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Drops v anvil vote

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how about increasing items to +10 for the +5s and +13 for the +8s.
Would that make things worse or more interesting?
Just a fleeting thought.
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[quote="DIABLO1980"]how about increasing items to +10 for the +5s and +13 for the +8s. Would that make things worse or more interesting? Just a fleeting thought.[/quote]
By bye sub cya 👋🏼
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[quote="QXJIANG"]By bye sub cya 👋🏼[/quote]
Done.. double drop rates across the board and I'll consider coming back
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[quote="RICO"]Done.. double drop rates across the board and I'll consider coming back[/quote]
Rates have all just been upped for levelling and people still crying do this do that and i will come back/not leave

Not surprised they are reluctant to do anything
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[quote="SHARPI"]Rates have all just been upped for levelling and people still crying do this do that and i will come back/not leave Not surprised they are reluctant to do anything [/quote]
"SHARPI"Rates have all just been upped for levelling and people still crying do this do that and i will come back/not leave

Not surprised they are reluctant to do anything


Soma is aimed at people who used to play this game 15+ years ago, Now everyone is older and has commitments - work children,wives etc - The server needs to adjust to its playerbase otherwise there will be no playerbase and without a playerbase there will be an empty server.

Personally my main gripe is drop rate.
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[quote="DEAMOND"][quote="SHARPI"]Rates have all just been upped for levelling and people still crying do this do that and i will come back/not leave Not surprised they are reluctant to do anything [/quote] Soma is aimed at people who used to play this game 15+ years ago, Now everyone is older and has commitments - work children,wives etc - The server needs to adjust to its playerbase otherwise there will be no playerbase and without a playerbase there will be an empty server. Personally my main gripe is drop rate. [/quote]
I dont think anvil changes are needed if we had more items to work with. Its not that hard to +5 an item if you have enough, the true bottleneck to me is the tagged base items such as if you wanted a +5 intense titus helm or intense otm, intense troll wrists.

With enough items flowing and more attempts + bigger upgrade pyramids will for sure allow people to get +5 pieces in time although they wont be on perfect bases where applicable.

All in all i think only a good drop rate increase is required atm, give it 6 months see how people feel.

I did think of the idea of upgrades going beyond +8 with much better upgrades down the line to create better final pieces. The thing with soma is you can simply "stat creep" by making +2 tab upgrades and then +3 tabs in time so youll always be chasing the best stuff BUT the curve needs to be reasonable for the players not putting in 5+ hours a day.

I would be in favour of a system where when stat +2 tabs get introduced for example the +1 tabs are made widely available and so on so even casuals get +8 rdt but people chasing top gear would have the same at +4 with a view to get better from +5-8 or even beyond.

Its no good some players having +8 or +16 new tabs gear or whatever if the lesser time players still dont have +8 on basic upgrades etc.

Sub mentioned blank bases with randomised stat loadouts that you can keep trying provided you have enough of the upgrade item which might work for certain players who dont like the risk of anvil.

However i can tell you ive seen this exact system in final fantasy 11 with dark matter upgrades and can tell you it could be years until you roll the perfect piece, the acquire rates and max potential loadouts of the said item would need to be realistic for people to have an incentive to do it and not feel likes its anvil 2.0.
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[quote="LORD_GRIM"]I dont think anvil changes are needed if we had more items to work with. Its not that hard to +5 an item if you have enough, the true bottleneck to me is the tagged base items such as if you wanted a +5 intense titus helm or intense otm, intense troll wrists. With enough items flowing and more attempts + bigger upgrade pyramids will for sure allow people to get +5 pieces in time although they wont be on perfect bases where applicable. All in all i think only a good drop rate increase is required atm, give it 6 months see how people feel. I did think of the idea of upgrades going beyond +8 with much better upgrades down the line to create better final pieces. The thing with soma is you can simply "stat creep" by making +2 tab upgrades and then +3 tabs in time so youll always be chasing the best stuff BUT the curve needs to be reasonable for the players not putting in 5+ hours a day. I would be in favour of a system where when stat +2 tabs get introduced for example the +1 tabs are made widely available and so on so even casuals get +8 rdt but people chasing top gear would have the same at +4 with a view to get better from +5-8 or even beyond. Its no good some players having +8 or +16 new tabs gear or whatever if the lesser time players still dont have +8 on basic upgrades etc. Sub mentioned blank bases with randomised stat loadouts that you can keep trying provided you have enough of the upgrade item which might work for certain players who dont like the risk of anvil. However i can tell you ive seen this exact system in final fantasy 11 with dark matter upgrades and can tell you it could be years until you roll the perfect piece, the acquire rates and max potential loadouts of the said item would need to be realistic for people to have an incentive to do it and not feel likes its anvil 2.0.[/quote]
"SUBXERO"Well its safe to say i will not be coming back after the last few days the economy is dead as a dodo. Its just (no offence) nubs offering herbs for +8 items



