.
Also as for outsourcing it's very difficult to outsource many things for soma. Marketing may be a useful spend in terms of donations but I think paying someone to come up with story lines for a game they probably don't know which we'd then have to implement is a waste.
In terms of content it requires alot of time from Finito arguably he should be paid a wage.[/quote]
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#40 2014/04/19 09:41:38 |
YOSHIMITSU |
"ISYLVER" A target would give people more of an incentive though, how would you say the best way to spread the game? There are dozens of people who have extensive knowledge on the soma database and would do alot of work for free, as yourself just for the love of the game. How you could let them do such work without giving them privileges that wouldn't leave you in a position for it to be abused is another matter though. There would be no need to pay anyone external for work to be done when there are so many people willing to do it for free
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[quote="YOSHIMITSU"][quote="ISYLVER"]
With the greatest respect. Any payments I make is purely for the love of the game and also the finances side of things I leave between myself, fin and ghostlord.
Ultimately we don't want to expect players to donate. In fact I'd be far happier if players showed appreciation in terms of word of mouth, fan site, forum posts and generally just getting the word out there.
Also as for outsourcing it's very difficult to outsource many things for soma. Marketing may be a useful spend in terms of donations but I think paying someone to come up with story lines for a game they probably don't know which we'd then have to implement is a waste.
In terms of content it requires alot of time from Finito arguably he should be paid a wage.[/quote]
A target would give people more of an incentive though, how would you say the best way to spread the game?
There are dozens of people who have extensive knowledge on the soma database and would do alot of work for free, as yourself just for the love of the game. How you could let them do such work without giving them privileges that wouldn't leave you in a position for it to be abused is another matter though. There would be no need to pay anyone external for work to be done when there are so many people willing to do it for free[/quote]
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#41 2014/04/19 09:54:19 |
QUELTHALAS |
"YOSHIMITSU" I think you'd have to ask them permission from the SomaDev forums to use them but to be honest they are just sitting there, auras, spells, all sorts. "ISYLVER" Storylines, yes but in terms of the amount of people that have experience with servers etc. some kind of competition for money (real money) would do wonders. We need to look at the issues with different weapons etc. and give the game more diversity before attracting new players via forums etc. The biggest issue with Soma servers previously was stability - now we have a stable server, thanks to the GMs. Now its time to fine tune it? We are far into the server with some people reaching level cap almost but in the far future it'll be raised. In terms of Finito, time spent etc. - not that he owes us anything but it should be logged then we can certainly 'donate' to Fin's time, if he's willing to commit time to the game, everyone has a life outside the game. You don't expect players to donate and that is fair however if it is to ultimately better the server as a whole I think its definitely something that should go under consideration.
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[quote="QUELTHALAS"][quote="YOSHIMITSU"]
A target would give people more of an incentive though, how would you say the best way to spread the game?
There are dozens of people who have extensive knowledge on the soma database and would do alot of work for free, as yourself just for the love of the game. How you could let them do such work without giving them privileges that wouldn't leave you in a position for it to be abused is another matter though. There would be no need to pay anyone external for work to be done when there are so many people willing to do it for free[/quote]
I think you'd have to ask them permission from the SomaDev forums to use them but to be honest they are just sitting there, auras, spells, all sorts.
[quote="ISYLVER"]
With the greatest respect. Any payments I make is purely for the love of the game and also the finances side of things I leave between myself, fin and ghostlord.
Ultimately we don't want to expect players to donate. In fact I'd be far happier if players showed appreciation in terms of word of mouth, fan site, forum posts and generally just getting the word out there.
Also as for outsourcing it's very difficult to outsource many things for soma. Marketing may be a useful spend in terms of donations but I think paying someone to come up with story lines for a game they probably don't know which we'd then have to implement is a waste.
In terms of content it requires alot of time from Finito arguably he should be paid a wage.[/quote]
Storylines, yes but in terms of the amount of people that have experience with servers etc. some kind of competition for money (real money) would do wonders. We [b]need[/b] to look at the issues with different weapons etc. and give the game more diversity before attracting new players via forums etc.
The biggest issue with Soma servers previously was stability - now we have a stable server, thanks to the GMs. Now its time to fine tune it? We are far into the server with some people reaching level cap almost but in the far future it'll be raised.
In terms of Finito, time spent etc. - not that he owes us anything but it should be logged then we can certainly 'donate' to Fin's time, if he's willing to commit time to the game, everyone has a life outside the game.
You don't expect players to donate and that is fair however if it is to ultimately better the server as a whole I think its definitely something that should go under consideration. [/quote]
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#42 2014/04/19 10:08:37 |
ISYLVER [Staff] |
"QUELTHALAS""YOSHIMITSU" You're preaching to the choir. However, players don't need anything they merely want things... soma isn't a neccessity. As for help and so on. I've asked players before in the past to create content and it never really amounts to anything. Sacred stone for example should use a different map. As for balancing and the viability of each weapon that's another matter that should never be (and will never be) outsourced look at the thread on dsoma gains to how we're approaching this. I'm struggling to grasp your competition idea. Players win real money? Or players spend real money to enter? Either way it opens up a tonne of legal issues and admin.
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[quote="ISYLVER"][quote="QUELTHALAS"][quote="YOSHIMITSU"]
A target would give people more of an incentive though, how would you say the best way to spread the game?
