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Confirmation of breaking items repairing on high dura

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You didnt drag it out of repair window

You dropped it...
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[quote="OCCULT"]You didnt drag it out of repair window You dropped it... [img]http://imgur.com/a7oJYCE.jpg[/img][/quote]
why would u say nite dropped his on purpose? was accidental so pretty much exactly the same circumstances. Also prob one of the best threads, hope you get it back.
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[quote="HORUS"]why would u say nite dropped his on purpose? was accidental so pretty much exactly the same circumstances. Also prob one of the best threads, hope you get it back.[/quote]
The repair window has its own inventory of items that you use to drag equipment to the repair slot. The client does not let you drag the item outside of the window and drop it.

You can only throw an item from inventory or belt.

Equipment items with > 10% of the original maximum dura (the dura value set in item table) remaining will have a 100% repair rate.
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[quote="FINITO"]The repair window has its own inventory of items that you use to drag equipment to the repair slot. The client does not let you drag the item outside of the window and drop it. You can only throw an item from inventory or belt. Equipment items with > 10% of the original maximum dura (the dura value set in item table) remaining will have a 100% repair rate.[/quote]
"FINITO"The repair window has its own inventory of items that you use to drag equipment to the repair slot. The client does not let you drag the item outside of the window and drop it.

You can only throw an item from inventory or belt.

Equipment items with > 10% of the original maximum dura (the dura value set in item table) remaining will have a 100% repair rate.


im sure when repair window is open you can right click the item and it goes into repair slot, why drag
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[quote="RAVER"][quote="FINITO"]The repair window has its own inventory of items that you use to drag equipment to the repair slot. The client does not let you drag the item outside of the window and drop it. You can only throw an item from inventory or belt. Equipment items with > 10% of the original maximum dura (the dura value set in item table) remaining will have a 100% repair rate.[/quote] im sure when repair window is open you can right click the item and it goes into repair slot, why drag[/quote]
"RAVER"
"FINITO"The repair window has its own inventory of items that you use to drag equipment to the repair slot. The client does not let you drag the item outside of the window and drop it.

You can only throw an item from inventory or belt.

Equipment items with > 10% of the original maximum dura (the dura value set in item table) remaining will have a 100% repair rate.


im sure when repair window is open you can right click the item and it goes into repair slot, why drag


can only assume he's dragged the spear from hand as he's running to repair and he's dropped it on the floor, seen as the picture is no where near the repair npc, but it is on the way there
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[quote="RELINA"][quote="RAVER"][quote="FINITO"]The repair window has its own inventory of items that you use to drag equipment to the repair slot. The client does not let you drag the item outside of the window and drop it. You can only throw an item from inventory or belt. Equipment items with > 10% of the original maximum dura (the dura value set in item table) remaining will have a 100% repair rate.[/quote] im sure when repair window is open you can right click the item and it goes into repair slot, why drag[/quote] can only assume he's dragged the spear from hand as he's running to repair and he's dropped it on the floor, seen as the picture is no where near the repair npc, but it is on the way there[/quote]
"RAVER"im sure when repair window is open you can right click the item and it goes into repair slot, why drag


Yeah, was just pointing out what happens when you drag it.
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[quote="FINITO"][quote="RAVER"]im sure when repair window is open you can right click the item and it goes into repair slot, why drag[/quote] Yeah, was just pointing out what happens when you drag it.[/quote]
Why would u ever drag and drop your weapon? Right click dude.
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[quote="MELENECK"]Why would u ever drag and drop your weapon? Right click dude.[/quote]
"NEOXIAN"

Now without the ability for special repair for dsoma if this is the case then I don't understand the fairness because now I'm without my spear which is extremely hard to get.



I like how, if items can break on DSoma at x dura, it's unfair that HSoma gets the ability to use the Special Repair ability... but if items CAN'T break on DSoma at x dura (as is the case) then it's perfectly fair that HSoma users have to spend a good 200+ hours crafting to get the ability to Special Repair _ONE_ item every 4 hours -- and countless more hours crafting if you wish to be able to Special Repair your whole set of items. Note that the hours spent crafting / buying materials are hours you can't spend getting stronger, too.

o.O Logic - it's hard.
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[quote="TYRONE"][quote="NEOXIAN"] Now without the ability for special repair for dsoma if this is the case then I don't understand the fairness because now I'm without my spear which is extremely hard to get. [/quote] I like how, if items can break on DSoma at x dura, it's unfair that HSoma gets the ability to use the Special Repair ability... but if items CAN'T break on DSoma at x dura (as is the case) then it's perfectly fair that HSoma users have to spend a good 200+ hours crafting to get the ability to Special Repair _ONE_ item every 4 hours -- and countless more hours crafting if you wish to be able to Special Repair your whole set of items. Note that the hours spent crafting / buying materials are hours you can't spend getting stronger, too. o.O Logic - it's hard.[/quote]
Nobody mentioned Special Repair on hsoma being unfair.

Besides, Hsoma has the exact same system in regards to repairing above a set dura to guarantee the item not breaking.

The sole difference is that without special repair, you lose dura on each successive repair.
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[quote="S0RCERER"]Nobody mentioned Special Repair on hsoma being unfair. Besides, Hsoma has the exact same system in regards to repairing above a set dura to guarantee the item not breaking. The sole difference is that without special repair, you lose dura on each successive repair.[/quote]
"S0RCERER"Nobody mentioned Special Repair on hsoma being unfair.

