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Dsoma improvements

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I started upgrading my staff, at +2 currently

However I feel like 0-2 attack is a little bit of a waste of a emerald when I need emeralds for the new magic proc

Tho as iv stated previously, gems are now a big thing on dsoma with many uses, but mobs hardly drop so just rlying on boss mobs for

Currently getting like 1/2 gems in a week(tend to be different gems and not the same one) then other weeks none at all (feral walkers)

And when you think one needs 9 small gems to even make an upgrade, before u get to upgrade
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[quote="KAZOKU"]I started upgrading my staff, at +2 currently However I feel like 0-2 attack is a little bit of a waste of a emerald when I need emeralds for the new magic proc Tho as iv stated previously, gems are now a big thing on dsoma with many uses, but mobs hardly drop so just rlying on boss mobs for Currently getting like 1/2 gems in a week(tend to be different gems and not the same one) then other weeks none at all (feral walkers) And when you think one needs 9 small gems to even make an upgrade, before u get to upgrade[/quote]
Yep I used to love levelling and hitting F9 to check out how good my gains were, now it feels empty when you level on dsoma really.

General wis is too low, all dsoma melee classes should have the same wis at cap IMO (about capped knux wis), or if they don’t then it certainly shouldn’t be archer with the highest.

If general wis was brought up then mage’s would probs need some extra con to balance things.

New dsoma weapons need a buff to at least make epic relevant in some way, even if it’s not actual attack but some sort of perk (maybe accuracy to help counter hsoma eva/currently OP dsoma dex classes)

Drops need a big increase.

OP dex classes need to be balanced, give the less dexy classes either more dex or compensate with extra stat points to bridge the gap between the dex (double stat) gap.

New staff upgrades need to be adding 2-2 at least to make them worthwhile IMO.
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[quote="DR_EVIL"]Yep I used to love levelling and hitting F9 to check out how good my gains were, now it feels empty when you level on dsoma really. General wis is too low, all dsoma melee classes should have the same wis at cap IMO (about capped knux wis), or if they don’t then it certainly shouldn’t be archer with the highest. If general wis was brought up then mage’s would probs need some extra con to balance things. New dsoma weapons need a buff to at least make epic relevant in some way, even if it’s not actual attack but some sort of perk (maybe accuracy to help counter hsoma eva/currently OP dsoma dex classes) Drops need a big increase. OP dex classes need to be balanced, give the less dexy classes either more dex or compensate with extra stat points to bridge the gap between the dex (double stat) gap. New staff upgrades need to be adding 2-2 at least to make them worthwhile IMO.[/quote]
When all the devs realise that h-soma is the way forward.....
Humans can inherit all the dev maps and skins and expand exponentially...err
xox
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[quote="WOLF8"]When all the devs realise that h-soma is the way forward..... Humans can inherit all the dev maps and skins and expand exponentially...err xox[/quote]
The smell of fear runs deep within the ooman race.......

Keep fearing the devils for we are the superior race mwahahah 😜
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[quote="RAVEN_SOUL"]The smell of fear runs deep within the ooman race....... Keep fearing the devils for we are the superior race mwahahah 😜[/quote]
It's a shame really, as IMO D Soma has just as much potential as H Soma.
I myself have some great ideas for D Soma (if I do say so myself)

Loads of room in ic for a new farming mob somewhere that drop top tier items/upgrades. (I suggest where hellish trolls are in vod).
Mags are still best farming mob as devil diety are too strong and that's coming from a lvl 120 axer with max con.

New armour for devs, higher con req. New skin.

One for oomans aswell. New x world raid at t18 between hwan and abias or even merc. (No nega crystals)
Also this gives us another opprtunity to implement another set of 5 crystals and another boss like nega in future patch releases.

Just a few of my ideas but I believe soma in general has real potential.

