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Dex chance to hit/Chance to dodge

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How much chance to hit/chance to dodge do you get for every 1.0 of Dex higher/lower than a mob?

Like, imagine that if you have the same dex then its about 50% or something, but if you have 1.0 more dex then its like 3% extra or something. Does anyone know? Whats the max Dex above a mobs when it caps and stops increasing chance to hit?
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[quote="PROTEUS"]How much chance to hit/chance to dodge do you get for every 1.0 of Dex higher/lower than a mob? Like, imagine that if you have the same dex then its about 50% or something, but if you have 1.0 more dex then its like 3% extra or something. Does anyone know? Whats the max Dex above a mobs when it caps and stops increasing chance to hit?[/quote]
30 dex above gives you 80% Eva, which I believe is max
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[quote="JAHEIRA"]30 dex above gives you 80% Eva, which I believe is max[/quote]
And same dex is 50% chance to hit so by that . I'd say each 1.0 dex is a 1% chance maybe?
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[quote="CHRONOS"]And same dex is 50% chance to hit so by that . I'd say each 1.0 dex is a 1% chance maybe?[/quote]
Two above posts are correct.
Hard evasion / accuracy allows you to go beyind the 80% limit.
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[quote="GHOSTLORD"]Two above posts are correct. Hard evasion / accuracy allows you to go beyind the 80% limit.[/quote]
AttackDex = dex + item dex
DefenseDex = target dex + target item dex
HitDex = AttackDex - DefenseDex
HitDex == 0 then HitRate = 50%
HitDex < -50 then HitRate = 20%

Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%).

Every 1 dex below is -1% evasion until 36% (stops at 14 dex below).

Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).

43 dex below is 23%
44 to 49 dex below is 21%
50+ dex below is 20%

After have got a HitRate from the above.

HitRate += Accuracy on items.
HitRate -= Target Evasion on items and evasion from aura.

HitRate is then kept within the bounds of 1% and 99%.
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[quote="FINITO"]AttackDex = dex + item dex DefenseDex = target dex + target item dex HitDex = AttackDex - DefenseDex HitDex == 0 then HitRate = 50% HitDex < -50 then HitRate = 20% Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%). Every 1 dex below is -1% evasion until 36% (stops at 14 dex below). Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below). 43 dex below is 23% 44 to 49 dex below is 21% 50+ dex below is 20% After have got a HitRate from the above. HitRate += Accuracy on items. HitRate -= Target Evasion on items and evasion from aura. HitRate is then kept within the bounds of 1% and 99%.[/quote]
Whoah... thats hardcore shizzle Fin.... Im sure it makes sense...but starting to make my teeth itch ;)
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[quote="LUPISCUS"]Whoah... thats hardcore shizzle Fin.... Im sure it makes sense...but starting to make my teeth itch ;) [/quote]
"FINITO"AttackDex = dex + item dex
DefenseDex = target dex + target item dex
HitDex = AttackDex - DefenseDex
HitDex == 0 then HitRate = 50%
HitDex < -50 then HitRate = 20%

Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%).

Every 1 dex below is -1% evasion until 36% (stops at 14 dex below).

Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).

43 dex below is 23%
44 to 49 dex below is 21%
50+ dex below is 20%

After have got a HitRate from the above.

HitRate += Accuracy on items.
HitRate -= Target Evasion on items and evasion from aura.

HitRate is then kept within the bounds of 1% and 99%.


Just to clarify

I'll use blg as an example

Att dex = 112
Def dex = 93

I'll use char stat of 118 dex
17 dex in access
16% evasion (12x 7% piece and 2x rok using minimum 1% eva value)
and knuckle dodge 10%

For evasion
it would be (118 + 17) - 112 +50 = 73%
then add on evasion and dodge
73 + 16 + 10 = 99%

however actually hunting with this doesnt give 99%

also would having say 45 dex in access make 99%

(118 + 43) - 112 = 99% or is it capped at 80% as i've heard.

