Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Reverse dsoma stat allocation

Author Content Date
The GMs should make a thread, sticky it, ask players if they want it reverted or not and then make their decision according to the majority vote tbh (personally I liked the vast number of builds of different classes, so +1 to reverse).

Mentioning the reversal of the stat allocation update though, it would take an absolute cluster of hours to figure out what stats each character would be without the point allocation system, right?
PM Reply Quote
[quote="SOVIET"]The GMs should make a thread, sticky it, ask players if they want it reverted or not and then make their decision according to the majority vote tbh (personally I liked the vast number of builds of different classes, so +1 to reverse). Mentioning the reversal of the stat allocation update though, it would take an absolute cluster of hours to figure out what stats each character would be without the point allocation system, right? [/quote]
"SOVIET"The GMs should make a thread, sticky it, ask players if they want it reverted or not and then make their decision according to the majority vote tbh (personally I liked the vast number of builds of different classes, so +1 to reverse).

Mentioning the reversal of the stat allocation update though, it would take an absolute cluster of hours to figure out what stats each character would be without the point allocation system, right?


Simple answer is, we all reset to lvl 1 and dsoma gets set to 50x rates to catch up

Problem is tho the old system still has it flaws also, and nothing stopping ppl then to punch wilst on the fast rates

I personal dont mind the stat system, tho agree archers currently are the top class, I'd persnoly like to try dex being split into 2 stats
PM Reply Quote
[quote="KAZOKU"][quote="SOVIET"]The GMs should make a thread, sticky it, ask players if they want it reverted or not and then make their decision according to the majority vote tbh (personally I liked the vast number of builds of different classes, so +1 to reverse). Mentioning the reversal of the stat allocation update though, it would take an absolute cluster of hours to figure out what stats each character would be without the point allocation system, right? [/quote] Simple answer is, we all reset to lvl 1 and dsoma gets set to 50x rates to catch up Problem is tho the old system still has it flaws also, and nothing stopping ppl then to punch wilst on the fast rates I personal dont mind the stat system, tho agree archers currently are the top class, I'd persnoly like to try dex being split into 2 stats [/quote]
I also thought the whole point of the stat allocation was so they could change it as necessary to make balancing the classes easier. It’s long been known that archers rule all on Dsoma since change. Yet there’s been no changes to stat allocation? Still not sure why dex wasn’t capped somewhere along the line, as it sucks that I would need a +5 accu set to effectively pvp a capped archer. The damn test server was more balanced than this. +1 to reverse (with some minor tweaks of course)
PM Reply Quote
[quote="NUCLEAR"]I also thought the whole point of the stat allocation was so they could change it as necessary to make balancing the classes easier. It’s long been known that archers rule all on Dsoma since change. Yet there’s been no changes to stat allocation? Still not sure why dex wasn’t capped somewhere along the line, as it sucks that I would need a +5 accu set to effectively pvp a capped archer. The damn test server was more balanced than this. +1 to reverse (with some minor tweaks of course) [/quote]
+1

Not sure I'm a fan of the "wipe dsoma" 50x rates though

I like my gear lol

If a revert to lvl 1 but keep gear/craft skill that would be cool! :)
PM Reply Quote
[quote="SH1VS"]+1 Not sure I'm a fan of the "wipe dsoma" 50x rates though I like my gear lol If a revert to lvl 1 but keep gear/craft skill that would be cool! :)[/quote]
"SH1VS"+1

Not sure I'm a fan of the "wipe dsoma" 50x rates though

I like my gear lol

If a revert to lvl 1 but keep gear/craft skill that would be cool! :)


could just reset chars to level 1 leave all items
PM Reply Quote
[quote="TABORLIN"][quote="SH1VS"]+1 Not sure I'm a fan of the "wipe dsoma" 50x rates though I like my gear lol If a revert to lvl 1 but keep gear/craft skill that would be cool! :)[/quote] could just reset chars to level 1 leave all items[/quote]
So to be clear the old system we found unfixable and won’t be coming back.

