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Confirmation of breaking items repairing on high dura

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Finito told me again personally yesterday that items cannot break over 10% dura. If this did happen to someone I'd like to know. Preferably with proof, but I don't expect anyone has any.
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[quote="GHOSTLORD"]Finito told me again personally yesterday that items cannot break over 10% dura. If this did happen to someone I'd like to know. Preferably with proof, but I don't expect anyone has any.[/quote]
was sure it could, belive iv had stuff break on 400 dura before, but could be mistaken
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[quote="RELINA"]was sure it could, belive iv had stuff break on 400 dura before, but could be mistaken[/quote]
"S0RCERER"A bunch of nonsense ignoring the bulk of my post.


I don't think you quite understand hypothetical points of view, nor something as simple as pointing out what is a rather hypocritical statement.

I don't think I can explain the point for my post any clearer, but I'll try just for you.

Neoxian stated that, assuming items can break on DSoma, it's unfair that HSoma has Special Repair.

I made the statement that it's hypocritical for such a thing to be said, when as the opposite is true (items can't break on DSoma, so long as you repair above 10%) no one (on DSoma) would EVEN FOR A MOMENT suggest that it's unfair how long HSoma players have to put in for that same privilege. (200+ hours of crafting, and even that only nets ONE item safe from possible destruction every 4 hours.) That's called hypocrisy. Happy to have bonuses and advantages over the other side, but if it seems like they have even one advantage, it's the end of the bloody world.

(Note: I said seems like, because as this thread proves, SR is not an advantage, is' a major disadvantage in comparison to the no-break, no-dura-loss repair on DSoma.)

I'd also like proof that items on DSoma are as rare as you claim, in comparison to HSoma. You throw a lot of outlandish claims and big numbers on this forum, but rarely are they backed up by anything other than your word. (Or an old eSoma DB that's different in ways to the DB of this server.)

Even taking into account possible rarity. That doesn't change the fact that to repair a full set of items every Soma Day (4 hours) you'd need a minimum of 9 SRs. That's a total of 1,800 man-hours -- which is significantly more than that when you take fatigue into account. I'm sure a slight increase in item rarity requires significantly less time and fatigue than getting the required SRs to repair similarly to a DSoma character.*

* Take note, too: That's still only once every 4 hours. It is conceivable that you'd be able to bust down your dura more than once in that time. Now on DSoma, that simply means another trip to town, but as we're comparing the two, that'd mean another 1,800 man-hours for another set of SRs for your gear.

One last point, too: Whilst one person claims you can repair at x dura without risk of breaking on HSoma, several others have experienced the opposite. EVEN IF that one person is correct and the other experiences are remembered incorrectly for whatever reason -- that still leaves items losing dura every repair until they become useless, which doesn't take much time at all if you're actively hunting. Even un-tagged items are relatively rare, but consider high-tagged items, and repairing them down to useless dura due to the lack of a special-repair-all NPC.

(Take note: Due to that loss of dura, we'd have to hunt for more, yes? Now you say they're less rare than on DSoma. Maybe that's true. Yet you get them once and you're done. If we need to hunt more because we don't have a special-repair-all NPC, we have to use valuable EXP to do so. Given the rarity, you could find yourself actively spending LEVELS on low-stat-gain mobs just to get a few more items to ultimately destroy with repairing. That's fair, too, though, I'm sure.)

It amazes me that you can sit there with a straight face and try to argue that it's fair / balanced / just. o.O

"GHOSTLORD"Finito told me again personally yesterday that items cannot break over 10% dura. If this did happen to someone I'd like to know. Preferably with proof, but I don't expect anyone has any.


