Author | Content | Date |
---|---|---|
H4WKEYE |
Hero Boots+1 Defense : 7~12 Weight : 5 Durability : 2434 Req. Str : 82 Modified evasion rate + 6%~5% I had hoped it would read 6~6, anyone know if this is correct? |
#1 2020/03/20 19:23:10 |
P3RF3CT |
Its correct.
|
#2 2020/03/21 06:23:17 |
FEEBLE |
You're going to have stuff like this
[Hardened] Agility Earring+2 happenWeight : 20 Durability : 1174 DEX + 5~3 Notice how these [Intense] Titus Scale Boots (F)+2 Defense : 8~23 Weight : 29 Durability : 2123 Req. Str : 125 Modified evasion rate + 9% are not 9%~9%, so they are not affected like that. Kinda bs tho considering you add ct to a magic earring and gives +2~2 ma, not 2-0. Should all work same Someone told me before to just go by the 1st number, I would hope so.
PM
Reply
Quote
[quote="FEEBLE"]You're going to have stuff like this
[item post=215863 index=0] happen
Notice how these
[item post=215863 index=1]
are not 9%~9%, so they are not affected like that.
Kinda bs tho considering you add ct to a magic earring and gives +2~2 ma, not 2-0. Should all work same
Someone told me before to just go by the 1st number, I would hope so.[/quote]
|
#3 2020/03/22 10:57:02 |
P3RF3CT |
[Hardened] Agility Earring+2 Weight : 21 Durability : 1365 DEX + 5~5 you have old gen earring :o |
#4 2020/03/22 12:34:02 |
LUIN |
So uhm... before I go ahead and do this myself - will they work as 6% or will they be 5% some times and 6% other times?
|
#5 2020/03/22 12:56:07 |
LUPISCUS |
re: top boots at 6%-5% they will always be 6% minimum...so ye .. it's safe to do them
think they go 7%- 5% at +2... but will be 7% all the time, as the first number is a minimum ... |
#6 2020/03/22 13:46:28 |
RAMZO |
"LUPISCUS"re: top boots at 6%-5% they will always be 6% minimum...so ye .. it's safe to do them Incorrect. Finito confirmed when the min is higher than the max, they swap around. So it's 5~6% (or 5~7% at +2). Basically, there's no point upping it further, it'll just be a waste of DPs.
PM
Reply
Quote
[quote="RAMZO"][quote="LUPISCUS"]re: top boots at 6%-5% they will always be 6% minimum...so ye .. it's safe to do them
think they go 7%- 5% at +2... but will be 7% all the time[/quote]
Incorrect.
Finito confirmed when the min is higher than the max, they swap around.
So it's 5~6% (or 5~7% at +2). Basically, there's no point upping it further, it'll just be a waste of DPs.[/quote]
|
#7 2020/03/22 13:55:51 |
LUPISCUS |
ah well... thought what i said was right ;p
|
#8 2020/03/22 14:12:13 |
MERLIN |
"RAMZO""LUPISCUS"re: top boots at 6%-5% they will always be 6% minimum...so ye .. it's safe to do them Is this the same for say ma parts eg: Ma of 300~400 add in a 9~3 ear would it not just become 309~403?
PM
Reply
Quote
[quote="MERLIN"][quote="RAMZO"][quote="LUPISCUS"]re: top boots at 6%-5% they will always be 6% minimum...so ye .. it's safe to do them
think they go 7%- 5% at +2... but will be 7% all the time[/quote]
Incorrect.
Finito confirmed when the min is higher than the max, they swap around.
So it's 5~6% (or 5~7% at +2). Basically, there's no point upping it further, it'll just be a waste of DPs.[/quote]
Is this the same for say ma parts eg:
Ma of 300~400 add in a 9~3 ear would it not just become 309~403?
[/quote]
|
#9 2020/03/22 16:03:57 |
P3RF3CT |
Yes
|
#10 2020/03/22 20:12:21 |
LUIN |
"RAMZO""LUPISCUS"re: top boots at 6%-5% they will always be 6% minimum...so ye .. it's safe to do them Thanks a lot - I'll refrain from upgrading mine.
PM
Reply
Quote
[quote="LUIN"][quote="RAMZO"][quote="LUPISCUS"]re: top boots at 6%-5% they will always be 6% minimum...so ye .. it's safe to do them
think they go 7%- 5% at +2... but will be 7% all the time[/quote]
Incorrect.
Finito confirmed when the min is higher than the max, they swap around.
So it's 5~6% (or 5~7% at +2). Basically, there's no point upping it further, it'll just be a waste of DPs.[/quote]
Thanks a lot - I'll refrain from upgrading mine.[/quote]
|
#11 2020/03/23 08:03:06 |
MERLIN |
If you're lucky find might fix this? Hes done it in the past with other accessories I believe? Seems daft that it doesn't work, it's only hitting lower level folk I would guess as most would still use the blue boots wouldn't they?
|
#12 2020/03/23 08:09:37 |
SYONIDE |
it never worked on hero boots only works when its flat % like titus
|
#13 2020/03/23 16:49:13 |
QUATRE |
Surely can't be too much of a fix, to make it take the minimum value as the actual minimum.
Sad times :( [Rare] Agility Earring+5
Weight : 24 Durability : 1534 DEX + 8~6 |
#14 2020/03/24 11:34:47 |
DR_EVIL |
"QUATRE"Surely can't be too much of a fix, to make it take the minimum value as the actual minimum. Have the GM’s given a reason they won’t fix that? Seems kinda harsh. I understand them not intervening in certain circumstances but clearly that was a GM item implementation error, then the player is punished for it? A +5 dex ear isn’t the cheapest/easiest thing to make either, just my take on it.
PM
Reply
Quote
[quote="DR_EVIL"][quote="QUATRE"]Surely can't be too much of a fix, to make it take the minimum value as the actual minimum.
Sad times :( [item post=216104 index=0][/quote]
Have the GM’s given a reason they won’t fix that? Seems kinda harsh.
I understand them not intervening in certain circumstances but clearly that was a GM item implementation error, then the player is punished for it?
A +5 dex ear isn’t the cheapest/easiest thing to make either, just my take on it.[/quote]
|
#15 2020/03/25 05:38:02 |
Please sign in with one of your characters to reply