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IPHIOS |
Just a brief comment on the above. I don't think anyone would object to paying (whether that is outsourcing or paying finito directly a "wage") to produce content.
As said people also play the game and invest a lot of time into it. Ultimately everyone wants it to succeed however some of us aren't very technical minded to produce skins or maps etc. from my perspective all I could offer is donation. If I could afford to pay for soma when I used to deliver papers then I can do so now! Although I do understand the "oh we hit our development target - where is the new content mentality."
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[quote="IPHIOS"]Just a brief comment on the above. I don't think anyone would object to paying (whether that is outsourcing or paying finito directly a "wage") to produce content.
As said people also play the game and invest a lot of time into it. Ultimately everyone wants it to succeed however some of us aren't very technical minded to produce skins or maps etc. from my perspective all I could offer is donation.
If I could afford to pay for soma when I used to deliver papers then I can do so now! Although I do understand the "oh we hit our development target - where is the new content mentality."[/quote]
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#46 2014/04/19 11:38:41 |
IPHIOS |
Donation stickies disappeared ;o
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#47 2014/04/19 11:41:07 |
ACAELUS |
Imo there needs to be something to work towards, for me I cba any more due to not having any thing to aim for other than capping and I can see no point rushing to that. I know you werent planning on raising the cap any time soon but I do feel its time to add more top tier mobs even if there so strong no one could hunt them straight away. Also the next tier of PVP weps above pamy weps needs to be brought out maybe with a GDG box event to spawn the boss again bringing more excitement back to the game.
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[quote="ACAELUS"]Imo there needs to be something to work towards, for me I cba any more due to not having any thing to aim for other than capping and I can see no point rushing to that. I know you werent planning on raising the cap any time soon but I do feel its time to add more top tier mobs even if there so strong no one could hunt them straight away. Also the next tier of PVP weps above pamy weps needs to be brought out maybe with a GDG box event to spawn the boss again bringing more excitement back to the game.[/quote]
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#48 2014/04/19 17:53:12 |
ISYLVER [Staff] |
I don't agree with more monsters yet. Weapons maybe.
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#49 2014/04/19 18:00:23 |
BASIL |
With extra donation ISylver what's the chance of maybe hiring a 2d graphic disigner to make some new exciting content??
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#50 2014/04/19 18:03:20 |
ACAELUS |
I know you hated abyss but what whould be your opinion on some grind quest with the mobs giving no exp and droping things you could trade towards the top upgrades that arnt realy in game swift spirit ect. I also like the quest brought in by slither towards the end of Esome. Kill 2000k Blg get and RDT kill 3000k shanis get a ToW, the lvl 100 quest were you got that helm was also good.
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[quote="ACAELUS"]I know you hated abyss but what whould be your opinion on some grind quest with the mobs giving no exp and droping things you could trade towards the top upgrades that arnt realy in game swift spirit ect. I also like the quest brought in by slither towards the end of Esome. Kill 2000k Blg get and RDT kill 3000k shanis get a ToW, the lvl 100 quest were you got that helm was also good.[/quote]
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#51 2014/04/19 18:08:24 |
BASIL |
What helm??
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#52 2014/04/19 18:11:04 |
ACAELUS |
At lvl 100 you could not gain stats any more. So Slither introduced a quest. You had to kill 3k Dimentals (the next mob up from BLG with GDG skin) once you had done this you completed the quest and recieved 1.0 str 3hp and a helm that had amazing defence and +2Str on it
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[quote="ACAELUS"]At lvl 100 you could not gain stats any more. So Slither introduced a quest. You had to kill 3k Dimentals (the next mob up from BLG with GDG skin) once you had done this you completed the quest and recieved 1.0 str 3hp and a helm that had amazing defence and +2Str on it[/quote]
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#53 2014/04/19 18:17:45 |
ACAELUS |
"ISYLVER"I don't agree with more monsters yet. Weapons maybe. Just out of interest what are you thoughts on this, 1month? 6 month? year? |
#54 2014/04/19 18:36:16 |
ISYLVER [Staff] |
We don't give deadlines. Let us deal with what we have in mind next then weapons will follow after (although it may work well with what we have planned currently).
It would only of course be hsoma weapons at the moment to help bridge the defecit in attack/defense.
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[quote="ISYLVER"]We don't give deadlines. Let us deal with what we have in mind next then weapons will follow after (although it may work well with what we have planned currently).
It would only of course be hsoma weapons at the moment to help bridge the defecit in attack/defense.[/quote]
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#55 2014/04/19 18:47:45 |
ACAELUS |
No problem wasnt after an ETA persay was wondering on a ruff time scale, thanks for the reply anyway.
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#56 2014/04/19 18:51:43 |
FUJITORA |
New mobs should in no way be added until level cap is raised (Or those who level earlier will be severely disadvantaged) and even when new mobs are added I would suggest adding them to a new map which requires level 100 to enter it.
Im all for adding new weapons in some way though.
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[quote="FUJITORA"]New mobs should in no way be added until level cap is raised (Or those who level earlier will be severely disadvantaged) and even when new mobs are added I would suggest adding them to a new map which requires level 100 to enter it.
Im all for adding new weapons in some way though.[/quote]
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#57 2014/04/19 18:56:53 |
ACAELUS |
"FUJITORA"New mobs should in no way be added until level cap is raised (Or those who level earlier will be severely disadvantaged) and even when new mobs are added I would suggest adding them to a new map which requires level 100 to enter it. Im all for adding new weapons in some way though. Great Idea totaly agree.
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[quote="ACAELUS"][quote="FUJITORA"]New mobs should in no way be added until level cap is raised (Or those who level earlier will be severely disadvantaged) and even when new mobs are added I would suggest adding them to a new map which requires level 100 to enter it. Im all for adding new weapons in some way though.[/quote]
Great Idea totaly agree.[/quote]
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#58 2014/04/19 19:13:53 |
QUELTHALAS |
"FUJITORA"New mobs should in no way be added until level cap is raised (Or those who level earlier will be severely disadvantaged) and even when new mobs are added I would suggest adding them to a new map which requires level 100 to enter it. +1 - level 100 to enter the map, brilliant idea. "ISYLVER"Let us deal with what we have in mind next then weapons will follow after (although it may work well with what we have planned currently). SpoilerShow Do tell..
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[quote="QUELTHALAS"][quote="FUJITORA"]New mobs should in no way be added until level cap is raised (Or those who level earlier will be severely disadvantaged) and even when new mobs are added I would suggest adding them to a new map which requires level 100 to enter it.
Im all for adding new weapons in some way though.[/quote]
+1 - level 100 to enter the map, brilliant idea.
[quote="ISYLVER"]Let us deal with what we have in mind next then weapons will follow after (although it may work well with what we have planned currently).[/quote]
[spoiler]Do tell..[/spoiler]
[/quote]
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#59 2014/04/19 21:21:05 |
ACAELUS |
#60 2014/04/19 21:32:56 |
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