Is this in regards to ALL of Soma, or just DSoma? Further clarification would be appreciated, seeing as several HSoma users have noted items apparently breaking at 10% and far above.
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[quote="TYRONE"][quote="S0RCERER"]A bunch of nonsense ignoring the bulk of my post.[/quote] I don't think you quite understand hypothetical points of view, nor something as simple as pointing out what is a rather hypocritical statement. I don't think I can explain the point for my post any clearer, but I'll try just for you. Neoxian stated that, assuming items can break on DSoma, it's unfair that HSoma has Special Repair. I made the statement that it's hypocritical for such a thing to be said, when as the opposite is true (items can't break on DSoma, so long as you repair above 10%) no one (on DSoma) would EVEN FOR A MOMENT suggest that it's unfair how long HSoma players have to put in for that same privilege. (200+ hours of crafting, and even that only nets ONE item safe from possible destruction every 4 hours.) That's called hypocrisy. Happy to have bonuses and advantages over the other side, but if it seems like they have even one advantage, it's the end of the bloody world. (Note: I said seems like, because as this thread proves, SR is not an advantage, is' a major disadvantage in comparison to the no-break, no-dura-loss repair on DSoma.) I'd also like proof that items on DSoma are as rare as you claim, in comparison to HSoma. You throw a lot of outlandish claims and big numbers on this forum, but rarely are they backed up by anything other than your word. (Or an old eSoma DB that's different in ways to the DB of this server.) Even taking into account possible rarity. That doesn't change the fact that to repair a full set of items every Soma Day (4 hours) you'd need a minimum of 9 SRs. That's a total of 1,800 man-hours -- which is significantly more than that when you take fatigue into account. I'm sure a slight increase in item rarity requires significantly less time and fatigue than getting the required SRs to repair similarly to a DSoma character.* * Take note, too: That's still only once every 4 hours. It is conceivable that you'd be able to bust down your dura more than once in that time. Now on DSoma, that simply means another trip to town, but as we're comparing the two, that'd mean another 1,800 man-hours for another set of SRs for your gear. One last point, too: Whilst one person claims you can repair at x dura without risk of breaking on HSoma, several others have experienced the opposite. EVEN IF that one person is correct and the other experiences are remembered incorrectly for whatever reason -- that still leaves items losing dura every repair until they become useless, which doesn't take much time at all if you're actively hunting. Even un-tagged items are relatively rare, but consider high-tagged items, and repairing them down to useless dura due to the lack of a special-repair-all NPC. (Take note: Due to that loss of dura, we'd have to hunt for more, yes? Now you say they're less rare than on DSoma. Maybe that's true. Yet you get them once and you're done. If we need to hunt more because we don't have a special-repair-all NPC, we have to use valuable EXP to do so. Given the rarity, you could find yourself actively spending LEVELS on low-stat-gain mobs just to get a few more items to ultimately destroy with repairing. That's fair, too, though, I'm sure.) It amazes me that you can sit there with a straight face and try to argue that it's fair / balanced / just. o.O [quote="GHOSTLORD"]Finito told me again personally yesterday that items cannot break over 10% dura. If this did happen to someone I'd like to know. Preferably with proof, but I don't expect anyone has any.[/quote] Is this in regards to ALL of Soma, or just DSoma? Further clarification would be appreciated, seeing as several HSoma users have noted items apparently breaking at 10% and far above.[/quote]
"TYRONE".

All soma. I highly doubt both worlds have a different repair system (barr the no dura loss).

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[quote="GHOSTLORD"][quote="TYRONE"].[/quote] All soma. I highly doubt both worlds have a different repair system (barr the no dura loss). [/quote]
"GHOSTLORD"
"TYRONE".

All soma. I highly doubt both worlds have a different repair system (barr the no dura loss).



Considering the dura loss is an integral part of the repair system, it stands to reason that both repair systems are rather different. Add to that the usage of Poison Plants in the repair system and it would suggest they're different systems with different coding to determine repair results.

Although I suppose only Finito can give us a definitive response on that. From a programming standpoint, though, it would APPEAR as though they're two separate systems.

