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Drop rates - normal rates versus current increased rates

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We all know how drop rates work rng/luck/time

I’m sure I’m not the only one who looks forward to logging into Soma these days with the increased drop rates at the moment, it actually feels like your getting rewarded now for the time invested. The economy is busy, crafters are creating some decent items and the anvil doesn’t seem to be as cruel as it once was if I dare say that.

So my question to the community do you feel your time is being rewarded now with the current drop rates?

Maybe something for the GM’s to consider once the world recovers from this dreadful nightmare we are in at the moment to see about maybe keeping these drop rates or a slight buff somewhere between previous and current?
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[quote="RAVENSOUL"]We all know how drop rates work rng/luck/time I’m sure I’m not the only one who looks forward to logging into Soma these days with the increased drop rates at the moment, it actually feels like your getting rewarded now for the time invested. The economy is busy, crafters are creating some decent items and the anvil doesn’t seem to be as cruel as it once was if I dare say that. So my question to the community do you feel your time is being rewarded now with the current drop rates? Maybe something for the GM’s to consider once the world recovers from this dreadful nightmare we are in at the moment to see about maybe keeping these drop rates or a slight buff somewhere between previous and current?[/quote]
its better than it was.. but still get stints of upto 3hours with no sought after drops then a few in a hour.. then 1 a hour then nothing again for ages...

imo.. junk items need to be removed and the correct upgrades and weaps and armours Etc drop at the stat range of the mob....

BLG are fantastic if u can achieve 99% eva early on in the low 100-110dex range but for those who are having to endure Hoarde shanis (BORING grind part) only because nothing drops besides a med Sapphire and even rarer EP... and once every i dunno 100,000 hoarde.. a nahwhans or frog lol literally not exaggerating there.. yes Apus tier weaps have been added.. But they never drop and if u do get onr drop its either Untag or a hardened apus or ruby spear....



Imo and people will say No and thats fine.. The Game was and IS enjoyable even during the grind... when its 2x drops.. I think a perma increase again is the way forward tbh... the Anvil is still ruthless even with the Guaranteed +2...
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[quote="CHOPTIMUS"]its better than it was.. but still get stints of upto 3hours with no sought after drops then a few in a hour.. then 1 a hour then nothing again for ages... imo.. junk items need to be removed and the correct upgrades and weaps and armours Etc drop at the stat range of the mob.... BLG are fantastic if u can achieve 99% eva early on in the low 100-110dex range but for those who are having to endure Hoarde shanis (BORING grind part) only because nothing drops besides a med Sapphire and even rarer EP... and once every i dunno 100,000 hoarde.. a nahwhans or frog lol literally not exaggerating there.. yes Apus tier weaps have been added.. But they never drop and if u do get onr drop its either Untag or a hardened apus or ruby spear.... Imo and people will say No and thats fine.. The Game was and IS enjoyable even during the grind... when its 2x drops.. I think a perma increase again is the way forward tbh... the Anvil is still ruthless even with the Guaranteed +2... [/quote]
Agree with above. I don’t know how easy it is, but in my head a group of people could compile a spreadsheet to adjust mob drop files?

Since coming back I’ve been at trolls and will be for another 8/9 levels. They haves much litter in their dropfile. If you get past 200 str to hunt them then a good half the drops here are redundant.

Same with Shaman dropping spirit ears and earring of ghost ect
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[quote="FLAWLESS"]Agree with above. I don’t know how easy it is, but in my head a group of people could compile a spreadsheet to adjust mob drop files? Since coming back I’ve been at trolls and will be for another 8/9 levels. They haves much litter in their dropfile. If you get past 200 str to hunt them then a good half the drops here are redundant. Same with Shaman dropping spirit ears and earring of ghost ect [/quote]
I think the drop rate at least on hsoma is much more tolerable now than without the increase, but not excessive like 2x can be. Especially as rates are higher now for exp so less chance of getting good drops as you level up etc.

If there's any help wanted w/ adjusting drop files for other mobs etc put me down to help!
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[quote="SPELUNK"]I think the drop rate at least on hsoma is much more tolerable now than without the increase, but not excessive like 2x can be. Especially as rates are higher now for exp so less chance of getting good drops as you level up etc. If there's any help wanted w/ adjusting drop files for other mobs etc put me down to help![/quote]
Just to make it clear having a large drop file does not effect the rate of rarer items dropping. 25max items can drop at one time from a monster. All items can drop together. This has been confirmed.
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[quote="DIOS"]Just to make it clear having a large drop file does not effect the rate of rarer items dropping. 25max items can drop at one time from a monster. All items can drop together. This has been confirmed.[/quote]
"DIOS"Just to make it clear having a large drop file does not effect the rate of rarer items dropping. 25max items can drop at one time from a monster. All items can drop together. This has been confirmed.


