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conti map

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Ok so its pretty annoying being ganked by humans doing mega dam with int when devs own It same as devs being able to 100% hit lower humans when they hunting there, so I was just wondering if it is possible to introduce a few things
1.Stop the use of features such as trace and recall when the opposite race holds conti
2. Almost like the guard call for a boss spawn, a guard will call saying "a devil has entered conti" Etc
3.After the race has taken control of conti increase the % in there favour, humans MA is massive over a devils MD regardless of the current % just like devs meele is against humans especially when that race holds the map


Just a few idea's any contribution is always appreciated
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[quote="INTHEFACE"]Ok so its pretty annoying being ganked by humans doing mega dam with int when devs own It same as devs being able to 100% hit lower humans when they hunting there, so I was just wondering if it is possible to introduce a few things 1.Stop the use of features such as trace and recall when the opposite race holds conti 2. Almost like the guard call for a boss spawn, a guard will call saying "a devil has entered conti" Etc 3.After the race has taken control of conti increase the % in there favour, humans MA is massive over a devils MD regardless of the current % just like devs meele is against humans especially when that race holds the map Just a few idea's any contribution is always appreciated [/quote]
the % is currently fked up in favor for humans id suggest make an alternate spawn of Ebs at IC map with less barr drop like they did with KL
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[quote="MANTICORE"]the % is currently fked up in favor for humans id suggest make an alternate spawn of Ebs at IC map with less barr drop like they did with KL[/quote]
I honestly think moving GF to somewhere less dull than dungeon and tweaking them to be a closer alternative compared to Eb would do wonders for dsoma mid levels problems when not having conti, they also have nothing special in there drops, compared to Eb dropping weps which would be the downfall aswell as slightly less leveling speed
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[quote="MONSTER"]I honestly think moving GF to somewhere less dull than dungeon and tweaking them to be a closer alternative compared to Eb would do wonders for dsoma mid levels problems when not having conti, they also have nothing special in there drops, compared to Eb dropping weps which would be the downfall aswell as slightly less leveling speed[/quote]
Fix the %, that's all.
They 3 hit us, why can't we 3 hit them on their map too.
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[quote="PATHOLOGIST"]Fix the %, that's all. They 3 hit us, why can't we 3 hit them on their map too.[/quote]
"MONSTER"I honestly think moving GF to somewhere less dull than dungeon and tweaking them to be a closer alternative compared to Eb would do wonders for dsoma mid levels problems when not having conti, they also have nothing special in there drops, compared to Eb dropping weps which would be the downfall aswell as slightly less leveling speed


I think this would be fine. By now we can see that the devils live for the WoW

I prefer the ' fix the % argument' but unfortunately this is a long and painful process.

Nerfing GF and putting them somewhere more friendly would be an ideal quick fix. Copying EB and putting them in IC would also be a possiblitiy, an even easier one.
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[quote="GHOSTLORD"][quote="MONSTER"]I honestly think moving GF to somewhere less dull than dungeon and tweaking them to be a closer alternative compared to Eb would do wonders for dsoma mid levels problems when not having conti, they also have nothing special in there drops, compared to Eb dropping weps which would be the downfall aswell as slightly less leveling speed[/quote] I think this would be fine. By now we can see that the devils live for the WoW I prefer the ' fix the % argument' but unfortunately this is a long and painful process. Nerfing GF and putting them somewhere more friendly would be an ideal quick fix. Copying EB and putting them in IC would also be a possiblitiy, an even easier one.[/quote]
I don't believe screaming demands is the way to go but perhaps ask the gms to re-evaluate the current % due to the diminishing numbers on dsoma and mid level devs compared to hsoma high level and still very active community
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[quote="INTHEFACE"]I don't believe screaming demands is the way to go but perhaps ask the gms to re-evaluate the current % due to the diminishing numbers on dsoma and mid level devs compared to hsoma high level and still very active community [/quote]
"INTHEFACE"I don't believe screaming demands is the way to go but perhaps ask the gms to re-evaluate the current % due to the diminishing numbers on dsoma and mid level devs compared to hsoma high level and still very active community


To me this comment comes out of nowhere. DSoma hasn't been so alive in a long time, we've outnumbered the humans nearly ever WoW since Gorshak and a lot of times Pande has had more visitors than TyT.