Hopefully Finito has time to clarify for all of us at some point.
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[quote="TYRONE"][quote="GHOSTLORD"][quote="TYRONE"].[/quote] All soma. I highly doubt both worlds have a different repair system (barr the no dura loss). [/quote] Considering the dura loss is an integral part of the repair system, it stands to reason that both repair systems are rather different. Add to that the usage of Poison Plants in the repair system and it would suggest they're different systems with different coding to determine repair results. Although I suppose only Finito can give us a definitive response on that. From a programming standpoint, though, it would APPEAR as though they're two separate systems. Hopefully Finito has time to clarify for all of us at some point.[/quote]
Tyrone, I reiterate - you're arguing something that you yourself have made up to be an argument.

Writing out walls of text about something that someone didn't say is borderline schizo.

I implore you to quote where anyone even insinuated that Hsoma's Special Repair is "unfair", as you seem to continue to tout.

"TYRONE"Neoxian stated that, assuming items can break on DSoma, it's unfair that HSoma has Special Repair.


You continue to use the word "hypocritical" regarding something that was never said.

It seems you have a case of "Respond before Reading" - a quality that is hardly desirable in discussion.
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[quote="S0RCERER"]Tyrone, I reiterate - you're arguing something that you yourself have made up to be an argument. Writing out walls of text about something that [b]someone didn't say[/b] is borderline schizo. I implore you to quote where anyone even insinuated that Hsoma's Special Repair is "unfair", as you seem to continue to tout. [quote="TYRONE"]Neoxian stated that, assuming items can break on DSoma, it's unfair that HSoma has Special Repair.[/quote] You continue to use the word "hypocritical" regarding something that was never said. It seems you have a case of "Respond before Reading" - a quality that is hardly desirable in discussion.[/quote]
Always enjoy reading those "I'm so hard done by" type posts, wondered how long it would take before one showed up.
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[quote="CARNAGE"]Always enjoy reading those "I'm so hard done by" type posts, wondered how long it would take before one showed up. [/quote]
"NEOXIAN"
Now without the ability for special repair for dsoma if this is the case then I don't understand the fairness because now I'm without my spear which is extremely hard to get.


he didnt mention hsoma did he?
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[quote="KEKKET"][quote="NEOXIAN"] Now without the ability for special repair for dsoma if this is the case then I don't understand the fairness because now I'm without my spear which is extremely hard to get. [/quote] he didnt mention hsoma did he?[/quote]
"S0RCERER"Tyrone, I reiterate - you're arguing something that you yourself have made up to be an argument.

Writing out walls of text about something that someone didn't say is borderline schizo.

I implore you to quote where anyone even insinuated that Hsoma's Special Repair is "unfair", as you seem to continue to tout.

"TYRONE"Neoxian stated that, assuming items can break on DSoma, it's unfair that HSoma has Special Repair.


You continue to use the word "hypocritical" regarding something that was never said.

It seems you have a case of "Respond before Reading" - a quality that is hardly desirable in discussion.


Someone did say:

"NEOXIAN"
Now without the ability for special repair for dsoma if this is the case then I don't understand the fairness because now I'm without my spear which is extremely hard to get.


Suggesting it (special repair) would be unfair if DSoma repairs could break. Are you so thick-skulled that you refuse to read what's right infront of your face?

The hypothetical statement on hypocrisy stems from this point in Neoxian's first post. I'm flabbergasted that you don't get it.

If you refuse to read, or lack the basic ability to understand simple English, then I don't see this discussion going anywhere... as I've had to re-explain the same point in multiple posts already.

I also note how you're completely avoiding the actual meat of the subject: Whether or not it's fair that DSoma gets infinite Special Repairs whilst HSoma requires THOUSANDS of man-hours to even come close to that same ability. Further adding to my hypothetical suggestion of DSoma hypocrisy.