Judd.
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[quote="JUDDBEBB"]It's a shame really, as IMO D Soma has just as much potential as H Soma. I myself have some great ideas for D Soma (if I do say so myself) Loads of room in ic for a new farming mob somewhere that drop top tier items/upgrades. (I suggest where hellish trolls are in vod). Mags are still best farming mob as devil diety are too strong and that's coming from a lvl 120 axer with max con. New armour for devs, higher con req. New skin. One for oomans aswell. New x world raid at t18 between hwan and abias or even merc. (No nega crystals) Also this gives us another opprtunity to implement another set of 5 crystals and another boss like nega in future patch releases. Just a few of my ideas but I believe soma in general has real potential. Judd.[/quote]
There has been 100s of feedback/ideas to improve dsoma over the past 1-2years.
All ignored.

Problem that we have sometimes are people that moan about 1 or 2 class so it can benefit them.
If you want dex, pick a dexy char like an archer, if you want melee strength go for spear or sword, speed is knux and tank/support = axe whilst pure magic = mage.

People need to stop moaning about how other class has it better, game is balanced enough.

It is difficult enough to make intense nega weap but for melee the effort it takes to make it ++ viable is just mental, however this is the best weap in game if you want it then activate crystals and attend them. Ignore what it means for hsoma. The only thing that shouldn't be the case is the wis requirement on weaps.. like seriously? you force melee chars to add wis to wear melee weap, unheard of :)

Overall though, IMO, if more people were playing dsoma right now instead of moaning about it then we would be having a lot of fun wars and a nice healthy market.

The negative players always find ways to drag others down with them, ive seen it spread many times.

remove wis req for nega weaps, add new tablets (that was introduced to hsoma only) to dsoma and add the CTF slow aura to the game and more players would probably start logging.

Add more incentives to GVW, so that winners get 10% exp boost then attendance may improve.

Or let's just ignore dsoma and all move hsoma as 90% have done :)

RIP Dsoma PK

https://youtu.be/kKjg7fD5rWA
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[quote="AFRO"]There has been 100s of feedback/ideas to improve dsoma over the past 1-2years. All ignored. Problem that we have sometimes are people that moan about 1 or 2 class so it can benefit them. If you want dex, pick a dexy char like an archer, if you want melee strength go for spear or sword, speed is knux and tank/support = axe whilst pure magic = mage. People need to stop moaning about how other class has it better, game is balanced enough. It is difficult enough to make intense nega weap but for melee the effort it takes to make it ++ viable is just mental, however this is the best weap in game if you want it then activate crystals and attend them. Ignore what it means for hsoma. The only thing that shouldn't be the case is the wis requirement on weaps.. like seriously? you force melee chars to add wis to wear melee weap, unheard of :) Overall though, IMO, if more people were playing dsoma right now instead of moaning about it then we would be having a lot of fun wars and a nice healthy market. The negative players always find ways to drag others down with them, ive seen it spread many times. remove wis req for nega weaps, add new tablets (that was introduced to hsoma only) to dsoma and add the CTF slow aura to the game and more players would probably start logging. Add more incentives to GVW, so that winners get 10% exp boost then attendance may improve. Or let's just ignore dsoma and all move hsoma as 90% have done :) RIP Dsoma PK [url]https://youtu.be/kKjg7fD5rWA[/url] [/quote]
Think alot of the reasons improvements havnt been added is due to them attempting to balance rvr, which I can understand

Mainly just looking for quality of life/enjoyment changes to improve dsoma usercount
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[quote="KAZOKU"]Think alot of the reasons improvements havnt been added is due to them attempting to balance rvr, which I can understand Mainly just looking for quality of life/enjoyment changes to improve dsoma usercount[/quote]
I agree its quiet but I'm loving dsoma atm
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[quote="COFFEESILK"]I agree its quiet but I'm loving dsoma atm[/quote]
Because its drama free majority of the time, sure its had its moments but on a whole people are nicer in the devil world =)
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[quote="DEIMOS"]Because its drama free majority of the time, sure its had its moments but on a whole people are nicer in the devil world =)[/quote]
wis req should be removed tbh, no wants to nerf 7 points just to use new weap, i think theres like 2/3 devs using nega weaps?