Besides, Hsoma has the exact same system in regards to repairing above a set dura to guarantee the item not breaking.

The sole difference is that without special repair, you lose dura on each successive repair.


It was mentioned as being unfair IF items break on DSoma. My point was that it's hypocritical to call it unfair IF items break on DSoma, but state that it's perfectly fair that we need to spend 200+ hours to get Special Repair to guarantee our items don't break (and stay the same dura) whilst items CAN'T break on DSoma.

Also - I'd like confirmation as to whether or not items can break if repaired above x dura on HSoma, as it was never the case on eSoma. (You could repair at 10% or above for the highest success rate of repair, but NEVER was it a guaranteed 100% success to repair.)

Even IF it was confirmed, on here, that you can repair at x dura on HSoma with no risk of the item breaking, that still leaves it losing dura with each successive repair, making the item useless after x repairs -- something DSoma doesn't need to concern itself with.

Once more - Logic, so hard isn't it? o.O
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[quote="TYRONE"][quote="S0RCERER"]Nobody mentioned Special Repair on hsoma being unfair. Besides, Hsoma has the exact same system in regards to repairing above a set dura to guarantee the item not breaking. The sole difference is that without special repair, you lose dura on each successive repair.[/quote] It was mentioned as being unfair IF items break on DSoma. My point was that it's hypocritical to call it unfair IF items break on DSoma, but state that it's perfectly fair that we need to spend 200+ hours to get Special Repair to guarantee our items don't break (and stay the same dura) whilst items CAN'T break on DSoma. Also - I'd like confirmation as to whether or not items can break if repaired above x dura on HSoma, as it was never the case on eSoma. (You could repair at 10% or above for the highest success rate of repair, but NEVER was it a guaranteed 100% success to repair.) Even IF it was confirmed, on here, that you can repair at x dura on HSoma with no risk of the item breaking, that still leaves it losing dura with each successive repair, making the item useless after x repairs -- something DSoma doesn't need to concern itself with. Once more - Logic, so hard isn't it? o.O[/quote]
Let's not compare apples and pears.

Dsoma's repair system is the way it is because the items are rarer by more than a factor of 10.
(For most items).

For both races, repairing above a certain % guarantees a successful repair.

Poison Plants work like Hsoma's Special Repair which helps guarantee a successful repair despite the dura.

You're arguing a non-argument - nobody mentioned Hsoma's Special Repair being unfair, which is exactly what you claimed.

Neoxian stated that yes, it would be 'unfair' if items could indeed break at the dura he claimed he repaired it at (944) which is closer to 40% of his Max dura as that would mean that with every single repair, every item on Dsoma had an unjust risk factor.

On Hsoma, repairing at 40% would never yield in an item breaking.

The point is moot as Finito confirmed that no, it's not possible to break an item above 10% dura on Dsoma.

Simply saying "Logic, so hard isn't it?" isn't going to cement your point when the base of your argument is unfounded.
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[quote="S0RCERER"]Let's not compare apples and pears. Dsoma's repair system is the way it is because the items are rarer by more than a factor of 10. (For most items). For both races, repairing above a certain % guarantees a successful repair. Poison Plants work like Hsoma's Special Repair which helps guarantee a successful repair despite the dura. You're arguing a non-argument - nobody mentioned Hsoma's Special Repair being unfair, which is exactly what you claimed. Neoxian stated that yes, it would be 'unfair' if items could indeed break at the dura he claimed he repaired it at (944) which is closer to 40% of his Max dura as that would mean that with every single repair, every item on Dsoma had an unjust risk factor. On Hsoma, repairing at 40% would never yield in an item breaking. The point is moot as Finito confirmed that no, it's not possible to break an item above 10% dura on Dsoma. Simply saying "Logic, so hard isn't it?" isn't going to cement your point when the base of your argument is unfounded.[/quote]
I do love your posts s0rc you should just write "boom" at the end of them to seal the deal.
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[quote="ADATH"]I do love your posts s0rc you should just write "boom" at the end of them to seal the deal.[/quote]
"S0RCERER"Let's not compare apples and pears.

For both races, repairing above a certain % guarantees a successful repair.



Says who ?

As far as i know, thats not the case for Hsoma.

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[quote="LURIFAX"][quote="S0RCERER"]Let's not compare apples and pears. For both races, repairing above a certain % guarantees a successful repair. [/quote] Says who ? As far as i know, thats not the case for Hsoma. [/quote]
"LURIFAX"
"S0RCERER"Let's not compare apples and pears.

For both races, repairing above a certain % guarantees a successful repair.



Says who ?

As far as i know, thats not the case for Hsoma.



It's not, guildie broke a bow on 900/2000 dura first repair
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[quote="YOSHIMITSU"][quote="LURIFAX"][quote="S0RCERER"]Let's not compare apples and pears. For both races, repairing above a certain % guarantees a successful repair. [/quote] Says who ? As far as i know, thats not the case for Hsoma. [/quote] It's not, guildie broke a bow on 900/2000 dura first repair[/quote]
Can request Finito to clarify - I simply stated above a certain % it'll be a success.
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[quote="S0RCERER"]Can request Finito to clarify - I simply stated above a certain % it'll be a success.[/quote]

 

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