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GVW

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To make GVW a lot more interesting, how about making the holders of GV spawn outside with the rest of us? Killing a healer doesn't really do anything, they just respawn in the hut again if they have GV. Only worth while killing them if they then go to get more pots ....
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[quote="YOSHIMITSU"]To make GVW a lot more interesting, how about making the holders of GV spawn outside with the rest of us? Killing a healer doesn't really do anything, they just respawn in the hut again if they have GV. Only worth while killing them if they then go to get more pots ....[/quote]
"YOSHIMITSU"To make GVW a lot more interesting, how about making the holders of GV spawn outside with the rest of us? Killing a healer doesn't really do anything, they just respawn in the hut again if they have GV. Only worth while killing them if they then go to get more pots ....


Isnt it already everyone vs the guild owners?

Thats why they have that perk.
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[quote="PATHOLOGIST"][quote="YOSHIMITSU"]To make GVW a lot more interesting, how about making the holders of GV spawn outside with the rest of us? Killing a healer doesn't really do anything, they just respawn in the hut again if they have GV. Only worth while killing them if they then go to get more pots ....[/quote] Isnt it already everyone vs the guild owners? Thats why they have that perk.[/quote]
"PATHOLOGIST"
Isnt it already everyone vs the guild owners?

Thats why they have that perk.


Yes, who ever has gv has a huge advantage because of this though
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[quote="YOSHIMITSU"][quote="PATHOLOGIST"] Isnt it already everyone vs the guild owners? Thats why they have that perk.[/quote] Yes, who ever has gv has a huge advantage because of this though[/quote]
Pathetic turn out doesn't help ;(

Kudos to Firetrap
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[quote="IPHIOS"]Pathetic turn out doesn't help ;( Kudos to Firetrap[/quote]
Thats all it was - a poor turn out, not a 'monopolization'.

Some weeks I'm slowed for 56 minutes, some weeks I can freecast.

If anything, the perks for HAVING guild village should be increased as at the moment it is only really Trace to go for so it makes people logon and not miss GVW each week.
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[quote="ZYZZ"]Thats all it was - a poor turn out, not a 'monopolization'. Some weeks I'm slowed for 56 minutes, some weeks I can freecast. If anything, the perks for HAVING guild village should be increased as at the moment it is only really Trace to go for so it makes people logon and not miss GVW each week.[/quote]
This wasn't aimed at this weeks gvw, i've said this for a while now. Crafting should be a lot easier at GV and only the holders can use the crafts, at the minute it's pointless.
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[quote="YOSHIMITSU"]This wasn't aimed at this weeks gvw, i've said this for a while now. Crafting should be a lot easier at GV and only the holders can use the crafts, at the minute it's pointless. [/quote]
Don't agree with spawning outside of hut. But what I would like to see is an increasing debuff each week for consecutive wins. I.e holders all members lose 10% def/MA per week. Figures just an example.
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[quote="CYROX"]Don't agree with spawning outside of hut. But what I would like to see is an increasing debuff each week for consecutive wins. I.e holders all members lose 10% def/MA per week. Figures just an example. [/quote]
Hmm, why not spawn people outside with full HP and people inside with 1 HP?
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[quote="GHOSTLORD"]Hmm, why not spawn people outside with full HP and people inside with 1 HP?[/quote]
"GHOSTLORD"Hmm, why not spawn people outside with full HP and people inside with 1 HP?


Still pointless, they can just hit +100's a few times then you're back to square 1 trying to kill them while they heal/cure. Making them run from the respawn gives you an advantage to try and throw some damage for maybe 30 seconds before they're back?
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[quote="YOSHIMITSU"][quote="GHOSTLORD"]Hmm, why not spawn people outside with full HP and people inside with 1 HP?[/quote] Still pointless, they can just hit +100's a few times then you're back to square 1 trying to kill them while they heal/cure. Making them run from the respawn gives you an advantage to try and throw some damage for maybe 30 seconds before they're back?[/quote]
"CYROX"Don't agree with spawning outside of hut. But what I would like to see is an increasing debuff each week for consecutive wins. I.e holders all members lose 10% def/MA per week. Figures just an example.


