Author | Content | Date |
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AGUILAR |
Hi,
Nearing the level cap so start for me to think about what stats to cap with and how much int i would like to survive the occasional (single person) pk attempts ... Anyone has an idea how much experience int would take around level 118? - from 65 to 95 (dunno if i cba to heal to 100 after 65 ... driving me nuts already) - after 95 (think its x2 after the 95) what other int slows are between 95 and lets say 130? From my experience there were a few smaller ones Thx for any constructive feedback :)
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[quote="AGUILAR"]Hi,
Nearing the level cap so start for me to think about what stats to cap with and how much int i would like to survive the occasional (single person) pk attempts ...
Anyone has an idea how much experience int would take around level 118?
- from 65 to 95 (dunno if i cba to heal to 100 after 65 ... driving me nuts already)
- after 95 (think its x2 after the 95)
what other int slows are between 95 and lets say 130? From my experience there were a few smaller ones
Thx for any constructive feedback :)[/quote]
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#1 2020/01/13 10:40:47 |
800X600 |
Not too sure what your % per .1 would be, but for my level 88 at 152 int it only takes 2.5% per .1. I’d imagine you’re looking at next to nothing for .1 int.
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#2 2020/01/13 18:47:10 |
JERYV |
Its like 150% @ lvl 96-98. 41-100 int. 40-60 was ~4% ;). Maybe that ll help.
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#3 2020/01/13 20:33:26 |
RAMZO |
Should be around 0.5-6% per 0.1 near cap for 95-100. 65 to 95 should be around same as 95 to 100.
So around 50% for 65 to 100? |
#4 2020/01/13 21:10:47 |
RAZOR |
At 119, 10-100 int is about 15%
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#5 2020/01/14 09:51:29 |
AGUILAR |
"RAZOR"At 119, 10-100 int is about 15% this comes from personal experience and can be confirmed? Cause if it is fuck healing lol ... |
#6 2020/01/14 10:46:35 |
LUPISCUS |
"RAZOR"At 119, 10-100 int is about 15% I think this is incorrect |
#7 2020/01/14 11:39:39 |
RAZOR |
Its what Isylver said I am just relaying, Tom said it was more like 50%
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#8 2020/01/14 13:45:18 |
TERRORHAWK |
I vote Aguilar to be the test dummy and try it, so we know whether to ruin our chars or not xD
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#9 2020/01/14 14:06:22 |
AGUILAR |
"TERRORHAWK"I vote Aguilar to be the test dummy and try it, so we know whether to ruin our chars or not xD hah who knows lol ... few levels left of sword bashing and then il give it a try :) |
#10 2020/01/14 14:11:25 |
RAMZO |
"RAZOR"At 119, 10-100 int is about 15% This is absolutely incorrect. If this were right then I'd be able to go from 10 to 178 int in the last 2 levels, but I KNOW just 166 to 178 int takes more than 2 levels lol Use your brains guys. It's basic math.
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[quote="RAMZO"][quote="RAZOR"]At 119, 10-100 int is about 15%[/quote]
This is absolutely incorrect. If this were right then I'd be able to go from 10 to 178 int in the last 2 levels, but I KNOW just 166 to 178 int takes more than 2 levels lol
Use your brains guys. It's basic math.[/quote]
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#11 2020/01/14 15:10:34 |
AGUILAR |
"TERRORHAWK"I vote Aguilar to be the test dummy and try it, so we know whether to ruin our chars or not xD cant be bothered anymore with the thealing and the constant DC's soma for me is bout having fun so decided to fuck the healing and tried nightmares at level 118 to get from 70 to 75 int took me 5% ... il keep you informed how much exp i will have spent getting to 95 int
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[quote="AGUILAR"][quote="TERRORHAWK"]I vote Aguilar to be the test dummy and try it, so we know whether to ruin our chars or not xD[/quote]
cant be bothered anymore with the thealing and the constant DC's
soma for me is bout having fun so decided to fuck the healing and tried nightmares at level 118
to get from 70 to 75 int took me 5% ... il keep you informed how much exp i will have spent getting to 95 int[/quote]
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#12 2020/01/29 11:46:34 |
ALBION |
So, we have some actual empirical data to go off.