Do I think the current system is easily improved? Yes. We’ve been discussing making attack red and defensive dex a separate stat for a while and give more points to allocate.

This should help rectify the “myth of archers” comment because it means the primary stat is equal to str/int/wis/con etc.
PM Reply Quote
[quote="ISYLVER"]So to be clear the old system we found unfixable and won’t be coming back. Do I think the current system is easily improved? Yes. We’ve been discussing making attack red and defensive dex a separate stat for a while and give more points to allocate. This should help rectify the “myth of archers” comment because it means the primary stat is equal to str/int/wis/con etc.[/quote]
Dex*
PM Reply Quote
[quote="ISYLVER"]Dex* [/quote]
"ISYLVER"So to be clear the old system we found unfixable and won’t be coming back.

Do I think the current system is easily improved? Yes. We’ve been discussing making attack red and defensive dex a separate stat for a while and give more points to allocate.

This should help rectify the “myth of archers” comment because it means the primary stat is equal to str/int/wis/con etc.


I have kind of giving up on dsoma except for trying to keep GVW active and attend some WotW as a devil to balance the number but I feel like this is the opposite of what dsoma wants.

Myth of archers to me just means maybe introduce CTF slow aura and maybe certain classes should have accuracy aura 4% to semi counter dodge. Range is always going to be king but mainly because of the range, there was a discussion about +1 attack range on all characters except for archers and mages.

Stripping out dex into defence and attack while at the same time giving hsoma double dt tabs will just kill off devils IMO. Devils already struggle to hit me as a human and it's not like we have eva. This will probably make mages in devil best class as they wouldnt care about attack dex and just use more point on defence.

Thanks for your response ISylver, as a community we want to hopefully work with you to make devils more active again but not at the cost of a dex nerf :)

What was the flaws with the old system for dsoma as this is fine in hsoma? I would like to know as I probably am missing something.
PM Reply Quote
[quote="AFRO"][Quote="ISYLVER"]So to be clear the old system we found unfixable and won’t be coming back. Do I think the current system is easily improved? Yes. We’ve been discussing making attack red and defensive dex a separate stat for a while and give more points to allocate. This should help rectify the “myth of archers” comment because it means the primary stat is equal to str/int/wis/con etc.[/quote] I have kind of giving up on dsoma except for trying to keep GVW active and attend some WotW as a devil to balance the number but I feel like this is the opposite of what dsoma wants. Myth of archers to me just means maybe introduce CTF slow aura and maybe certain classes should have accuracy aura 4% to semi counter dodge. Range is always going to be king but mainly because of the range, there was a discussion about +1 attack range on all characters except for archers and mages. Stripping out dex into defence and attack while at the same time giving hsoma double dt tabs will just kill off devils IMO. Devils already struggle to hit me as a human and it's not like we have eva. This will probably make mages in devil best class as they wouldnt care about attack dex and just use more point on defence. Thanks for your response ISylver, as a community we want to hopefully work with you to make devils more active again but not at the cost of a dex nerf :) What was the flaws with the old system for dsoma as this is fine in hsoma? I would like to know as I probably am missing something. [/quote]
Many reasons but certainly not rectifiable without a complete wipe which were not willing to do. I’d certainly be calling it a day if we did.

Do see the point I made about how we’d reward additional points per level if the stats were split into 2
PM Reply Quote
[quote="ISYLVER"]Many reasons but certainly not rectifiable without a complete wipe which were not willing to do. I’d certainly be calling it a day if we did. Do see the point I made about how we’d reward additional points per level if the stats were split into 2[/quote]
"ISYLVER"Many reasons but certainly not rectifiable without a complete wipe which were not willing to do. I’d certainly be calling it a day if we did.

