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new weps

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Does anyone want to sell me their old gen att gear
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[quote="TANTO"]Does anyone want to sell me their old gen att gear [/quote]
If it was too easy everyone would get bored very quickly, IMO the anvil is fine. Some days you get lucky, others you don’t, but generally people keep coming back.
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[quote="DR_EVIL"]If it was too easy everyone would get bored very quickly, IMO the anvil is fine. Some days you get lucky, others you don’t, but generally people keep coming back.[/quote]
"DR_EVIL"If it was too easy everyone would get bored very quickly, IMO the anvil is fine. Some days you get lucky, others you don’t, but generally people keep coming back.


i genuinely found giving up smoking easier then giving up soma , i have relapsed so many times no matter the difficulty
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[quote="TANTO"][quote="DR_EVIL"]If it was too easy everyone would get bored very quickly, IMO the anvil is fine. Some days you get lucky, others you don’t, but generally people keep coming back.[/quote] i genuinely found giving up smoking easier then giving up soma , i have relapsed so many times no matter the difficulty [/quote]
To be honest it's about time the anvil gets some kind of buff. Everything else has had some kind of rate increase or improvement / tweak so why can't the anvil. People who say everything is fine are normally the ones who have it easy. Lots of people have left burned because of the anvil seeing months / years of hard graft go down the toilet in a single click.

Looks at these odds:
https://myth-of-soma.com/Forum/Thread.asp?ID=12736&title=Fails+and+upgrade+%25+chance%2E%2E%2E&Page=1#post90281

TL;DR
@ 200 skill you have 10.68% chance to make a +5 item, @ 150 you have 8.34%.
@ 200 skill you have 1.87% chance to make a +8 item, @ 150 you have 0.97%.

I can see why iSylver / Finito might have reservations about changing the anvil due to concerns about players getting bored once they are at end game but lets be honest the only way a player is going to have a chance of being able to max out ALL of their gear is if you pool your items together in a team and share you gear (even then it can only be used by 1 person at a time) or if you are the luckiest person on earth and have all the time in the world to play. The average person would long get bored farming before they would even reach this milestone.

IMO the anvil can be buffed to a point where the anvil is more rewarding to players and still near as brutal as it is to max out gear meaning players won't get bored.

Here are a few suggestions : -

1 - Crafting quests to obtain a non-tradable upgrade robe that has base +5% success rate and reaching certain quest mile stones have the chance to exchange it for an added 1% bonus (up to a max 10% robe). This will be a nice buff for crafters. See suggestion section for further details.
2 - Upgrades @ +1 has 100% success rate - Failing at +1 is the pits and so demoralizing and will also help lower level players have a chance to get their foot on the ladder earlier.
3 - Upgrades from +2-4 or 2-5 have the same success rates but if they fail the item doesn't break it just adds the upgrade attempt onto the item.
4 - Upgrades from 5-8 or 6-8 have the same success rates and if they fail the items still breaks.
5 - Have mini event days / weekends like the Double XP / Double drop rates where the anvil success rates are increased on a sliding scale. This could get a lot of players playing.

Just my two cents.
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[quote="SOMAWIZARD"]To be honest it's about time the anvil gets some kind of buff. Everything else has had some kind of rate increase or improvement / tweak so why can't the anvil. People who say everything is fine are normally the ones who have it easy. Lots of people have left burned because of the anvil seeing months / years of hard graft go down the toilet in a single click. Looks at these odds: [url]https://myth-of-soma.com/Forum/Thread.asp?ID=12736&title=Fails+and+upgrade+%25+chance%2E%2E%2E&Page=1#post90281[/url] TL;DR @ 200 skill you have 10.68% chance to make a +5 item, @ 150 you have 8.34%. @ 200 skill you have 1.87% chance to make a +8 item, @ 150 you have 0.97%. I can see why iSylver / Finito might have reservations about changing the anvil due to concerns about players getting bored once they are at end game but lets be honest the only way a player is going to have a chance of being able to max out ALL of their gear is if you pool your items together in a team and share you gear (even then it can only be used by 1 person at a time) or if you are the luckiest person on earth and have all the time in the world to play. The average person would long get bored farming before they would even reach this milestone. IMO the anvil can be buffed to a point where the anvil is more rewarding to players and still near as brutal as it is to max out gear meaning players won't get bored. Here are a few suggestions : - 1 - Crafting quests to obtain a non-tradable upgrade robe that has base +5% success rate and reaching certain quest mile stones have the chance to exchange it for an added 1% bonus (up to a max 10% robe). This will be a nice buff for crafters. See suggestion section for further details. 2 - Upgrades @ +1 has 100% success rate - Failing at +1 is the pits and so demoralizing and will also help lower level players have a chance to get their foot on the ladder earlier. 3 - Upgrades from +2-4 or 2-5 have the same success rates but if they fail the item doesn't break it just adds the upgrade attempt onto the item. 4 - Upgrades from 5-8 or 6-8 have the same success rates and if they fail the items still breaks. 5 - Have mini event days / weekends like the Double XP / Double drop rates where the anvil success rates are increased on a sliding scale. This could get a lot of players playing. Just my two cents. [/quote]
5 - Have mini event days / weekends like the Double XP / Double drop rates where the anvil success rates are increased on a sliding scale. This could get a lot of players playing.


could vote every month ? was playing this other game that if it got a certain amount of votes rates would be doubled for the weekend each month it would be double xp/drops for the weekend , i think this would bring players back knowing that rates would be doubled if a certain amount of votes were done
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[quote="BRAINSTORM"][quote=]5 - Have mini event days / weekends like the Double XP / Double drop rates where the anvil success rates are increased on a sliding scale. This could get a lot of players playing.[/quote] could vote every month ? was playing this other game that if it got a certain amount of votes rates would be doubled for the weekend each month it would be double xp/drops for the weekend , i think this would bring players back knowing that rates would be doubled if a certain amount of votes were done [/quote]
"TANTO"i genuinely found giving up smoking easier then giving up soma , i have relapsed so many times no matter the difficulty


