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2020 soma wish list

Author Content Date
"SYONIDE"a some sort of quest tracking on screen instead of having to open and check how many u killed


+1
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[quote="BRAINSTORM"][quote="SYONIDE"]a some sort of quest tracking on screen instead of having to open and check how many u killed[/quote] +1[/quote]
1) A fix for the constant client crashes
2) A fix the for dual monitor lag
3) Anvil +1 Ghost item mechanic (Or 2x Drop rates across the board)

With that been said, was nice to log in and see new content was added today, good job and thanks! =]
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[quote="ZUZU"]1) A fix for the constant client crashes 2) A fix the for dual monitor lag 3) Anvil +1 Ghost item mechanic (Or 2x Drop rates across the board) With that been said, was nice to log in and see new content was added today, good job and thanks! =][/quote]
Guild quests - i.e elder mags quest kill 15k then the reward(s) get put in the Guild Stash for the leader to distribute etc, if possible have a counter for each member who killed the mobs so you can tell who's doing the most work.

PK leader board competition which resets weekly or monthly with rewards (only lvl120 kills count and only people who enter the competition count for kills so PvE players don't get harassed etc) any abuse e.g killing ur own friends etc results in never being able to enter the competition again. Maybe make it a guild competition so Guilds who sign up have to fight each other rather than just solo PvP. Or have both.

Horde mode - solo & party

I'll add some more stuff later
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[quote="PERCYPLS"]Guild quests - i.e elder mags quest kill 15k then the reward(s) get put in the Guild Stash for the leader to distribute etc, if possible have a counter for each member who killed the mobs so you can tell who's doing the most work. PK leader board competition which resets weekly or monthly with rewards (only lvl120 kills count and only people who enter the competition count for kills so PvE players don't get harassed etc) any abuse e.g killing ur own friends etc results in never being able to enter the competition again. Maybe make it a guild competition so Guilds who sign up have to fight each other rather than just solo PvP. Or have both. Horde mode - solo & party I'll add some more stuff later [/quote]
An events calendar on the website.

We know usually we get Easter, Halloween and Christmas events but I think an events calendar would be great to let everyone know when or if an event is happening. I think it would also be great to have a small event every month to get the community spirit buzzing.

You could also introduce a new donation - sponsor an event.

£2.99 for a weekend

£4.99 for a week
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[quote="RAVENSOUL"]An events calendar on the website. We know usually we get Easter, Halloween and Christmas events but I think an events calendar would be great to let everyone know when or if an event is happening. I think it would also be great to have a small event every month to get the community spirit buzzing. You could also introduce a new donation - sponsor an event. £2.99 for a weekend £4.99 for a week[/quote]
iv been waiting for rain to re-enable for my life (
but id also like a new map
anvil change
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[quote="CAPPILIO"]iv been waiting for rain to re-enable for my life ( but id also like a new map anvil change [/quote]
Better communication to the entire community would be nice.
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[quote="RAVENSOUL"]Better communication to the entire community would be nice.[/quote]
I wish for more mag frags dropping... with new items available for frag trade-ins.. 1 frag approx. every 20k mags( if ur lucky) ..seems massively inadequate ..ty
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[quote="ACVX"]I wish for more mag frags dropping... with new items available for frag trade-ins.. 1 frag approx. every 20k mags( if ur lucky) ..seems massively inadequate ..ty[/quote]
"ACVX"I wish for more mag frags dropping... with new items available for frag trade-ins.. 1 frag approx. every 20k mags( if ur lucky) ..seems massively inadequate ..ty


1 per 20k? I've been doing elder mags quest and done 3000/5000 I've had 9 mag frags

What items can you trade for frags? Is it the trader in tyt that only works if you have conti?
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[quote="SABREWOLF"][quote="ACVX"]I wish for more mag frags dropping... with new items available for frag trade-ins.. 1 frag approx. every 20k mags( if ur lucky) ..seems massively inadequate ..ty[/quote] 1 per 20k? I've been doing elder mags quest and done 3000/5000 I've had 9 mag frags What items can you trade for frags? Is it the trader in tyt that only works if you have conti?[/quote]
ya must have been lucky.. or me unlucky..i killed more than 50k mags and never had more than 5-6 in all that time.. so 10k ish not 20k ;p
and ye..that guy behind the loom

tbf..most other drops seem about right..not too many but a fair amount. but def a shortage of the frags
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[quote="ACVX"]ya must have been lucky.. or me unlucky..i killed more than 50k mags and never had more than 5-6 in all that time.. so 10k ish not 20k ;p and ye..that guy behind the loom tbf..most other drops seem about right..not too many but a fair amount. but def a shortage of the frags[/quote]
Allow crafters to craft everything below the top tier of items for both worlds - armours, weapons, accessories.