If you refuse to read, or fail to understand an INCREDIBLY SIMPLE post after this, then I refuse to dignify your ignorance with further responses, as I can't make my point any clearer than it has been made already. *Sigh.*

Oh, and a small side-note for Carnage: It's not a "so hard done by" post. I'm just pointing out the hypocritical nature of DSoma characters. Happy to have the advantages, and even happier to cry "THIS IS UNFAIR" if they believe they suddenly LACK an advantage, but wouldn't even DREAM of making something equal for both races, such as the point of this discussion -- the ability to SR any item without the need for hundreds of man-hours per item / thousands of man-hours to have the same privilege.
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[quote="TYRONE"][quote="S0RCERER"]Tyrone, I reiterate - you're arguing something that you yourself have made up to be an argument. Writing out walls of text about something that [b]someone didn't say[/b] is borderline schizo. I implore you to quote where anyone even insinuated that Hsoma's Special Repair is "unfair", as you seem to continue to tout. [quote="TYRONE"]Neoxian stated that, assuming items can break on DSoma, it's unfair that HSoma has Special Repair.[/quote] You continue to use the word "hypocritical" regarding something that was never said. It seems you have a case of "Respond before Reading" - a quality that is hardly desirable in discussion.[/quote] Someone did say: [quote="NEOXIAN"] Now [b]without the ability for special repair for dsoma[/b] if this is the case then [b]I don't understand the fairness[/b] because now I'm without my spear which is extremely hard to get. [/quote] Suggesting it (special repair) would be unfair if DSoma repairs could break. Are you so thick-skulled that you refuse to read what's right infront of your face? The hypothetical statement on hypocrisy stems from this point in Neoxian's first post. I'm flabbergasted that you don't get it. If you refuse to read, or lack the basic ability to understand simple English, then I don't see this discussion going anywhere... as I've had to re-explain the same point in multiple posts already. I also note how you're completely avoiding the actual meat of the subject: Whether or not it's fair that DSoma gets infinite Special Repairs whilst HSoma requires THOUSANDS of man-hours to even come close to that same ability. Further adding to my hypothetical suggestion of DSoma hypocrisy. If you refuse to read, or fail to understand an INCREDIBLY SIMPLE post after this, then I refuse to dignify your ignorance with further responses, as I can't make my point any clearer than it has been made already. *Sigh.* Oh, and a small side-note for Carnage: It's not a "so hard done by" post. I'm just pointing out the hypocritical nature of DSoma characters. Happy to have the advantages, and even happier to cry "THIS IS UNFAIR" if they believe they suddenly LACK an advantage, but wouldn't even DREAM of making something equal for both races, such as the point of this discussion -- the ability to SR any item without the need for hundreds of man-hours per item / thousands of man-hours to have the same privilege.[/quote]
Your misuse of the english language is tear jerkingly painful.
"Hypothetical statement" - Nobody here made a Hypothesis through any Statements.

"Hypocritical" - He'd have had to have claimed the grass was greener on the other side when infact it wasn't/isn't to which he did not do.

Having already pointed out that both race's acquisition of weapons and means to which they are repaired is completely different (hence the apples:pears) you continue to build upon something that nobody said.

Dsoma's repair system does not get 'infinite special repairs'
Hsoma's repair system does not require "thousands of man-hours"

Dsoma's special repair is in the form of Poison Plants.
Hsoma's special repair is in the form of crafting for it.

Weapons/Armour on Hsoma, upon being repaired, lose durability.
Weapons/Armour on Dsoma do not lose any durability.

Rarity of the Weapon/Armour on each race reflects this.