I was writing up an excel to work out evasion/acc on mobs but getting the full actual working formula seems taxing especially when it comes to you having less dex than the monster in question
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[quote="FRINGE"][quote="FINITO"]AttackDex = dex + item dex DefenseDex = target dex + target item dex HitDex = AttackDex - DefenseDex HitDex == 0 then HitRate = 50% HitDex < -50 then HitRate = 20% Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%). Every 1 dex below is -1% evasion until 36% (stops at 14 dex below). Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below). 43 dex below is 23% 44 to 49 dex below is 21% 50+ dex below is 20% After have got a HitRate from the above. HitRate += Accuracy on items. HitRate -= Target Evasion on items and evasion from aura. HitRate is then kept within the bounds of 1% and 99%.[/quote] Just to clarify I'll use blg as an example Att dex = 112 Def dex = 93 I'll use char stat of 118 dex 17 dex in access 16% evasion (12x 7% piece and 2x rok using minimum 1% eva value) and knuckle dodge 10% For evasion it would be (118 + 17) - 112 +50 = 73% then add on evasion and dodge 73 + 16 + 10 = 99% however actually hunting with this doesnt give 99% also would having say 45 dex in access make 99% (118 + 43) - 112 = 99% or is it capped at 80% as i've heard. I was writing up an excel to work out evasion/acc on mobs but getting the full actual working formula seems taxing especially when it comes to you having less dex than the monster in question[/quote]
Qiang did a rather super and involved study of this and he published the entire results.

To achieve 99% evasion you must have at least 20% in evasion (I have found you need 21%) regardless of your dex.

Also, your "1 dex" ceases to count as "1 dex" when you go over (I think) 14 dex above the defence dex of the mob - it becomes 0.5 dex. Also, that slows again towards the maximum (which is why 21% evasion works where 20% doesn't unless you exceed the defence dex by a lot).

I am hopeless at searching the forums but Qiang has it all laid out ....

8)

Jac
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[quote="JACKELPUP"]Qiang did a rather super and involved study of this and he published the entire results. To achieve 99% evasion you must have at least 20% in evasion (I have found you need 21%) regardless of your dex. Also, your "1 dex" ceases to count as "1 dex" when you go over (I think) 14 dex above the defence dex of the mob - it becomes 0.5 dex. Also, that slows again towards the maximum (which is why 21% evasion works where 20% doesn't unless you exceed the defence dex by a lot). I am hopeless at searching the forums but Qiang has it all laid out .... 8) Jac[/quote]
yea i had a quick look. but trying to figure out a proper formula so i can just enter dex and eva values and it will tell me eva/acc for mobs

Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%).

doesnt seem to be a true representation. PVE

43 dex below is 23%
44 to 49 dex below is 21%
50+ dex below is 20%

i thought this was just person to person but if its PVE also then if we invert it

Every 1 dex above is 1% evasion until 14 above (64%)

Every 1 dex above 15 is 0.5% (unsure on rounding) think it rounds down

43 dex above is 77%

44 to 49 dex above is 79%

50+ dex above is 80%

is this holds tru then the first 99% thing for dex is false.
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[quote="FRINGE"]yea i had a quick look. but trying to figure out a proper formula so i can just enter dex and eva values and it will tell me eva/acc for mobs Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%). doesnt seem to be a true representation. PVE 43 dex below is 23% 44 to 49 dex below is 21% 50+ dex below is 20% i thought this was just person to person but if its PVE also then if we invert it Every 1 dex above is 1% evasion until 14 above (64%) Every 1 dex above 15 is 0.5% (unsure on rounding) think it rounds down 43 dex above is 77% 44 to 49 dex above is 79% 50+ dex above is 80% is this holds tru then the first 99% thing for dex is false.[/quote]
Ok so i've tinkered with this

