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Question on people's views about mages viability after 200 int.

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Mage is a glass cannon and that is fine, the glass metaphor is just a bit different in this game. If you do str you don't take tons of damage, you just can't cast and that is fine really. Come back with your mates that help you get casts off or retreat and live to tell the tale.

The problem is debuffs and the removal of them through serums. Against players, debuffs should last less time, but only be dispelled through cure poison. That way not casting is less of a problem if your opponent is slowed, blind, confused etc. and they are not completely screwed either as they can run until the debuff wears off after like 8 secs or so.
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[quote="AUDIOSLAVE"]Mage is a glass cannon and that is fine, the glass metaphor is just a bit different in this game. If you do str you don't take tons of damage, you just can't cast and that is fine really. Come back with your mates that help you get casts off or retreat and live to tell the tale. The problem is debuffs and the removal of them through serums. Against players, debuffs should last less time, but only be dispelled through cure poison. That way not casting is less of a problem if your opponent is slowed, blind, confused etc. and they are not completely screwed either as they can run until the debuff wears off after like 8 secs or so.[/quote]
"CHRONOS"
"RAMYREZ"
"CHOJINE"
"WEEEEEEEEEP"
"CHOJINE"
"DIOS"Pick up a axe and try take less damage as possible


I can see the desire to do so, but you'd still end up 30 - 40 str below melee chars at a minimum which would likely mean you'd be 3 or 4 hit, and with auras and speed increased weapons it would be a few hundred hours for what would likely translate to 2 seconds of extra time alive. :P

Thanks for the reply dude =]


Think your completely wrong, mage is so good at the moment and has a few different build options,

Dex mage with eva+ dex access 160+ dex 200int?

Not many melle builds could hit you often and you could free cast alot getting lots of hits off.


200+str 220+ int build and run DB proc gear.

Insanely easy to one shot most builds ingame (most have 120int maximum) you'd most likely need a melle to support you with weaken casting, but with the ability to precast and equal gear to what others have (+5 sets) you could have 59% proc chance to one shot melle builds while being able to take a good few hits (definetly alot easier to outpot them and they'd have zero chance of outpotting that one shot proc)


I admit Str could be an option to be tested, doubt 105 - 120 would gain dex from 100 - 160 though :O! People seem to be saying 2 - 2.5 dex a level.



I'm level 106 and last level I gained exactly 3.0 dex. About to hit a slow down so it'll be down to 2.6ish dex a level but but will rise back up to 3.0


Yup some good Dex to be had in the last 10-15 levels, alot of mages ingame seem to be first gen/non-perfect stats/non healing where as the super stat super chars seem to all be melle, (isylver says +50 stat chars difference drops off alot but personally don't see it)

Would like to see what a perfect build (+50 stats/healing) mage builds look like. For melle the difference is quite big,

Chronos will cap roughly 160 dex/212 ish str/120int. Not perfect but still decently hunted no healing.

Perfect new gen chars will cap around, 178-180 Dex/212+ str/100 int

20 int isn't really noticeable-mages will still one shot you

18+ dex is a massive advantage


I think the big stat disparity is to do with the healing to 100 int.

That's a lot of stats for no xp cost. I think I was level 60-70 by the time I hit 100 int normally hunting?

Levelling on +50 alone barely makes any difference.