Both worlds are alive and kicking if anything I'd argue HSoma is less alive right now.

Anyway - regardless of WoW and % a lot of people still stop hunting when we don't have conti due to not having EB. It's killing more than one bird with a stone. :D
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[quote="GHOSTLORD"][quote="INTHEFACE"]I don't believe screaming demands is the way to go but perhaps ask the gms to re-evaluate the current % due to the diminishing numbers on dsoma and mid level devs compared to hsoma high level and still very active community [/quote] To me this comment comes out of nowhere. DSoma hasn't been so alive in a long time, we've outnumbered the humans nearly ever WoW since Gorshak and a lot of times Pande has had more visitors than TyT. Both worlds are alive and kicking if anything I'd argue HSoma is less alive right now. Anyway - regardless of WoW and % a lot of people still stop hunting when we don't have conti due to not having EB. It's killing more than one bird with a stone. :D[/quote]
"GHOSTLORD"
"INTHEFACE"I don't believe screaming demands is the way to go but perhaps ask the gms to re-evate the current % due to the diminishing numbers on dsoma and mid level devs compared to hsoma high level and still very active community
To me this comment comes out of nowhere. DSoma hasn't been so alive in a long time, we've outnumbered the humans nearly ever WoW since Gorshak and a lot of times Pande has had more visitors than TyT. Both worlds are alive and kicking if anything I'd argue HSoma is less alive right now. Anyway - regardless of WoW and % a lot of people still stop hunting when we don't have conti due to not having EB. It's killing more than one bird with a stone. :D


It really has gone quiet ghost wars look busy bcause people log on for them in sinister it's gone very quiet indeed. dont take this as 100% truth ask them yourselves but I think most efukt members are being played by human players now hence the newly busy devil gvw. As I say this isn't a jab at anyone just what I've heard efukt feel free to correct me on this.
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[quote="ADATH"][quote="GHOSTLORD"][quote="INTHEFACE"]I don't believe screaming demands is the way to go but perhaps ask the gms to re-evate the current % due to the diminishing numbers on dsoma and mid level devs compared to hsoma high level and still very active community [/quote] To me this comment comes out of nowhere. DSoma hasn't been so alive in a long time, we've outnumbered the humans nearly ever WoW since Gorshak and a lot of times Pande has had more visitors than TyT. Both worlds are alive and kicking if anything I'd argue HSoma is less alive right now. Anyway - regardless of WoW and % a lot of people still stop hunting when we don't have conti due to not having EB. It's killing more than one bird with a stone. :D[/quote] It really has gone quiet ghost wars look busy bcause people log on for them in sinister it's gone very quiet indeed. dont take this as 100% truth ask them yourselves but I think most efukt members are being played by human players now hence the newly busy devil gvw. As I say this isn't a jab at anyone just what I've heard efukt feel free to correct me on this. [/quote]
"ADATH"
"GHOSTLORD"
"INTHEFACE"I don't believe screaming demands is the way to go but perhaps ask the gms to re-evate the current % due to the diminishing numbers on dsoma and mid level devs compared to hsoma high level and still very active community
To me this comment comes out of nowhere. DSoma hasn't been so alive in a long time, we've outnumbered the humans nearly ever WoW since Gorshak and a lot of times Pande has had more visitors than TyT. Both worlds are alive and kicking if anything I'd argue HSoma is less alive right now. Anyway - regardless of WoW and % a lot of people still stop hunting when we don't have conti due to not having EB. It's killing more than one bird with a stone. :D


It really has gone quiet ghost wars look busy bcause people log on for them in sinister it's gone very quiet indeed. dont take this as 100% truth ask them yourselves but I think most efukt members are being played by human players now hence the newly busy devil gvw. As I say this isn't a jab at anyone just what I've heard efukt feel free to correct me on this.


Nice feedback. I guess we all have a different look on things.