Couldn't disagree more with this, there has been other ideas touted around like a debuff for the stone holder every X minutes that are far more appealing than potentially winning gvw for a week or two then being downgraded stats after playing all week.
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[quote="ZYZZ"][quote="CYROX"]Don't agree with spawning outside of hut. But what I would like to see is an increasing debuff each week for consecutive wins. I.e holders all members lose 10% def/MA per week. Figures just an example. [/quote] Couldn't disagree more with this, there has been other ideas touted around like a debuff for the stone holder every X minutes that are far more appealing than potentially winning gvw for a week or two then being downgraded stats after playing all week.[/quote]
What are the cons tho? It would be a stages debuff.

I.e 2% first defence, 5% next, 10% third. At the end of the day the strongest guild would lose gv for a week and no doubt win it back the following week. And even on 2/5%, would still take a massive turnout to win.

No one guild should consistently hold gv.
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[quote="CYROX"]What are the cons tho? It would be a stages debuff. I.e 2% first defence, 5% next, 10% third. At the end of the day the strongest guild would lose gv for a week and no doubt win it back the following week. And even on 2/5%, would still take a massive turnout to win. No one guild should consistently hold gv. [/quote]
"CYROX"
No one guild should consistently hold gv.


Rofl whut? The strongest, most organised guild should not consistently win a team orientated event? You sir, make no sense.

Other ways to do things and a rolling debuff each week isn't one of them
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[quote="ZYZZ"][quote="CYROX"] No one guild should consistently hold gv. [/quote] Rofl whut? The strongest, most organised guild should not consistently win a team orientated event? You sir, make no sense. Other ways to do things and a rolling debuff each week isn't one of them[/quote]
"CYROX"What are the cons tho? It would be a stages debuff.

I.e 2% first defence, 5% next, 10% third. At the end of the day the strongest guild would lose gv for a week and no doubt win it back the following week. And even on 2/5%, would still take a massive turnout to win.

No one guild should consistently hold gv.


Stupid idea tbh. Would end up like WotW, with humans/devils not turning up because the % is too high for the opposition.
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[quote="THEMAT"][quote="CYROX"]What are the cons tho? It would be a stages debuff. I.e 2% first defence, 5% next, 10% third. At the end of the day the strongest guild would lose gv for a week and no doubt win it back the following week. And even on 2/5%, would still take a massive turnout to win. No one guild should consistently hold gv. [/quote] Stupid idea tbh. Would end up like WotW, with humans/devils not turning up because the % is too high for the opposition.[/quote]
I suggested that 10? Mins at the end of gvw that the door locks,

This allows ppl to clear heals out then attack stone holder, give you more reason to survive
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[quote="JAHEIRA"]I suggested that 10? Mins at the end of gvw that the door locks, This allows ppl to clear heals out then attack stone holder, give you more reason to survive[/quote]
"JAHEIRA"I suggested that 10? Mins at the end of gvw that the door locks,

This allows ppl to clear heals out then attack stone holder, give you more reason to survive


This would actually make it more of a 'last man standing' thing. Could be interesting but I think it'd be even further in the advantage of the strongest and most organised guild - which is a good hting but also something we are lacking.

Also people in DSoma die in under a minute with enough attendance (regardless of class) so it it might not work there.

If this were to be considered I'd love to test it at a 'mock gvw' on a seperate day, lol.
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[quote="GHOSTLORD"][quote="JAHEIRA"]I suggested that 10? Mins at the end of gvw that the door locks, This allows ppl to clear heals out then attack stone holder, give you more reason to survive[/quote] This would actually make it more of a 'last man standing' thing. Could be interesting but I think it'd be even further in the advantage of the strongest and most organised guild - which is a good hting but also something we are lacking. Also people in DSoma die in under a minute with enough attendance (regardless of class) so it it might not work there. If this were to be considered I'd love to test it at a 'mock gvw' on a seperate day, lol.[/quote]

 

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