A char (I won't name just in case they don't want naming) has 84 int at level 120. 0.1 int takes 0.14% at prisms which are way more than +30 int above, therefore most efficient gains. Now, please correct me if I'm wrong but there are slowdowns at 85, 90 and 95 int, all of which are 2x slows. If this is correct then the following is true: at level 120: 85-90 int takes 14% 90-95 int takes 28% 95-100 int takes 56% So at level 120, 85-100 int alone would take nearly a whole level. Now this doesn't seem right but it's the only actual data I have to go off. There's only 2 reasons I can think that I've calculated it wrong. Either - a) the slowdowns aren't actually double slows, or b) the way % gain works for stats, it may be rounding up the % per stat to the nearest 0.1. Either way, it surprised me how relatively little int it seems can be gained. I hope I'm wrong and I've miscalculated something along the lines.
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[quote="ALBION"]So, we have some actual empirical data to go off.
A char (I won't name just in case they don't want naming) has 84 int at level 120. 0.1 int takes 0.14% at prisms which are way more than +30 int above, therefore most efficient gains.
Now, please correct me if I'm wrong but there are slowdowns at 85, 90 and 95 int, all of which are 2x slows. If this is correct then the following is true:
at level 120:
85-90 int takes 14%
90-95 int takes 28%
95-100 int takes 56%
So at level 120, 85-100 int alone would take nearly a whole level. Now this doesn't seem right but it's the only actual data I have to go off. There's only 2 reasons I can think that I've calculated it wrong. Either - a) the slowdowns aren't actually double slows, or b) the way % gain works for stats, it may be rounding up the % per stat to the nearest 0.1.
Either way, it surprised me how relatively little int it seems can be gained. I hope I'm wrong and I've miscalculated something along the lines.[/quote]
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#13 2020/01/29 12:26:18 |
LUPISCUS |
these figures are right or thereabouts..10-100 is well in excess of 100%.. ish, maybe.. @ lev 118-19
which could be healed.. if u got the time and gain another 3+ dex/str or u cud just get some nega tears .. make some double dt/rdts ,,add them and not worry bout it
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[quote="LUPISCUS"]these figures are right or thereabouts..10-100 is well in excess of 100%.. ish, maybe.. @ lev 118-19
which could be healed.. if u got the time and gain another 3+ dex/str
or u cud just get some nega tears .. make some double dt/rdts ,,add them and not worry bout it[/quote]
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#14 2020/01/29 13:41:05 |
AGUILAR |
"ALBION"So, we have some actual empirical data to go off. 85 int slowdown tested and is incorrect .. goes from 0.14 to 0.19-0.20 at level 118 .. will let ya know the 90 int slowdown tomorrow i think only 95 is x2
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[quote="AGUILAR"][quote="ALBION"]So, we have some actual empirical data to go off.
A char (I won't name just in case they don't want naming) has 84 int at level 120. 0.1 int takes 0.14% at prisms which are way more than +30 int above, therefore most efficient gains.
Now, please correct me if I'm wrong but there are slowdowns at 85, 90 and 95 int, all of which are 2x slows. If this is correct then the following is true:
at level 120:
85-90 int takes 14%
90-95 int takes 28%
95-100 int takes 56%
So at level 120, 85-100 int alone would take nearly a whole level. Now this doesn't seem right but it's the only actual data I have to go off. There's only 2 reasons I can think that I've calculated it wrong. Either - a) the slowdowns aren't actually double slows, or b) the way % gain works for stats, it may be rounding up the % per stat to the nearest 0.1.
Either way, it surprised me how relatively little int it seems can be gained. I hope I'm wrong and I've miscalculated something along the lines.[/quote]
85 int slowdown tested and is incorrect .. goes from 0.14 to 0.19-0.20 at level 118 .. will let ya know the 90 int slowdown tomorrow
i think only 95 is x2[/quote]
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#15 2020/01/29 21:39:46 |
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