Regardless I'm not so much worried about the usercount. However this doesn't mean we should stop making lvling a more friendly process.
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[quote="GHOSTLORD"][quote="ADATH"][quote="GHOSTLORD"][quote="INTHEFACE"]I don't believe screaming demands is the way to go but perhaps ask the gms to re-evate the current % due to the diminishing numbers on dsoma and mid level devs compared to hsoma high level and still very active community [/quote] To me this comment comes out of nowhere. DSoma hasn't been so alive in a long time, we've outnumbered the humans nearly ever WoW since Gorshak and a lot of times Pande has had more visitors than TyT. Both worlds are alive and kicking if anything I'd argue HSoma is less alive right now. Anyway - regardless of WoW and % a lot of people still stop hunting when we don't have conti due to not having EB. It's killing more than one bird with a stone. :D[/quote] It really has gone quiet ghost wars look busy bcause people log on for them in sinister it's gone very quiet indeed. dont take this as 100% truth ask them yourselves but I think most efukt members are being played by human players now hence the newly busy devil gvw. As I say this isn't a jab at anyone just what I've heard efukt feel free to correct me on this. [/quote] Nice feedback. I guess we all have a different look on things. Regardless I'm not so much worried about the usercount. However this doesn't mean we should stop making lvling a more friendly process.[/quote]
EB in the dungeon would be decent imo, meaning Dsoma GV trace would be a bit better to have if you win. At the moment you can just warp to hwan run 30~ seconds left and your at the end game monster WBM, same for KL in IC - ic portal run south and there in 30~ seconds.

Another topic which I might make a thread about - More incentives to win GVW on both worlds would be amazing(currently there's literally no point in trying to win Dsoma GV), before you start using this key bullshit word "monopolize" to say i'm wrong "no that's a bad idea top guilds will monopolize the GV".

IN ANY MMO THE STRONGEST GUILD WHO HAS PUT IN THE MOST HOURS WILL WIN 'FORTRESS WARS' THEY WILL ALSO DOMINATE MOST BOSSES IN A OPEN WORLD PvP SANDBOX GAME UNTIL OTHERS MATCH THEM - especially if there also miles ahead in communication compared to anyone else. This should NEVER EVER be policed or used as a argument to not make owning the Guild Village have more incentives to win, for example like having a map they can enter every 24 hours? Similar to d3 where they have to open boxes/fight off monsters to get to another level to fight bosses. Or another example where the guild takes taxes from the others using shops to buy pots etc, who could also take a % of barr from when people sell items to npcs.

Edit - @ Adath Monster has a human / Goat has a human / Carnage has a human. I log on Wompa at GVWs/WotW if needed. But yeah Sinister used to be the most active guild on Dsoma seems like most are inactive atm.

Double edit ;p - The issue with increasing the devil's % -

Archers have 80%~ hit ratio on any human with range 7/70-100 attk weapons. If this wasn't the case the % for Devil's would of been increased a long time ago imo. Melee classes in Dsoma are basically fucked atm due to our f10 stats being nearly halved meaning if we get close we'll get 2 shot at WotW/even if melee classes do get close and are decent level we do little dmg to any high level Human.

I can strongly say Archers and one mage has been the sole reason why Devil's have won WotW's on 57.5%/60% for 99% of Devil's wins.(also lack of Human attendance ofc :p)