hsoma has had way to muched stuff added tbh they had titus arm new hero and 2+ tabs
whats dsoma had? yeah we have had a upgrade system but we havent had any new armours just a recoloured invul armour, not including nega weaps

ill probs get banned for saying this but

Isylver killed dsoma with the point system, level 10+hours for 2-2-1 or 2-2-2-1 i miss the old gain where you could pretty much gain over 5 of a certain stat


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[quote="BRAINSTORM"]wis req should be removed tbh, no wants to nerf 7 points just to use new weap, i think theres like 2/3 devs using nega weaps? hsoma has had way to muched stuff added tbh they had titus arm new hero and 2+ tabs whats dsoma had? yeah we have had a upgrade system but we havent had any new armours just a recoloured invul armour, not including nega weaps ill probs get banned for saying this but Isylver killed dsoma with the point system, level 10+hours for 2-2-1 or 2-2-2-1 i miss the old gain where you could pretty much gain over 5 of a certain stat [/quote]
"BRAINSTORM"

Isylver killed dsoma with the point system, level 10+hours for 2-2-1 or 2-2-2-1 i miss the old gain where you could pretty much gain over 5 of a certain stat



Typical Brain although i agree with you the stat systems has also ruined it for myself. but how can you miss the old gains? you was lvl 60 for 5 years because you couldnt get past wbm because you had to punch some for int Lol. your only the level you are because you can now cap on noob mobs.

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[quote="XP"][quote="BRAINSTORM"] Isylver killed dsoma with the point system, level 10+hours for 2-2-1 or 2-2-2-1 i miss the old gain where you could pretty much gain over 5 of a certain stat [/quote] Typical Brain although i agree with you the stat systems has also ruined it for myself. but how can you miss the old gains? you was lvl 60 for 5 years because you couldnt get past wbm because you had to punch some for int Lol. your only the level you are because you can now cap on noob mobs. [/quote]
Punching had very little to do with int and more to do with the str gains of an archer
Majority of axers didnt bother punching for example
Yes it was kind of broken due to the int gained for rvr purposes etc but it would have been easy to cap the amount of int gained each level

The issue was really without gaining set stats from 100+ it was just making axe unkillable from anything other than magic and bow would have capped eva and acc against everyone
It was arguably a system designed bot to go beyond a certain number of levels before those gaps got too big
The only way that could have been resolved would have been to keep lowering the stats across the board every level raise patch which would have been seriously hard work
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[quote="DEIMOS"]Punching had very little to do with int and more to do with the str gains of an archer Majority of axers didnt bother punching for example Yes it was kind of broken due to the int gained for rvr purposes etc but it would have been easy to cap the amount of int gained each level The issue was really without gaining set stats from 100+ it was just making axe unkillable from anything other than magic and bow would have capped eva and acc against everyone It was arguably a system designed bot to go beyond a certain number of levels before those gaps got too big The only way that could have been resolved would have been to keep lowering the stats across the board every level raise patch which would have been seriously hard work[/quote]
@coffeesilk Have you been given all top items again like Hsoma? That's probably why you enjoy it.
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[quote="SATANIC"]@coffeesilk Have you been given all top items again like Hsoma? That's probably why you enjoy it.[/quote]
Let's keep on topic please

I agree with deimos, played plenty of pservers with super fast rates and higher the stats just breaks soma

Again I persnoly dont mind the new stats system, I do miss the bonus from level on 50+ mobs and 2 int a level does feel a little cheap, but I look at the overall lvls and a couple extra lvls makes a big difference
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[quote="KAZOKU"]Let's keep on topic please I agree with deimos, played plenty of pservers with super fast rates and higher the stats just breaks soma Again I persnoly dont mind the new stats system, I do miss the bonus from level on 50+ mobs and 2 int a level does feel a little cheap, but I look at the overall lvls and a couple extra lvls makes a big difference [/quote]
Maybe each mob could be level capped rather than str capped? Or return an extra stat point per level up if you hunt highest level mobs
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[quote="DEIMOS"]Maybe each mob could be level capped rather than str capped? Or return an extra stat point per level up if you hunt highest level mobs[/quote]

 

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