But please, do continue to bitch about something nobody said.
I'm sure you have many interesting discussions with yourself.
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[quote="S0RCERER"]Your misuse of the english language is tear jerkingly painful. "Hypothetical statement" - Nobody here made a Hypothesis through any Statements. "Hypocritical" - He'd have had to have claimed the grass was greener on the other side when infact it wasn't/isn't to which he did not do. Having already pointed out that both race's acquisition of weapons and means to which they are repaired is completely different (hence the apples:pears) you continue to build upon something that nobody said. Dsoma's repair system does not get 'infinite special repairs' Hsoma's repair system does not require "thousands of man-hours" Dsoma's special repair is in the form of Poison Plants. Hsoma's special repair is in the form of crafting for it. Weapons/Armour on Hsoma, upon being repaired, lose durability. Weapons/Armour on Dsoma do not lose any durability. Rarity of the Weapon/Armour on each race reflects this. But please, do continue to bitch about something nobody said. I'm sure you have many interesting discussions with yourself.[/quote]
"TYRONE"..


I didn't want to get involved in this, but meh.

Fairness first of all is subjective. So there's no right answer.

Neoxian (going from your quote) said ' without the possibility of SR'. This means it's hypothetical. Since our poison plants are SR's, we do have the possibility of SR. So quite simply put, he made an If statement which doesn't apply therefor the argument was continued unneccessarily.

Also, rather than fighting a battle in this argument (goes for all of you) try to handle it more like a debate where you treat eachother with respect. Calling eachother a hypocrit doesn't exactly work out well.

Oh and hsoma has a repair boost item, grind stone or what was it called? It's a good alternative for SR for those who can't afford it.

Side-note: the subject of this thread is 'Confirmation of breaking items repairing on high dura', not which race has the easiest repairs. For me this is a wasted discussion as; we will not change hsoma SR to be easier and we will not make PP's common. They're different worlds, why would something as repair have to be the same? Should I then work/advise to create the same value for barr in both worlds, as well as the drops, the amount of bosses? hero armors? I could go on and on.
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[quote="GHOSTLORD"][quote="TYRONE"]..[/quote] I didn't want to get involved in this, but meh. Fairness first of all is subjective. So there's no right answer. Neoxian (going from your quote) said ' without the possibility of SR'. This means it's hypothetical. Since our poison plants are SR's, we do have the possibility of SR. So quite simply put, he made an If statement which doesn't apply therefor the argument was continued unneccessarily. Also, rather than fighting a battle in this argument (goes for all of you) try to handle it more like a debate where you treat eachother with respect. Calling eachother a hypocrit doesn't exactly work out well. Oh and hsoma has a repair boost item, grind stone or what was it called? It's a good alternative for SR for those who can't afford it. Side-note: the subject of this thread is 'Confirmation of breaking items repairing on high dura', not which race has the easiest repairs. For me this is a wasted discussion as; we will not change hsoma SR to be easier and we will not make PP's common. They're different worlds, why would something as repair have to be the same? Should I then work/advise to create the same value for barr in both worlds, as well as the drops, the amount of bosses? hero armors? I could go on and on.[/quote]
"TYRONE"Oh, and a small side-note for Carnage: It's not a "so hard done by" post. I'm just pointing out the hypocritical nature of DSoma characters. Happy to have the advantages, and even happier to cry "THIS IS UNFAIR" if they believe they suddenly LACK an advantage, but wouldn't even DREAM of making something equal for both races, such as the point of this discussion -- the ability to SR any item without the need for hundreds of man-hours per item / thousands of man-hours to have the same privilege.


Are you for real? lol, not a hard done by post? that's exactly what it looks like. If you're after a perfect soma where everything is nice and equal then you're in the wrong place.