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[quote="RAMYREZ"][quote="CHRONOS"][quote="RAMYREZ"][quote="CHOJINE"][quote="WEEEEEEEEEP"][quote="CHOJINE"][quote="DIOS"]Pick up a axe and try take less damage as possible [/quote] I can see the desire to do so, but you'd still end up 30 - 40 str below melee chars at a minimum which would likely mean you'd be 3 or 4 hit, and with auras and speed increased weapons it would be a few hundred hours for what would likely translate to 2 seconds of extra time alive. :P Thanks for the reply dude =][/quote] Think your completely wrong, mage is so good at the moment and has a few different build options, Dex mage with eva+ dex access 160+ dex 200int? Not many melle builds could hit you often and you could free cast alot getting lots of hits off. 200+str 220+ int build and run DB proc gear. Insanely easy to one shot most builds ingame (most have 120int maximum) you'd most likely need a melle to support you with weaken casting, but with the ability to precast and equal gear to what others have (+5 sets) you could have 59% proc chance to one shot melle builds while being able to take a good few hits (definetly alot easier to outpot them and they'd have zero chance of outpotting that one shot proc) [/quote] I admit Str could be an option to be tested, doubt 105 - 120 would gain dex from 100 - 160 though :O! People seem to be saying 2 - 2.5 dex a level. [/quote] I'm level 106 and last level I gained exactly 3.0 dex. About to hit a slow down so it'll be down to 2.6ish dex a level but but will rise back up to 3.0[/quote] Yup some good Dex to be had in the last 10-15 levels, alot of mages ingame seem to be first gen/non-perfect stats/non healing where as the super stat super chars seem to all be melle, (isylver says +50 stat chars difference drops off alot but personally don't see it) Would like to see what a perfect build (+50 stats/healing) mage builds look like. For melle the difference is quite big, Chronos will cap roughly 160 dex/212 ish str/120int. Not perfect but still decently hunted no healing. Perfect new gen chars will cap around, 178-180 Dex/212+ str/100 int 20 int isn't really noticeable-mages will still one shot you 18+ dex is a massive advantage[/quote] I think the big stat disparity is to do with the healing to 100 int. That's a lot of stats for no xp cost. I think I was level 60-70 by the time I hit 100 int normally hunting? Levelling on +50 alone barely makes any difference. [/quote]
"AUDIOSLAVE"Mage is a glass cannon and that is fine, the glass metaphor is just a bit different in this game. If you do str you don't take tons of damage, you just can't cast and that is fine really. Come back with your mates that help you get casts off or retreat and live to tell the tale.

The problem is debuffs and the removal of them through serums. Against players, debuffs should last less time, but only be dispelled through cure poison. That way not casting is less of a problem if your opponent is slowed, blind, confused etc. and they are not completely screwed either as they can run until the debuff wears off after like 8 secs or so.


Don't think the debuff idea would work, not with how easy it is to make 20/30/40% sets of blind /slow etc.

As soon as you managed to cure yourself an archer with a few blind proc pieces and a bow would instantly blind again.

And mages would be way to strong if you could not cure weaken with a serum, mages would just stone+weaken and kill you before you came out of it every time
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[quote="WEEEEEEEEEP"][quote="AUDIOSLAVE"]Mage is a glass cannon and that is fine, the glass metaphor is just a bit different in this game. If you do str you don't take tons of damage, you just can't cast and that is fine really. Come back with your mates that help you get casts off or retreat and live to tell the tale. The problem is debuffs and the removal of them through serums. Against players, debuffs should last less time, but only be dispelled through cure poison. That way not casting is less of a problem if your opponent is slowed, blind, confused etc. and they are not completely screwed either as they can run until the debuff wears off after like 8 secs or so.[/quote] Don't think the debuff idea would work, not with how easy it is to make 20/30/40% sets of blind /slow etc. As soon as you managed to cure yourself an archer with a few blind proc pieces and a bow would instantly blind again. And mages would be way to strong if you could not cure weaken with a serum, mages would just stone+weaken and kill you before you came out of it every time[/quote]
"RAMYREZ"
"CHRONOS"
"RAMYREZ"
"CHOJINE"
"WEEEEEEEEEP"
"CHOJINE"
"DIOS"Pick up a axe and try take less damage as possible


I can see the desire to do so, but you'd still end up 30 - 40 str below melee chars at a minimum which would likely mean you'd be 3 or 4 hit, and with auras and speed increased weapons it would be a few hundred hours for what would likely translate to 2 seconds of extra time alive. :P

Thanks for the reply dude =]


Think your completely wrong, mage is so good at the moment and has a few different build options,

Dex mage with eva+ dex access 160+ dex 200int?

Not many melle builds could hit you often and you could free cast alot getting lots of hits off.


200+str 220+ int build and run DB proc gear.

Insanely easy to one shot most builds ingame (most have 120int maximum) you'd most likely need a melle to support you with weaken casting, but with the ability to precast and equal gear to what others have (+5 sets) you could have 59% proc chance to one shot melle builds while being able to take a good few hits (definetly alot easier to outpot them and they'd have zero chance of outpotting that one shot proc)


I admit Str could be an option to be tested, doubt 105 - 120 would gain dex from 100 - 160 though :O! People seem to be saying 2 - 2.5 dex a level.