Do see the point I made about how we’d reward additional points per level if the stats were split into 2


I think extra point would be lovely for mages and axers only.
splitting dex to offensive and defensive will hurt archers and I do agree they have high dex and since the point of it is not being able to cap both without having little con and str - archers will decide to focus more on defensive dex meaning thier attack dex will be lower - meanwhile a mage will take the extra point straight to capping their defensive dex which means all melee classes will struggle to hit mages, whilst at the same time they can still 1 bang players. Mages are already very difficult to deal with without giving them a boost on defensive dex and a nerf on melee offensive dex.

Also tank axers will take advantage over this by capping their defensive dex and physical defence making it that much harder to drop them.

Myth of Axers and Mages 2019 inc.

I think a wipe is going to cause a lot of issues, everyone needing to level up again for starter. Can we just take a step back and leave it as it is :)

If possible, can we get dsoma to test out CTF slow aura and how that will impact pvps/myth of archers. If we can stop them from hitting at a far range people will complain less about them.

dsoma archers aren't really great if we can get them to stand still :)
PM Reply Quote
[quote="AFRO"][quote="ISYLVER"]Many reasons but certainly not rectifiable without a complete wipe which were not willing to do. I’d certainly be calling it a day if we did. Do see the point I made about how we’d reward additional points per level if the stats were split into 2[/quote] I think extra point would be lovely for mages and axers only. splitting dex to offensive and defensive will hurt archers and I do agree they have high dex and since the point of it is not being able to cap both without having little con and str - archers will decide to focus more on defensive dex meaning thier attack dex will be lower - meanwhile a mage will take the extra point straight to capping their defensive dex which means all melee classes will struggle to hit mages, whilst at the same time they can still 1 bang players. Mages are already very difficult to deal with without giving them a boost on defensive dex and a nerf on melee offensive dex. Also tank axers will take advantage over this by capping their defensive dex and physical defence making it that much harder to drop them. Myth of Axers and Mages 2019 inc. I think a wipe is going to cause a lot of issues, everyone needing to level up again for starter. Can we just take a step back and leave it as it is :) If possible, can we get dsoma to test out CTF slow aura and how that will impact pvps/myth of archers. If we can stop them from hitting at a far range people will complain less about them. [url=https://screencast-o-matic.com/watch/cqhn67ZEaU]dsoma archers aren't really great if we can get them to stand still :)[/url][/quote]
Thanks for the reply :)
If I remember correctly from testing with fin on test server it was concluded that everyone just deals too much damage

I will be first to agree pre stat change axe was broken, I could actively dual log PK fights because I took so little damage HOWEVER i would rarely get kills because of so little DeX (true tank definition I guess) but I signed up to axe knowing that was the case

There needs to be some correlation with DeX, if you take twice the amount of hits and dish out half the amount you should be able to deal twice the damage when you do connect

Re the mage issue, they are only trouble because feathers allow them to be near untouchable by range 1 chars while also giving range 1 chars the lower wis if archer turns up there is no contest
PM Reply Quote
[quote="MERLIN"]Thanks for the reply :) If I remember correctly from testing with fin on test server it was concluded that everyone just deals too much damage I will be first to agree pre stat change axe was broken, I could actively dual log PK fights because I took so little damage HOWEVER i would rarely get kills because of so little DeX (true tank definition I guess) but I signed up to axe knowing that was the case There needs to be some correlation with DeX, if you take twice the amount of hits and dish out half the amount you should be able to deal twice the damage when you do connect Re the mage issue, they are only trouble because feathers allow them to be near untouchable by range 1 chars while also giving range 1 chars the lower wis if archer turns up there is no contest[/quote]
Sword desperately needs more points, currently they’re absolutely atrocious.
PM Reply Quote
[quote="DR_EVIL"]Sword desperately needs more points, currently they’re absolutely atrocious.[/quote]
.
PM Reply Quote
[quote="AFRO"].[/quote]
"ISYLVER"So to be clear the old system we found unfixable and won’t be coming back.