There's plenty of things that hsoma have that I wish dsoma had aswell but guess what that's just how soma is. If you'd rather have the dsoma repair system, play dsoma.
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[quote="CARNAGE"][quote="TYRONE"]Oh, and a small side-note for Carnage: It's not a "so hard done by" post. I'm just pointing out the hypocritical nature of DSoma characters. Happy to have the advantages, and even happier to cry "THIS IS UNFAIR" if they believe they suddenly LACK an advantage, but wouldn't even DREAM of making something equal for both races, such as the point of this discussion -- the ability to SR any item without the need for hundreds of man-hours per item / thousands of man-hours to have the same privilege.[/quote] Are you for real? lol, not a hard done by post? that's exactly what it looks like. If you're after a perfect soma where everything is nice and equal then you're in the wrong place. There's plenty of things that hsoma have that I wish dsoma had aswell but guess what that's just how soma is. If you'd rather have the dsoma repair system, play dsoma.[/quote]
Finito has again confirmed me that every logged repair that has failed has been under 10% original dura. Thanks to him for doing such a thorough job in checking this!

Do keep in mind (for hsoma) that when an item loses dura it still takes the original value. So if you have an item at 2k original dura. Repair it x times making it drop to 1500 dura you would still need to stay above 200 dura.

Also an item has to have over 10% dura. 10% exactly still has a chance to break.

These numbers apply to both worlds.

In case of tagged weapons to be sure take >10% of the dropped dura value to be safe.
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[quote="GHOSTLORD"]Finito has again confirmed me that every logged repair that has failed has been under 10% original dura. Thanks to him for doing such a thorough job in checking this! Do keep in mind (for hsoma) that when an item loses dura it still takes the original value. So if you have an item at 2k original dura. Repair it x times making it drop to 1500 dura you would still need to stay above 200 dura. Also an item has to have over 10% dura. 10% exactly still has a chance to break. These numbers apply to both worlds. In case of tagged weapons to be sure take >10% of the dropped dura value to be safe.[/quote]
"S0RCERER"
Dsoma's repair system does not get 'infinite special repairs'
Hsoma's repair system does not require "thousands of man-hours"

Dsoma's special repair is in the form of Poison Plants.
Hsoma's special repair is in the form of crafting for it.


Dsoma's repair system is practically unlimited/infinate SRs, if items are kept above 10% dura they will never break and always repair to full.. So top statement is being too critical of wording.

Hsoma's repair system DOES require thousands of man-hours put into crafting if you want to be able to hunt continually, especially if the majority of your kit you wouldn't want to lose dura on, it'd become utterly useless if normal repaired, duras START far too low to use the normal repair function. - I'm not sure how or why you're argueing this fact. Its not argueable, its just a fact.

Pretty sure time spent hunting poison plants would never equate to the amount of hours needed to buy materials and craft high enough for 1 SR per 4 hours. They are also un-needed if you keep an eye on your items dura. SRs are NEEDED and can't be bypassed with normal repair and dura watching.

I have currently made 3 SR chars and I'd need 2 more to hunt continually. (I don't even have any accessories that require SR yet) So the number will only go up.. Each SR char takes around 350hours(including buying materials). As I do not bot/macro they are infact "man-hours".

"GHOSTLORD"
Do keep in mind (for hsoma) that when an item loses dura it still takes the original value. So if you have an item at 2k original dura. Repair it x times making it drop to 1500 dura you would still need to stay above 200 dura.