I'm level 106 and last level I gained exactly 3.0 dex. About to hit a slow down so it'll be down to 2.6ish dex a level but but will rise back up to 3.0


Yup some good Dex to be had in the last 10-15 levels, alot of mages ingame seem to be first gen/non-perfect stats/non healing where as the super stat super chars seem to all be melle, (isylver says +50 stat chars difference drops off alot but personally don't see it)

Would like to see what a perfect build (+50 stats/healing) mage builds look like. For melle the difference is quite big,

Chronos will cap roughly 160 dex/212 ish str/120int. Not perfect but still decently hunted no healing.

Perfect new gen chars will cap around, 178-180 Dex/212+ str/100 int

20 int isn't really noticeable-mages will still one shot you

18+ dex is a massive advantage


I think the big stat disparity is to do with the healing to 100 int.

That's a lot of stats for no xp cost. I think I was level 60-70 by the time I hit 100 int normally hunting?

Levelling on +50 alone barely makes any difference.



Even without the healing hunting on +50 mobs along with staying pure Dex til 131 str makes a very big difference at the end
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[quote="CHRONOS"][quote="RAMYREZ"][quote="CHRONOS"][quote="RAMYREZ"][quote="CHOJINE"][quote="WEEEEEEEEEP"][quote="CHOJINE"][quote="DIOS"]Pick up a axe and try take less damage as possible [/quote] I can see the desire to do so, but you'd still end up 30 - 40 str below melee chars at a minimum which would likely mean you'd be 3 or 4 hit, and with auras and speed increased weapons it would be a few hundred hours for what would likely translate to 2 seconds of extra time alive. :P Thanks for the reply dude =][/quote] Think your completely wrong, mage is so good at the moment and has a few different build options, Dex mage with eva+ dex access 160+ dex 200int? Not many melle builds could hit you often and you could free cast alot getting lots of hits off. 200+str 220+ int build and run DB proc gear. Insanely easy to one shot most builds ingame (most have 120int maximum) you'd most likely need a melle to support you with weaken casting, but with the ability to precast and equal gear to what others have (+5 sets) you could have 59% proc chance to one shot melle builds while being able to take a good few hits (definetly alot easier to outpot them and they'd have zero chance of outpotting that one shot proc) [/quote] I admit Str could be an option to be tested, doubt 105 - 120 would gain dex from 100 - 160 though :O! People seem to be saying 2 - 2.5 dex a level. [/quote] I'm level 106 and last level I gained exactly 3.0 dex. About to hit a slow down so it'll be down to 2.6ish dex a level but but will rise back up to 3.0[/quote] Yup some good Dex to be had in the last 10-15 levels, alot of mages ingame seem to be first gen/non-perfect stats/non healing where as the super stat super chars seem to all be melle, (isylver says +50 stat chars difference drops off alot but personally don't see it) Would like to see what a perfect build (+50 stats/healing) mage builds look like. For melle the difference is quite big, Chronos will cap roughly 160 dex/212 ish str/120int. Not perfect but still decently hunted no healing. Perfect new gen chars will cap around, 178-180 Dex/212+ str/100 int 20 int isn't really noticeable-mages will still one shot you 18+ dex is a massive advantage[/quote] I think the big stat disparity is to do with the healing to 100 int. That's a lot of stats for no xp cost. I think I was level 60-70 by the time I hit 100 int normally hunting? Levelling on +50 alone barely makes any difference. [/quote] Even without the healing hunting on +50 mobs along with staying pure Dex til 131 str makes a very big difference at the end[/quote]
"CHRONOS"
Mages just seem to want it all, you can't have a very high chance to one shot people + free casting + take no damage.Agreed about bosses tho it seems like mages don't deal enough damage to these but that's easily fixed


I would happily do less damage to be able to cast consistently.

Reality is, as soon as someone sees that you are a mage with high int you are focused down, happens every time.

Mages don't want it all, at least the ones I talk to don't, they just want to see a character that is actually useful outside of niche situations for their several thousand hours of play.

The outcome of all advice I have garnered leads me to the conclusion that mages CAN be good, but only once you cap at 120, have levelled extremely carefully along the way and have amazing gear.

