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Isylver &Finito please increase Level cap

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-1 There are million other things need fixing first.
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[quote="SUBXERO"]-1 There are million other things need fixing first. [/quote]
+1 raise the cap its been too long since the last raise
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[quote="SYONIDE"]+1 raise the cap its been too long since the last raise [/quote]
-1 cap raise id like it to happen but not atm.

Nega weps need looking at. Best intense's get pipped by 2nd tier lego's and are not that much better then the intenses when you take the loss in str or con to wear for some classes.

I think the fact alot of monsters have no value on so many maps seems to be such a waste. Perhaps this could be tweeked so many of the unhunted mobs have some sort of value. Dropping gems or slightly sort after upgrades like OEs,CTs,CatusCaps
Id like to see mobs that require a party element end game too ones that may require a melee, range and magic charater present. Perhaps another T18 event as such with much harder monsters dropping various goods.
Or bosses and mobs that can be hunted by both races in conti.
Would make the fight for conti and % increase more sort after and would bring bk alot more RvR
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[quote="NITEFALL"]-1 cap raise id like it to happen but not atm. Nega weps need looking at. Best intense's get pipped by 2nd tier lego's and are not that much better then the intenses when you take the loss in str or con to wear for some classes. I think the fact alot of monsters have no value on so many maps seems to be such a waste. Perhaps this could be tweeked so many of the unhunted mobs have some sort of value. Dropping gems or slightly sort after upgrades like OEs,CTs,CatusCaps Id like to see mobs that require a party element end game too ones that may require a melee, range and magic charater present. Perhaps another T18 event as such with much harder monsters dropping various goods. Or bosses and mobs that can be hunted by both races in conti. Would make the fight for conti and % increase more sort after and would bring bk alot more RvR[/quote]
Lvling to reach another number is not going to bring people back.
More pvp and rvr ventures and events will bring this back.
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[quote="NITEFALL"]Lvling to reach another number is not going to bring people back. More pvp and rvr ventures and events will bring this back.[/quote]
It seems like the UC has been slowly rising with the recent effort/adjustments from the GM’s, a level cap raise would probably kill off a lot of the UC again at this stage IMO.

Fix the current game issues before piling more potential issues on top, this is where things have gone wrong in the past largely.
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[quote="WHOOSH"]It seems like the UC has been slowly rising with the recent effort/adjustments from the GM’s, a level cap raise would probably kill off a lot of the UC again at this stage IMO. Fix the current game issues before piling more potential issues on top, this is where things have gone wrong in the past largely.[/quote]
The last 2 level rises were rushed due to players demanding rises, you now have mobs out of place ie boars/valks in abias hellish trolls/wasps in merc. The maps are becoming overcrowded with the limited amount of space to house new mobs. I think a new map for each race is needed to house these more powerful mobs and to house future mobs for future level cap rises.

Like so many previous posts, there are many things that need addressing more urgently than a new level cap rise.

If and when a cap rise comes around how long before players start asking for yet another and another cap rise, should the cap rise keep increasing to the demands of players? When is a cap the final end cap 150? 200?
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[quote="RAVENSOUL"]The last 2 level rises were rushed due to players demanding rises, you now have mobs out of place ie boars/valks in abias hellish trolls/wasps in merc. The maps are becoming overcrowded with the limited amount of space to house new mobs. I think a new map for each race is needed to house these more powerful mobs and to house future mobs for future level cap rises. Like so many previous posts, there are many things that need addressing more urgently than a new level cap rise. If and when a cap rise comes around how long before players start asking for yet another and another cap rise, should the cap rise keep increasing to the demands of players? When is a cap the final end cap 150? 200?[/quote]
"RAVENSOUL"The last 2 level rises were rushed due to players demanding rises, you now have mobs out of place ie boars/valks in abias hellish trolls/wasps in merc. The maps are becoming overcrowded with the limited amount of space to house new mobs. I think a new map for each race is needed to house these more powerful mobs and to house future mobs for future level cap rises.