Do I think the current system is easily improved? Yes. We’ve been discussing making attack red and defensive dex a separate stat for a while and give more points to allocate.

This should help rectify the “myth of archers” comment because it means the primary stat is equal to str/int/wis/con etc.


Been a while since I played a devil, but this seems a terrible idea, personally I found archer not to be the strongest class since balance patch

The main reason for the "myth of archer" comments is that other range 1 melle get annoyed when an archer can simply move a step and it breaks all damage to archer.

It's not always possible to have an axer with you for 5th axe in dsoma PvP

Soma needs some kind of "gap-closer" especially for Dsoma.

Chasing down people when your main wep is range 1 on Hsoma is bad enough and that's with 40%of the UC having 3rd/5th axe, imagine what devil's must be like with 1-2 axers per guild on average
PM Reply Quote
[quote="TAKESHI"][quote="ISYLVER"]So to be clear the old system we found unfixable and won’t be coming back. Do I think the current system is easily improved? Yes. We’ve been discussing making attack red and defensive dex a separate stat for a while and give more points to allocate. This should help rectify the “myth of archers” comment because it means the primary stat is equal to str/int/wis/con etc.[/quote] Been a while since I played a devil, but this seems a terrible idea, personally I found archer not to be the strongest class since balance patch The main reason for the "myth of archer" comments is that other range 1 melle get annoyed when an archer can simply move a step and it breaks all damage to archer. It's not always possible to have an axer with you for 5th axe in dsoma PvP Soma needs some kind of "gap-closer" especially for Dsoma. Chasing down people when your main wep is range 1 on Hsoma is bad enough and that's with 40%of the UC having 3rd/5th axe, imagine what devil's must be like with 1-2 axers per guild on average[/quote]
For Dsoma if possible I think something like this would be worth a try: (and I think this only works if mages are unable to be affected by this stone - unsure if even possible for Dan/finito)

3rd axe aura (stone) for every class other than mages.

people can still attack back during 3rd axe this simply stops the "move one space and you can't take damage from spear/sword /axe/knux"

Durations and or cooldown could be altered for each class.

Lower duration/higher cooldown for archers who will be able to use theirs from range seems fair.

Spear/sword/knux/ have a higher duration/less cooldown as its harder to land.

Axe could be given a 2nd spear type aura to replace they're 3rd axe (100% hit no real added damage) with X cooldown duration.

May require slight con boosts for all classes as damage Is pretty high across the board, (although unsure if giving axers a reasonable sized con boost could make them back to taking 1 damage a hit again)

Personally would prefer something like this over the constant kiss chase that is range 1 PvP

Edit: Hsoma PvP works when atleast 4/10 people at a 5v5 will have stone aura that's only on a 20 second kool down, surely Dsoma wouldn't suffer to much with more people having stone auras but with higher cooldowns
PM Reply Quote
[quote="TAKESHI"]For Dsoma if possible I think something like this would be worth a try: (and I think this only works if mages are unable to be affected by this stone - unsure if even possible for Dan/finito) 3rd axe aura (stone) for every class other than mages. people can still attack back during 3rd axe this simply stops the "move one space and you can't take damage from spear/sword /axe/knux" Durations and or cooldown could be altered for each class. Lower duration/higher cooldown for archers who will be able to use theirs from range seems fair. Spear/sword/knux/ have a higher duration/less cooldown as its harder to land. Axe could be given a 2nd spear type aura to replace they're 3rd axe (100% hit no real added damage) with X cooldown duration. May require slight con boosts for all classes as damage Is pretty high across the board, (although unsure if giving axers a reasonable sized con boost could make them back to taking 1 damage a hit again) Personally would prefer something like this over the constant kiss chase that is range 1 PvP Edit: Hsoma PvP works when atleast 4/10 people at a 5v5 will have stone aura that's only on a 20 second kool down, surely Dsoma wouldn't suffer to much with more people having stone auras but with higher cooldowns[/quote]

 

Please sign in with one of your characters to reply