I assume its all about % chance, Personally i have never seen a mob drop more than 3 items


Perhaps we could look at increasing the % chance of more than 1/2 items dropping?
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[quote="DEAMOND"][quote="DIOS"]Just to make it clear having a large drop file does not effect the rate of rarer items dropping. 25max items can drop at one time from a monster. All items can drop together. This has been confirmed.[/quote] I assume its all about % chance, Personally i have never seen a mob drop more than 3 items Perhaps we could look at increasing the % chance of more than 1/2 items dropping?[/quote]
Didn't realise it was still 1.5 x lol ;/ best get to mags
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[quote="MERLIN"]Didn't realise it was still 1.5 x lol ;/ best get to mags[/quote]
"DEAMOND"
"DIOS"Just to make it clear having a large drop file does not effect the rate of rarer items dropping. 25max items can drop at one time from a monster. All items can drop together. This has been confirmed.


I assume its all about % chance, Personally i have never seen a mob drop more than 3 items


Perhaps we could look at increasing the % chance of more than 1/2 items dropping?


I've definitley seen loads of 4 drop mobs, especially at leivers and palus.

I'm definitley in Dios' camp. Drops do not 'block' other drops. Removing drops from the file makes no difference to the rarity of drops you get. All that it will acheive is having longer stints where you see absolutley nothing drop.

Sure, untagged bone armor is trash to someone huntings mags and untagged silver/blood bows are garbage to someone hunting shanis - but whats the point of removing it? It just adds a little flavour to the game. I'm also sure people wont be be leaving a legendary silver/blood bow or bone armor on the ground if they happened to drop.
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[quote="ROCH"][quote="DEAMOND"][quote="DIOS"]Just to make it clear having a large drop file does not effect the rate of rarer items dropping. 25max items can drop at one time from a monster. All items can drop together. This has been confirmed.[/quote] I assume its all about % chance, Personally i have never seen a mob drop more than 3 items Perhaps we could look at increasing the % chance of more than 1/2 items dropping?[/quote] I've definitley seen loads of 4 drop mobs, especially at leivers and palus. I'm definitley in Dios' camp. Drops [b]do not[/b] 'block' other drops. Removing drops from the file makes no difference to the rarity of drops you get. All that it will acheive is having longer stints where you see absolutley nothing drop. Sure, untagged bone armor is trash to someone huntings mags and untagged silver/blood bows are garbage to someone hunting shanis - but whats the point of removing it? It just adds a little flavour to the game. I'm also sure people wont be be leaving a legendary silver/blood bow or bone armor on the ground if they happened to drop.[/quote]
I have had 5 items and 6 items drop on occasion from Palus and Devilfish but it’s rare.
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[quote="RAVENSOUL"]I have had 5 items and 6 items drop on occasion from Palus and Devilfish but it’s rare.[/quote]
"ROCH"
"DEAMOND"
"DIOS"Just to make it clear having a large drop file does not effect the rate of rarer items dropping. 25max items can drop at one time from a monster. All items can drop together. This has been confirmed.


I assume its all about % chance, Personally i have never seen a mob drop more than 3 items


Perhaps we could look at increasing the % chance of more than 1/2 items dropping?


I've definitley seen loads of 4 drop mobs, especially at leivers and palus.

I'm definitley in Dios' camp. Drops do not 'block' other drops. Removing drops from the file makes no difference to the rarity of drops you get. All that it will acheive is having longer stints where you see absolutley nothing drop.

Sure, untagged bone armor is trash to someone huntings mags and untagged silver/blood bows are garbage to someone hunting shanis - but whats the point of removing it? It just adds a little flavour to the game. I'm also sure people wont be be leaving a legendary silver/blood bow or bone armor on the ground if they happened to drop.


To be honest it's more just effort to clear up the floor to allow other things to drop ,especially at shanis etc.
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[quote="SMALL_RUBY"][quote="ROCH"][quote="DEAMOND"][quote="DIOS"]Just to make it clear having a large drop file does not effect the rate of rarer items dropping. 25max items can drop at one time from a monster. All items can drop together. This has been confirmed.[/quote] I assume its all about % chance, Personally i have never seen a mob drop more than 3 items Perhaps we could look at increasing the % chance of more than 1/2 items dropping?[/quote] I've definitley seen loads of 4 drop mobs, especially at leivers and palus. I'm definitley in Dios' camp. Drops [b]do not[/b] 'block' other drops. Removing drops from the file makes no difference to the rarity of drops you get. All that it will acheive is having longer stints where you see absolutley nothing drop. Sure, untagged bone armor is trash to someone huntings mags and untagged silver/blood bows are garbage to someone hunting shanis - but whats the point of removing it? It just adds a little flavour to the game. I'm also sure people wont be be leaving a legendary silver/blood bow or bone armor on the ground if they happened to drop.[/quote] To be honest it's more just effort to clear up the floor to allow other things to drop ,especially at shanis etc.[/quote]
"SMALL_RUBY"
"ROCH"
"DEAMOND"
"DIOS"Just to make it clear having a large drop file does not effect the rate of rarer items dropping. 25max items can drop at one time from a monster. All items can drop together. This has been confirmed.