Gotta find the right game.
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[quote="CARNAGE"][quote="TANTO"]i genuinely found giving up smoking easier then giving up soma , i have relapsed so many times no matter the difficulty [/quote] Gotta find the right game.[/quote]
I think a slight increase just for weps and eps and more double drop rates maybe 1 a month if we hit a certain number on donation

I find armour quite easy as its normally +5

Making an eva/pod set was quite easy, Acc set was a bit harder but only needed +5 and not +8

But trying to make a wep +8 with SS is a slog as it should be so i am ripping a lot more weps than anything else.
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[quote="SUBXERO"]I think a slight increase just for weps and eps and more double drop rates maybe 1 a month if we hit a certain number on donation I find armour quite easy as its normally +5 Making an eva/pod set was quite easy, Acc set was a bit harder but only needed +5 and not +8 But trying to make a wep +8 with SS is a slog as it should be so i am ripping a lot more weps than anything else. [/quote]
cap amount of upgrades on new weps / access to +5 in stead of +8
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[quote="WARRE"]cap amount of upgrades on new weps / access to +5 in stead of +8[/quote]
Very easy when you buy for cash from other players.
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[quote="ARYA_"]Very easy when you buy for cash from other players.[/quote]
WARRE

cap amount of upgrades on new weps / access to +5 in stead of +8

+1
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[quote="MICKYC"]WARRE cap amount of upgrades on new weps / access to +5 in stead of +8 +1[/quote]
+1 Warre
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[quote="DR_EVIL"]+1 Warre[/quote]
Like somawiz says... most aspects of the game have been buffed or made easier in the last few months.
And..the anvil hasn't. Well some ppl seem to be either very very lucky with their upgrades or have kind ppl donating to them. As most ppl have nowhere near maxed out gear.. this upgrading.. or lack of, it is one of the main reasons ppl get cheesed off. Catching up or even gettin close to this maxed out gear is nigh on impossible. This difficulty is probably the biggest issue for ppl leaving or just gettin fed up.
The upgrade successes start at 100 skill.. then 150..then 200 for max success ..no inbetweens..so u got plenty of ppl now at 100+ skill..but their success is no greater until 150...and those at 150+ have to get 200 for the next tier of success. This seems a little harsh ? I still think a sliding scale of success % for every 5.0 or 10.0 skill mayb would be a fairer reflection for efforts put into crafting. The idea of items not breaking.. but jus adding a + and the item stays alive sounds good. More ppl with more upgraded items would liven up the economy.. make ppl feel like they're actually getting somewhere.. and wouldnt just be an 'elite' few with their bags of unadulterated wealth and items that 99% of the server can only dream of.

( Capping items to max at +5 , would mean having to delete the current +6,7 and 8's..else ur +5 wudnt compete with them )
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[quote="LUPISCUS"]Like somawiz says... most aspects of the game have been buffed or made easier in the last few months. And..the anvil hasn't. Well some ppl seem to be either very very lucky with their upgrades or have kind ppl donating to them. As most ppl have nowhere near maxed out gear.. this upgrading.. or lack of, it is one of the main reasons ppl get cheesed off. Catching up or even gettin close to this maxed out gear is nigh on impossible. This difficulty is probably the biggest issue for ppl leaving or just gettin fed up. The upgrade successes start at 100 skill.. then 150..then 200 for max success ..no inbetweens..so u got plenty of ppl now at 100+ skill..but their success is no greater until 150...and those at 150+ have to get 200 for the next tier of success. This seems a little harsh ? I still think a sliding scale of success % for every 5.0 or 10.0 skill mayb would be a fairer reflection for efforts put into crafting. The idea of items not breaking.. but jus adding a + and the item stays alive sounds good. More ppl with more upgraded items would liven up the economy.. make ppl feel like they're actually getting somewhere.. and wouldnt just be an 'elite' few with their bags of unadulterated wealth and items that 99% of the server can only dream of. ( Capping items to max at +5 , would mean having to delete the current +6,7 and 8's..else ur +5 wudnt compete with them )[/quote]
Stop whinging again about the anvil. It's always been the same it should always remain the same. You've broke 2 new weps lupi. Not 50. Go to negamare and get more.+8 with your skill lupi is higher than 50% chance from +7. There is so many items in game that are. +8 now. The game has never been any easier. Your logic is like saying a gambler puts 100pound a day into a roulette and should atleast end up with £800 a week for risking their own money., they should get a higher reward. Get a grip. Its only ever you that makes these boring anvil topics every month.
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[quote="LEONARDO"]Stop whinging again about the anvil. It's always been the same it should always remain the same. You've broke 2 new weps lupi. Not 50. Go to negamare and get more.+8 with your skill lupi is higher than 50% chance from +7. There is so many items in game that are. +8 now. The game has never been any easier. Your logic is like saying a gambler puts 100pound a day into a roulette and should atleast end up with £800 a week for risking their own money., they should get a higher reward. Get a grip. Its only ever you that makes these boring anvil topics every month. [/quote]
why was hurricane banned leonardo?
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[quote="LUPISCUS"]why was hurricane banned leonardo?[/quote]
Pretty sure there's no actual point to getting 200 skill other than the extra srs.
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[quote="CARNAGE"]Pretty sure there's no actual point to getting 200 skill other than the extra srs. [/quote]

 

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