Like so many previous posts, there are many things that need addressing more urgently than a new level cap rise.

If and when a cap rise comes around how long before players start asking for yet another and another cap rise, should the cap rise keep increasing to the demands of players? When is a cap the final end cap 150? 200?


+1

I can see why people who have capped with multiple full gear sets (legitimately or ill-gotten) want a cap raise because they don't think there is enough to do i.e no PvP but the same people only tend to consider PvP running upon a character that has no hope of engaging them, dropping them twice and then running off, otherwise when they do go for a set-piece PvP battle they are also engaging groups hopelessly under-geared by comparison.

Perhaps if the anvil were tweaked to allow for most people to have viable PvP gear and something was done to balance range/the fact you can just run off cross country style whenever you fancy it then more people would engage in PvP battles.

Bosses could also do to be amended to be on a repeatable quest hit counter (as mentioned previously) so that everybody has the impetus to turn up to them.

e.g. Nega is great but why should I turn up and tank for a mage who could easily help the team by healing until the last stage or at least kill the ads then attack for the last few %, losing nothing but helping the team out, but instead refuses to help in any way and just gets a free tank to grab the drop at the end?
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[quote="SAL3M"][quote="RAVENSOUL"]The last 2 level rises were rushed due to players demanding rises, you now have mobs out of place ie boars/valks in abias hellish trolls/wasps in merc. The maps are becoming overcrowded with the limited amount of space to house new mobs. I think a new map for each race is needed to house these more powerful mobs and to house future mobs for future level cap rises. Like so many previous posts, there are many things that need addressing more urgently than a new level cap rise. If and when a cap rise comes around how long before players start asking for yet another and another cap rise, should the cap rise keep increasing to the demands of players? When is a cap the final end cap 150? 200?[/quote] +1 I can see why people who have capped with multiple full gear sets (legitimately or ill-gotten) want a cap raise because they don't think there is enough to do i.e no PvP but the same people only tend to consider PvP running upon a character that has no hope of engaging them, dropping them twice and then running off, otherwise when they do go for a set-piece PvP battle they are also engaging groups hopelessly under-geared by comparison. Perhaps if the anvil were tweaked to allow for most people to have viable PvP gear and something was done to balance range/the fact you can just run off cross country style whenever you fancy it then more people would engage in PvP battles. Bosses could also do to be amended to be on a repeatable quest hit counter (as mentioned previously) so that everybody has the impetus to turn up to them. e.g. Nega is great but why should I turn up and tank for a mage who could easily help the team by healing until the last stage or at least kill the ads then attack for the last few %, losing nothing but helping the team out, but instead refuses to help in any way and just gets a free tank to grab the drop at the end? [/quote]
-1 to above point
cap raises rushed? 4 years for the 1st , then 12 mnths after for the next and none for over a year.
What difference does it make where the mobs are as long as there's room to put them.
If the last 10 levels were massively slowed down, and ppl weren't capping again in 2-3 months, then there wudn't be moaning about this mythical endgame content.
+1 for the anvil though.. still being a right ass for my items.
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[quote="LUPISCUS"]-1 to above point cap raises rushed? 4 years for the 1st , then 12 mnths after for the next and none for over a year. What difference does it make where the mobs are as long as there's room to put them. If the last 10 levels were massively slowed down, and ppl weren't capping again in 2-3 months, then there wudn't be moaning about this mythical endgame content. +1 for the anvil though.. still being a right ass for my items.[/quote]
You have pointed out why so many players don’t even bother with attending bosses sal3m, the way in which it’s all down to last hit wins puts off 90% of the community attending.