=IF((IF(A15+B15-E17>=50, "80", if(And(A15+B15-E17<50,A15+B15-E17>43), "79",if(A15+B15-E17=43, "77",if(And(A15+B15-E17>=15,A15+B15-E17<43), ROUND(((A15+B15-E17)+14)/2)+50, if(And(A15+B15-E17<15,A15+B15-E17>-15), A15+B15-E17+50, IF(And(A15+B15-E17<-15,A15+B15-E17>-43), ROUND(((A15+B15-E17)-14)/2)+50,if(A15+B15-E17=43, "23",if(And(A15+B15-E17>-49,A15+B15-E17<44), "21","20")))))))))+D15+E15>99, "99",(IF(A15+B15-E17>=50, "80", if(And(A15+B15-E17<50,A15+B15-E17>43), "79",if(A15+B15-E17=43, "77",if(And(A15+B15-E17>=15,A15+B15-E17<43), ROUND(((A15+B15-E17)+14)/2)+50, if(And(A15+B15-E17<15,A15+B15-E17>-15), A15+B15-E17+50, IF(And(A15+B15-E17<-15,A15+B15-E17>-43), ROUND(((A15+B15-E17)-14)/2)+50,if(A15+B15-E17=43, "23",if(And(A15+B15-E17>-49,A15+B15-E17<44), "21","20")))))))))+D15+E15)

In excel gives the exact values quoted originally. (Evasion only)

Put formula into A17

A15 being Player Dex
B15 being Dex Access
E17 being Monster Att Dex
D15 being Your Evasion % (if roks use lowest 1%)
E15 being Your dodge % (choose between 8 and 10)

So thats the full equation written out for evasion and its accurate to any dex/eva
I used round for the part where 2 dex = 1% eva
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[quote="FRINGE"]Ok so i've tinkered with this =IF((IF(A15+B15-E17>=50, "80", if(And(A15+B15-E17<50,A15+B15-E17>43), "79",if(A15+B15-E17=43, "77",if(And(A15+B15-E17>=15,A15+B15-E17<43), ROUND(((A15+B15-E17)+14)/2)+50, if(And(A15+B15-E17<15,A15+B15-E17>-15), A15+B15-E17+50, IF(And(A15+B15-E17<-15,A15+B15-E17>-43), ROUND(((A15+B15-E17)-14)/2)+50,if(A15+B15-E17=43, "23",if(And(A15+B15-E17>-49,A15+B15-E17<44), "21","20")))))))))+D15+E15>99, "99",(IF(A15+B15-E17>=50, "80", if(And(A15+B15-E17<50,A15+B15-E17>43), "79",if(A15+B15-E17=43, "77",if(And(A15+B15-E17>=15,A15+B15-E17<43), ROUND(((A15+B15-E17)+14)/2)+50, if(And(A15+B15-E17<15,A15+B15-E17>-15), A15+B15-E17+50, IF(And(A15+B15-E17<-15,A15+B15-E17>-43), ROUND(((A15+B15-E17)-14)/2)+50,if(A15+B15-E17=43, "23",if(And(A15+B15-E17>-49,A15+B15-E17<44), "21","20")))))))))+D15+E15) In excel gives the exact values quoted originally. (Evasion only) Put formula into A17 A15 being Player Dex B15 being Dex Access E17 being Monster Att Dex D15 being Your Evasion % (if roks use lowest 1%) E15 being Your dodge % (choose between 8 and 10) So thats the full equation written out for evasion and its accurate to any dex/eva I used round for the part where 2 dex = 1% eva[/quote]

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[quote="FRINGE"][img]https://preview.ibb.co/hng989/test.png[/img] [/quote]
Poggerz

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[quote="NITE"]Poggerz [img]https://qph.fs.quoracdn.net/main-qimg-162e707e3516564336d1d658f50676e4[/img][/quote]
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[quote="RIN"][img]https://i.gyazo.com/55b05616fbacfc41eef9cebc4dbf9006.png[/img][/quote]
"FRINGE"


care to share that spreadsheet looks good :)
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[quote="CUPID"][quote="FRINGE"][img]https://preview.ibb.co/hng989/test.png[/img] [/quote] care to share that spreadsheet looks good :) [/quote]
ill add it to a new document and get a link to it

https://docs.google.com/spreadsheets/d/1j8RDg1Zc4MPyq98PDo4MWdErMOhF-xvJbyh5y42KwJE/edit?usp=sharing

There, I have edited it also so it will show a range of monsters
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[quote="FRINGE"]ill add it to a new document and get a link to it [url]https://docs.google.com/spreadsheets/d/1j8RDg1Zc4MPyq98PDo4MWdErMOhF-xvJbyh5y42KwJE/edit?usp=sharing[/url] There, I have edited it also so it will show a range of monsters[/quote]

 

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