Allow everything that can be crafted in the 3 metal crafts and there dropped counterparts to be able to disassembled.

A Special repair UI for doing upgrades and making upgrade items at anvil, oven, pot table.

The anvil - a decision on this would be nice.

Allow mats that arnt sold to be kept and added to new stock.

These are my personal wish list to see in 2020, look forward to reading the rest of the communities wish list’s :)

I can’t complain too much I guess....

Special repair UI for doing upgrades and anvil tweak, thank you iSylver and Finito.

Be great if you could make a UI for making upgrades at the oven and potion table if not too much to ask for 2021

And I know your against upping mat amounts at restock but this really does need addressing with the amount of bag weight players have now.

Allow crafters to craft everything below the top tier of items for both worlds - armours, weapons, accessories.

Allow everything that can be crafted in the 3 metal crafts and there dropped counterparts to be able to disassembled.
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[quote="RAVENSOUL"]Allow crafters to craft everything below the top tier of items for both worlds - armours, weapons, accessories. Allow everything that can be crafted in the 3 metal crafts and there dropped counterparts to be able to disassembled. A Special repair UI for doing upgrades and making upgrade items at anvil, oven, pot table. The anvil - a decision on this would be nice. Allow mats that arnt sold to be kept and added to new stock. These are my personal wish list to see in 2020, look forward to reading the rest of the communities wish list’s :) I can’t complain too much I guess.... Special repair UI for doing upgrades and anvil tweak, thank you iSylver and Finito. Be great if you could make a UI for making upgrades at the oven and potion table if not too much to ask for 2021 And I know your against upping mat amounts at restock but this really does need addressing with the amount of bag weight players have now. Allow crafters to craft everything below the top tier of items for both worlds - armours, weapons, accessories. Allow everything that can be crafted in the 3 metal crafts and there dropped counterparts to be able to disassembled.[/quote]
yawn
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[quote="IAMASTORE"]yawn[/quote]
I have one that I'd like as some one mentioned to me. And it'd stop all these top tier matts just going on the floor or to the npc that I keep seeing.

Could we make better materials matter again? Instead of just the tag overriding things.
So Create the item with the adjustments of the materials, then roll for tag and apply the % change to these values

Ie -
an intense dagger using basic materials is 6-7, 900 recoil, wgt3, 2500 dura
an intense dagger using the best materials is 8-9, 820 recoil, wgt3, 3200 dura
and then jewels add what they would add ontop

Also maybe using better materials help with getting a better tag - I was thinking like this example
If basic materials are used - Hard = 30%, Rare = 22%, epic = 10%, Intense = 1%, Legendary = 0.01% etc
If Best materials are used - Hard = 60%, Rate = 44%, epic = 20%, intense = 2%, Legendary = 0.2% etc

Percentages and values are just examples to get the point across.
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[quote="NIBBLET"]I have one that I'd like as some one mentioned to me. And it'd stop all these top tier matts just going on the floor or to the npc that I keep seeing. Could we make better materials matter again? Instead of just the tag overriding things. So Create the item with the adjustments of the materials, then roll for tag and apply the % change to these values Ie - an intense dagger using basic materials is 6-7, 900 recoil, wgt3, 2500 dura an intense dagger using the best materials is 8-9, 820 recoil, wgt3, 3200 dura and then jewels add what they would add ontop Also maybe using better materials help with getting a better tag - I was thinking like this example If basic materials are used - Hard = 30%, Rare = 22%, epic = 10%, Intense = 1%, Legendary = 0.01% etc If Best materials are used - Hard = 60%, Rate = 44%, epic = 20%, intense = 2%, Legendary = 0.2% etc Percentages and values are just examples to get the point across.[/quote]
can someone create a 2021 wish lish and start afresh with idea/ hopes for the next 12 months
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[quote="LUPISCUS"]can someone create a 2021 wish lish and start afresh with idea/ hopes for the next 12 months [/quote]
yawn
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[quote="IAMASTORE"]yawn[/quote]

 

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