Nerf Archers someway or nerf Devils dex during WotW/raids and increase the % to 70/80%?
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[quote="HOHOHO"]EB in the dungeon would be decent imo, meaning Dsoma GV trace would be a bit better to have if you win. At the moment you can just warp to hwan run 30~ seconds left and your at the end game monster WBM, same for KL in IC - ic portal run south and there in 30~ seconds. Another topic which I might make a thread about - More incentives to win GVW on both worlds would be amazing(currently there's literally no point in trying to win Dsoma GV), before you start using this key bullshit word "monopolize" to say i'm wrong "no that's a bad idea top guilds will monopolize the GV". IN ANY MMO THE STRONGEST GUILD WHO HAS PUT IN THE MOST HOURS WILL WIN 'FORTRESS WARS' THEY WILL ALSO DOMINATE MOST BOSSES IN A OPEN WORLD PvP SANDBOX GAME UNTIL OTHERS MATCH THEM - especially if there also miles ahead in communication compared to anyone else. This should NEVER EVER be policed or used as a argument to not make owning the Guild Village have more incentives to win, for example like having a map they can enter every 24 hours? Similar to d3 where they have to open boxes/fight off monsters to get to another level to fight bosses. Or another example where the guild takes taxes from the others using shops to buy pots etc, who could also take a % of barr from when people sell items to npcs. Edit - @ Adath Monster has a human / Goat has a human / Carnage has a human. I log on Wompa at GVWs/WotW if needed. But yeah Sinister used to be the most active guild on Dsoma seems like most are inactive atm. Double edit ;p - The issue with increasing the devil's % - Archers have 80%~ hit ratio on any human with range 7/70-100 attk weapons. If this wasn't the case the % for Devil's would of been increased a long time ago imo. Melee classes in Dsoma are basically fucked atm due to our f10 stats being nearly halved meaning if we get close we'll get 2 shot at WotW/even if melee classes do get close and are decent level we do little dmg to any high level Human. I can strongly say Archers and one mage has been the sole reason why Devil's have won WotW's on 57.5%/60% for 99% of Devil's wins.(also lack of Human attendance ofc :p) Nerf Archers someway or nerf Devils dex during WotW/raids and increase the % to 70/80%?[/quote]
Ghost was clearly not on for last nights gvw looool IMO you log on just for gorshak/wow and see the uc try loghing on the other 90% of the time
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[quote="INTHEFACE"]Ghost was clearly not on for last nights gvw looool IMO you log on just for gorshak/wow and see the uc try loghing on the other 90% of the time [/quote]
why ppl changing the subject from Conti map to Dsoma GVW, theres nothing wrong to dsoma gvw anyways.
We barely had attackers when sin was active now our guild is inactive and Efukt is active so its their turn to get a streak of wins.

IC is the least used map we could make it busy by adding an solution for EB's there by either of the options been posted here
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[quote="MANTICORE"]why ppl changing the subject from Conti map to Dsoma GVW, theres nothing wrong to dsoma gvw anyways. We barely had attackers when sin was active now our guild is inactive and Efukt is active so its their turn to get a streak of wins. IC is the least used map we could make it busy by adding an solution for EB's there by either of the options been posted here[/quote]
"INTHEFACE"Ghost was clearly not on for last nights gvw looool IMO you log on just for gorshak/wow and see the uc try loghing on the other 90% of the time


I know very well how DSoma GVW's are. They have been like that since the test server.

Devils play for WoW. GVW has more to do with class balance / cost vs reward.

But ye, back on topic please.
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[quote="GHOSTLORD"][quote="INTHEFACE"]Ghost was clearly not on for last nights gvw looool IMO you log on just for gorshak/wow and see the uc try loghing on the other 90% of the time [/quote] I know very well how DSoma GVW's are. They have been like that since the test server. Devils play for WoW. GVW has more to do with class balance / cost vs reward. But ye, back on topic please.[/quote]
Agreed, ok the reason why I did not a suggest any change to the dsoma levelling path (i.e new mobs etc) is because I don't want to discourage the use of conti but I can imagine the gm's and advisor have a insane amount of work on there hands so to add a new mob or tweak the ones we have rather then tweaking conti would favour them time wise and help boost the mid level dev population I see it as a win/win
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[quote="INTHEFACE"]Agreed, ok the reason why I did not a suggest any change to the dsoma levelling path (i.e new mobs etc) is because I don't want to discourage the use of conti but I can imagine the gm's and advisor have a insane amount of work on there hands so to add a new mob or tweak the ones we have rather then tweaking conti would favour them time wise and help boost the mid level dev population I see it as a win/win [/quote]
"GHOSTLORD"I prefer the ' fix the % argument' but unfortunately this is a long and painful process.


It wasn't a long and painful process when Dan just knocked Devil % down to what it is now, that was done in a reboot.

It wasn't a long and painful process to increase Hsoma % to nearly 90 when raiding, that was done in a single reboot.

Sort the % out.
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[quote="S0RCERER"][quote="GHOSTLORD"]I prefer the ' fix the % argument' but unfortunately this is a long and painful process.[/quote] It wasn't a long and painful process when Dan just knocked Devil % down to what it is now, that was done in a reboot. It wasn't a long and painful process to increase Hsoma % to nearly 90 when raiding, that was done in a single reboot. Sort the % out.[/quote]

 

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