There are dozens of people who have extensive knowledge on the soma database and would do alot of work for free, as yourself just for the love of the game. How you could let them do such work without giving them privileges that wouldn't leave you in a position for it to be abused is another matter though. There would be no need to pay anyone external for work to be done when there are so many people willing to do it for free[/quote]
I think you'd have to ask them permission from the SomaDev forums to use them but to be honest they are just sitting there, auras, spells, all sorts.
[quote="ISYLVER"]
With the greatest respect. Any payments I make is purely for the love of the game and also the finances side of things I leave between myself, fin and ghostlord.
Ultimately we don't want to expect players to donate. In fact I'd be far happier if players showed appreciation in terms of word of mouth, fan site, forum posts and generally just getting the word out there.
Also as for outsourcing it's very difficult to outsource many things for soma. Marketing may be a useful spend in terms of donations but I think paying someone to come up with story lines for a game they probably don't know which we'd then have to implement is a waste.
In terms of content it requires alot of time from Finito arguably he should be paid a wage.[/quote]
Storylines, yes but in terms of the amount of people that have experience with servers etc. some kind of competition for money (real money) would do wonders. We [b]need[/b] to look at the issues with different weapons etc. and give the game more diversity before attracting new players via forums etc.
The biggest issue with Soma servers previously was stability - now we have a stable server, thanks to the GMs. Now its time to fine tune it? We are far into the server with some people reaching level cap almost but in the far future it'll be raised.
In terms of Finito, time spent etc. - not that he owes us anything but it should be logged then we can certainly 'donate' to Fin's time, if he's willing to commit time to the game, everyone has a life outside the game.
You don't expect players to donate and that is fair however if it is to ultimately better the server as a whole I think its definitely something that should go under consideration. [/quote]
You're preaching to the choir. However, players don't need anything they merely want things... soma isn't a neccessity.
As for help and so on. I've asked players before in the past to create content and it never really amounts to anything. Sacred stone for example should use a different map.
As for balancing and the viability of each weapon that's another matter that should never be (and will never be) outsourced look at the thread on dsoma gains to how we're approaching this.
I'm struggling to grasp your competition idea. Players win real money? Or players spend real money to enter?
Either way it opens up a tonne of legal issues and admin.[/quote]
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#43 2014/04/19 10:37:22 |
QUELTHALAS |
"ISYLVER" Preaching to the choir but my account doesn't have blue attached to it when I post a thread, your posts/or when you give out things to come etc. do much more than me posting my opinion, even if it is an opinion shared by quite a few people. Competition idea - was for making content, such as making a sacred stone map, best one wins X amount of the donation money, not a huge amount by any means, I didn't make that clear but thats what I meant.. If users didn't want to contribute for free, as if it is free they might feel they are entitled to something. Competition seems the best way forward if we cannot outsource to someone from Somadev/Fin etc.
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[quote="QUELTHALAS"][quote="ISYLVER"]
You're preaching to the choir. However, players don't need anything they merely want things... soma isn't a neccessity.
As for help and so on. I've asked players before in the past to create content and it never really amounts to anything. Sacred stone for example should use a different map.
As for balancing and the viability of each weapon that's another matter that should never be (and will never be) outsourced look at the thread on dsoma gains to how we're approaching this.
I'm struggling to grasp your competition idea. Players win real money? Or players spend real money to enter?
Either way it opens up a tonne of legal issues and admin.[/quote]
Preaching to the choir but my account doesn't have blue attached to it when I post a thread, your posts/or when you give out things to come etc. do much more than me posting my opinion, even if it is an opinion shared by quite a few people.
Competition idea - was for making content, such as making a sacred stone map, best one wins X amount of the donation money, not a huge amount by any means, I didn't make that clear but thats what I meant.. If users didn't want to contribute for free, as if it is free they might feel they are entitled to something. Competition seems the best way forward if we cannot outsource to someone from Somadev/Fin etc.[/quote]
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#44 2014/04/19 10:44:35 |
ISYLVER [Staff] |
I'm sorry but I dislike the idea of paying players for content especially with RL money. The reason I run competitions is to reward ingame items (luckily something that is completely transparent).
I'll reiterate, leave the servers finances with me and the rest of the team it's certainly not a democracy in that respect. You can suggest additions to the donation store or more importantly ingame content/ changes but our operations aren't really for discussion. Ultimately the success of the server is very much down to the players as it is down to Myself, Finito and Ghostlord. We welcome suggested changes to the game, website etc but do leave it in those areas. Note: I'm a firm believer that a servers success is very much down to the players. If the players are hacking each other, abusing each other it doesn't create the ideal scenario for a new player. It also takes up the time GMs have sorting out the issues caused by them.
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[quote="ISYLVER"]I'm sorry but I dislike the idea of paying players for content especially with RL money. The reason I run competitions is to reward ingame items (luckily something that is completely transparent).
I'll reiterate, leave the servers finances with me and the rest of the team it's certainly not a democracy in that respect. You can suggest additions to the donation store or more importantly ingame content/ changes but our operations aren't really for discussion.
Ultimately the success of the server is very much down to the players as it is down to Myself, Finito and Ghostlord. We welcome suggested changes to the game, website etc but do leave it in those areas.
Note: I'm a firm believer that a servers success is very much down to the players. If the players are hacking each other, abusing each other it doesn't create the ideal scenario for a new player. It also takes up the time GMs have sorting out the issues caused by them.
[/quote]
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#45 2014/04/19 10:52:29 |
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