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Casting on mobs

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I understand there's a few people going be against this but here goes...

Looking into the quests as a mage. Most of them are possible for both str and int classes. But when u come to boar / trolls a mage has 0 hope 1 v 1 without alot of running about. Like a knuckler 1 v 1 a wasp with 90 int n no Dex.

Was seeing if it could be implemented with un interrupted spells ( only on mobs ). Or like mags so u have a 2 range gap so u can still cast.

Thoughts peeps.
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[quote="THE_D0N"]I understand there's a few people going be against this but here goes... Looking into the quests as a mage. Most of them are possible for both str and int classes. But when u come to boar / trolls a mage has 0 hope 1 v 1 without alot of running about. Like a knuckler 1 v 1 a wasp with 90 int n no Dex. Was seeing if it could be implemented with un interrupted spells ( only on mobs ). Or like mags so u have a 2 range gap so u can still cast. Thoughts peeps.[/quote]
il agree and mention this is 100% worse on dsoma side

about 96% melee quests and 4% doable for mage
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[quote="MAZOKU"]il agree and mention this is 100% worse on dsoma side about 96% melee quests and 4% doable for mage[/quote]
i +1 for mages VS PVE to be uninterrupted
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[quote="DEAMOND"]i +1 for mages VS PVE to be uninterrupted [/quote]
For PvE only I agree, some quests like Drazil Nega staff one are practically like ice skating uphill as a caster.
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[quote="CHOJINE"]For PvE only I agree, some quests like Drazil Nega staff one are practically like ice skating uphill as a caster.[/quote]
+7000
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[quote="ASBJORN"]+7000[/quote]
What about raising magic damage caps for pve only? Maybe help chunk these higher hp mobs? Or introduce a new upgrade with monster damage X%
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[quote="LORD_GRIM"]What about raising magic damage caps for pve only? Maybe help chunk these higher hp mobs? Or introduce a new upgrade with monster damage X%[/quote]

 

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