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Warriors vs Mages

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err.... unless im missing something... Int seems to be OP atm; hence most new players seem to be goin for hi int.. maybe copying some high level players already in the game... My observation seems to be..whilst all this hi int is great..... Mages can wear bone eva...accuracy...and, with pretty decent mele stats ..can have all the protection a warrior has agains mele attacks. My question is... If u a are a ''warrior'' with decent mele stats. what armour do you use to protect against mages? We can use sorc/nightmare robes for some int defence,, but if these mages attack us with melle.. we have nothing to protect us from the str/dex too.... Just an observation... but we warriors need some armours that give us int defence..as well as mele def. Maybe some new higher level displacer armours that give int+ defence....? or something.....
Basically.... mages have full use of bone eva/accuracy.... and warriors have robes made of linen....... we want some decent armours with int defence...errr................. please discuss

mage robes have int defence..AND mele defence... armours have only mele defence.. this gives a slight advantage to the mage?
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[quote="LUPISCUS"]err.... unless im missing something... Int seems to be OP atm; hence most new players seem to be goin for hi int.. maybe copying some high level players already in the game... My observation seems to be..whilst all this hi int is great..... Mages can wear bone eva...accuracy...and, with pretty decent mele stats ..can have all the protection a warrior has agains mele attacks. My question is... If u a are a ''warrior'' with decent mele stats. what armour do you use to protect against mages? We can use sorc/nightmare robes for some int defence,, but if these mages attack us with melle.. we have nothing to protect us from the str/dex too.... Just an observation... but we warriors need some armours that give us int defence..as well as mele def. Maybe some new higher level displacer armours that give int+ defence....? or something..... Basically.... mages have full use of bone eva/accuracy.... and warriors have robes made of linen....... we want some decent armours with int defence...errr................. please discuss mage robes have int defence..AND mele defence... armours have only mele defence.. this gives a slight advantage to the mage? [/quote]
int on hsoma is fast as well as deals a lot of dmg, so its better to just do some int

melee dmg will become better
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[quote="RELINA"]int on hsoma is fast as well as deals a lot of dmg, so its better to just do some int melee dmg will become better[/quote]
what if we wana do mele first? What protects us from int attacks?
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[quote="LUPISCUS"]what if we wana do mele first? What protects us from int attacks? [/quote]
you want some magic defence against int without doing any int ? yet your also claiming ppl that have done int have bone (so they have done str also to get some defence) and if they swop to melee they hurting you also ? maybe there just higher lvl ?

Yes Str class's need more attk to deal more dmg to counter armor def , and str is a lot slower than int

your choice to do str first, no ones stoping you from doing any int, ppl do int first because its one the easiest ways to deal dmg

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[quote="RELINA"]you want some magic defence against int without doing any int ? yet your also claiming ppl that have done int have bone (so they have done str also to get some defence) and if they swop to melee they hurting you also ? maybe there just higher lvl ? Yes Str class's need more attk to deal more dmg to counter armor def , and str is a lot slower than int your choice to do str first, no ones stoping you from doing any int, ppl do int first because its one the easiest ways to deal dmg [/quote]
Pikutin back in the day was pure str/dex and he was pretty bad ass could hurt any mage.

But ye Its much faster to get Int :)
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[quote="NITE"]Pikutin back in the day was pure str/dex and he was pretty bad ass could hurt any mage. But ye Its much faster to get Int :)[/quote]
I expect gargoyle Shield may be helpful. Also Did you see ISYLVER hint yesterday about "hsoma chars don't neglect dex " ? wat cud he mean ?
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[quote="ROJO"]I expect gargoyle Shield may be helpful. Also Did you see ISYLVER hint yesterday about "hsoma chars don't neglect dex " ? wat cud he mean ?[/quote]
Means warrior class ain't viable till new mobs are brought in. Theres no down side to capping int but capping str now will likely ruin your character's dex after new mobs are brought in.
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[quote="_SEPHIROTH_"]Means warrior class ain't viable till new mobs are brought in. Theres no down side to capping int but capping str now will likely ruin your character's dex after new mobs are brought in. [/quote]
"_SEPHIROTH_"Means warrior class ain't viable till new mobs are brought in. Theres no down side to capping int but capping str now will likely ruin your character's dex after new mobs are brought in.


This is true if you don't grief.
Not true if you do.
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[quote="S0RCERER"][quote="_SEPHIROTH_"]Means warrior class ain't viable till new mobs are brought in. Theres no down side to capping int but capping str now will likely ruin your character's dex after new mobs are brought in. [/quote] This is true if you don't grief. Not true if you do. [/quote]
Dex gains are linked to str gains, so if you cap str now, you spend far more time trying to gain dex than someone who has not capped str. Unless new mobs have such high str that you won't have hit the mob slows by 171 str, so at least 200 str?
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[quote="PLUM"]Dex gains are linked to str gains, so if you cap str now, you spend far more time trying to gain dex than someone who has not capped str. Unless new mobs have such high str that you won't have hit the mob slows by 171 str, so at least 200 str?[/quote]
"PLUM"Dex gains are linked to str gains, so if you cap str now, you spend far more time trying to gain dex than someone who has not capped str. Unless new mobs have such high str that you won't have hit the mob slows by 171 str, so at least 200 str?



+1
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[quote="ACAELUS"][quote="PLUM"]Dex gains are linked to str gains, so if you cap str now, you spend far more time trying to gain dex than someone who has not capped str. Unless new mobs have such high str that you won't have hit the mob slows by 171 str, so at least 200 str?[/quote] +1[/quote]
This needs clarification from a gm. Isylver, can you please look at plum's point and advise?
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[quote="ACAELUS"]This needs clarification from a gm. Isylver, can you please look at plum's point and advise?[/quote]
Yes dex gains work like str which is why they should be as close as possible to each other for optimal gains
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[quote="ISYLVER"]Yes dex gains work like str which is why they should be as close as possible to each other for optimal gains[/quote]
I think acaelus/plum is asking if somehow dex is going too be changed so dex over 105+ is possible (not sure the exact dex) i remember on the test server sheffielder did dex till it got slow im guessing 100 (which is when everyone stopped doing dex) and did str and then you brought the dex change in and although he saved his char i believe he had it 2x as hard as everyone else, sorry sheff you're the only example i could think of :P
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[quote="MUSTANG"]I think acaelus/plum is asking if somehow dex is going too be changed so dex over 105+ is possible (not sure the exact dex) i remember on the test server sheffielder did dex till it got slow im guessing 100 (which is when everyone stopped doing dex) and did str and then you brought the dex change in and although he saved his char i believe he had it 2x as hard as everyone else, sorry sheff you're the only example i could think of :P[/quote]
"ISYLVER"Yes dex gains work like str which is why they should be as close as possible to each other for optimal gains


so anyone with over 110str is screwed if you bring in a new mob?
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[quote="MONTEL"][quote="ISYLVER"]Yes dex gains work like str which is why they should be as close as possible to each other for optimal gains[/quote] so anyone with over 110str is screwed if you bring in a new mob?[/quote]
Dex gains are fine as they are. Dex should always be the hardest stat to get. Doesnt need changing. If u want high dex work for it imo
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[quote="HURRICANE"]Dex gains are fine as they are. Dex should always be the hardest stat to get. Doesnt need changing. If u want high dex work for it imo[/quote]

 

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