Also I tested Wasps and it's 30 mins for 2% at 2x rates so yeah...-.- going to farm Mags I think and try to get a decent gear loadout then maybe see if axe is enjoyable.
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[quote="CHOJINE"][quote="CHRONOS"] Mages just seem to want it all, you can't have a very high chance to one shot people + free casting + take no damage.Agreed about bosses tho it seems like mages don't deal enough damage to these but that's easily fixed [/quote] I would happily do less damage to be able to cast consistently. Reality is, as soon as someone sees that you are a mage with high int you are focused down, happens every time. Mages don't want it all, at least the ones I talk to don't, they just want to see a character that is actually useful outside of niche situations for their several thousand hours of play. The outcome of all advice I have garnered leads me to the conclusion that mages CAN be good, but only once you cap at 120, have levelled extremely carefully along the way and have amazing gear. Also I tested Wasps and it's 30 mins for 2% at 2x rates so yeah...-.- going to farm Mags I think and try to get a decent gear loadout then maybe see if axe is enjoyable.[/quote]
I retract wasp statement they can be fast but hurts like hell gathering lots up.

Thanks Malycon** Gained 5% in an hour spamming FW at groups of them.
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[quote="CHOJINE"]I retract wasp statement they can be fast but hurts like hell gathering lots up. Thanks Malycon** Gained 5% in an hour spamming FW at groups of them.[/quote]
"CHOJINE"
"CHRONOS"
Mages just seem to want it all, you can't have a very high chance to one shot people + free casting + take no damage.Agreed about bosses tho it seems like mages don't deal enough damage to these but that's easily fixed


I would happily do less damage to be able to cast consistently.

Reality is, as soon as someone sees that you are a mage with high int you are focused down, happens every time.

Mages don't want it all, at least the ones I talk to don't, they just want to see a character that is actually useful outside of niche situations for their several thousand hours of play.

The outcome of all advice I have garnered leads me to the conclusion that mages CAN be good, but only once you cap at 120, have levelled extremely carefully along the way and have amazing gear.

Also I tested Wasps and it's 30 mins for 2% at 2x rates so yeah...-.- going to farm Mags I think and try to get a decent gear loadout then maybe see if axe is enjoyable.


If you want to do less damage and hit more consistently then you build towards.. Dex mage, maybe stop at 170 int and 170 Dex, Eva set and Dex access you'd have no problem at all.

Mage actually has the added benefit of not needing much gear, just choose STR and DB proc build, 210+ int/STR. Would take no time at all to make only +1/2 set of armour/access and you'd still be extremely deadly

Melle builds on the other hand need loads of work leveling correctly and +5 and above sets to actively compete against the other melle ingame
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[quote="CHRONOS"][quote="CHOJINE"][quote="CHRONOS"] Mages just seem to want it all, you can't have a very high chance to one shot people + free casting + take no damage.Agreed about bosses tho it seems like mages don't deal enough damage to these but that's easily fixed [/quote] I would happily do less damage to be able to cast consistently. Reality is, as soon as someone sees that you are a mage with high int you are focused down, happens every time. Mages don't want it all, at least the ones I talk to don't, they just want to see a character that is actually useful outside of niche situations for their several thousand hours of play. The outcome of all advice I have garnered leads me to the conclusion that mages CAN be good, but only once you cap at 120, have levelled extremely carefully along the way and have amazing gear. Also I tested Wasps and it's 30 mins for 2% at 2x rates so yeah...-.- going to farm Mags I think and try to get a decent gear loadout then maybe see if axe is enjoyable.[/quote] If you want to do less damage and hit more consistently then you build towards.. Dex mage, maybe stop at 170 int and 170 Dex, Eva set and Dex access you'd have no problem at all. Mage actually has the added benefit of not needing much gear, just choose STR and DB proc build, 210+ int/STR. Would take no time at all to make only +1/2 set of armour/access and you'd still be extremely deadly Melle builds on the other hand need loads of work leveling correctly and +5 and above sets to actively compete against the other melle ingame[/quote]
IMO the issues with mage’s in PVP are generally the people playing them lol, they’re perfectly viable.

