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POS Suggestion

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Author Content Date
I have (again) forgotten why drops from opposing races was nuked .....so ....how about ....

A small amount of POS from a mob of an opposing race (in conti when the opposite race controls and in VoD/Devil world at T6).

This may attract more activity cross-world and prevent the POS vendor from taking extended holidays.

8)

/Prowler
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[quote="PROWLER"]I have (again) forgotten why drops from opposing races was nuked .....so ....how about .... A small amount of POS from a mob of an opposing race (in conti when the opposite race controls and in VoD/Devil world at T6). This may attract more activity cross-world and prevent the POS vendor from taking extended holidays. 8) /Prowler[/quote]
I like it! Maybe pos per mob based on str above mobs str.

So if a human char has 100 str:

5 pos per mob below 100 str
10 pos for mob with str between 100-120
20 pos per mob with str between 120-140

And so on. ( or something similar)
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[quote="MAVERICK"]I like it! Maybe pos per mob based on str above mobs str. So if a human char has 100 str: 5 pos per mob below 100 str 10 pos for mob with str between 100-120 20 pos per mob with str between 120-140 And so on. ( or something similar)[/quote]
Make it so that pos is not zero-sum so that the pos economy grows with RvR rather than simply by 2000 on a new char/whatever is made at SS.

When one person gains pos another shouldn't lose it imo - there should just be a cap on how much pos you can get per character per soma day or whatever is the appropriate time-frame to heavily deter pos boosting.

Make a parallel system also that is pos but for PvP that is also non-zero sum and then have both pos vendors actually allow you to buy useful items like tabs etc.

Could do both of these alongside OP's idea to make pos and its potential PvP counterpart more useful/interesting.
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[quote="BEACHSHORTS"]Make it so that pos is not zero-sum so that the pos economy grows with RvR rather than simply by 2000 on a new char/whatever is made at SS. When one person gains pos another shouldn't lose it imo - there should just be a cap on how much pos you can get per character per soma day or whatever is the appropriate time-frame to heavily deter pos boosting. Make a parallel system also that is pos but for PvP that is also non-zero sum and then have both pos vendors actually allow you to buy useful items like tabs etc. Could do both of these alongside OP's idea to make pos and its potential PvP counterpart more useful/interesting.[/quote]
"PROWLER"I have (again) forgotten why drops from opposing races was nuked .....so ....how about ....

A small amount of POS from a mob of an opposing race (in conti when the opposite race controls and in VoD/Devil world at T6).

This may attract more activity cross-world and prevent the POS vendor from taking extended holidays.

8)

/Prowler


its cos he sells crap lol if he sold like upgraded items for pos i would make RVR better i think as it would make you want to get that pos

brain has over 180k+ pos and i havent spent it cos the items in there are just trash
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[quote="BRAINSTORM"][quote="PROWLER"]I have (again) forgotten why drops from opposing races was nuked .....so ....how about .... A small amount of POS from a mob of an opposing race (in conti when the opposite race controls and in VoD/Devil world at T6). This may attract more activity cross-world and prevent the POS vendor from taking extended holidays. 8) /Prowler[/quote] its cos he sells crap lol if he sold like upgraded items for pos i would make RVR better i think as it would make you want to get that pos brain has over 180k+ pos and i havent spent it cos the items in there are just trash[/quote]

 

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