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Reagent table

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Hey,

Firstly id like to point out that on the reagent table i cant craft any mp pots apart from w1 +20's .... ideally id like to craft w1 +25's

Secondly, seeing as Alchemy isnt really used until end game ... how about the following:

40 pot skill - able to craft spawn specific teleport scrolls (or potions)
maybe 20 horn 20 liver 2 moustaches (and obviously other variants to cover the different spawns ... E.G

20 horn 20 liver 1 moustache - Troll warp
20 horn 20 liver 2 moustaches - VoD entrance warp
20 horn 20 liver 3 moustaches - D3 devil warriors warp

for me, that would cover all majour areas that take a little while to warp, and gives potions a reason to be viable again mid-range.

but primarily ... fix the recipes!

Thanks :-)
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[quote="VISKAH"]Hey, Firstly id like to point out that on the reagent table i cant craft any mp pots apart from w1 +20's .... ideally id like to craft w1 +25's Secondly, seeing as Alchemy isnt really used until end game ... how about the following: 40 pot skill - able to craft spawn specific teleport scrolls (or potions) maybe 20 horn 20 liver 2 moustaches (and obviously other variants to cover the different spawns ... E.G 20 horn 20 liver 1 moustache - Troll warp 20 horn 20 liver 2 moustaches - VoD entrance warp 20 horn 20 liver 3 moustaches - D3 devil warriors warp for me, that would cover all majour areas that take a little while to warp, and gives potions a reason to be viable again mid-range. but primarily ... fix the recipes! Thanks :-)[/quote]
This should be in the suggestions forum.

Its a nice idea but I always found these scrolls a bit cheating on the old pirate servers. No reason why different pots couldn't be added for different skill levels though. .e.g. +30hp
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[quote="RAZOR"]This should be in the suggestions forum. Its a nice idea but I always found these scrolls a bit cheating on the old pirate servers. No reason why different pots couldn't be added for different skill levels though. .e.g. +30hp[/quote]
Good idea but i think if your making hunting area warps it has to be very costly. AS your going to have a massive advantage to none crafters
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[quote="SKIEBLUE"]Good idea but i think if your making hunting area warps it has to be very costly. AS your going to have a massive advantage to none crafters[/quote]
Completely disagree with spawn specific warps.
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[quote="ACAELUS"]Completely disagree with spawn specific warps.[/quote]
I disagree with spawn portals as well.

Crafting is what it is for me. Alchemy is a reward for high skill, you get the skill and use it.

It's like saying how about give a Special repair to a weapon crafter with a 2 days cools down at 40 skill because you know there's no reward at 40 skill.

It's a long term game. If you get rewards every step of the way, are you as proud when you actually get the 80 skill you need for something in the end? It's a has always been a game of grinding and that's part if the magic for me. No one was baby fed in the old days. There are increased rates now, why do more?
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[quote="SHATTERSTAR"]I disagree with spawn portals as well. Crafting is what it is for me. Alchemy is a reward for high skill, you get the skill and use it. It's like saying how about give a Special repair to a weapon crafter with a 2 days cools down at 40 skill because you know there's no reward at 40 skill. It's a long term game. If you get rewards every step of the way, are you as proud when you actually get the 80 skill you need for something in the end? It's a has always been a game of grinding and that's part if the magic for me. No one was baby fed in the old days. There are increased rates now, why do more?[/quote]
No spawn specific warps . its a game you don't have to physically walk .... Just lazy
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[quote="CAPPILIO"]No spawn specific warps . its a game you don't have to physically walk .... Just lazy[/quote]

 

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