Levelling is the issue, it’s very slow in comparison to melee as everyone has crazy fast weapons now and mage’s cast at the same speed as always, plus the newer mobs seem to just be very slow in general.
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[quote="DR_EVIL"]IMO the issues with mage’s in PVP are generally the people playing them lol, they’re perfectly viable. Levelling is the issue, it’s very slow in comparison to melee as everyone has crazy fast weapons now and mage’s cast at the same speed as always, plus the newer mobs seem to just be very slow in general.[/quote]
I also think proc is the way to go for bosses especially if u stack multiple proc spells that way u can proc 4-5 spells at a time like db water death globe flame and infernal can also add poison for 6 spells would cause a fucking shit ton of damage when all procs line up it would be helpful tho if GM could make a video or screenshot showing the dmg numbers from magic to bosses
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[quote="AOUMIE"]I also think proc is the way to go for bosses especially if u stack multiple proc spells that way u can proc 4-5 spells at a time like db water death globe flame and infernal can also add poison for 6 spells would cause a fucking shit ton of damage when all procs line up it would be helpful tho if GM could make a video or screenshot showing the dmg numbers from magic to bosses[/quote]
Cap bows at speed B. It would really would give better pvp balance otherwise we may as well rename bows MG42's or Gattling guns.
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[quote="KOBRA"]Cap bows at speed B. It would really would give better pvp balance otherwise we may as well rename bows MG42's or Gattling guns.[/quote]
I agree Aoumie, if you do any damage in the first place, otherwise 2 damage multiplied by 8 for quad proc when the boss is weakened, and you’re still only doing 16 damage (and quad proc will fairly rarely happen) while someone with a spear probably hits 100+ every 5 seconds guaranteed.

It’s waaaaayyyy too late for that Kobra.
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[quote="DR_EVIL"]I agree Aoumie, if you do any damage in the first place, otherwise 2 damage multiplied by 8 for quad proc when the boss is weakened, and you’re still only doing 16 damage (and quad proc will fairly rarely happen) while someone with a spear probably hits 100+ every 5 seconds guaranteed. It’s waaaaayyyy too late for that Kobra.[/quote]
It's not too late though is it
Dsoma had a complete overhaul, and armours deleted completely without any compensation for the items people had it upgraded with, why not do the same to hsoma if it's for the good of the server (which I believe it would be)

Atm bow can get 10-15? Shots off before any other wep would be in range to retaliate (assuming you start running in from.max bow range) throw on zombie pants and that's definitely a good chance to kill someone

Would be nice if it was possible for the accuracy % against a target to drop the further away you were
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[quote="MERLIN"]It's not too late though is it Dsoma had a complete overhaul, and armours deleted completely without any compensation for the items people had it upgraded with, why not do the same to hsoma if it's for the good of the server (which I believe it would be) Atm bow can get 10-15? Shots off before any other wep would be in range to retaliate (assuming you start running in from.max bow range) throw on zombie pants and that's definitely a good chance to kill someone Would be nice if it was possible for the accuracy % against a target to drop the further away you were[/quote]
Cap bow speed.

Sword: CTF slow @ range 2.

Knuckle: Some sort of 'dash' attack like a whelp from range 2-3.

Spear: 'Spear throw' that works same as CTF slow but better range.


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[quote="SAL3M"]Cap bow speed. Sword: CTF slow @ range 2. Knuckle: Some sort of 'dash' attack like a whelp from range 2-3. Spear: 'Spear throw' that works same as CTF slow but better range. [/quote]
I don't think you can take people's weapons away, but if some tweaks were made for instance: arrows only have a 50% chance of halting a cast/jolting someone's movement rather than the current 100%, and as has previously been suggested arrows do more damage close up and as the archer firing them is stood further away they do less damage, then people keep their weapons but other classes are brought into contention more.

100% agree the close range classes/weapons could do with some proc's of that kinda sort on Dsoma.

Hsoma I feel like the weapons are pretty OP in comparison to the general DF people have due to lower stat armour, so there's enough incentive to pull out a close range weapon as it is.
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[quote="DR_EVIL"]I don't think you can take people's weapons away, but if some tweaks were made for instance: arrows only have a 50% chance of halting a cast/jolting someone's movement rather than the current 100%, and as has previously been suggested arrows do more damage close up and as the archer firing them is stood further away they do less damage, then people keep their weapons but other classes are brought into contention more. 100% agree the close range classes/weapons could do with some proc's of that kinda sort on Dsoma. Hsoma I feel like the weapons are pretty OP in comparison to the general DF people have due to lower stat armour, so there's enough incentive to pull out a close range weapon as it is.[/quote]

 

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