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dsoma mage vs negamare

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Does anyone else think dsoma's stat system is better? :)
People would have seen hsoma's system fall apart completely in pve,pvp and events, had dex not been easy to catch up this patch bringing people back together again. Dsoma system is a lot better for the future, and people choosing not to want variety doesn't mean the options for it arent more available on dsoma than hsoma. the wis req should have stayed imo on the new weps, would have made things a lot better, while it helped rvr, it would have also helped pve as it makes new mobs and bosses easier to add into the game with the way the stats were going to go.
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[quote="QIANG"]Does anyone else think dsoma's stat system is better? :) People would have seen hsoma's system fall apart completely in pve,pvp and events, had dex not been easy to catch up this patch bringing people back together again. Dsoma system is a lot better for the future, and people choosing not to want variety doesn't mean the options for it arent more available on dsoma than hsoma. the wis req should have stayed imo on the new weps, would have made things a lot better, while it helped rvr, it would have also helped pve as it makes new mobs and bosses easier to add into the game with the way the stats were going to go.[/quote]
"MUSASJI"Sh1vs I have some pretty OP gear (not all my own) and I question that I’d 3 hit you without weak, but it is also humans 95% devils 65% which has to be accounted for. I also assume you’re talking about in no MD robes?


yea that's right no MD but just base wis :)

I think as the % levels out and humans keep turning up it will be better, but I think its RVR is getting there :)
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[quote="SH1VS"][quote="MUSASJI"]Sh1vs I have some pretty OP gear (not all my own) and I question that I’d 3 hit you without weak, but it is also humans 95% devils 65% which has to be accounted for. I also assume you’re talking about in no MD robes?[/quote] yea that's right no MD but just base wis :) I think as the % levels out and humans keep turning up it will be better, but I think its RVR is getting there :) [/quote]
From my knowledge isn't the % system taken from F10 rather then F9 stats.
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[quote="ARYA_"]From my knowledge isn't the % system taken from F10 rather then F9 stats.[/quote]
"ARYA_"From my knowledge isn't the % system taken from F10 rather then F9 stats.


It works on damage dealt and received.

Normally would take 100 damage from a devil?

That damage is reduced to 65 since they're on 65%. But since humans are on 95% you'd take 5% more than 65 damage. So end result you'll probably received around 69 damage but depends on the order of the calculation as might change that number a bit depending on exactly how the GMs have implemented it.
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[quote="RAMYREZ"][quote="ARYA_"]From my knowledge isn't the % system taken from F10 rather then F9 stats.[/quote] It works on damage dealt and received. Normally would take 100 damage from a devil? That damage is reduced to 65 since they're on 65%. But since humans are on 95% you'd take 5% more than 65 damage. So end result you'll probably received around 69 damage but depends on the order of the calculation as might change that number a bit depending on exactly how the GMs have implemented it.[/quote]
"RAMYREZ"
"ARYA_"From my knowledge isn't the % system taken from F10 rather then F9 stats.


It works on damage dealt and received.

Normally would take 100 damage from a devil?

That damage is reduced to 65 since they're on 65%. But since humans are on 95% you'd take 5% more than 65 damage. So end result you'll probably received around 69 damage but depends on the order of the calculation as might change that number a bit depending on exactly how the GMs have implemented it.


yeah that's what I was getting at.
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[quote="ARYA_"][quote="RAMYREZ"][quote="ARYA_"]From my knowledge isn't the % system taken from F10 rather then F9 stats.[/quote] It works on damage dealt and received. Normally would take 100 damage from a devil? That damage is reduced to 65 since they're on 65%. But since humans are on 95% you'd take 5% more than 65 damage. So end result you'll probably received around 69 damage but depends on the order of the calculation as might change that number a bit depending on exactly how the GMs have implemented it.[/quote] yeah that's what I was getting at.[/quote]
+1 i stood and watched 2x mages with decent gear go at nega for about 5 mins and they hardly hurt him
Judd.
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[quote="JUDDBEBB"]+1 i stood and watched 2x mages with decent gear go at nega for about 5 mins and they hardly hurt him Judd.[/quote]
The problem you have with mages is because there's no accucy or evasion involved, if they do the same dmg as melee class then they would end up with the kill every time, just due to there hit rate

Hard one to balance, with how boss's are current, basicly need to go the other way where boss def dex is low so everyone hits them, but there tough enough to withstand (Or has alot higher hp)
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[quote="MAZOKU"]The problem you have with mages is because there's no accucy or evasion involved, if they do the same dmg as melee class then they would end up with the kill every time, just due to there hit rate Hard one to balance, with how boss's are current, basicly need to go the other way where boss def dex is low so everyone hits them, but there tough enough to withstand (Or has alot higher hp)[/quote]

 

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