Don't think anyone but Mav has a nice upped nega hammer yet.
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[quote="YOICHI"][quote="SUBXERO"]Well its safe to say i will not be coming back after the last few days the economy is dead as a dodo. Its just (no offence) nubs offering herbs for +8 items [/quote] Don't think anyone but Mav has a nice upped nega hammer yet.[/quote]
the anvil is the key
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[quote="MICKYC"]the anvil is the key[/quote]
Up the anvil success rates OR make items not break on upgrade, not both...

Edit: what I mean is start small and if more changes are needed then so be it
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[quote="RAZOR"]Up the anvil success rates OR make items not break on upgrade, not both... Edit: what I mean is start small and if more changes are needed then so be it[/quote]
Doubling drop rates won’t make much difference with rng. Looking at votes a lot of people agree.
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[quote="TEMEROSO"]Doubling drop rates won’t make much difference with rng. Looking at votes a lot of people agree.[/quote]
Double rates for Easter week let’s see how many people play.
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[quote="TEMEROSO"]Double rates for Easter week let’s see how many people play. [/quote]
Voted drops, after transitioning from BLG to boars I've been playing less and less. Drops are so trash it just feels like an endless grind.
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[quote="M_GORMLEY"]Voted drops, after transitioning from BLG to boars I've been playing less and less. Drops are so trash it just feels like an endless grind.[/quote]
Have to say I agree with what most have said, upping the drop rate taking a lot of the pointless stuff out of mobs drop files would all help, the user count isn't big enough to cycle through the pointless stuff, id leave the anvil alone though otherwise you are risking everyone having maxed out gear which takes away so much from the game.
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[quote="ARYA_"]Have to say I agree with what most have said, upping the drop rate taking a lot of the pointless stuff out of mobs drop files would all help, the user count isn't big enough to cycle through the pointless stuff, id leave the anvil alone though otherwise you are risking everyone having maxed out gear which takes away so much from the game.[/quote]
It's a hard call to make for the GM's.....

Whenever the UC gets on the low side the drop rates dry up so to speak, not enough players hunting the mobs/items that are most useful that is for the loot. Increasing the drop rates would fix it in the short term only, because it makes no difference if you have 1 toe, 10 toes or 100 toes depending what drop rates are set at you still need the luck of the anvil trying to upgrade that weapon etc. By addressing the anvil first would benefit all players together regardless of how much game time you can spend on soma.

I'm not saying the anvil should be 100% success, there has to be some element of risk, as it stands regardless of your crafters skill 100-150-200 you All have the same 50-50 chance when you hit that produce button.
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[quote="RAVENSOUL"]It's a hard call to make for the GM's..... Whenever the UC gets on the low side the drop rates dry up so to speak, not enough players hunting the mobs/items that are most useful that is for the loot. Increasing the drop rates would fix it in the short term only, because it makes no difference if you have 1 toe, 10 toes or 100 toes depending what drop rates are set at you still need the luck of the anvil trying to upgrade that weapon etc. By addressing the anvil first would benefit all players together regardless of how much game time you can spend on soma. I'm not saying the anvil should be 100% success, there has to be some element of risk, as it stands regardless of your crafters skill 100-150-200 you All have the same 50-50 chance when you hit that produce button.[/quote]
Just look at the price of frogs that will tell you how poor the trading in game is...
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[quote="TEMEROSO"]Just look at the price of frogs that will tell you how poor the trading in game is...[/quote]

 

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