I suspected as such but this is very nice to have comfirmed. The fact that there is record of the original max dura could leave possibility for a "repair stone" upgrade returning items to max ? I'd love if the idea was pushed forward anyway. Depending how it was put in action.
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[quote="FLICKTHEBEAN"][quote="S0RCERER"] Dsoma's repair system does not get 'infinite special repairs' Hsoma's repair system does not require "thousands of man-hours" Dsoma's special repair is in the form of Poison Plants. Hsoma's special repair is in the form of crafting for it. [/quote] Dsoma's repair system is practically unlimited/infinate SRs, if items are kept above 10% dura they will never break and always repair to full.. So top statement is being too critical of wording. Hsoma's repair system DOES require thousands of man-hours put into crafting if you want to be able to hunt continually, especially if the majority of your kit you wouldn't want to lose dura on, it'd become utterly useless if normal repaired, duras START far too low to use the normal repair function. - I'm not sure how or why you're argueing this [b]fact[/b]. Its not argueable, its just a [b]fact[/b]. Pretty sure time spent hunting poison plants would never equate to the amount of hours needed to buy materials and craft high enough for 1 SR per 4 hours. They are also un-needed if you keep an eye on your items dura. SRs are NEEDED and can't be bypassed with normal repair and dura watching. I have currently made 3 SR chars and I'd need 2 more to hunt continually. (I don't even have any accessories that require SR yet) So the number will only go up.. Each SR char takes around 350hours(including buying materials). As I do not bot/macro they are infact "man-hours". [quote="GHOSTLORD"] Do keep in mind (for hsoma) that when an item loses dura it still takes the original value. So if you have an item at 2k original dura. Repair it x times making it drop to 1500 dura you would still need to stay above 200 dura. [/quote] I suspected as such but this is very nice to have comfirmed. The fact that there is record of the original max dura could leave possibility for a "repair stone" upgrade returning items to max ? I'd love if the idea was pushed forward anyway. Depending how it was put in action.[/quote]
"S0RCERER"Your misuse of the english language is tear jerkingly painful.
"Hypothetical statement" - Nobody here made a Hypothesis through any Statements.

"Hypocritical" - He'd have had to have claimed the grass was greener on the other side when infact it wasn't/isn't to which he did not do.

Having already pointed out that both race's acquisition of weapons and means to which they are repaired is completely different (hence the apples:pears) you continue to build upon something that nobody said.

Dsoma's repair system does not get 'infinite special repairs'
Hsoma's repair system does not require "thousands of man-hours"

Dsoma's special repair is in the form of Poison Plants.
Hsoma's special repair is in the form of crafting for it.

Weapons/Armour on Hsoma, upon being repaired, lose durability.
Weapons/Armour on Dsoma do not lose any durability.

Rarity of the Weapon/Armour on each race reflects this.

But please, do continue to bitch about something nobody said.
I'm sure you have many interesting discussions with yourself.


Funny, I thought "English" would be capitalised in that sentence. Do tell me how *I* misuse the English language, though. o.O

I made the hypothetical statement: What if (< see, hypothetical) DSoma items DON'T break, would you then agree that it's fair that HSoma players require so many man-hours to get that same effect? That is, of course, a rhetorical question, as I know the answer -- of course you'd still consider it fair, because it's an advantage for you to not have to spend those man-hours.

Hence: Hypocrisy.

I just summed up my entire post in a very short paragraph, just for you. Do you need yet further explanation, or did I finally manage to simplify it enough for you? I'm thinking the former...

To your "points" now:

1.) Poison Plants are near-infinitely easier to obtain than Special Repairs are to earn. I wonder how many you could get in, say, 200 hours?

2.) As I explained in quite easy-to-follow detail: One SR takes around 200 hours. To obtain the same privilege as DSoma has (the ability to SR all your items at least once per Soma Day) it would take 200 x 9 items - 1,800 hours. Not taking into account the fatigue you'd feel from doing that, of course, or the fact that you wouldn't be sitting there doing it for 1,8000 hours non-stop. Translate that into real-time and you get even more ridiculous numbers.

3.) This loss of dura seems fair to you?

4.) You've yet to show any numbers to prove this rarity difference is as vast as you claim, but then, I didn't really expect you to.

5.) I quoted exactly from where my hypothetical statement was born.

"GHOSTLORD"Finito has again confirmed me that every logged repair that has failed has been under 10% original dura. Thanks to him for doing such a thorough job in checking this!

Do keep in mind (for hsoma) that when an item loses dura it still takes the original value. So if you have an item at 2k original dura. Repair it x times making it drop to 1500 dura you would still need to stay above 200 dura.

Also an item has to have over 10% dura. 10% exactly still has a chance to break.

These numbers apply to both worlds.

In case of tagged weapons to be sure take >10% of the dropped dura value to be safe.


