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Petition to remove untags from game

Author Content Date
For:

Armour
Weps

Minimum drop hard tag (excluding crafting) (Potentially a boost for crafters of certain % for higher chance of tag so they don't lose out too?)


(Or combine 3 untag for chance of hard)

Untags just get sat on the floor or npced not benefiting the economy.

All those in favour say I
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[quote="DEAMOND"]For: Armour Weps Minimum drop hard tag (excluding crafting) (Potentially a boost for crafters of certain % for higher chance of tag so they don't lose out too?) (Or combine 3 untag for chance of hard) Untags just get sat on the floor or npced not benefiting the economy. All those in favour say I [/quote]
I
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[quote="SOMAWIZARD"]I[/quote]
-1. Things like untagged Titus can be useful as can some other items, and to make 3 untag combine into a hard would be terrible - everyone would have full intense everything and trading would basically die.
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[quote="DR_EVIL"]-1. Things like untagged Titus can be useful as can some other items, and to make 3 untag combine into a hard would be terrible - everyone would have full intense everything and trading would basically die.[/quote]
Would removing untag not screw up crafting?

Unless you could implement on drops only.
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[quote="SAL3M"]Would removing untag not screw up crafting? Unless you could implement on drops only.[/quote]
"DR_EVIL"-1. Things like untagged Titus can be useful as can some other items, and to make 3 untag combine into a hard would be terrible - everyone would have full intense everything and trading would basically die.


To a small minority yes but i assume that minority would prefer hard than untag - I do see your point about the untags though
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[quote="DEAMOND"][quote="DR_EVIL"]-1. Things like untagged Titus can be useful as can some other items, and to make 3 untag combine into a hard would be terrible - everyone would have full intense everything and trading would basically die.[/quote] To a small minority yes but i assume that minority would prefer hard than untag - I do see your point about the untags though[/quote]
Forget it bro I asked for this last year GM's said it wasn't doable.
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[quote="REZ"]Forget it bro I asked for this last year GM's said it wasn't doable. [/quote]
Is doable but not happening. Would completely mess up the economy.
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[quote="ISYLVER"]Is doable but not happening. Would completely mess up the economy.[/quote]
If it was to be done, combine would have to be removed.
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[quote="DR3AD"] If it was to be done, combine would have to be removed. [/quote]
What dr3ad said.
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[quote="FOXTRCK"]What dr3ad said.[/quote]
I wouldn't want untags removed, an increase on harden tag drops would be nice, bit harsh sometime when u do get some drops and there all untaged

Or even possible just increasing the barr value from npc so there worth a little more
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[quote="MAZOKU"]I wouldn't want untags removed, an increase on harden tag drops would be nice, bit harsh sometime when u do get some drops and there all untaged Or even possible just increasing the barr value from npc so there worth a little more[/quote]
I was anti untag for ages but they have there use

Like if i was low on srs i wud stick u tag titus on and say untag otm/crit/troll ring etc to hunt as i can blacksmith them

And when you playing something like PoE for a few days when litrally you will get 10000 items that are junk and 1 that is worth something its not all bad

Maybe a little increase on combie succsess would be nice i find it very harsh
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[quote="SUBXERO"]I was anti untag for ages but they have there use Like if i was low on srs i wud stick u tag titus on and say untag otm/crit/troll ring etc to hunt as i can blacksmith them And when you playing something like PoE for a few days when litrally you will get 10000 items that are junk and 1 that is worth something its not all bad Maybe a little increase on combie succsess would be nice i find it very harsh[/quote]
can we have some clarification on how this would mess the economy?

From what i see the untags literally have 0 use. they get left on the floor for the server to eat up. i dont no any valid reason why untags are of use or would ruin the economy. it would only booster peoples "QOL" playing the game as when they see an untag its like FFS not again, (f*k this i cba all i get is untags) - literally hear this phrase daily.

+1 to remove untags and to also reduce the amount of junk in all popular huntings mobs.
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[quote="CUPID"]can we have some clarification on how this would mess the economy? From what i see the untags literally have 0 use. they get left on the floor for the server to eat up. i dont no any valid reason why untags are of use or would ruin the economy. it would only booster peoples "QOL" playing the game as when they see an untag its like FFS not again, (f*k this i cba all i get is untags) - literally hear this phrase daily. +1 to remove untags and to also reduce the amount of junk in all popular huntings mobs. [/quote]
-1 on their removal
+1 on Barr Npc value so they are worth a lil bit more. Maybe not the lower end armors but higher end yes please
If untagg invun or Titus was worth 5/10k apc we wouldn't frown so much at them
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[quote="NITEFALL"]-1 on their removal +1 on Barr Npc value so they are worth a lil bit more. Maybe not the lower end armors but higher end yes please If untagg invun or Titus was worth 5/10k apc we wouldn't frown so much at them[/quote]
Subxero just hit the nail on the head there. I sometimes do the exact same thing. Baring in mind I have access to 14 Sr’s daily - just imagine the average player who maybe has access to 1-2 Sr per day and doesn’t want to spend every drop per hunt on sr.

If untags did get removed then the overall drop rate of armors / weaps / access would need to be reduced massively otherwise as previously mentioned everyone would be running round in intense kit.

Leave it exactly as it is imo.
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[quote="TYRESE"]Subxero just hit the nail on the head there. I sometimes do the exact same thing. Baring in mind I have access to 14 Sr’s daily - just imagine the average player who maybe has access to 1-2 Sr per day and doesn’t want to spend every drop per hunt on sr. If untags did get removed then the overall drop rate of armors / weaps / access would need to be reduced massively otherwise as previously mentioned everyone would be running round in intense kit. Leave it exactly as it is imo.[/quote]
maybe swap the drop rates over between hard and untagged?
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[quote="MICKYC"]maybe swap the drop rates over between hard and untagged?[/quote]

 

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