I assume its all about % chance, Personally i have never seen a mob drop more than 3 items


Perhaps we could look at increasing the % chance of more than 1/2 items dropping?


I've definitley seen loads of 4 drop mobs, especially at leivers and palus.

I'm definitley in Dios' camp. Drops do not 'block' other drops. Removing drops from the file makes no difference to the rarity of drops you get. All that it will acheive is having longer stints where you see absolutley nothing drop.

Sure, untagged bone armor is trash to someone huntings mags and untagged silver/blood bows are garbage to someone hunting shanis - but whats the point of removing it? It just adds a little flavour to the game. I'm also sure people wont be be leaving a legendary silver/blood bow or bone armor on the ground if they happened to drop.


To be honest it's more just effort to clear up the floor to allow other things to drop ,especially at shanis etc.


Fair enough, I'll concede the point that Shanis floor needs clearing up; it does get a bit ridiculous at times.

I don't think that's what most people are pushing for though - it seems to be the belief that if staff of sky didn't dropy they'd be inundated with eggpiles and nahwans - which is obviously incorrect.
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[quote="ROCH"][quote="SMALL_RUBY"][quote="ROCH"][quote="DEAMOND"][quote="DIOS"]Just to make it clear having a large drop file does not effect the rate of rarer items dropping. 25max items can drop at one time from a monster. All items can drop together. This has been confirmed.[/quote] I assume its all about % chance, Personally i have never seen a mob drop more than 3 items Perhaps we could look at increasing the % chance of more than 1/2 items dropping?[/quote] I've definitley seen loads of 4 drop mobs, especially at leivers and palus. I'm definitley in Dios' camp. Drops [b]do not[/b] 'block' other drops. Removing drops from the file makes no difference to the rarity of drops you get. All that it will acheive is having longer stints where you see absolutley nothing drop. Sure, untagged bone armor is trash to someone huntings mags and untagged silver/blood bows are garbage to someone hunting shanis - but whats the point of removing it? It just adds a little flavour to the game. I'm also sure people wont be be leaving a legendary silver/blood bow or bone armor on the ground if they happened to drop.[/quote] To be honest it's more just effort to clear up the floor to allow other things to drop ,especially at shanis etc.[/quote] Fair enough, I'll concede the point that Shanis floor needs clearing up; it does get a bit ridiculous at times. I don't think that's what most people are pushing for though - it seems to be the belief that if staff of sky didn't dropy they'd be inundated with eggpiles and nahwans - which is obviously incorrect. [/quote]
why are Staff of Sky's Dropping from these particular mobs though... that is what the issue is... they are irrelevant to the mob type and lvl range and now that RoKs are ingame... theres no use whatsoever for ROW and ROFs unless your a noob hunting Wraith and need the extra md for the whole 20mins you're at them and even then most dont even use wraith now as Palus and Blg are often the go to mob to power lvl int from 40-60int..

put drops in that are relevant for that hunting bracket and remove the ones that are not..

on esoma players would fill up on the junk and go back to town to sell it all.. this isnt esoma..

the amount of legendary SoS and other junk legendaries ive had from palus/df/shanis.. ughhh.. I actually got a lego blood bow off palus the other day and got a bit giddy lol... its now +5 and sits at 622 recoil.. but... its only 1.7k dura :'(
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[quote="CHOPTIMUS"]why are Staff of Sky's Dropping from these particular mobs though... that is what the issue is... they are irrelevant to the mob type and lvl range and now that RoKs are ingame... theres no use whatsoever for ROW and ROFs unless your a noob hunting Wraith and need the extra md for the whole 20mins you're at them and even then most dont even use wraith now as Palus and Blg are often the go to mob to power lvl int from 40-60int.. put drops in that are relevant for that hunting bracket and remove the ones that are not.. on esoma players would fill up on the junk and go back to town to sell it all.. this isnt esoma.. the amount of legendary SoS and other junk legendaries ive had from palus/df/shanis.. ughhh.. I actually got a lego blood bow off palus the other day and got a bit giddy lol... its now +5 and sits at 622 recoil.. but... its only 1.7k dura :'([/quote]
I've put in a good few hours and didn't even realise they'd been upped.
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[quote="BLIGHT"]I've put in a good few hours and didn't even realise they'd been upped.[/quote]
"RNG".. but im sorry the RNG thats been put in place is broken.. Drops are still based on how much time u invest

the rng was supposed to be casual friendly, its the complete opposite.. it defo needs looking at.
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[quote="CHOPTIMUS"]"RNG".. but im sorry the RNG thats been put in place is broken.. Drops are still based on how much time u invest the rng was supposed to be casual friendly, its the complete opposite.. it defo needs looking at.[/quote]
Ye the RNG kills it for me aswell, finaly getting some nice drops and then on past experience, you know your going a week with nothing
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[quote="KAZOKU"]Ye the RNG kills it for me aswell, finaly getting some nice drops and then on past experience, you know your going a week with nothing[/quote]

 

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