That's interesting, and I didn't know that. (That it records the first dura the item was at, not the ever-decreasing dura as you normal repair it.) I'm sure quite a few people were also lacking this knowledge.

Definitely give props to Finito for doing such a thorough job in confirming that, and giving a little bit of knowledge that may actually save some HSoma items from going *poof* whilst attempting to be normal repaired.

(One note: I've only ever observed a lower success rate of repair with a Grind Stone -- is this not true on here? I've not used one on here, so I couldn't personally comment on this either way.)
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[quote="TYRONE"][quote="S0RCERER"]Your misuse of the english language is tear jerkingly painful. "Hypothetical statement" - Nobody here made a Hypothesis through any Statements. "Hypocritical" - He'd have had to have claimed the grass was greener on the other side when infact it wasn't/isn't to which he did not do. Having already pointed out that both race's acquisition of weapons and means to which they are repaired is completely different (hence the apples:pears) you continue to build upon something that nobody said. Dsoma's repair system does not get 'infinite special repairs' Hsoma's repair system does not require "thousands of man-hours" Dsoma's special repair is in the form of Poison Plants. Hsoma's special repair is in the form of crafting for it. Weapons/Armour on Hsoma, upon being repaired, lose durability. Weapons/Armour on Dsoma do not lose any durability. Rarity of the Weapon/Armour on each race reflects this. But please, do continue to bitch about something nobody said. I'm sure you have many interesting discussions with yourself.[/quote] Funny, I thought "English" would be capitalised in that sentence. Do tell me how *I* misuse the English language, though. o.O I made the hypothetical statement: What if (< see, hypothetical) DSoma items DON'T break, would you then agree that it's fair that HSoma players require so many man-hours to get that same effect? That is, of course, a rhetorical question, as I know the answer -- of course you'd still consider it fair, because it's an advantage for you to not have to spend those man-hours. Hence: Hypocrisy. I just summed up my entire post in a very short paragraph, just for you. Do you need yet further explanation, or did I finally manage to simplify it enough for you? I'm thinking the former... To your "points" now: 1.) Poison Plants are near-infinitely easier to obtain than Special Repairs are to earn. I wonder how many you could get in, say, 200 hours? 2.) As I explained in quite easy-to-follow detail: One SR takes around 200 hours. To obtain the same privilege as DSoma has (the ability to SR all your items at least once per Soma Day) it would take 200 x 9 items - 1,800 hours. Not taking into account the fatigue you'd feel from doing that, of course, or the fact that you wouldn't be sitting there doing it for 1,8000 hours non-stop. Translate that into real-time and you get even more ridiculous numbers. 3.) This loss of dura seems fair to you? 4.) You've yet to show any numbers to prove this rarity difference is as vast as you claim, but then, I didn't really expect you to. 5.) I quoted exactly from where my hypothetical statement was born. [quote="GHOSTLORD"]Finito has again confirmed me that every logged repair that has failed has been under 10% original dura. Thanks to him for doing such a thorough job in checking this! Do keep in mind (for hsoma) that when an item loses dura it still takes the original value. So if you have an item at 2k original dura. Repair it x times making it drop to 1500 dura you would still need to stay above 200 dura. Also an item has to have over 10% dura. 10% exactly still has a chance to break. These numbers apply to both worlds. In case of tagged weapons to be sure take >10% of the dropped dura value to be safe.[/quote] That's interesting, and I didn't know that. (That it records the first dura the item was at, not the ever-decreasing dura as you normal repair it.) I'm sure quite a few people were also lacking this knowledge. Definitely give props to Finito for doing such a thorough job in confirming that, and giving a little bit of knowledge that may actually save some HSoma items from going *poof* whilst attempting to be normal repaired. (One note: I've only ever observed a lower success rate of repair with a Grind Stone -- is this not true on here? I've not used one on here, so I couldn't personally comment on this either way.) [/quote]

 

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