Soma is the community yet the way bosses reward only 1 player for taking part really goes against any community participation or community spirit. It needs an overhaul in how to reward every player attending otherwise how it stands now last hit wins all will continue to do more harm more damage to the community.
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[quote="RAVENSOUL"]You have pointed out why so many players don’t even bother with attending bosses sal3m, the way in which it’s all down to last hit wins puts off 90% of the community attending. Soma is the community yet the way bosses reward only 1 player for taking part really goes against any community participation or community spirit. It needs an overhaul in how to reward every player attending otherwise how it stands now last hit wins all will continue to do more harm more damage to the community.[/quote]
that's why the elders were introduced to allow other players to get some decent drops raven.
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[quote="LUPISCUS"]that's why the elders were introduced to allow other players to get some decent drops raven.[/quote]
"LUPISCUS"that's why the elders were introduced to allow other players to get some decent drops raven.


And yet there are already posts saying that these end game farming mobs are only suited to range attacking players ie archers/mages. Last time I checked there’s plenty of axers, spears, swords, knuckle players who are not ranged attacking players and are unable to farm these end game farming mobs.........

That doesn’t sound to me like everyone can take part now does it?
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[quote="RAVENSOUL"][quote="LUPISCUS"]that's why the elders were introduced to allow other players to get some decent drops raven.[/quote] And yet there are already posts saying that these end game farming mobs are only suited to range attacking players ie archers/mages. Last time I checked there’s plenty of axers, spears, swords, knuckle players who are not ranged attacking players and are unable to farm these end game farming mobs......... That doesn’t sound to me like everyone can take part now does it?[/quote]
As there's no whelps at elders.. mostly.. ur choice of weapon makes little difference.
Only factor there is int.. it's possible to hunt there with 80 ish int np.. just need plenty of pots..and then there's the option to heal some more int..if u got a few % left.. or indeed , just use/ level a mage.
10 xtra levels would give the opportunity to those that have capped with less than 100 int to heal some more, or get some the usual way.

It's not all doom and gloom. Gm's been working hard to give us new stuff. Let's keep things in perspective x
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[quote="LUPISCUS"]As there's no whelps at elders.. mostly.. ur choice of weapon makes little difference. Only factor there is int.. it's possible to hunt there with 80 ish int np.. just need plenty of pots..and then there's the option to heal some more int..if u got a few % left.. or indeed , just use/ level a mage. 10 xtra levels would give the opportunity to those that have capped with less than 100 int to heal some more, or get some the usual way. It's not all doom and gloom. Gm's been working hard to give us new stuff. Let's keep things in perspective x[/quote]
"LUPISCUS"As there's no whelps at elders.. mostly.. ur choice of weapon makes little difference.
Only factor there is int.. it's possible to hunt there with 80 ish int np.. just need plenty of pots..and then there's the option to heal some more int..if u got a few % left.. or indeed , just use/ level a mage.
10 xtra levels would give the opportunity to those that have capped with less than 100 int to heal some more, or get some the usual way.

It's not all doom and gloom. Gm's been working hard to give us new stuff. Let's keep things in perspective x


My posts are not an attack on the Gm’s, I’ve said many times I believe that this great game Soma is in best hands it’s ever been in iSylver and Finito they love this game as much as any player and at times there decisions they have to make for the best interests of Soma is a hard one to make. I know they continue to give there free time and energy for the good of Soma.
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[quote="RAVENSOUL"][quote="LUPISCUS"]As there's no whelps at elders.. mostly.. ur choice of weapon makes little difference. Only factor there is int.. it's possible to hunt there with 80 ish int np.. just need plenty of pots..and then there's the option to heal some more int..if u got a few % left.. or indeed , just use/ level a mage. 10 xtra levels would give the opportunity to those that have capped with less than 100 int to heal some more, or get some the usual way. It's not all doom and gloom. Gm's been working hard to give us new stuff. Let's keep things in perspective x[/quote] My posts are not an attack on the Gm’s, I’ve said many times I believe that this great game Soma is in best hands it’s ever been in iSylver and Finito they love this game as much as any player and at times there decisions they have to make for the best interests of Soma is a hard one to make. I know they continue to give there free time and energy for the good of Soma. [/quote]

 

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